607 lines
14 KiB
C++
607 lines
14 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2019 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pns_arc.h"
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#include "pns_dragger.h"
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#include "pns_shove.h"
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#include "pns_router.h"
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#include "pns_debug_decorator.h"
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#include "pns_walkaround.h"
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namespace PNS {
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DRAGGER::DRAGGER( ROUTER* aRouter ) :
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DRAG_ALGO( aRouter )
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{
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m_world = NULL;
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m_lastNode = NULL;
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m_mode = DM_SEGMENT;
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m_draggedSegmentIndex = 0;
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m_dragStatus = false;
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m_currentMode = RM_MarkObstacles;
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m_freeAngleMode = false;
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}
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DRAGGER::~DRAGGER()
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{
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}
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bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg )
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{
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int w2 = aSeg->Width() / 2;
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m_draggedLine = m_world->AssembleLine( aSeg, &m_draggedSegmentIndex );
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if( m_shove )
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{
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m_shove->SetInitialLine( m_draggedLine );
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}
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auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm();
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auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm();
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if( distA <= w2 )
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{
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m_mode = DM_CORNER;
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}
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else if( distB <= w2 )
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{
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//todo (snh) Adjust segment for arcs
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m_draggedSegmentIndex++;
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m_mode = DM_CORNER;
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}
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else if ( m_freeAngleMode )
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{
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if( distB < distA )
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{
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m_draggedSegmentIndex++;
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}
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m_mode = DM_CORNER;
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}
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else
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{
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m_mode = DM_SEGMENT;
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}
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return true;
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}
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bool DRAGGER::startDragArc( const VECTOR2D& aP, ARC* aArc )
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{
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m_draggedLine = m_world->AssembleLine( aArc, &m_draggedSegmentIndex );
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m_shove->SetInitialLine( m_draggedLine );
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m_mode = DM_ARC;
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return true;
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}
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bool DRAGGER::startDragVia( VIA* aVia )
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{
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m_initialVia = aVia->MakeHandle();
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m_draggedVia = m_initialVia;
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m_mode = DM_VIA;
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return true;
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}
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const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& handle )
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{
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ITEM_SET rv;
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JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net );
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if( !jt )
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return rv;
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for( ITEM* item : jt->LinkList() )
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{
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if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) )
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{
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int segIndex;
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LINKED_ITEM* seg = ( LINKED_ITEM*) item;
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LINE l = aNode->AssembleLine( seg, &segIndex );
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if( segIndex != 0 )
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l.Reverse();
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rv.Add( l );
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}
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else if( item->OfKind( ITEM::VIA_T ) )
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{
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rv.Add( item );
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}
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}
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return rv;
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}
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bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives )
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{
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if( aPrimitives.Empty() )
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return false;
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ITEM* startItem = aPrimitives[0];
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m_lastNode = NULL;
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m_draggedItems.Clear();
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m_currentMode = Settings().Mode();
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m_freeAngleMode = (m_mode & DM_FREE_ANGLE);
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m_lastValidPoint = aP;
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if( m_currentMode == RM_Shove && !m_freeAngleMode )
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{
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m_shove = std::make_unique<SHOVE>( m_world, Router() );
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m_shove->SetLogger( Logger() );
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m_shove->SetDebugDecorator( Dbg() );
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}
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startItem->Unmark( MK_LOCKED );
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wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", startItem, (int) startItem->Kind() );
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switch( startItem->Kind() )
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{
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case ITEM::SEGMENT_T:
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return startDragSegment( aP, static_cast<SEGMENT*>( startItem ) );
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case ITEM::VIA_T:
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return startDragVia( static_cast<VIA*>( startItem ) );
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case ITEM::ARC_T:
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return startDragArc( aP, static_cast<ARC*>( startItem ) );
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default:
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return false;
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}
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}
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void DRAGGER::SetMode( int aMode )
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{
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m_mode = aMode;
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}
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bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP )
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{
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// fixme: rewrite using shared_ptr...
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = nullptr;
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}
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m_lastNode = m_world->Branch();
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switch( m_mode )
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{
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case DM_SEGMENT:
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case DM_CORNER:
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{
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//TODO: Make threshhold configurable
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int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0;
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LINE origLine( m_draggedLine );
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LINE dragged( m_draggedLine );
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dragged.SetSnapThreshhold( thresh );
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dragged.ClearLinks();
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if( m_mode == DM_SEGMENT )
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dragged.DragSegment( aP, m_draggedSegmentIndex );
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else
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dragged.DragCorner( aP, m_draggedSegmentIndex, m_freeAngleMode );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( dragged );
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m_draggedItems.Clear();
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m_draggedItems.Add( dragged );
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break;
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}
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case DM_VIA: // fixme...
