527 lines
22 KiB
C++
527 lines
22 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_toolbar.cpp
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*/
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#include <fctsys.h>
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#include <eda_3d_viewer.h>
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#include <3d_canvas/cinfo3d_visu.h>
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#include <menus_helpers.h>
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#include <3d_viewer_id.h>
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void EDA_3D_VIEWER::ReCreateMainToolbar()
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::ReCreateMainToolbar" ) );
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if( m_mainToolBar != NULL )
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{
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// Simple update to the list of old files.
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SetToolbars();
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return;
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}
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m_mainToolBar = new wxAuiToolBar( this, ID_H_TOOLBAR, wxDefaultPosition, wxDefaultSize,
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KICAD_AUI_TB_STYLE | wxAUI_TB_HORZ_LAYOUT );
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// Set up toolbar
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m_mainToolBar->AddTool( ID_RELOAD3D_BOARD, wxEmptyString,
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KiBitmap( import3d_xpm ), _( "Reload board" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_TOOL_SCREENCOPY_TOCLIBBOARD, wxEmptyString,
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KiBitmap( copy_xpm ),
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_( "Copy 3D image to clipboard" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_TOOL_SET_VISIBLE_ITEMS, wxEmptyString,
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KiBitmap( read_setup_xpm ),
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_( "Set display options, and some layers visibility" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_RENDER_CURRENT_VIEW, wxEmptyString,
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KiBitmap( render_mode_xpm ),
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_( "Render current view using Raytracing" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ZOOM_IN, wxEmptyString, KiBitmap( zoom_in_xpm ),
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_( "Zoom in" ) );
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m_mainToolBar->AddTool( ID_ZOOM_OUT, wxEmptyString, KiBitmap( zoom_out_xpm ),
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_( "Zoom out" ) );
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m_mainToolBar->AddTool( ID_ZOOM_REDRAW, wxEmptyString,
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KiBitmap( zoom_redraw_xpm ),
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_( "Redraw view" ) );
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m_mainToolBar->AddTool( ID_ZOOM_PAGE, wxEmptyString, KiBitmap( zoom_fit_in_page_xpm ),
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_( "Fit in page" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_X_NEG, wxEmptyString,
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KiBitmap( rotate_neg_x_xpm ),
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_( "Rotate X <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_X_POS, wxEmptyString,
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KiBitmap( rotate_pos_x_xpm ),
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_( "Rotate X ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_Y_NEG, wxEmptyString,
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KiBitmap( rotate_neg_y_xpm ),
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_( "Rotate Y <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_Y_POS, wxEmptyString,
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KiBitmap( rotate_pos_y_xpm ),
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_( "Rotate Y ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_Z_NEG, wxEmptyString,
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KiBitmap( rotate_neg_z_xpm ),
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_( "Rotate Z <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_Z_POS, wxEmptyString,
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KiBitmap( rotate_pos_z_xpm ),
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_( "Rotate Z ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_MOVE3D_LEFT, wxEmptyString, KiBitmap( left_xpm ),
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_( "Move left" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_RIGHT, wxEmptyString, KiBitmap( right_xpm ),
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_( "Move right" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_UP, wxEmptyString, KiBitmap( up_xpm ),
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_( "Move up" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_DOWN, wxEmptyString, KiBitmap( down_xpm ),
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_( "Move down" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ORTHO, wxEmptyString, KiBitmap( ortho_xpm ),
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_( "Enable/Disable orthographic projection" ),
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wxITEM_CHECK );
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m_mainToolBar->Realize();
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}
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void EDA_3D_VIEWER::CreateMenuBar()
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::CreateMenuBar" ) );
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wxMenuBar* menuBar = new wxMenuBar;
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wxMenu* fileMenu = new wxMenu;
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wxMenu* editMenu = new wxMenu;
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wxMenu* prefsMenu = new wxMenu;
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wxMenu* helpMenu = new wxMenu;
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menuBar->Append( fileMenu, _( "&File" ) );
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AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_PNG,
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_( "Export Current View as PNG..." ),
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KiBitmap( export_xpm ) );
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AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_JPEG,
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_( "Export Current View as JPEG..." ),
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KiBitmap( export_xpm ) );
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fileMenu->AppendSeparator();
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AddMenuItem( fileMenu, wxID_EXIT,
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_( "&Exit" ),
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KiBitmap( exit_xpm ) );
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menuBar->Append( editMenu, _( "&Edit" ) );
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AddMenuItem( editMenu, ID_TOOL_SCREENCOPY_TOCLIBBOARD,
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_( "Copy 3D Image" ),
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KiBitmap( copy_xpm ) );
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menuBar->Append( prefsMenu, _( "&Preferences" ) );
