289 lines
8.5 KiB
C++
289 lines
8.5 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012-2017 Kicad Developers, see change_log.txt for contributors.
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*
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* Graphics Abstraction Layer (GAL) - base class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/log.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/definitions.h>
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#include <math/util.h> // for KiROUND
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#include <cmath>
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using namespace KIGFX;
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GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
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m_options( aDisplayOptions ),
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m_strokeFont( this ),
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// m_currentNativeCursor is initialized with KICURSOR::DEFAULT value to avoid
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// if comparison with uninitialized value on SetNativeCursorStyle method.
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// Some classes inheriting from GAL has different SetNativeCursorStyle method
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// implementation and therefore it's called also on constructor
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// to change the value from DEFAULT to KICURSOR::ARROW
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m_currentNativeCursor( KICURSOR::DEFAULT )
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{
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// Set the default values for the internal variables
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SetIsFill( false );
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SetIsStroke( true );
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SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetLookAtPoint( VECTOR2D( 0, 0 ) );
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SetZoomFactor( 1.0 );
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SetRotation( 0.0 );
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// this value for SetWorldUnitLength is only suitable for Pcbnew.
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// Other editors/viewer must call SetWorldUnitLength with their internal units
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SetWorldUnitLength( 1e-9 /* 1 nm */ / 0.0254 /* 1 inch in meters */ );
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// wxDC::GetPPI() reports 96 DPI, but somehow this value
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// is the closest match to the legacy renderer
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SetScreenDPI( 91 );
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SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
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SetLayerDepth( 0.0 );
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SetFlip( false, false );
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SetLineWidth( 1.0f );
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computeWorldScale();
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SetAxesEnabled( false );
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// Set grid defaults
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SetGridVisibility( true );
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SetCoarseGrid( 10 );
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m_gridLineWidth = 0.5f;
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m_gridStyle = GRID_STYLE::LINES;
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m_gridMinSpacing = 10;
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// Initialize the cursor shape
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SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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m_fullscreenCursor = false;
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m_forceDisplayCursor = false;
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SetCursorEnabled( false );
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// Initialize the native widget to an arrow cursor
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SetNativeCursorStyle( KICURSOR::ARROW );
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// Initialize text properties
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ResetTextAttributes();
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m_strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
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// subscribe for settings updates
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m_observerLink = m_options.Subscribe( this );
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}
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GAL::~GAL()
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{
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}
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void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions )
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{
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// defer to the child class first
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updatedGalDisplayOptions( aOptions );
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// there is no refresh to do at this level
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}
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bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
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{
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bool refresh = false;
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if( m_options.m_gridStyle != m_gridStyle )
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{
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m_gridStyle = m_options.m_gridStyle ;
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refresh = true;
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}
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if( m_options.m_gridLineWidth != m_gridLineWidth )
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{
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m_gridLineWidth = std::floor( m_options.m_gridLineWidth + 0.5 );
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refresh = true;
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}
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if( m_options.m_gridMinSpacing != m_gridMinSpacing )
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{
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m_gridMinSpacing = m_options.m_gridMinSpacing;
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refresh = true;
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}
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if( m_options.m_axesEnabled != m_axesEnabled )
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{
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m_axesEnabled = m_options.m_axesEnabled;
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refresh = true;
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}
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if( m_options.m_forceDisplayCursor != m_forceDisplayCursor )
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{
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m_forceDisplayCursor = m_options.m_forceDisplayCursor;
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refresh = true;
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}
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if( m_options.m_fullscreenCursor != m_fullscreenCursor )
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{
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m_fullscreenCursor = m_options.m_fullscreenCursor;
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refresh = true;
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}
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// tell the derived class if the base class needs an update or not
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return refresh;
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}
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void GAL::SetTextAttributes( const EDA_TEXT* aText )
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{
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SetGlyphSize( VECTOR2D( aText->GetTextSize() ) );
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SetHorizontalJustify( aText->GetHorizJustify() );
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SetVerticalJustify( aText->GetVertJustify() );
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SetFontBold( aText->IsBold() );
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SetFontItalic( aText->IsItalic() );
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SetFontUnderlined( false );
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SetTextMirrored( aText->IsMirrored() );
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}
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void GAL::ResetTextAttributes()
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{
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// Tiny but non-zero - this will always need setting
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// there is no built-in default
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SetGlyphSize( { 1.0, 1.0 } );
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SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
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SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
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SetFontBold( false );
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SetFontItalic( false );
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SetFontUnderlined( false );
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SetTextMirrored( false );
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}
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VECTOR2D GAL::GetTextLineSize( const UTF8& aText ) const
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{
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// Compute the X and Y size of a given text.
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// Because computeTextLineSize expects a one line text,
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// aText is expected to be only one line text.
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return m_strokeFont.computeTextLineSize( aText );
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}
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void GAL::ComputeWorldScreenMatrix()
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{
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computeWorldScale();
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MATRIX3x3D translation;
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translation.SetIdentity();
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// We're deliberately dividing integers to avoid fractional pixel offsets.
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translation.SetTranslation( VECTOR2D( m_screenSize.x/2, m_screenSize.y/2 ) );
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MATRIX3x3D rotate;
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rotate.SetIdentity();
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rotate.SetRotation( m_rotation );
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MATRIX3x3D scale;
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scale.SetIdentity();
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scale.SetScale( VECTOR2D( m_worldScale, m_worldScale ) );
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MATRIX3x3D flip;
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flip.SetIdentity();
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flip.SetScale( VECTOR2D( m_globalFlipX ? -1.0 : 1.0, m_globalFlipY ? -1.0 : 1.0 ) );
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MATRIX3x3D lookat;
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lookat.SetIdentity();
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lookat.SetTranslation( -m_lookAtPoint );
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m_worldScreenMatrix = translation * rotate * flip * scale * lookat;
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m_screenWorldMatrix = m_worldScreenMatrix.Inverse();
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}
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BOX2D GAL::GetVisibleWorldExtents() const
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{
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const MATRIX3x3D& matrix = GetScreenWorldMatrix();
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VECTOR2D halfSize = VECTOR2D( matrix.GetScale().x * m_screenSize.x * 0.5,
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matrix.GetScale().y * m_screenSize.y * 0.5 );
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BOX2D extents;
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extents.SetOrigin( GetLookAtPoint() - halfSize );
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extents.SetSize( halfSize * 2 );
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return extents;
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}
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double GAL::computeMinGridSpacing() const
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{
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// just return the current value. This could be cleverer and take
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// into account other settings in future
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return m_gridMinSpacing;
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}
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VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
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{
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#if 0
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// This old code expects a non zero grid size, which can be wrong here.
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return VECTOR2D( KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x,
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KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y );
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#else
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// if grid size == 0.0 there is no grid, so use aPoint as grid reference position
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double cx = m_gridSize.x > 0.0 ? KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x
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: aPoint.x;
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double cy = m_gridSize.y > 0.0 ? KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y
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: aPoint.y;
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return VECTOR2D( cx, cy );
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#endif
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}
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const int GAL::MIN_DEPTH = -1024;
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const int GAL::MAX_DEPTH = 1023;
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const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
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COLOR4D GAL::getCursorColor() const
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{
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COLOR4D color = m_cursorColor;
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// dim the cursor if it's only on because it was forced
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// (this helps to provide a hint for active tools)
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if( !m_isCursorEnabled )
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color.a = color.a * 0.5;
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return color;
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}
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bool GAL::SetNativeCursorStyle( KICURSOR aCursor )
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{
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if( m_currentNativeCursor == aCursor )
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return false;
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m_currentNativeCursor = aCursor;
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return true;
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}
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