kicad/include/eda_base_frame.h

512 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_base_frame.h
* @brief Base window classes and related definitions.
*/
#ifndef WXSTRUCT_H_
#define WXSTRUCT_H_
#include <vector>
#include <wx/socket.h>
#include <wx/log.h>
#include <wx/config.h>
#include <wx/wxhtml.h>
#include <wx/laywin.h>
#include <wx/aui/aui.h>
#include <wx/docview.h>
#include <fctsys.h>
#include <common.h>
#include <layers_id_colors_and_visibility.h>
#include <frame_type.h>
#include "hotkeys_basic.h"
#ifdef USE_WX_OVERLAY
#include <wx/overlay.h>
#endif
// Option for main frames
#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
// Readability helper definitions for creating backup files.
#define CREATE_BACKUP_FILE true
#define NO_BACKUP_FILE false
class EDA_ITEM;
class EDA_RECT;
class EDA_DRAW_PANEL;
class EDA_DRAW_PANEL_GAL;
class EDA_MSG_PANEL;
class BASE_SCREEN;
class PARAM_CFG_BASE;
class PAGE_INFO;
class PLOTTER;
class TITLE_BLOCK;
class MSG_PANEL_ITEM;
class TOOL_MANAGER;
class TOOL_DISPATCHER;
class ACTIONS;
class PAGED_DIALOG;
class DIALOG_EDIT_LIBRARY_TABLES;
enum id_librarytype {
LIBRARY_TYPE_EESCHEMA,
LIBRARY_TYPE_PCBNEW,
LIBRARY_TYPE_DOC,
LIBRARY_TYPE_SYMBOL
};
/**
* The base frame for deriving all KiCad main window classes.
*
* This class is not intended to be used directly. It provides support for automatic calls
* to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing,
* or rely on basic SaveSettings() support in this base class to do most of the work by
* calling it from the derived class's SaveSettings().
* <p>
* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it
* and that class is not a player.
* </p>
*/
class EDA_BASE_FRAME : public wxFrame
{
/**
* (with its unexpected name so it does not collide with the real OnWindowClose()
* function provided in derived classes) is called just before a window
* closing, and is used to call a derivation specific
* SaveSettings(). SaveSettings() is called for all derived wxFrames in this
* base class overload. (Calling it from a destructor is deprecated since the
* wxFrame's position is not available in the destructor on linux.) In other words,
* you should not need to call SaveSettings() anywhere, except in this
* one function found only in this class.
*/
void windowClosing( wxCloseEvent& event );
wxWindow* findQuasiModalDialog();
protected:
FRAME_T m_Ident; ///< Id Type (pcb, schematic, library..)
wxPoint m_FramePos;
wxSize m_FrameSize;
wxString m_configFrameName; ///< prefix used in config to identify some params (frame size...)
///< if empty, the frame name defined in CTOR is used
wxAuiToolBar* m_mainToolBar; ///< Standard horizontal Toolbar
wxString m_AboutTitle; ///< Name of program displayed in About.
wxAuiManager m_auimgr;
/// Flag to indicate if this frame supports auto save.
bool m_hasAutoSave;
/// Flag to indicate the last auto save state.
bool m_autoSaveState;
/// The auto save interval time in seconds.
int m_autoSaveInterval;
/// The timer used to implement the auto save feature;
wxTimer* m_autoSaveTimer;
wxString m_perspective; ///< wxAuiManager perspective.
wxString m_mruPath; ///< Most recently used path.
///> Default style flags used for wxAUI toolbars
static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND;
/**
* @return the suffix to be appended to the file extension on backup
*/
static wxString GetBackupSuffix()
{
return wxT( "-bak" );
}
/**
* @return the string to prepend to a file name for automatic save.
*/
static wxString GetAutoSaveFilePrefix()
{
return wxT( "_autosave-" );
}
/**
* Handle the auto save timer event.
*/
void onAutoSaveTimer( wxTimerEvent& aEvent );
/**
* Return the auto save status of the application.
*
* Override this function if your derived frame supports automatic file saving.
