kicad/common/tool/conditional_menu.cpp

214 lines
6.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 CERN
* Copyright (C) 2015-2019 KiCad Developers, see CHANGELOG.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/conditional_menu.h>
#include <tool/action_menu.h>
#include <menus_helpers.h>
CONDITIONAL_MENU::CONDITIONAL_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool ) :
m_isContextMenu( isContextMenu )
{
m_tool = aTool;
}
ACTION_MENU* CONDITIONAL_MENU::create() const
{
CONDITIONAL_MENU* clone = new CONDITIONAL_MENU( m_isContextMenu, m_tool );
clone->m_entries = m_entries;
return clone;
}
void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder, false ) );
}
void CONDITIONAL_MENU::AddCheckItem( const TOOL_ACTION& aAction,
const SELECTION_CONDITION& aCondition, int aOrder )
{
wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder, true ) );
}
void CONDITIONAL_MENU::AddItem( int aId, const wxString& aText, const wxString& aTooltip,
BITMAP_DEF aIcon, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxMenuItem* item = new wxMenuItem( nullptr, aId, aText, aTooltip, wxITEM_NORMAL );
if( aIcon )
AddBitmapToMenuItem( item, KiBitmap( aIcon ) );
addEntry( ENTRY( item, aIcon, aCondition, aOrder, false ) );
}
void CONDITIONAL_MENU::AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip,
BITMAP_DEF aIcon, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxMenuItem* item = new wxMenuItem( nullptr, aId, aText, aTooltip, wxITEM_CHECK );
if( aIcon )
AddBitmapToMenuItem( item, KiBitmap( aIcon ) );
addEntry( ENTRY( item, aIcon, aCondition, aOrder, true ) );
}
void CONDITIONAL_MENU::AddMenu( ACTION_MENU* aMenu, const SELECTION_CONDITION& aCondition,
int aOrder )
{
addEntry( ENTRY( aMenu, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder )
{
addEntry( ENTRY( aCondition, aOrder ) );
}
SELECTION g_resolveDummySelection;
void CONDITIONAL_MENU::Resolve()
{
Evaluate( g_resolveDummySelection );
runOnSubmenus( [] ( ACTION_MENU* aMenu ) {
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( aMenu );
if( conditionalMenu )
conditionalMenu->Resolve();
} );
}
void CONDITIONAL_MENU::Evaluate( SELECTION& aSelection )
{
Clear();
// We try to avoid adding useless separators (when no menuitems between separators)
int menu_count = 0; // number of menus since the latest separator
for( const ENTRY& entry : m_entries )
{
const SELECTION_CONDITION& cond = entry.Condition();
bool result;
wxMenuItem* menuItem = nullptr;
try
{
result = cond( aSelection );
}
catch( std::exception& )
{
continue;
}
if( m_isContextMenu && !result )
continue;
switch( entry.Type() )
{
case ENTRY::ACTION:
menuItem = Add( *entry.Action(), entry.IsCheckmarkEntry() );
menu_count++;
break;
case ENTRY::MENU:
menuItem = Add( entry.Menu() );
menu_count++;
break;
case ENTRY::WXITEM:
#ifdef __WXMAC__
// Instantiate the Preferences item only on the first Resolve(); after that
// wxWidgets will have moved it to the Application menu
if( entry.wxItem()->GetId() == wxID_PREFERENCES )
{
if( &aSelection != &g_resolveDummySelection )
continue;
}
#endif
menuItem = new wxMenuItem( this,
entry.wxItem()->GetId(),
entry.wxItem()->GetItemLabel(),
entry.wxItem()->GetHelp(),
entry.wxItem()->GetKind() );
if( entry.GetIcon() )
AddBitmapToMenuItem( menuItem, KiBitmap( entry.GetIcon() ) );
// the wxMenuItem must be append only after the bitmap is set:
Append( menuItem );
menu_count++;
break;
case ENTRY::SEPARATOR:
if( menu_count )
menuItem = AppendSeparator();
menu_count = 0;
break;
default:
wxASSERT( false );
break;
}
if( menuItem )
{
if( entry.IsCheckmarkEntry() )
menuItem->Check( result );
else
menuItem->Enable( result );
}
}
}
void CONDITIONAL_MENU::addEntry( ENTRY aEntry )
{
if( aEntry.Order() < 0 ) // Any order, so give it any order number
aEntry.SetOrder( m_entries.size() );
std::list<ENTRY>::iterator it = m_entries.begin();
// Find the right spot for the entry
while( it != m_entries.end() && it->Order() <= aEntry.Order() )
++it;
m_entries.insert( it, aEntry );
}