721 lines
26 KiB
C++
721 lines
26 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2021 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CLASS_LIBENTRY_H
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#define CLASS_LIBENTRY_H
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#include <general.h>
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#include <lib_tree_item.h>
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#include <lib_item.h>
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#include <lib_field.h>
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#include <vector>
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#include <multivector.h>
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class EDA_RECT;
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class LINE_READER;
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class OUTPUTFORMATTER;
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class SYMBOL_LIB;
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class LIB_SYMBOL;
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class LIB_FIELD;
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class TEST_LIB_SYMBOL_FIXTURE;
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typedef std::shared_ptr<LIB_SYMBOL> LIB_SYMBOL_SPTR; ///< shared pointer to LIB_SYMBOL
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typedef std::weak_ptr<LIB_SYMBOL> LIB_SYMBOL_REF; ///< weak pointer to LIB_SYMBOL
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typedef MULTIVECTOR<LIB_ITEM, LIB_SHAPE_T, LIB_FIELD_T> LIB_ITEMS_CONTAINER;
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typedef LIB_ITEMS_CONTAINER::ITEM_PTR_VECTOR LIB_ITEMS;
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/* values for member .m_options */
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enum LIBRENTRYOPTIONS
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{
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ENTRY_NORMAL, // Libentry is a standard symbol (real or alias)
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ENTRY_POWER // Libentry is a power symbol
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};
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extern bool operator<( const LIB_SYMBOL& aItem1, const LIB_SYMBOL& aItem2 );
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struct LIB_SYMBOL_OPTIONS
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{
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TRANSFORM transform; // Coordinate adjustment settings
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bool force_draw_pin_text; // Whether or not to force the drawing of pin names and numbers
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bool draw_visible_fields; // Whether to draw "visible" fields
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bool draw_hidden_fields; // Whether to draw "hidden" fields
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bool show_elec_type; // Whether to show the pin electrical type
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bool show_connect_point; // Whether to show the pin connect point marker (small circle)
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// useful in dialog pin properties
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LIB_SYMBOL_OPTIONS()
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{
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transform = DefaultTransform;
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force_draw_pin_text = false;
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draw_visible_fields = true;
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draw_hidden_fields = true;
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show_elec_type = false;
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show_connect_point = false;
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}
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};
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struct LIB_SYMBOL_UNIT
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{
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int m_unit; ///< The unit number.
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int m_convert; ///< The alternate body style of the unit.
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std::vector<LIB_ITEM*> m_items; ///< The items unique to this unit and alternate body style.
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};
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/**
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* Define a library symbol object.
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*
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* A library symbol object is typically saved and loaded in a symbol library file (.lib).
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* Library symbols are different from schematic symbols.
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*/
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class LIB_SYMBOL : public EDA_ITEM, public LIB_TREE_ITEM
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{
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public:
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LIB_SYMBOL( const wxString& aName, LIB_SYMBOL* aParent = nullptr,
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SYMBOL_LIB* aLibrary = nullptr );
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LIB_SYMBOL( const LIB_SYMBOL& aSymbol, SYMBOL_LIB* aLibrary = nullptr );
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virtual ~LIB_SYMBOL();
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///< http://www.boost.org/doc/libs/1_55_0/libs/smart_ptr/sp_techniques.html#weak_without_shared
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LIB_SYMBOL_SPTR SharedPtr() const { return m_me; }
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/**
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* Create a copy of a LIB_SYMBOL and assigns unique KIIDs to the copy and its children.
