222 lines
6.9 KiB
C++
222 lines
6.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file append_board_to_current.cpp
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* @brief append a board to the currently edited board.
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*/
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#include <fctsys.h>
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#include <confirm.h>
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#include <wxPcbStruct.h>
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#include <pcbnew.h>
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#include <io_mgr.h>
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#include <class_module.h>
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#include <class_zone.h>
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#include <class_board.h>
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#include <pcb_draw_panel_gal.h>
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// Defined in files.cpp:
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extern IO_MGR::PCB_FILE_T plugin_type( const wxString& aFileName, int aCtl );
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bool PCB_EDIT_FRAME::AppendBoardFile( const wxString& aFullFileName, int aCtl )
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{
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IO_MGR::PCB_FILE_T pluginType = plugin_type( aFullFileName, aCtl );
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PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) );
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// keep trace of existing items, in order to know what are the new items
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// (for undo command for instance)
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// Tracks are inserted, not append, so mark existing tracks to know what are
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// the new tracks
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for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
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track->SetFlags( FLAG0 );
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// Other items are append to the item list, so keep trace to the
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// last existing item is enough
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MODULE* module = GetBoard()->m_Modules.GetLast();
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BOARD_ITEM* drawing = GetBoard()->m_Drawings.GetLast();
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int zonescount = GetBoard()->GetAreaCount();
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// Keep also the count of copper layers, because we can happen boards
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// with different copper layers counts,
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// and the enabled layers
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int initialCopperLayerCount = GetBoard()->GetCopperLayerCount();
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LSET initialEnabledLayers = GetBoard()->GetEnabledLayers();
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try
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{
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PROPERTIES props;
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char xbuf[30];
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char ybuf[30];
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// EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
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sprintf( xbuf, "%d", GetPageSizeIU().x );
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sprintf( ybuf, "%d", GetPageSizeIU().y );
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props["page_width"] = xbuf;
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props["page_height"] = ybuf;
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GetDesignSettings().m_NetClasses.Clear();
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pi->Load( aFullFileName, GetBoard(), &props );
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}
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catch( const IO_ERROR& ioe )
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{
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for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
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track->ClearFlags( FLAG0 );
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wxString msg = wxString::Format( _(
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"Error loading board.\n%s" ),
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GetChars( ioe.errorText )
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);
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DisplayError( this, msg );
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return false;
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}
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// Now prepare a block move command to place the new items, and
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// prepare the undo command.
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BLOCK_SELECTOR& blockmove = GetScreen()->m_BlockLocate;
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HandleBlockBegin( NULL, BLOCK_PRESELECT_MOVE, wxPoint( 0, 0) );
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PICKED_ITEMS_LIST& blockitemsList = blockmove.GetItems();
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PICKED_ITEMS_LIST undoListPicker;
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ITEM_PICKER picker( NULL, UR_NEW );
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EDA_RECT bbox; // the new items bounding box, for block move
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bool bboxInit = true; // true until the bounding box is initialized
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for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
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{
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if( track->GetFlags() & FLAG0 )
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{
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track->ClearFlags( FLAG0 );
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continue;
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}
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track->SetFlags( IS_MOVED );
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picker.SetItem( track );
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undoListPicker.PushItem( picker );
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blockitemsList.PushItem( picker );
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if( bboxInit )
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bbox = track->GetBoundingBox();
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else
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bboxInit = false;
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bbox.Merge(track->GetBoundingBox() );
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}
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if( module )
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module = module->Next();
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else
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module = GetBoard()->m_Modules;
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for( ; module; module = module->Next() )
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{
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module->SetFlags( IS_MOVED );
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picker.SetItem( module );
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undoListPicker.PushItem( picker );
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blockitemsList.PushItem( picker );
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if( bboxInit )
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bbox = module->GetBoundingBox();
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else
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bbox.Merge(module->GetBoundingBox() );
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bboxInit = false;
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}
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if( drawing )
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drawing = drawing->Next();
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else
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drawing = GetBoard()->m_Drawings;
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for( ; drawing; drawing = drawing->Next() )
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{
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drawing->SetFlags( IS_MOVED );
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picker.SetItem( drawing );
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undoListPicker.PushItem( picker );
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blockitemsList.PushItem( picker );
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if( bboxInit )
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bbox = drawing->GetBoundingBox();
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else
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bbox.Merge(drawing->GetBoundingBox() );
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bboxInit = false;
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}
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for( ZONE_CONTAINER* zone = GetBoard()->GetArea( zonescount ); zone;
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zone = GetBoard()->GetArea( zonescount ) )
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{
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zone->SetFlags( IS_MOVED );
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picker.SetItem( zone );
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undoListPicker.PushItem( picker );
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blockitemsList.PushItem( picker );
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zonescount++;
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if( bboxInit )
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bbox = zone->GetBoundingBox();
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else
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bbox.Merge(zone->GetBoundingBox() );
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bboxInit = false;
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}
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SaveCopyInUndoList( undoListPicker, UR_NEW );
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// we should not ask PLUGINs to do these items:
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int copperLayerCount = GetBoard()->GetCopperLayerCount();
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if( copperLayerCount > initialCopperLayerCount )
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GetBoard()->SetCopperLayerCount( copperLayerCount );
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// Enable all used layers, and make them visible:
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LSET enabledLayers = GetBoard()->GetEnabledLayers();
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enabledLayers |= initialEnabledLayers;
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GetBoard()->SetEnabledLayers( enabledLayers );
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GetBoard()->SetVisibleLayers( enabledLayers );
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ReCreateLayerBox();
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ReFillLayerWidget();
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if( IsGalCanvasActive() )
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static_cast<PCB_DRAW_PANEL_GAL*>( GetGalCanvas() )->SyncLayersVisibility( GetBoard() );
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GetBoard()->BuildListOfNets();
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GetBoard()->SynchronizeNetsAndNetClasses();
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SetStatusText( wxEmptyString );
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BestZoom();
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// Finish block move command:
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wxPoint cpos = GetNearestGridPosition( bbox.Centre() );
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blockmove.SetOrigin( bbox.GetOrigin() );
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blockmove.SetSize( bbox.GetSize() );
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blockmove.SetLastCursorPosition( cpos );
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HandleBlockEnd( NULL );
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return true;
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}
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