*/
virtual bool isAutoSaveRequired() const { return false; }
/**
* This should be overridden by the derived class to handle the auto save feature.
*
* @return true if the auto save was successful otherwise false.
*/
virtual bool doAutoSave();
/**
* Return the wxConfigBase used in SaveSettings().
*
* This is overloaded in #KICAD_MANAGER_FRAME
*/
virtual wxConfigBase* config();
/**
* Return a SEARCH_STACK pertaining to entire program.
*
* This is overloaded in #KICAD_MANAGER_FRAME
*/
virtual const SEARCH_STACK& sys_search();
virtual wxString help_name();
DECLARE_EVENT_TABLE()
public:
EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName );
~EDA_BASE_FRAME();
/**
* Override the default process event handler to implement the auto save feature.
*
* @warning If you override this function in a derived class, make sure you call
* down to this or the auto save feature will be disabled.
*/
bool ProcessEvent( wxEvent& aEvent ) override;
virtual void OnMove( wxMoveEvent& aEvent )
{
aEvent.Skip();
}
void SetAutoSaveInterval( int aInterval );
int GetAutoSaveInterval() const { return m_autoSaveInterval; }
bool IsType( FRAME_T aType ) const { return m_Ident == aType; }
void GetKicadHelp( wxCommandEvent& event );
void GetKicadContribute( wxCommandEvent& event );
void GetKicadAbout( wxCommandEvent& event );
bool ShowPreferences( EDA_HOTKEY_CONFIG* aHotkeys, EDA_HOTKEY_CONFIG* aShowHotkeys,
const wxString& aHotkeysNickname );
void PrintMsg( const wxString& text );
/**
* Allow a frame to load its preference panels (if any) into the preferences dialog.
*
* @param aParent a paged dialog into which the preference panels should be installed
*/
virtual void InstallPreferences( PAGED_DIALOG* aParent ) { }
/**
* Load common frame parameters from a configuration file.
*
* Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void LoadSettings( wxConfigBase* aCfg );
/**
* Saves common frame parameters to a configuration data file.
*
* Don't forget to call the base class's SaveSettings() from
* your derived SaveSettings() otherwise the frames won't remember their
* positions and sizes.
*/
virtual void SaveSettings( wxConfigBase* aCfg );
/**
* @return a base name prefix used in Load/Save settings to build
* the full name of keys used in config.
* This is usually the name of the frame set by CTOR, unless m_configFrameName
* contains a base name.
* this is the case of frames which can be shown in normal or modal mode.
* This is needed because we want only one base name prefix,
* regardless the mode used.
*/
wxString ConfigBaseName()
{
wxString baseCfgName = m_configFrameName.IsEmpty() ? GetName() : m_configFrameName;
return baseCfgName;
}
/**
* Save changes to the project settings to the project (.pro) file.
*
* The method is virtual so you can override it to call the suitable save method.
* The base method do nothing
* @param aAskForSave = true to open a dialog before saving the settings
*/
virtual void SaveProjectSettings( bool aAskForSave ) {};
// Read/Save and Import/export hotkeys config
/**
* Store the current hotkey list
*
* The hotkey list is stored using the standard wxConfig mechanism or a file.
*
* @param aDescList = pointer to the current hotkey list.
* @param aFullFileName = a wxString pointer to a full file name.
* if NULL, use the standard wxConfig mechanism (default)
* the output format is: shortcut "key" "function"
* lines starting with # are comments
*/
virtual int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList,
wxString* aFullFileName = NULL );
/**
* Prompt the user for an old hotkey file to read, and read it.
*
* @param aDescList = current hotkey list descr. to initialize.
* @param aDefaultShortname = a default short name (extension not needed)
* like eechema, kicad...
*/
void ImportHotkeyConfigFromFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname );
/**
* Prompt the user for an old hotkey file to read, and read it.
*
* @param aDescList = current hotkey list descr. to initialize.
* @param aDefaultShortname = a default short name (extension not needed)
* like eechema, kicad...
*/
void ExportHotkeyConfigToFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname );
/**
* Fetches the file name from the file history list.