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*/
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virtual LIB_SYMBOL* Duplicate() const
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{
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LIB_SYMBOL* dupe = new LIB_SYMBOL( *this, m_library );
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const_cast<KIID&>( dupe->m_Uuid ) = KIID();
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for( LIB_ITEM& item : dupe->m_drawings )
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const_cast<KIID&>( item.m_Uuid ) = KIID();
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return dupe;
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}
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void SetParent( LIB_SYMBOL* aParent = nullptr );
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LIB_SYMBOL_REF& GetParent() { return m_parent; }
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const LIB_SYMBOL_REF& GetParent() const { return m_parent; }
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void ClearCaches();
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virtual wxString GetClass() const override
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{
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return wxT( "LIB_SYMBOL" );
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}
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virtual void SetName( const wxString& aName );
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wxString GetName() const override { return m_name; }
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LIB_ID GetLibId() const override { return m_libId; }
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void SetLibId( const LIB_ID& aLibId ) { m_libId = aLibId; }
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wxString GetLibNickname() const override { return GetLibraryName(); }
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void SetDescription( const wxString& aDescription ) { m_description = aDescription; }
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wxString GetDescription() override
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{
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if( m_description.IsEmpty() && IsAlias() )
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{
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if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
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return parent->GetDescription();
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}
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return m_description;
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}
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void SetKeyWords( const wxString& aKeyWords ) { m_keyWords = aKeyWords; }
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wxString GetKeyWords() const
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{
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if( m_keyWords.IsEmpty() && IsAlias() )
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{
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if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
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return parent->GetKeyWords();
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}
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return m_keyWords;
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}
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wxString GetSearchText() override;
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/**
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* For symbols derived from other symbols, IsRoot() indicates no derivation.
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*/
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bool IsRoot() const override { return m_parent.use_count() == 0; }
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bool IsAlias() const { return !m_parent.expired() && m_parent.use_count() > 0; }
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const wxString GetLibraryName() const;
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SYMBOL_LIB* GetLib() const { return m_library; }
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void SetLib( SYMBOL_LIB* aLibrary ) { m_library = aLibrary; }
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timestamp_t GetLastModDate() const { return m_lastModDate; }
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void SetFPFilters( const wxArrayString& aFilters ) { m_fpFilters = aFilters; }
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wxArrayString GetFPFilters() const
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{
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if( m_fpFilters.IsEmpty() && IsAlias() )
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{
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if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
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return parent->GetFPFilters();
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}
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return m_fpFilters;
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}
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/**
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* Get the bounding box for the symbol.
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*
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* @return the symbol bounding box ( in user coordinates )
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* @param aUnit = unit selection = 0, or 1..n
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* @param aConvert = 0, 1 or 2
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* If aUnit == 0, unit is not used
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* if aConvert == 0 Convert is non used
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* Invisible fields are not taken in account
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**/
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const EDA_RECT GetUnitBoundingBox( int aUnit, int aConvert ) const;
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/**
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* Get the symbol bounding box excluding fields.
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*
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* @return the symbol bounding box ( in user coordinates ) without fields
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* @param aUnit = unit selection = 0, or 1..n
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* @param aConvert = 0, 1 or 2
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* If aUnit == 0, unit is not used
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* if aConvert == 0 Convert is non used
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* Fields are not taken in account
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**/
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const EDA_RECT GetBodyBoundingBox( int aUnit, int aConvert, bool aIncludePins ) const;
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const EDA_RECT GetBoundingBox() const override
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{
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return GetUnitBoundingBox( 0, 0 );
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}
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bool IsPower() const;
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bool IsNormal() const;
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void SetPower();
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void SetNormal();
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/**
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* Set interchangeable the property for symbol units.
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* @param aLockUnits when true then units are set as not interchangeable.
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*/
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void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; }
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/**
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* Check whether symbol units are interchangeable.
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* @return False when interchangeable, true otherwise.
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*/
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bool UnitsLocked() const { return m_unitsLocked; }
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/**
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* Overwrite all the existing fields in this symbol with fields supplied
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* in \a aFieldsList.
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*
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* The only known caller of this function is the library symbol field editor, and it
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* establishes needed behavior.
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*
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* @param aFieldsList is a set of fields to import, removing all previous fields.
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*/
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void SetFields( const std::vector <LIB_FIELD>& aFieldsList );
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/**
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* Return a list of fields within this symbol.
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*
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* @param aList - List to add fields to
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*/
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void GetFields( std::vector<LIB_FIELD*>& aList );
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void GetFields( std::vector<LIB_FIELD>& aList );
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/**
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* Add a field. Takes ownership of the pointer.
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*/
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void AddField( LIB_FIELD* aField );
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/**
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* Find a field within this symbol matching \a aFieldName and returns it
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* or NULL if not found.