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AddMenuItem( prefsMenu, ID_MENU3D_MOUSEWHEEL_PANNING,
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_( "Use Touchpad to Pan" ),
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KiBitmap( tools_xpm ), wxITEM_CHECK );
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prefsMenu->AppendSeparator();
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AddMenuItem( prefsMenu, ID_MENU3D_REALISTIC_MODE,
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_( "Realistic Mode" ),
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KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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wxMenu * renderEngineList = new wxMenu;
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AddMenuItem( prefsMenu, renderEngineList, ID_MENU3D_ENGINE,
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_( "Render Engine" ), KiBitmap( render_mode_xpm ) );
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renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_OPENGL_LEGACY,
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_( "OpenGL" ),
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wxEmptyString );
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renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_RAYTRACING,
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_( "Raytracing" ),
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wxEmptyString );
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renderEngineList->Check( ID_MENU3D_ENGINE_OPENGL_LEGACY,
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m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY );
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renderEngineList->Check( ID_MENU3D_ENGINE_RAYTRACING,
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m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING );
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wxMenu * renderOptionsMenu = new wxMenu;
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AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_FL,
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_( "Render Options" ), KiBitmap( options_3drender_xpm ) );
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wxMenu * materialsList = new wxMenu;
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AddMenuItem( renderOptionsMenu, materialsList, ID_MENU3D_FL_RENDER_MATERIAL,
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_( "Material Properties" ), KiBitmap( color_materials_xpm ) );
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materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL,
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_( "Use All Properties" ),
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_( "Use all material properties from each 3D model file" ) );
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materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY,
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_( "Use Diffuse Only" ),
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_( "Use only the diffuse color property from model 3D model file " ) );
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materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE,
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_( "CAD Color Style" ),
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_( "Use a CAD color style based on the diffuse color of the material" ) );
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// Add specific preferences for OpenGL
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// /////////////////////////////////////////////////////////////////////////
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wxMenu * renderOptionsMenu_OPENGL = new wxMenu;
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AddMenuItem( renderOptionsMenu, renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL,
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_( "OpenGL Options" ), KiBitmap( tools_xpm ) );
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AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS,
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_( "Show Copper Thickness" ),
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_( "Shows the copper thickness on copper layers (slower loading)"),
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KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX,
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_( "Show Model Bounding Boxes" ),
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KiBitmap( ortho_xpm ), wxITEM_CHECK );
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// Add specific preferences for Raytracing
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// /////////////////////////////////////////////////////////////////////////
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wxMenu * renderOptionsMenu_RAYTRACING = new wxMenu;
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AddMenuItem( renderOptionsMenu, renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING,
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_( "Raytracing Options" ), KiBitmap( tools_xpm ) );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS,
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_( "Render Shadows" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES,
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_( "Procedural Textures" ),
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_( "Apply procedural textures to materials (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_BACKFLOOR,
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_( "Add Floor" ),
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_( "Adds a floor plane below the board (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFRACTIONS,
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_( "Refractions" ),
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_( "Render materials with refractions properties on final render (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFLECTIONS,
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_( "Reflections" ),
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_( "Render materials with reflections properties on final render (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING,
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_( "Anti-aliasing" ),
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_( "Render with improoved quality on final render (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_POST_PROCESSING,
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_( "Post-processing" ),
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_( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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prefsMenu->AppendSeparator();
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// Colors, axis and grid elements
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// /////////////////////////////////////////////////////////////////////////
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// Add submenu set Colors
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wxMenu * setColorMenu = new wxMenu;
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AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR,
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_( "Choose Colors" ), KiBitmap( palette_xpm ) );
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wxMenu * setBgColorMenu = new wxMenu;
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AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR,