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{
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dragViaMarkObstacles( m_initialVia, m_lastNode, aP );
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break;
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}
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}
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if( Settings().CanViolateDRC() )
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m_dragStatus = true;
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else
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m_dragStatus = !m_world->CheckColliding( m_draggedItems );
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return true;
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}
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void DRAGGER::dragViaMarkObstacles( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP )
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{
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m_draggedItems.Clear();
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ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
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if( fanout.Empty() )
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{
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return;
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}
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for( ITEM* item : fanout.Items() )
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{
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if( const LINE* l = dyn_cast<const LINE*>( item ) )
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{
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LINE origLine( *l );
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LINE draggedLine( *l );
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draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode );
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draggedLine.ClearLinks();
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m_draggedItems.Add( draggedLine );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( draggedLine );
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}
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else if ( VIA *via = dyn_cast<VIA*>( item ) )
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{
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auto nvia = Clone( *via );
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nvia->SetPos( aP );
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m_draggedItems.Add( nvia.get() );
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m_lastNode->Remove( via );
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m_lastNode->Add( std::move( nvia ) );
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}
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}
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}
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void DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP )
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{
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m_draggedItems.Clear();
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ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
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if( fanout.Empty() )
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{
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return;
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}
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for( ITEM* item : fanout.Items() )
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{
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if( const LINE* l = dyn_cast<const LINE*>( item ) )
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{
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LINE origLine( *l );
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LINE draggedLine( *l );
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draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode );
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draggedLine.ClearLinks();
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m_draggedItems.Add( draggedLine );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( draggedLine );
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}
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else if ( VIA *via = dyn_cast<VIA*>( item ) )
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{
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auto nvia = Clone( *via );
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nvia->SetPos( aP );
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m_draggedItems.Add( nvia.get() );
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m_lastNode->Remove( via );
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m_lastNode->Add( std::move( nvia ) );
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}
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}
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}
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void DRAGGER::optimizeAndUpdateDraggedLine( LINE& dragged, SEG& aDraggedSeg, const VECTOR2I& aP )
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{
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VECTOR2D lockV;
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dragged.ClearLinks();
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dragged.Unmark();
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lockV = dragged.CLine().NearestPoint( aP );
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if( Settings().GetOptimizeDraggedTrack() )
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{
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OPTIMIZER optimizer( m_lastNode );
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optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY );
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int startV = dragged.CLine().Find( aDraggedSeg.A );
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int endV = dragged.CLine().Find( aDraggedSeg.B );
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if ( endV > startV )
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{
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std::swap(endV, startV);
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}
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if( startV >= 0 && endV >= 0)
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{
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optimizer.SetPreserveVertex( aP );
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optimizer.SetRestrictVertexRange( startV, endV );
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optimizer.Optimize( &dragged );
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}
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}
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m_lastNode->Add( dragged );
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m_draggedItems.Clear();
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m_draggedItems.Add( dragged );
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}
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bool DRAGGER::dragWalkaround( const VECTOR2I& aP )
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{
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bool ok = false;
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// fixme: rewrite using shared_ptr...
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = nullptr;
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}
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m_lastNode = m_world->Branch();
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switch( m_mode )
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{
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case DM_SEGMENT:
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case DM_CORNER:
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{
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int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0;
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LINE dragged( m_draggedLine );
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LINE origLine( m_draggedLine );
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if( m_mode == DM_SEGMENT )
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dragged.DragSegment( aP, m_draggedSegmentIndex );
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else
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dragged.DragCorner( aP, m_draggedSegmentIndex );
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if ( m_world->CheckColliding( &dragged ) )
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{
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WALKAROUND walkaround( m_lastNode, Router() );
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walkaround.SetSolidsOnly( false );
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walkaround.SetDebugDecorator( Dbg() );
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walkaround.SetLogger( Logger() );
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walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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WALKAROUND::RESULT wr = walkaround.Route( dragged );
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//Dbg()->AddLine( wr.lineCw.CLine(), 3, 200000 );
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//Dbg()->AddLine( wr.lineCcw.CLine(), 2, 200000 );
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if( wr.statusCcw == WALKAROUND::DONE && wr.statusCw == WALKAROUND::DONE )
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{
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dragged = ( wr.lineCw.CLine().Length() < wr.lineCcw.CLine().Length() ? wr.lineCw : wr.lineCcw );
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ok = true;
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}
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else if ( wr.statusCw == WALKAROUND::DONE )
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{
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dragged = wr.lineCw;
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ok = true;
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}
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else if ( wr.statusCcw == WALKAROUND::DONE )
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{
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dragged = wr.lineCcw;
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ok = true;
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}
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}
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else
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{
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ok = true;
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}
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if( ok )
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{
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m_lastNode->Remove( origLine );
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SEG dummy;
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optimizeAndUpdateDraggedLine( dragged, dummy, aP );
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}
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}
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break;
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case DM_VIA: // fixme...