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*/
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LIB_FIELD* FindField( const wxString& aFieldName );
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const LIB_FIELD* FindField( const wxString& aFieldName ) const;
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/**
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* Return pointer to the requested field.
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*
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* @param aId - Id of field to return.
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* @return The field if found, otherwise NULL.
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*/
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LIB_FIELD* GetFieldById( int aId ) const;
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/** Return reference to the value field. */
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LIB_FIELD& GetValueField();
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/** Return reference to the reference designator field. */
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LIB_FIELD& GetReferenceField();
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/** Return reference to the footprint field */
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LIB_FIELD& GetFootprintField();
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/** Return reference to the datasheet field. */
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LIB_FIELD& GetDatasheetField();
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/**
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* Order optional field indices.
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*
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* It's possible when calling #LIB_SYMBOL::Flatten that there can be gaps and/or duplicate
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* optional field indices. This method correctly orders the indices so there are no gaps
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* and/or duplicate indices.
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*/
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int UpdateFieldOrdinals();
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int GetNextAvailableFieldId() const;
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/**
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* Print symbol.
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*
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* @param aOffset - Position of symbol.
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* @param aMulti - unit if multiple units per symbol.
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* @param aConvert - Symbol conversion (DeMorgan) if available.
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* @param aOpts - Drawing options
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*/
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void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, int aMulti, int aConvert,
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const LIB_SYMBOL_OPTIONS& aOpts );
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/**
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* Plot lib symbol to plotter.
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* Lib Fields not are plotted here, because this plot function
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* is used to plot schematic items, which have they own fields
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*
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* @param aPlotter - Plotter object to plot to.
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* @param aUnit - Symbol symbol to plot.
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* @param aConvert - Symbol alternate body style to plot.
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* @param aOffset - Distance to shift the plot coordinates.
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* @param aTransform - Symbol plot transform matrix.
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*/
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void Plot( PLOTTER* aPlotter, int aUnit, int aConvert, const VECTOR2I& aOffset,
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const TRANSFORM& aTransform ) const;
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/**
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* Plot Lib Fields only of the symbol to plotter.
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* is used to plot the full lib symbol, outside the schematic
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*
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* @param aPlotter - Plotter object to plot to.
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* @param aUnit - Symbol to plot.
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* @param aConvert - Symbol alternate body style to plot.
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* @param aOffset - Distance to shift the plot coordinates.
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* @param aTransform - Symbol plot transform matrix.
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*/
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void PlotLibFields( PLOTTER* aPlotter, int aUnit, int aConvert, const VECTOR2I& aOffset,
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const TRANSFORM& aTransform );
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/**
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* Add a new draw \a aItem to the draw object list and sort according to \a aSort.
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*
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* @param aItem is the new draw object to add to the symbol.
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* @param aSort is the flag to determine if the newly added item should be sorted.
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*/
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void AddDrawItem( LIB_ITEM* aItem, bool aSort = true );
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/**
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* Remove draw \a aItem from list.
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*
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* @param aItem - Draw item to remove from list.
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*/
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void RemoveDrawItem( LIB_ITEM* aItem );
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/**
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* Return the next draw object pointer.
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*
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* @param aItem - Pointer to the current draw item. Setting item NULL
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* with return the first item of type in the list.
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* @param aType - type of searched item (filter).
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* if TYPE_NOT_INIT search for all items types
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* @return - The next drawing object in the list if found, otherwise NULL.
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*/
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LIB_ITEM* GetNextDrawItem( const LIB_ITEM* aItem = nullptr, KICAD_T aType = TYPE_NOT_INIT );
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size_t GetPinCount() const { return m_drawings.size( LIB_PIN_T ); }
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size_t GetFieldCount() const { return m_drawings.size( LIB_FIELD_T ); }
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/**
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* Return the next pin object from the draw list.
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*
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* This is just a pin object specific version of GetNextDrawItem().
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*
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* @param aItem - Pointer to the previous pin item, or NULL to get the
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* first pin in the draw object list.
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* @return - The next pin object in the list if found, otherwise NULL.
