kicad/pcbnew/tools/edit_tool.h

171 lines
4.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __EDIT_TOOL_H
#define __EDIT_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <view/view_group.h>
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KIGFX
{
class VIEW_GROUP;
}
/**
* Class EDIT_TOOL
*
* The interactive edit tool. Allows to move, rotate, flip and change properties of items selected
* using the pcbnew.InteractiveSelection tool.
*/
class EDIT_TOOL : public TOOL_INTERACTIVE
{
public:
EDIT_TOOL();
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset( RESET_REASON aReason ) {};
/// @copydoc TOOL_INTERACTIVE::Init()
bool Init();
/**
* Function Main()
*
* Main loop in which events are handled.
* @param aEvent is the handled event.
*/
int Main( TOOL_EVENT& aEvent );
/**
* Function Edit()
*
* Displays properties window for the selected object.
*/
int Properties( TOOL_EVENT& aEvent );
/**
* Function Rotate()
*
* Rotates currently selected items.
*/
int Rotate( TOOL_EVENT& aEvent );
/**
* Function Flip()
*
* Rotates currently selected items. The rotation point is the current cursor position.
*/
int Flip( TOOL_EVENT& aEvent );
/**
* Function Remove()
*
* Deletes currently selected items. The rotation point is the current cursor position.
*/
int Remove( TOOL_EVENT& aEvent );
/**
* Function CopyItems()
*
* Copies selected items to the clipboard. Works only in "edit modules" mode.
*/
int CopyItems( TOOL_EVENT& aEvent );
/**
* Function PastePad()
*
* Pastes items from the clipboard. Works only in "edit modules" mode.
*/
int PasteItems( TOOL_EVENT& aEvent );
/**
* Function EditModules()
*
* Toggles edit module mode. When enabled, one may select parts of modules individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void EditModules( bool aEnabled )
{
m_editModules = aEnabled;
}
private:
///> Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
///> Flag determining if anything is being dragged right now
bool m_dragging;
///> Offset from the dragged item's center (anchor)
wxPoint m_offset;
///> Last cursor position (needed for getModificationPoint() to avoid changes
///> of edit reference point).
VECTOR2I m_cursor;
/// Edit module mode flag
bool m_editModules;
///> Removes and frees a single BOARD_ITEM.
void remove( BOARD_ITEM* aItem );
///> Sets up handlers for various events.
void setTransitions();
///> The required update flag for modified items
KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS m_updateFlag;
///> Enables higher order update flag
void enableUpdateFlag( KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS aFlag )
{
if( m_updateFlag < aFlag )
m_updateFlag = aFlag;
}
///> Updates ratsnest for selected items.
///> @param aRedraw says if selected items should be drawn using the simple mode (e.g. one line
///> per item).
void updateRatsnest( bool aRedraw );
///> Returns the right modification point (e.g. for rotation), depending on the number of
///> selected items.
wxPoint getModificationPoint( const SELECTION_TOOL::SELECTION& aSelection );
///> If there are no items currently selected, it tries to choose the item that is under
///> the cursor or displays a disambiguation menu if there are multpile items.
bool makeSelection( const SELECTION_TOOL::SELECTION& aSelection );
///> Updates view with the changes in the list.
void processChanges( const PICKED_ITEMS_LIST* aList );
};
#endif