kicad/include/math/box2.h

529 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __BOX2_H
#define __BOX2_H
#include <math/vector2d.h>
#include <limits>
#include <core/optional.h>
/**
* Class BOX2
* handles a 2-D bounding box, built on top of an origin point
* and size vector, both of templated class Vec
*/
template <class Vec>
class BOX2
{
private:
Vec m_Pos; // Rectangle Origin
Vec m_Size; // Rectangle Size
public:
typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type;
typedef std::numeric_limits<coord_type> coord_limits;
BOX2() {};
BOX2( const Vec& aPos, const Vec& aSize ) :
m_Pos( aPos ),
m_Size( aSize )
{
Normalize();
}
#ifdef WX_COMPATIBILITY
/// Constructor with a wxRect as argument
BOX2( const wxRect& aRect ) :
m_Pos( aRect.GetPosition() ),
m_Size( aRect.GetSize() )
{
Normalize();
}
#endif
void SetMaximum()
{
m_Pos.x = m_Pos.y = coord_limits::lowest() / 2 + coord_limits::epsilon();
m_Size.x = m_Size.y = coord_limits::max() - coord_limits::epsilon();
}
Vec Centre() const
{
return Vec( m_Pos.x + ( m_Size.x / 2 ),
m_Pos.y + ( m_Size.y / 2 ) );
}
/**
* @brief Compute the bounding box from a given list of points.
*
* @param aPointList is the list points of the object.
*/
template <class Container>
void Compute( const Container& aPointList )
{
Vec vmin, vmax;
typename Container::const_iterator i;
if( !aPointList.size() )
return;
vmin = vmax = aPointList[0];
for( i = aPointList.begin(); i != aPointList.end(); ++i )
{
Vec p( *i );
vmin.x = std::min( vmin.x, p.x );
vmin.y = std::min( vmin.y, p.y );
vmax.x = std::max( vmax.x, p.x );
vmax.y = std::max( vmax.y, p.y );
}
SetOrigin( vmin );
SetSize( vmax - vmin );
}
/**
* Function Move
* moves the rectangle by the \a aMoveVector.
* @param aMoveVector A point that is the value to move this rectangle
*/
void Move( const Vec& aMoveVector )
{
m_Pos += aMoveVector;
}
/**
* Function Normalize
* ensures that the height ant width are positive.
*/
BOX2<Vec>& Normalize()
{
if( m_Size.y < 0 )
{
m_Size.y = -m_Size.y;
m_Pos.y -= m_Size.y;
}
if( m_Size.x < 0 )
{
m_Size.x = -m_Size.x;
m_Pos.x -= m_Size.x;
}
return *this;
}
/**
* Function Contains
* @param aPoint = the point to test
* @return true if aPoint is inside the boundary box. A point on a edge is seen as inside
*/
bool Contains( const Vec& aPoint ) const
{
Vec rel_pos = aPoint - m_Pos;
Vec size = m_Size;
if( size.x < 0 )
{
size.x = -size.x;
rel_pos.x += size.x;
}
if( size.y < 0 )
{
size.y = -size.y;
rel_pos.y += size.y;
}
return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x);
}
/**
* Function Contains
* @param x = the x coordinate of the point to test
* @param y = the x coordinate of the point to test
* @return true if point is inside the boundary box. A point on a edge is seen as inside
*/
bool Contains( coord_type x, coord_type y ) const { return Contains( Vec( x, y ) ); }
/**
* Function Contains
* @param aRect = the BOX2 to test
* @return true if aRect is Contained. A common edge is seen as contained
*/
bool Contains( const BOX2<Vec>& aRect ) const
{
return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );
}
const Vec& GetSize() const { return m_Size; }
coord_type GetX() const { return m_Pos.x; }
coord_type GetY() const { return m_Pos.y; }
const Vec& GetOrigin() const { return m_Pos; }
const Vec& GetPosition() const { return m_Pos; }
const Vec GetEnd() const { return Vec( GetRight(), GetBottom() ); }
coord_type GetWidth() const { return m_Size.x; }
coord_type GetHeight() const { return m_Size.y; }
coord_type GetRight() const { return m_Pos.x + m_Size.x; }
coord_type GetBottom() const { return m_Pos.y + m_Size.y; }
// Compatibility aliases
coord_type GetLeft() const { return GetX(); }
coord_type GetTop() const { return GetY(); }
void MoveTopTo( coord_type aTop ) { m_Pos.y = aTop; }
void MoveBottomTo( coord_type aBottom ) { m_Size.y = aBottom - m_Pos.y; }
void MoveLeftTo( coord_type aLeft ) { m_Pos.x = aLeft; }
void MoveRightTo( coord_type aRight ) { m_Size.x = aRight - m_Pos.x; }
void SetOrigin( const Vec& pos ) { m_Pos = pos; }
void SetOrigin( coord_type x, coord_type y ) { m_Pos.x = x; m_Pos.y = y; }
void SetSize( const Vec& size ) { m_Size = size; }
void SetSize( coord_type w, coord_type h ) { m_Size.x = w; m_Size.y = h; }
void Offset( coord_type dx, coord_type dy ) { m_Pos.x += dx; m_Pos.y += dy; }
void Offset( const Vec& offset )
{
m_Pos.x += offset.x; m_Pos.y +=
offset.y;
}
void SetX( coord_type val ) { m_Pos.x = val; }
void SetY( coord_type val ) { m_Pos.y = val; }
void SetWidth( coord_type val ) { m_Size.x = val; }
void SetHeight( coord_type val ) { m_Size.y = val; }
void SetEnd( coord_type x, coord_type y ) { SetEnd( Vec( x, y ) ); }
void SetEnd( const Vec& pos )
{
m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
}
/**
* Function Intersects
* @return bool - true if the argument rectangle intersects this rectangle.