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_( "Background Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
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_( "Background Top Color..." ), KiBitmap( setcolor_3d_bg_xpm ) );
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AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
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_( "Background Bottom Color..." ), KiBitmap( setcolor_3d_bg_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
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_( "Silkscreen Color..." ), KiBitmap( setcolor_silkscreen_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
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_( "Solder Mask Color..." ), KiBitmap( setcolor_soldermask_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
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_( "Solder Paste Color..." ), KiBitmap( setcolor_solderpaste_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
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_( "Copper/Surface Finish Color..." ), KiBitmap( setcolor_copper_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_PCB_BODY_COLOR_SELECTION,
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_( "Board Body Color..." ), KiBitmap( setcolor_board_body_xpm ) );
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AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
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_( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );
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// Creates grid menu
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// /////////////////////////////////////////////////////////////////////////
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wxMenu * gridlistMenu = new wxMenu;
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AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID,
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_( "3D Grid" ), KiBitmap( grid_xpm ) );
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gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString );
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gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString );
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gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString );
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gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString );
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gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString );
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// If the grid is on, check the corresponding menuitem showing the grid size
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if( m_settings.GridGet() != GRID3D_NONE )
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{
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gridlistMenu->Check( ID_MENU3D_GRID_10_MM, m_settings.GridGet() == GRID3D_10MM );
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gridlistMenu->Check( ID_MENU3D_GRID_5_MM, m_settings.GridGet() == GRID3D_5MM );
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gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, m_settings.GridGet() == GRID3D_2P5MM );
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gridlistMenu->Check( ID_MENU3D_GRID_1_MM, m_settings.GridGet() == GRID3D_1MM );
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}
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else
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gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true );
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// Display elements options
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// /////////////////////////////////////////////////////////////////////////
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prefsMenu->AppendSeparator();
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AddMenuItem( prefsMenu, ID_MENU3D_SHOW_BOARD_BODY,
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_( "Show Board Bod&y" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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AddMenuItem( prefsMenu, ID_MENU3D_ZONE_ONOFF,
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_( "Show Zone &Filling" ), KiBitmap( add_zone_xpm ), wxITEM_CHECK );
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wxMenu * moduleAttributes = new wxMenu;
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AddMenuItem( prefsMenu, moduleAttributes, ID_MENU3D_MODULE_ONOFF,
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_( "Show 3D M&odels" ), KiBitmap( shape_3d_xpm ) );
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moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL,
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_( "Through Hole" ),
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_( "Footprint Properties -> Placement type -> Through hole" ) );
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moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT,
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_( "Surface Mount" ),
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_( "Footprint Properties -> Placement type -> Surface mount" ) );
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moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL,
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_( "Virtual" ),
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_( "Footprint Properties -> Placement type -> Virtual (eg: edge connectors, test points, mechanical parts)" ) );
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// Layer options
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// /////////////////////////////////////////////////////////////////////////
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prefsMenu->AppendSeparator();
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wxMenu * layersMenu = new wxMenu;
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AddMenuItem( prefsMenu, layersMenu, ID_MENU3D_LAYERS,
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_( "Show &Layers" ), KiBitmap( tools_xpm ) );
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AddMenuItem( layersMenu, ID_MENU3D_ADHESIVE_ONOFF,
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_( "Show &Adhesive Layers" ), KiBitmap( tools_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SILKSCREEN_ONOFF,
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_( "Show &Silkscreen Layers" ), KiBitmap( text_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SOLDER_MASK_ONOFF,
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_( "Show Solder &Mask Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SOLDER_PASTE_ONOFF,
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_( "Show Solder &Paste Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
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// Other layers are not "board" layers, and are not shown in realistic mode
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// These menus will be disabled in in realistic mode
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AddMenuItem( layersMenu, ID_MENU3D_COMMENTS_ONOFF,
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_( "Show &Comments and Drawings Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_ECO_ONOFF,
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_( "Show &Eco Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK );
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// Reset options