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*/
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LIB_PIN* GetNextPin( LIB_PIN* aItem = nullptr )
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{
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return (LIB_PIN*) GetNextDrawItem( (LIB_ITEM*) aItem, LIB_PIN_T );
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}
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/**
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* Return a list of pin object pointers from the draw item list.
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*
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* Note pin objects are owned by the draw list of the symbol.
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* Deleting any of the objects will leave list in a unstable state
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* and will likely segfault when the list is destroyed.
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*
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* @param aList - Pin list to place pin object pointers into.
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* @param aUnit - Unit number of pin to add to list. Set to 0 to
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* get pins from any symbol unit.
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* @param aConvert - Convert number of pin to add to list. Set to 0 to
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* get pins from any convert of symbol.
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*/
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void GetPins( LIB_PINS& aList, int aUnit = 0, int aConvert = 0 ) const;
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/**
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* Return pin object with the requested pin \a aNumber.
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*
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* @param aNumber - Number of the pin to find.
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* @param aUnit - Unit of the symbol to find. Set to 0 if a specific
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* unit number is not required.
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* @param aConvert - Alternate body style filter (DeMorgan). Set to 0 if
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* no alternate body style is required.
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* @return The pin object if found. Otherwise NULL.
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*/
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LIB_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aConvert = 0 ) const;
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/**
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* Return true if this symbol's pins do not match another symbol's pins. This
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* is used to detect whether the project cache is out of sync with the
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* system libs.
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*
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* @param aOtherSymbol - The other library symbol to test
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* @param aTestNums - Whether two pins at the same point must have the same number.
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* @param aTestNames - Whether two pins at the same point must have the same name.
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* @param aTestType - Whether two pins at the same point must have the same electrical type.
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* @param aTestOrientation - Whether two pins at the same point must have the same orientation.
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* @param aTestLength - Whether two pins at the same point must have the same length.
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*/
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bool PinsConflictWith( const LIB_SYMBOL& aOtherSymbol, bool aTestNums, bool aTestNames,
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bool aTestType, bool aTestOrientation, bool aTestLength ) const;
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/**
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* Move the symbol \a aOffset.
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*
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* @param aOffset - Offset displacement.
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*/
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void SetOffset( const VECTOR2I& aOffset );
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/**
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* Remove duplicate draw items from list.
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*/
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void RemoveDuplicateDrawItems();
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/**
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* Test if symbol has more than one body conversion type (DeMorgan).
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*
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* @return True if symbol has more than one conversion.
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*/
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bool HasConversion() const;
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/**
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* Clears the status flag all draw objects in this symbol.
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*/
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void ClearTempFlags();
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void ClearEditFlags();
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/**
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* Locate a draw object.
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*
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* @param aUnit - Unit number of draw item.
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* @param aConvert - Body style of draw item.
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* @param aType - Draw object type, set to 0 to search for any type.
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* @param aPoint - Coordinate for hit testing.
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* @return The draw object if found. Otherwise NULL.
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*/
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LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const VECTOR2I& aPoint );
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/**
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* Locate a draw object (overlaid)
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*
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* @param aUnit - Unit number of draw item.
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* @param aConvert - Body style of draw item.
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* @param aType - Draw object type, set to 0 to search for any type.
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* @param aPoint - Coordinate for hit testing.
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* @param aTransform = the transform matrix
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* @return The draw object if found. Otherwise NULL.
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*/
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LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const VECTOR2I& aPoint,
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const TRANSFORM& aTransform );
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/**
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* Return a reference to the draw item list.
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*
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* @return LIB_ITEMS_CONTAINER& - Reference to the draw item object container.
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*/
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LIB_ITEMS_CONTAINER& GetDrawItems() { return m_drawings; }
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const LIB_ITEMS_CONTAINER& GetDrawItems() const { return m_drawings; }
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SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
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/**
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* Set the units per symbol count.
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*
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* If the count is greater than the current count, then the all of the
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* current draw items are duplicated for each additional symbol. If the
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* count is less than the current count, all draw objects for units
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* greater that count are removed from the symbol.
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*
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* @param aCount - Number of units per package.