* (i.e. if the 2 rectangles have at least a common point)
*/
bool Intersects( const BOX2<Vec>& aRect ) const
{
// this logic taken from wxWidgets' geometry.cpp file:
bool rc;
BOX2<Vec> me( *this );
BOX2<Vec> rect( aRect );
me.Normalize(); // ensure size is >= 0
rect.Normalize(); // ensure size is >= 0
// calculate the left common area coordinate:
int left = std::max( me.m_Pos.x, rect.m_Pos.x );
// calculate the right common area coordinate:
int right = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x );
// calculate the upper common area coordinate:
int top = std::max( me.m_Pos.y, aRect.m_Pos.y );
// calculate the lower common area coordinate:
int bottom = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
// if a common area exists, it must have a positive (null accepted) size
if( left <= right && top <= bottom )
rc = true;
else
rc = false;
return rc;
}
/**
* Function Intersect
* Returns the intersection of this with another rectangle.
*/
BOX2<Vec> Intersect( const BOX2<Vec>& aRect )
{
BOX2<Vec> me( *this );
BOX2<Vec> rect( aRect );
me.Normalize(); // ensure size is >= 0
rect.Normalize(); // ensure size is >= 0
Vec topLeft, bottomRight;
topLeft.x = std::max( me.m_Pos.x, rect.m_Pos.x );
bottomRight.x = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x );
topLeft.y = std::max( me.m_Pos.y, rect.m_Pos.y );
bottomRight.y = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
if ( topLeft.x < bottomRight.x && topLeft.y < bottomRight.y )
return BOX2<Vec>( topLeft, bottomRight - topLeft );
else
return BOX2<Vec>( Vec( 0, 0 ), Vec( 0, 0 ) );
}
const std::string Format() const
{
std::stringstream ss;
ss << "( box corner " << m_Pos.Format() << " w " << m_Size.x << " h " << m_Size.y << " )";
return ss.str();
}
/**
* Function Inflate
* inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx
* and/or \a dy is negative the rectangle is deflated.
*/
BOX2<Vec>& Inflate( coord_type dx, coord_type dy )
{
if( m_Size.x >= 0 )
{
if( m_Size.x < -2 * dx )
{
// Don't allow deflate to eat more width than we have,
m_Pos.x += m_Size.x / 2;
m_Size.x = 0;
}
else
{
// The inflate is valid.
m_Pos.x -= dx;
m_Size.x += 2 * dx;
}
}
else // size.x < 0:
{
if( m_Size.x > -2 * dx )
{
// Don't allow deflate to eat more width than we have,
m_Pos.x -= m_Size.x / 2;
m_Size.x = 0;
}
else
{
// The inflate is valid.
m_Pos.x += dx;
m_Size.x -= 2 * dx; // m_Size.x <0: inflate when dx > 0
}
}
if( m_Size.y >= 0 )
{
if( m_Size.y < -2 * dy )
{
// Don't allow deflate to eat more height than we have,
m_Pos.y += m_Size.y / 2;
m_Size.y = 0;
}
else
{
// The inflate is valid.
m_Pos.y -= dy;
m_Size.y += 2 * dy;
}
}
else // size.y < 0:
{
if( m_Size.y > 2 * dy )
{
// Don't allow deflate to eat more height than we have,
m_Pos.y -= m_Size.y / 2;
m_Size.y = 0;
}
else
{
// The inflate is valid.
m_Pos.y += dy;
m_Size.y -= 2 * dy; // m_Size.y <0: inflate when dy > 0
}
}
return *this;
}
/**
* Function Inflate
* inflates the rectangle horizontally and vertically by \a aDelta. If \a aDelta
* is negative the rectangle is deflated.
