127 lines
4.9 KiB
C++
127 lines
4.9 KiB
C++
/**
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* @file color4Dpickerdlg.h
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*/
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#ifndef COLOR4DPICKERDLG_H
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#define COLOR4DPICKERDLG_H
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#include <gal/color4d.h>
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#include "color4Dpickerdlg_base.h"
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enum CHANGED_COLOR
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{
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ALL_CHANGED,
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RED_CHANGED,
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BLUE_CHANGED,
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GREEN_CHANGED,
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HUE_CHANGED,
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SAT_CHANGED,
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VAL_CHANGED,
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};
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class COLOR4D_PICKER_DLG : public COLOR4D_PICKER_DLG_BASE
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{
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public:
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/**
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* Dialog constructor
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* @param aParent is the caller
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* @param aCurrentColor is the current color, used to show it in dialog
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* @param aAllowOpacityControl = true to allow opacity (alpha channel) setting
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* false to not show this setting (opacity = 1.0 always)
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*/
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COLOR4D_PICKER_DLG( wxWindow* aParent, KIGFX::COLOR4D& aCurrentColor, bool aAllowOpacityControl );
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~COLOR4D_PICKER_DLG();
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KIGFX::COLOR4D GetColor() { return m_newColor4D; };
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static int m_ActivePage; ///< the active notebook page, stored during a session
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private:
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/* When the dialog is created, the mouse cursor can be on the RGB or HSV palette selector
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* Because this dialog is created by clicking double clicking on a widget, the left mouse
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* button is down, thus creating a not wanted mouse event inside this dialog
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* m_allowMouseEvents is first set to false, and then set to true on the first left mouse
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* clicking inside this dialog to prevent not wanted mouse drag event
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*/
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bool m_allowMouseEvents;
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bool m_allowOpacityCtrl; ///< true to show the widget,
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///< false to keep alpha channel = 1.0
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KIGFX::COLOR4D m_previousColor4D; ///< the inital color4d
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KIGFX::COLOR4D m_newColor4D; ///< the current color4d
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int m_cursorsSize;
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wxPoint m_cursorBitmapRed; ///< the red cursor on the RGB bitmap palette.
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wxPoint m_cursorBitmapGreen; ///< the green cursor on the RGB bitmap palette.
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wxPoint m_cursorBitmapBlue; ///< the blue cursor on the RGB bitmap palette.
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wxPoint m_cursorBitmapHSV; ///< the cursor on the HSV bitmap palette.
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wxPoint* m_selectedCursor; ///< the ref cursor to the selected curor, if any, or null.
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double m_hue; ///< the current hue, in degrees (0 ... 360)
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double m_sat; ///< the current saturation (0 ... 1.0)
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double m_val; ///< the current value (0 ... 1.0)
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wxBitmap* m_bitmapRGB; ///< the basic RGB palette
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wxBitmap* m_bitmapHSV; ///< the basic HUV palette
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std::vector<wxBitmapButton*> m_buttonsColor; ///< list of defined colors buttons
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void SetEditVals( CHANGED_COLOR aChanged );
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void drawAll();
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void createHSVBitmap(); ///< generate the bitmap that shows the HSV color circle
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void drawHSVPalette(); ///< draws the HSV color circle
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void createRGBBitmap(); ///< generate the bitmap that shows the RVB color space
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void drawRGBPalette(); ///< draws the RVB color space
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void drawRGBCursors();
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///> repaint a static bitmap with the aColor4D color
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void setIconColor( wxStaticBitmap* aStaticBitmap, KIGFX::COLOR4D& aColor4D );
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///< Event handler from wxSlider: brightness (value) control
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void OnChangeBrightness( wxScrollEvent& event ) override;
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///< Event handler from wxSlider: alpha (transparency) control
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void OnChangeAlpha( wxScrollEvent& event ) override;
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///< Event handlers from wxSpinControl
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void OnChangeEditRed( wxSpinEvent& event ) override;
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void OnChangeEditGreen( wxSpinEvent& event ) override;
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void OnChangeEditBlue( wxSpinEvent& event ) override;
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void OnChangeEditHue( wxSpinEvent& event ) override;
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void OnChangeEditSat( wxSpinEvent& event ) override;
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///> mouse handlers, when clicking on a palette bitmap
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void onRGBMouseClick( wxMouseEvent& event ) override;
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void onRGBMouseDrag( wxMouseEvent& event ) override;
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void onHSVMouseClick( wxMouseEvent& event ) override;
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void onHSVMouseDrag( wxMouseEvent& event ) override;
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/** manage the Hue and Saturation settings when the mouse cursor
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* is at aMouseCursor.
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* @param aMouseCursor is the mouse cursor position on the HSV bitmap
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* @return true if the Hue and Saturation can be set from aMouseCursor,
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* if Saturation value computed from aMouseCursor is <= 1.0,
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* and false if aMouseCursor is outside this area.
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*/
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bool setHSvaluesFromCursor( wxPoint aMouseCursor );
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///> Event handler for defined color buttons
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void buttColorClick( wxCommandEvent& event );
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///> called when creating the dialog
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bool TransferDataToWindow() override;
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///> creates the bitmap buttons for each defined colors
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void initDefinedColors();
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// convert double value 0 ... 1 to int 0 ... aValMax
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int normalizeToInt( double aValue, int aValMax = 255 )
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{
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return ( aValue * aValMax ) + 0.5;
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}
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};
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#endif // #define COLOR4DPICKERDLG_H
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