kicad/common/widgets/ui_common.cpp

108 lines
3.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/wx.h>
#include <widgets/ui_common.h>
#include <algorithm>
int KIUI::GetStdMargin()
{
// This is the value used in (most) wxFB dialogs
return 5;
}
#define BADGE_SIZE 20
#define BADGE_FONT_SIZE 10
wxBitmap MakeBadge( SEVERITY aStyle, int aCount, wxWindow* aWindow, int aDepth )
{
wxSize size( BADGE_SIZE, BADGE_SIZE );
wxBitmap bitmap( size );
wxBrush brush;
wxMemoryDC badgeDC;
wxColour badgeColour;
wxColour textColour;
wxColour backColour;
int fontSize = BADGE_FONT_SIZE;
if( aCount > 99 )
fontSize--;
badgeDC.SelectObject( bitmap );
brush.SetStyle( wxBRUSHSTYLE_SOLID );
backColour = aWindow->GetParent()->GetBackgroundColour();
// Each level inside staticBoxes is darkened by 210
for( int i = 1; i < aDepth; ++i )
backColour = backColour.MakeDisabled( 210 );
brush.SetColour( backColour );
badgeDC.SetBackground( brush );
badgeDC.Clear();
if( aCount == 0 )
return bitmap;
switch( aStyle )
{
case RPT_SEVERITY_ERROR:
badgeColour = *wxRED;
textColour = *wxWHITE;
break;
case RPT_SEVERITY_WARNING:
badgeColour = *wxYELLOW;
textColour = *wxBLACK;
break;
case RPT_SEVERITY_ACTION:
badgeColour = *wxGREEN;
textColour = *wxWHITE;
break;
case RPT_SEVERITY_EXCLUSION:
case RPT_SEVERITY_INFO:
default:
badgeColour = *wxLIGHT_GREY;
textColour = *wxBLACK;
break;
}
brush.SetStyle( wxBRUSHSTYLE_SOLID );
brush.SetColour( badgeColour );
badgeDC.SetBrush( brush );
badgeDC.SetPen( wxPen( badgeColour, 0 ) );
badgeDC.DrawCircle( size.x / 2 - 1, size.y / 2, ( std::max( size.x, size.y ) / 2 ) - 1 );
wxFont font( fontSize, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD );
badgeDC.SetFont( font );
wxString text = wxString::Format( wxT( "%d" ), aCount );
wxSize textExtent = badgeDC.GetTextExtent( text );
badgeDC.SetTextForeground( textColour );
badgeDC.DrawText( text, size.x / 2 - textExtent.x / 2 - 1, size.y / 2 - textExtent.y / 2 );
return bitmap;
}