61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2009-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef BEZIER_CURVES_H
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#define BEZIER_CURVES_H
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#include <vector>
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#include <wx/gdicmn.h>
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/**
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* Function Bezier2Poly
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* convert a Bezier curve to a polyline
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* @param c1 - First point to convert.
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* @param c2 - Second point to convert.
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* @param c3 - Third point to convert.
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* @return a std::vector<wxPoint> containing the points of the polyline
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*/
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std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3);
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std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3);
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/**
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* Function Bezier2Poly
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* convert a Bezier curve to a polyline
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* @return a std::vector<wxPoint> containing the points of the polyline
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* @param c1 - First point to convert.
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* @param c2 - Second point to convert.
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* @param c3 - Third point to convert.
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* @param c4 - Fourth point to convert.
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* @return a std::vector<wxPoint> containing the points of the polyline
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*/
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std::vector<wxPoint> Bezier2Poly( wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4 );
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std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
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#endif // BEZIER_CURVES_H
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