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* @param aDuplicateDrawItems Create duplicate draw items of unit 1 for each additionl unit.
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*/
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void SetUnitCount( int aCount, bool aDuplicateDrawItems = true );
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int GetUnitCount() const override;
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/**
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* Return an identifier for \a aUnit for symbols with units.
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*/
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wxString GetUnitReference( int aUnit ) override;
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/**
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* @return true if the symbol has multiple units per symbol.
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* When true, the reference has a sub reference to identify symbol.
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*/
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bool IsMulti() const { return m_unitCount > 1; }
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/**
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* @return the sub reference for symbol having multiple units per symbol.
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* The sub reference identify the symbol (or unit)
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* @param aUnit = the symbol identifier ( 1 to max count)
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* @param aAddSeparator = true (default) to prepend the sub ref
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* by the separator symbol (if any)
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* Note: this is a static function.
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*/
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static wxString SubReference( int aUnit, bool aAddSeparator = true );
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// Accessors to sub ref parameters
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static int GetSubpartIdSeparator() { return m_subpartIdSeparator; }
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/**
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* Return a reference to m_subpartIdSeparator, only for read/save setting functions.
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*/
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static int* SubpartIdSeparatorPtr() { return &m_subpartIdSeparator; }
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static int GetSubpartFirstId() { return m_subpartFirstId; }
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/**
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* Return a reference to m_subpartFirstId, only for read/save setting functions.
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*/
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static int* SubpartFirstIdPtr() { return &m_subpartFirstId; }
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/**
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* Set the separator char between the subpart id and the reference
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* 0 (no separator) or '.' , '-' and '_'
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* and the ascii char value to calculate the subpart symbol id from the symbol number:
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* 'A' or '1' only are allowed. (to print U1.A or U1.1)
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* if this is a digit, a number is used as id symbol
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* Note also if the subpart symbol is a digit, the separator cannot be null.
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* @param aSep = the separator symbol (0 (no separator) or '.' , '-' and '_')
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* @param aFirstId = the Id of the first symbol ('A' or '1')
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*/
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static void SetSubpartIdNotation( int aSep, int aFirstId );
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/**
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* Set or clear the alternate body style (DeMorgan) for the symbol.
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*
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* If the symbol already has an alternate body style set and a
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* asConvert if false, all of the existing draw items for the alternate
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* body style are remove. If the alternate body style is not set and
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* asConvert is true, than the base draw items are duplicated and
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* added to the symbol.
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*
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* @param aSetConvert - Set or clear the symbol alternate body style.
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* @param aDuplicatePins - Duplicate all pins from original body style if true.
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*/
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void SetConversion( bool aSetConvert, bool aDuplicatePins = true );
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/**
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* Set the offset in mils of the pin name text from the pin symbol.
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*
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* Set the offset to 0 to draw the pin name above the pin symbol.
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*
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* @param aOffset - The offset in mils.
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*/
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void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
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int GetPinNameOffset() const { return m_pinNameOffset; }
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/**
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* Set or clear the pin name visibility flag.
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*
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* @param aShow - True to make the symbol pin names visible.
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*/
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void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
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bool ShowPinNames() const { return m_showPinNames; }
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/**
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* Set or clear the pin number visibility flag.
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*
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* @param aShow - True to make the symbol pin numbers visible.
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*/
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void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
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bool ShowPinNumbers() const { return m_showPinNumbers; }
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/**
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* Set or clear the include in schematic bill of materials flag.
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*
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* @param aIncludeInBom true to include symbol in schematic bill of material
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*/
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void SetIncludeInBom( bool aIncludeInBom ) { m_includeInBom = aIncludeInBom; }
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bool GetIncludeInBom() const { return m_includeInBom; }
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/**
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* Set or clear include in board netlist flag.
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*
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* @param aIncludeOnBoard true to include symbol in the board netlist
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*/
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void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_includeOnBoard = aIncludeOnBoard; }
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bool GetIncludeOnBoard() const { return m_includeOnBoard; }
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/**
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* Comparison test that can be used for operators.
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*
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* @param aRhs is the right hand side symbol used for comparison.