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{
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dragViaWalkaround( m_initialVia, m_lastNode, aP );
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ok = !m_world->CheckColliding( m_draggedItems );
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}
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break;
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}
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m_dragStatus = ok;
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return true;
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}
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bool DRAGGER::dragShove( const VECTOR2I& aP )
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{
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bool ok = false;
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = NULL;
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}
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switch( m_mode )
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{
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case DM_SEGMENT:
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case DM_CORNER:
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{
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//TODO: Make threshhold configurable
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int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 2 : 0;
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LINE dragged( m_draggedLine );
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dragged.SetSnapThreshhold( thresh );
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if( m_mode == DM_SEGMENT )
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dragged.DragSegment( aP, m_draggedSegmentIndex );
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else
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dragged.DragCorner( aP, m_draggedSegmentIndex );
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SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( dragged );
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if( st == SHOVE::SH_OK )
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ok = true;
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else if( st == SHOVE::SH_HEAD_MODIFIED )
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{
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dragged = m_shove->NewHead();
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ok = true;
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}
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m_lastNode = m_shove->CurrentNode()->Branch();
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if( ok )
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{
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VECTOR2D lockV;
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dragged.ClearLinks();
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dragged.Unmark();
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lockV = dragged.CLine().NearestPoint( aP );
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if( Settings().GetOptimizeDraggedTrack() )
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{
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OPTIMIZER::Optimize( &dragged, OPTIMIZER::MERGE_SEGMENTS
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| OPTIMIZER::KEEP_TOPOLOGY
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| OPTIMIZER::PRESERVE_VERTEX, m_lastNode, lockV );
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}
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m_lastNode->Add( dragged );
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m_draggedItems.Clear();
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m_draggedItems.Add( dragged );
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}
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break;
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}
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case DM_VIA:
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{
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VIA_HANDLE newVia;
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SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, newVia );
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if( st == SHOVE::SH_OK || st == SHOVE::SH_HEAD_MODIFIED )
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ok = true;
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m_lastNode = m_shove->CurrentNode()->Branch();
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if( newVia.valid )
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m_draggedVia = newVia;
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m_draggedItems.Clear();
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break;
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}
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}
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m_dragStatus = ok;
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return ok;
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}
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bool DRAGGER::FixRoute()
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{
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NODE* node = CurrentNode();
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if( node )
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{
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// If collisions exist, we can fix in shove/smart mode because all tracks to be committed
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// will be in valid positions (even if the current routing solution to the mouse cursor is
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// invalid). In other modes, we can only commit if "Allow DRC violations" is enabled.
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if( !m_dragStatus )
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{
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Drag( m_lastValidPoint );
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node = CurrentNode();
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if( !node )
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return false;
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}
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if( !m_dragStatus && !Settings().CanViolateDRC() )
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return false;
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Router()->CommitRouting( node );
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return true;
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}
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return false;
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}
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bool DRAGGER::Drag( const VECTOR2I& aP )
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{
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bool ret = false;
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if( m_freeAngleMode )
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{
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ret = dragMarkObstacles( aP );
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}
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else
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{
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switch( m_currentMode )
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{
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case RM_MarkObstacles:
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ret = dragMarkObstacles( aP );
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break;
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case RM_Shove:
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case RM_Smart:
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ret = dragShove( aP );
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break;
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case RM_Walkaround:
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ret = dragWalkaround( aP );
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( ret )
|
|
m_lastValidPoint = aP;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
NODE* DRAGGER::CurrentNode() const
|
|
{
|
|
return m_lastNode;
|
|
}
|
|
|
|
|
|
const ITEM_SET DRAGGER::Traces()
|
|
{
|
|
return m_draggedItems;
|
|
}
|
|
|
|
}
|