*/
BOX2<Vec>& Inflate( int aDelta )
{
Inflate( aDelta, aDelta );
return *this;
}
/**
* Function Merge
* modifies the position and size of the rectangle in order to contain \a aRect. It is
* mainly used to calculate bounding boxes.
* @param aRect The rectangle to merge with this rectangle.
*/
BOX2<Vec>& Merge( const BOX2<Vec>& aRect )
{
Normalize(); // ensure width and height >= 0
BOX2<Vec> rect = aRect;
rect.Normalize(); // ensure width and height >= 0
Vec end = GetEnd();
Vec rect_end = rect.GetEnd();
// Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, rect.m_Pos.x );
m_Pos.y = std::min( m_Pos.y, rect.m_Pos.y );
end.x = std::max( end.x, rect_end.x );
end.y = std::max( end.y, rect_end.y );
SetEnd( end );
return *this;
}
/**
* Function Merge
* modifies the position and size of the rectangle in order to contain the given point.
* @param aPoint The point to merge with the rectangle.
*/
BOX2<Vec>& Merge( const Vec& aPoint )
{
Normalize(); // ensure width and height >= 0
Vec end = GetEnd();
// Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, aPoint.x );
m_Pos.y = std::min( m_Pos.y, aPoint.y );
end.x = std::max( end.x, aPoint.x );
end.y = std::max( end.y, aPoint.y );
SetEnd( end );
return *this;
}
/**
* Function GetArea
* returns the area of the rectangle.
* @return The area of the rectangle.
*/
ecoord_type GetArea() const
{
return (ecoord_type) GetWidth() * (ecoord_type) GetHeight();
}
/**
* Function GetArea
* returns the length of the diagonal of the rectangle.
* @return The area of the diagonal.
*/
ecoord_type Diagonal() const
{
return m_Size.EuclideanNorm();
}
ecoord_type SquaredDistance( const Vec& aP ) const
{
ecoord_type x2 = m_Pos.x + m_Size.x;
ecoord_type y2 = m_Pos.y + m_Size.y;
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, (ecoord_type) 0 );
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, (ecoord_type) 0 );
return xdiff * xdiff + ydiff * ydiff;
}
ecoord_type Distance( const Vec& aP ) const
{
return sqrt( SquaredDistance( aP ) );
}
/**
* Function SquaredDistance
* returns the square of the minimum distance between self and box aBox
* @param aBox: the other box
* @return The distance, squared
*/
ecoord_type SquaredDistance( const BOX2<Vec>& aBox ) const
{
ecoord_type s = 0;
if( aBox.m_Pos.x + aBox.m_Size.x < m_Pos.x )
{
ecoord_type d = aBox.m_Pos.x + aBox.m_Size.x - m_Pos.x;
s += d * d;
}
else if( aBox.m_Pos.x > m_Pos.x + m_Size.x )
{
ecoord_type d = aBox.m_Pos.x - m_Size.x - m_Pos.x;
s += d * d;
}
if( aBox.m_Pos.y + aBox.m_Size.y < m_Pos.y )
{
ecoord_type d = aBox.m_Pos.y + aBox.m_Size.y - m_Pos.y;
s += d * d;
}
else if( aBox.m_Pos.y > m_Pos.y + m_Size.y )
{
ecoord_type d = aBox.m_Pos.y - m_Size.y - m_Pos.y;
s += d * d;
}
return s;
}
/**
* Function Distance
* returns the minimum distance between self and box aBox
* @param aBox: the other box
* @return The distance
*/
ecoord_type Distance( const BOX2<Vec>& aBox ) const
{
return sqrt( SquaredDistance( aBox ) );
}
bool operator==( const BOX2<Vec>& aOther ) const
{
auto t1 ( *this );
auto t2 ( aOther );
t1.Normalize();
t2.Normalize();
return ( t1.m_Pos == t2.m_Pos && t1.m_Size == t2.m_Size );
}
bool operator!=( const BOX2<Vec>& aOther ) const
{
auto t1 ( *this );
auto t2 ( aOther );
t1.Normalize();
t2.Normalize();
return ( t1.m_Pos != t2.m_Pos || t1.m_Size != t2.m_Size );
}
};
/* Default specializations */
typedef BOX2<VECTOR2I> BOX2I;
typedef BOX2<VECTOR2D> BOX2D;
typedef OPT<BOX2I> OPT_BOX2I;
// FIXME should be removed to avoid multiple typedefs for the same type
typedef BOX2D DBOX;
#endif