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*
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* @return -1 if this symbol is less than \a aRhs
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* 1 if this symbol is greater than \a aRhs
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* 0 if this symbol is the same as \a aRhs
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*/
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int Compare( const LIB_SYMBOL& aRhs,
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LIB_ITEM::COMPARE_FLAGS aCompareFlags = LIB_ITEM::COMPARE_FLAGS::NORMAL ) const;
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bool operator==( const LIB_SYMBOL* aSymbol ) const { return this == aSymbol; }
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bool operator==( const LIB_SYMBOL& aSymbol ) const
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{
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return Compare( aSymbol, LIB_ITEM::COMPARE_FLAGS::EQUALITY ) == 0;
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}
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bool operator!=( const LIB_SYMBOL& aSymbol ) const
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{
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return Compare( aSymbol, LIB_ITEM::COMPARE_FLAGS::EQUALITY ) != 0;
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}
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const LIB_SYMBOL& operator=( const LIB_SYMBOL& aSymbol );
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/**
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* Return a flattened symbol inheritance to the caller.
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*
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* If the symbol does not inherit from another symbol, a copy of the symbol is returned.
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*
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* @return a flattened symbol on the heap
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*/
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std::unique_ptr< LIB_SYMBOL > Flatten() const;
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/**
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* Return a list of LIB_ITEM objects separated by unit and convert number.
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*
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* @note This does not include LIB_FIELD objects since they are not associated with
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* unit and/or convert numbers.
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*/
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std::vector<struct LIB_SYMBOL_UNIT> GetUnitDrawItems();
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/**
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* Return a list of unit numbers that are unique to this symbol.
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*
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* If the symbol is inherited (alias), the unique units of the parent symbol are returned.
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* When comparing pins, the pin number is ignored.
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*
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* @return a list of unique unit numbers and their associated draw items.
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*/
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std::vector<struct LIB_SYMBOL_UNIT> GetUniqueUnits();
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/**
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* Return a list of item pointers for \a aUnit and \a aConvert for this symbol.
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*
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* @note #LIB_FIELD objects are not included.
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*
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* @param aUnit is the unit number of the item, -1 includes all units.
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* @param aConvert is the alternate body styple of the item, -1 includes all body styles.
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*
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* @return a list of unit items.
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*/
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std::vector<LIB_ITEM*> GetUnitDrawItems( int aUnit, int aConvert );
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
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#endif
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private:
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// We create a different set parent function for this class, so we hide the inherited one.
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using EDA_ITEM::SetParent;
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void deleteAllFields();
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private:
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LIB_SYMBOL_SPTR m_me;
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LIB_SYMBOL_REF m_parent; ///< Use for inherited symbols.
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LIB_ID m_libId;
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timestamp_t m_lastModDate;
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int m_unitCount; ///< Number of units (parts) per package.
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bool m_unitsLocked; ///< True if symbol has multiple units and changing one
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///< unit does not automatically change another unit.
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int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to
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///< 0 to draw the pin name above the pin.
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bool m_showPinNames;
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bool m_showPinNumbers;
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bool m_includeInBom;
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bool m_includeOnBoard;
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LIBRENTRYOPTIONS m_options; ///< Special symbol features such as POWER or NORMAL.)
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|
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LIB_ITEMS_CONTAINER m_drawings;
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|
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SYMBOL_LIB* m_library;
|
|
wxString m_name;
|
|
wxString m_description;
|
|
wxString m_keyWords; ///< Search keywords
|
|
wxArrayString m_fpFilters; ///< List of suitable footprint names for the
|
|
///< symbol (wild card names accepted).
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|
|
static int m_subpartIdSeparator; ///< the separator char between
|
|
///< the subpart id and the reference like U1A
|
|
///< ( m_subpartIdSeparator = 0 ) or U1.A or U1-A
|
|
static int m_subpartFirstId; ///< the ASCII char value to calculate the subpart
|
|
///< symbol id from the symbol number: only 'A', 'a'
|
|
///< or '1' can be used, other values have no sense.
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|
};
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|
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#endif // CLASS_LIBENTRY_H
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