164 lines
5.0 KiB
C++
164 lines
5.0 KiB
C++
/***************************************************/
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/* class_text_module.h : texts module description */
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/***************************************************/
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#ifndef TEXT_MODULE_H
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#define TEXT_MODULE_H
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#define TEXT_is_REFERENCE 0
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#define TEXT_is_VALUE 1
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#define TEXT_is_DIVERS 2
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class TEXTE_MODULE : public BOARD_ITEM, public EDA_TextStruct
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{
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/* Note: orientation in 1/10 deg relative to the footprint
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* Physical orient is m_Orient + m_Parent->m_Orient
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*/
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public:
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wxPoint m_Pos0; // text coordinates relatives to the footprint
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// ancre, orient 0
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// Text coordinate ref point is the text centre
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char m_Type; // 0: ref,1: val, others = 2..255
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bool m_NoShow; // true = invisible
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public: TEXTE_MODULE( MODULE* parent, int text_type = TEXT_is_DIVERS );
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~TEXTE_MODULE();
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TEXTE_MODULE* Next() const { return (TEXTE_MODULE*) Pnext; }
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TEXTE_MODULE* Back() const { return (TEXTE_MODULE*) Pback; }
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/**
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* Function GetPosition
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* returns the position of this object.
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* Required by pure virtual BOARD_ITEM::GetPosition()
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* @return const wxPoint& - The position of this object.
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*/
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wxPoint& GetPosition()
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{
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return m_Pos;
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}
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void Copy( TEXTE_MODULE* source ); // copy structure
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/* Gestion du texte */
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void SetWidth( int new_width );
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int GetLength(); /* text length */
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int GetDrawRotation(); // Return text rotation for drawings and
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// plotting
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/** Function GetTextRect
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* @return an EDA_Rect which gives the position and size of the text area
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* (for the 0 orient text and footprint)
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*/
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EDA_Rect GetTextRect( void );
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/**
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* Function GetBoundingBox
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* returns the bounding box of this Text (according to text and footprint
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* orientation)
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*/
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EDA_Rect GetBoundingBox();
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void SetDrawCoord(); // Set absolute coordinates.
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void SetLocalCoord(); // Set relative coordinates.
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd"
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* format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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/**
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* Function ReadLineDescr
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* Read description from a given line in "*.brd" format.
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* @param aLine The current line which contains the first line of
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* description.
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* @param aLine The FILE to read next lines (currently not used).
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* @param LineNum a point to the line count (currently not used).
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* @return int - > 0 if success reading else 0.
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*/
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int ReadDescr( char* aLine, FILE* aFile, int* aLineNum = NULL );
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/* drawing functions */
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void Draw( WinEDA_DrawPanel* panel,
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wxDC* DC,
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int aDrawMode,
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const wxPoint& offset = ZeroOffset );
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/**
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* Function DisplayInfo
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* has knowledge about the frame and how and where to put status
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* information about this object into the frame's message panel.
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* Is virtual from EDA_BaseStruct.
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* @param frame A WinEDA_DrawFrame in which to print status information.
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*/
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void DisplayInfo( WinEDA_DrawFrame* frame );
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param posref A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTest( const wxPoint& posref );
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/**
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* Function IsOnLayer
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* tests to see if this object is on the given layer. Is virtual so
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* objects like D_PAD, which reside on multiple layers can do their own
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* form of testing.
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* virtual inheritance from BOARD_ITEM.
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* @param aLayer The layer to test for.
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* @return bool - true if on given layer, else false.
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*/
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bool IsOnLayer( int aLayer ) const;
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/**
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* Function IsOnOneOfTheseLayers
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* returns true if this object is on one of the given layers. Is virtual
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* so objects like D_PAD, which reside on multiple layers, can do their own
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* form of testing.
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* virtual inheritance from BOARD_ITEM.
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* @param aLayerMask The bit-mapped set of layers to test for.
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* @return bool - true if on one of the given layers, else false.
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* bool IsOnOneOfTheseLayers( int aLayerMask ) const;
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*/
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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virtual wxString GetClass() const
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{
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return wxT( "MTEXT" );
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}
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#if defined(DEBUG)
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/**
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* Function Show
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* is used to output the object tree, currently for debugging only.
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* @param nestLevel An aid to prettier tree indenting, and is the level
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* of nesting of this object within the overall tree.
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* @param os The ostream& to output to.
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*/
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virtual void Show( int nestLevel, std::ostream& os );
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#endif
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};
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#endif // TEXT_MODULE_H
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