kicad/3d-viewer/3d_frame.cpp

323 lines
8.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "fctsys.h"
#include <wx/colordlg.h>
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include "bitmaps.h"
#include "id.h"
#define VIEWER_MAIN
#include "3d_viewer.h"
#include "trackball.h"
BEGIN_EVENT_TABLE(WinEDA3D_DrawFrame, wxFrame)
EVT_TOOL_RANGE(ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT,
WinEDA3D_DrawFrame::Process_Zoom)
EVT_TOOL_RANGE(ID_START_COMMAND_3D, ID_END_COMMAND_3D,
WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_MENU(wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame)
EVT_MENU(ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_MENU(ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions)
EVT_CLOSE(WinEDA3D_DrawFrame::OnCloseWindow)
END_EVENT_TABLE()
/*******************************************************************/
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent,
WinEDA_App *app_parent, const wxString& title, long style ):
wxFrame(parent, DISPLAY3D_FRAME, title,
wxPoint(-1,-1), wxSize(-1,-1), style )
/*******************************************************************/
{
m_FrameName = wxT("Frame3D");
m_Canvas = NULL;
m_Parent = parent;
m_ParentAppl = app_parent;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_InternalUnits = 10000; // Unites internes = 1/10000 inch
// Give it an icon
SetIcon(wxICON(icon_w3d));
GetSettings();
SetSize(m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y);
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140};
CreateStatusBar(5);
SetStatusWidths(5,dims);
ReCreateMenuBar();
ReCreateHToolbar();
// ReCreateAuxiliaryToolbar();
ReCreateVToolbar();
// Make a Pcb3D_GLCanvas
m_Canvas = new Pcb3D_GLCanvas(this, -1, gl_attrib );
/* init OpenGL once */
m_Canvas->InitGL();
}
/***********************************************************/
void WinEDA3D_DrawFrame::Exit3DFrame(wxCommandEvent& event)
/***********************************************************/
{
Close(TRUE);
}
/***********************************************************/
void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
/***********************************************************/
{
SaveSettings();
if ( m_Parent )
{
m_Parent->m_Draw3DFrame = NULL;
}
Destroy();
}
/******************************************/
void WinEDA3D_DrawFrame::GetSettings()
/******************************************/
{
wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( m_ParentAppl->m_EDA_Config )
{
text = m_FrameName + wxT("Pos_x");
Config->Read(text, &m_FramePos.x);
text = m_FrameName + wxT("Pos_y");
Config->Read(text, &m_FramePos.y);
text = m_FrameName + wxT("Size_x");
Config->Read(text, &m_FrameSize.x, 600);
text = m_FrameName + wxT("Size_y");
Config->Read(text, &m_FrameSize.y, 400);
Config->Read(wxT("BgColor_Red"), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0);
Config->Read(wxT("BgColor_Green"), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0);
Config->Read(wxT("BgColor_Blue"), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0);
}
#ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if ( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight();
#endif
}
/*******************************************/
void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/
{
wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( ! Config ) return;
Config->Write(wxT("BgColor_Red"), g_Parm_3D_Visu.m_BgColor.m_Red);
Config->Write(wxT("BgColor_Green"), g_Parm_3D_Visu.m_BgColor.m_Green);
Config->Write(wxT("BgColor_Blue"), g_Parm_3D_Visu.m_BgColor.m_Blue);
if( IsIconized() ) return;
m_FrameSize = GetSize();
m_FramePos = GetPosition();
text = m_FrameName + wxT("Pos_x");
Config->Write(text, (long)m_FramePos.x);
text = m_FrameName + wxT("Pos_y");
Config->Write(text, (long)m_FramePos.y);
text = m_FrameName + wxT("Size_x");
Config->Write(text, (long)m_FrameSize.x);
text = m_FrameName + wxT("Size_y");
Config->Write(text, (long)m_FrameSize.y);
}
/***********************************************************/
void WinEDA3D_DrawFrame::Process_Zoom(wxCommandEvent& event)
/***********************************************************/
{
int ii;
switch(event.GetId())
{
case ID_ZOOM_PAGE_BUTT:
for ( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0;
g_Draw3d_dx = g_Draw3d_dy = 0;
trackball(g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_IN_BUTT:
g_Parm_3D_Visu.m_Zoom /= 1.2;
if ( g_Parm_3D_Visu.m_Zoom <= 0.01)
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
case ID_ZOOM_OUT_BUTT:
g_Parm_3D_Visu.m_Zoom *= 1.2;
break;
case ID_ZOOM_REDRAW_BUTT:
break;
default:
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
}
/************************************************************************/
void WinEDA3D_DrawFrame::OnLeftClick(wxDC * DC, const wxPoint& MousePos)
/************************************************************************/
{
}
/*******************************************************************************/
void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu)
/*******************************************************************************/
{
}
/************************************/
int WinEDA3D_DrawFrame::BestZoom()
/************************************/
// Retourne le meilleur zoom
{
return 1;
}
/*******************************************************************/
void WinEDA3D_DrawFrame::RedrawActiveWindow(wxDC * DC, bool EraseBg)
/*******************************************************************/
{
}
/************************************************************************/
void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
/************************************************************************/
{
#define ROT_ANGLE 10.0
switch(event.GetId())
{
case ID_RELOAD3D_BOARD:
NewDisplay();
break;
case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D(WXK_LEFT);
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D(WXK_RIGHT);
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D(WXK_UP);
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D(WXK_DOWN);
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot(event);
break;
case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor();
return;
default:
wxMessageBox(
wxT("WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command"));
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
}
/*****************************************/
void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/
{
m_Canvas->ClearLists();
m_Canvas->InitGL();
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/
/* called to set the background color of the 3D scene
*/
{
S3D_Color color;
wxColour newcolor, oldcolor;
oldcolor.Set((int) round(g_Parm_3D_Visu.m_BgColor.m_Red*255),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Green*255),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Blue*255));
newcolor = wxGetColourFromUser(this, oldcolor);
if ( newcolor != oldcolor )
{
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay();
}
}