183 lines
4.4 KiB
C++
183 lines
4.4 KiB
C++
/*************/
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/* queue.cpp */
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/*************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "autorout.h"
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#include "protos.h"
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#include "cell.h"
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struct PcbQueue /* search queue structure */
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{
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struct PcbQueue* Next;
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int Row; /* current row */
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int Col; /* current column */
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int Side; /* 0=top, 1=bottom */
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int Dist; /* path distance to this cell so far */
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int ApxDist; /* approximate distance to target from here */
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};
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static long qlen = 0; /* current queue length */
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static struct PcbQueue* Head = NULL;
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static struct PcbQueue* Tail = NULL;
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static struct PcbQueue* Save = NULL; /* hold empty queue structs */
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void InitQueue();
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void GetQueue( int*, int*, int*, int*, int* );
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int SetQueue( int, int, int, int, int, int, int );
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void ReSetQueue( int, int, int, int, int, int, int );
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/* Free the memory used for storing all the queue */
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void FreeQueue()
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{
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struct PcbQueue* p;
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InitQueue();
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while( (p = Save) != NULL )
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{
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Save = p->Next; MyFree( p );
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}
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}
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/* initialize the search queue */
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void InitQueue()
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{
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struct PcbQueue* p;
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while( (p = Head) != NULL )
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{
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Head = p->Next;
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p->Next = Save; Save = p;
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}
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Tail = NULL;
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OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
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}
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/* get search queue item from list */
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void GetQueue( int* r, int* c, int* s, int* d, int* a )
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{
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struct PcbQueue* p;
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if( (p = Head) != NULL ) /* return first item in list */
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{
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*r = p->Row; *c = p->Col;
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*s = p->Side;
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*d = p->Dist; *a = p->ApxDist;
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if( (Head = p->Next) == NULL )
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Tail = NULL;
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/* put node on free list */
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p->Next = Save; Save = p;
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ClosNodes++; qlen--;
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}
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else /* empty list */
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{
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*r = *c = *s = *d = *a = ILLEGAL;
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}
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}
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/* add a search node to the list
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* Return:
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* 1 - OK
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* 0 - Failed to allocate memory.
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*/
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int SetQueue( int r, int c, int side, int d, int a, int r2, int c2 )
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{
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struct PcbQueue* p, * q, * t;
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int i, j;
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j = 0; // gcc warning fix
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if( (p = Save) != NULL ) /* try free list first */
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{
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Save = p->Next;
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}
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else if( ( p = (struct PcbQueue*) MyMalloc( sizeof(PcbQueue) ) ) == NULL )
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return 0;
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p->Row = r;
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p->Col = c;
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p->Side = side;
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i = (p->Dist = d) + (p->ApxDist = a);
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p->Next = NULL;
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if( (q = Head) != NULL ) /* insert in proper position in list */
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{
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if( q->Dist + q->ApxDist > i ) /* insert at head */
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{
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p->Next = q; Head = p;
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}
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else /* search for proper position */
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{
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for( t = q, q = q->Next; q && i > ( j = q->Dist + q->ApxDist );
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t = q, q = q->Next )
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;
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if( q && i == j && q->Row == r2 && q->Col == c2 )
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{
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/* insert after q, which is a goal node */
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if( ( p->Next = q->Next ) == NULL )
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Tail = p;
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q->Next = p;
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}
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else /* insert in front of q */
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{
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if( ( p->Next = q ) == NULL )
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Tail = p;
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t->Next = p;
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}
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}
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}
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else /* empty search list */
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Head = Tail = p;
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OpenNodes++;
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if( ++qlen > MaxNodes )
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MaxNodes = qlen;
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return 1;
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}
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/* reposition node in list */
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void ReSetQueue( int r, int c, int s, int d, int a, int r2, int c2 )
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{
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struct PcbQueue* p, * q;
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/* first, see if it is already in the list */
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for( q = NULL, p = Head; p; q = p, p = p->Next )
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{
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if( p->Row == r && p->Col == c && p->Side == s )
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{
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/* old one to remove */
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if( q )
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{
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if( ( q->Next = p->Next ) == NULL )
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Tail = q;
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}
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else if( ( Head = p->Next ) == NULL )
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Tail = NULL;
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p->Next = Save;
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Save = p;
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OpenNodes--;
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MoveNodes++;
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qlen--;
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break;
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}
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}
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if( !p ) /* not found, it has already been closed once */
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ClosNodes--; /* we will close it again, but just count once */
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/* if it was there, it's gone now; insert it at the proper position */
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SetQueue( r, c, s, d, a, r2, c2 );
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}
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