*
* This removes the selected file, if this file does not exist. The menu is also updated,
* if wxFileHistory::UseMenu was called at init time
*
* @param cmdId The command ID associated with the \a aFileHistory object.
* @param type Please document me!
* @param aFileHistory The wxFileHistory in use. If null, the main application file
* history is used
* @return a wxString containing the selected filename
*/
wxString GetFileFromHistory( int cmdId, const wxString& type,
wxFileHistory* aFileHistory = NULL );
/**
* Update the list of recently opened files.
*
* The menu is also updated, if wxFileHistory::UseMenu was called at init time.
*
* @param FullFileName The full file name including the path.
* @param aFileHistory The wxFileHistory in use.
* If NULL, the main application file history is used.
*/
void UpdateFileHistory( const wxString& FullFileName, wxFileHistory * aFileHistory = NULL );
void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; }
wxString GetMruPath() const { return m_mruPath; }
/**
* Recreates the menu bar.
*
* Needed when the language is changed
*/
virtual void ReCreateMenuBar();
/**
* Checks if \a aFileName can be written.
* <p>
* The function performs a number of tests on \a aFileName to verify that it
* can be saved. If \a aFileName defines a path with no file name, them the
* path is tested for user write permission. If \a aFileName defines a file
* name that does not exist in the path, the path is tested for user write
* permission. If \a aFileName defines a file that already exits, the file
* name is tested for user write permissions.
* </p>
*
* @note The file name path must be set or an assertion will be raised on debug
* builds and return false on release builds.
* @param aFileName The full path and/or file name of the file to test.
* @return False if \a aFileName cannot be written.
*/
bool IsWritable( const wxFileName& aFileName );
/**
* Check if an auto save file exists for \a aFileName and takes the appropriate
* action depending on the user input.
* <p>
* If an auto save file exists for \a aFileName, the user is prompted if they wish
* to replace file \a aFileName with the auto saved file. If the user chooses to
* replace the file, the backup file of \a aFileName is removed, \a aFileName is
* renamed to the backup file name, and the auto save file is renamed to \a aFileName.
* If user chooses to keep the existing version of \a aFileName, the auto save file
* is removed.
* </p>
* @param aFileName A wxFileName object containing the file name to check.
*/
void CheckForAutoSaveFile( const wxFileName& aFileName );
/**
* Redraw the menus and what not in current language.
*/
virtual void ShowChangedLanguage();
/**
* Notification event that some of the common (suite-wide) settings have changed.
* Update menus, toolbars, local variables, etc.
*/
virtual void CommonSettingsChanged();
/**
* Post a menu event to the frame, which can be used to trigger actions
* bound to menu items.
*/
bool PostCommandMenuEvent( int evt_type );
const wxString& GetAboutTitle() const { return m_AboutTitle; }
};
/**
* Specialization of the wxAuiPaneInfo class for KiCad panels.
*
* Documentation for wxAui is poor at this time. The following notes spring from errors made in
* previous KiCad implementations:
*
* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
* only use them once at the beginning of configuration..
*
* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
* around.
*
* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
* can have it's row and position set.
*
* Eventually panels will be movable. Each initialization function sets up the panel for this,
* then after a //==// break has additional calls to anchor toolbars in a way that matches
* present functionality.
*/
class EDA_PANE : public wxAuiPaneInfo
{
public:
EDA_PANE()
{
Gripper( false );
CloseButton( false );
PaneBorder( false );
}
/**
* Turn *this to a horizontal toolbar for KiCad.
*/
EDA_PANE& HToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
TopDockable().BottomDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a vertical toolbar for KiCad.
*/
EDA_PANE& VToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
LeftDockable().RightDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc.
*/
EDA_PANE& Palette()
{
CaptionVisible( true );
PaneBorder( true );
return *this;
}
/**
* Turn *this into an undecorated pane suitable for a drawing canvas.
*/
EDA_PANE& Canvas()
{
CaptionVisible( false );
Layer( 0 );
PaneBorder( true );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a messages pane for KiCad.
*/
EDA_PANE& Messages()
{
CaptionVisible( false );
BottomDockable( true );
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
};
#endif // WXSTRUCT_H_