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// /////////////////////////////////////////////////////////////////////////
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prefsMenu->AppendSeparator();
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AddMenuItem( prefsMenu, ID_MENU3D_RESET_DEFAULTS,
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_( "Reset to Default Settings" ),
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KiBitmap( tools_xpm ) );
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// Help menu
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// /////////////////////////////////////////////////////////////////////////
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menuBar->Append( helpMenu, _( "&Help" ) );
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AddMenuItem( helpMenu, ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST,
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_( "&List Hotkeys..." ),
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_( "Displays the current hotkeys list and corresponding commands" ),
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KiBitmap( hotkeys_xpm ) );
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SetMenuBar( menuBar );
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SetMenuBarOptionsState();
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}
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void EDA_3D_VIEWER::SetMenuBarOptionsState()
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState" ) );
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wxMenuBar* menuBar = GetMenuBar();
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if( menuBar == NULL )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState menuBar == NULL" ) );
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return;
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}
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wxMenuItem* item;
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// Set the state of toggle menus according to the current display options
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item = menuBar->FindItem( ID_MENU3D_MOUSEWHEEL_PANNING );
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item->Check( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) );
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item = menuBar->FindItem( ID_MENU3D_ENGINE_OPENGL_LEGACY );
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item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY );
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item = menuBar->FindItem( ID_MENU3D_ENGINE_RAYTRACING );
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item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING );
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item = menuBar->FindItem( ID_MENU3D_REALISTIC_MODE );
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item->Check( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
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item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
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item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
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item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
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item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL );
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item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_NORMAL );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY );
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item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_DIFFUSE_ONLY );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE );
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item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_CAD_MODE );
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// OpenGL
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item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS );
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item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX );
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item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
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// Raytracing
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_BACKFLOOR );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFRACTIONS );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFLECTIONS );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_POST_PROCESSING );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES );
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item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
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item = menuBar->FindItem( ID_MENU3D_SHOW_BOARD_BODY );
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item->Check( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
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item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL );
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item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
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item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT );
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item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
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item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL );
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item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
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item = menuBar->FindItem( ID_MENU3D_ZONE_ONOFF );
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item->Check( m_settings.GetFlag( FL_ZONE ) );
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item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF );
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item->Check( m_settings.GetFlag( FL_AXIS ) );
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item = menuBar->FindItem( ID_MENU3D_ADHESIVE_ONOFF );
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item->Check( m_settings.GetFlag( FL_ADHESIVE ) );
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item = menuBar->FindItem( ID_MENU3D_SILKSCREEN_ONOFF );
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item->Check( m_settings.GetFlag( FL_SILKSCREEN ) );
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item = menuBar->FindItem( ID_MENU3D_SOLDER_MASK_ONOFF );
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item->Check( m_settings.GetFlag( FL_SOLDERMASK ) );
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item = menuBar->FindItem( ID_MENU3D_SOLDER_PASTE_ONOFF );
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item->Check( m_settings.GetFlag( FL_SOLDERPASTE ) );
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item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
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item->Check( m_settings.GetFlag( FL_COMMENTS ) );
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item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
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item->Check( m_settings.GetFlag( FL_ECO ));
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}
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void EDA_3D_VIEWER::SetToolbars()
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{
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}
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