kicad/include/draw_frame.h

960 lines
35 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef DRAW_FRAME_H_
#define DRAW_FRAME_H_
#include <eda_base_frame.h>
#include <kiway_player.h>
#include <climits>
#include <gal/gal_display_options.h>
#include <gal/color4d.h>
#include <class_draw_panel_gal.h>
#include "hotkeys_basic.h"
class wxSingleInstanceChecker;
class EDA_HOTKEY;
using KIGFX::COLOR4D;
namespace KIGFX
{
class GAL_DISPLAY_OPTIONS;
}
#define DEFAULT_MAX_UNDO_ITEMS 0
#define ABS_MAX_UNDO_ITEMS (INT_MAX / 2)
#define LIB_EDIT_FRAME_NAME wxT( "LibeditFrame" )
#define SCH_EDIT_FRAME_NAME wxT( "SchematicFrame" )
#define PL_EDITOR_FRAME_NAME wxT( "PlEditorFrame" )
#define FOOTPRINT_WIZARD_FRAME_NAME wxT( "FootprintWizard" )
#define FOOTPRINT_EDIT_FRAME_NAME wxT( "ModEditFrame" )
#define FOOTPRINT_VIEWER_FRAME_NAME wxT( "ModViewFrame" )
#define FOOTPRINT_VIEWER_FRAME_NAME_MODAL wxT( "ModViewFrameModal" )
#define PCB_EDIT_FRAME_NAME wxT( "PcbFrame" )
///@{
/// \ingroup config
/// User units
#define UserUnitsEntryKeyword "Units"
/// Nonzero to show grid (suffix)
#define ShowGridEntryKeyword "ShowGrid"
/// Grid color ID (suffix)
#define GridColorEntryKeyword "GridColor"
/// Most recently used grid size (suffix)
#define LastGridSizeIdKeyword "_LastGridSize"
/// The key to store the canvas type in config. This is the base key.
/// can be a suffix if the canvas_type in config is specific to a frame
#define CanvasTypeKeyBase "canvas_type"
///@}
/**
* The base class for create windows for drawing purpose. The Eeschema, Pcbnew and
* GerbView main windows are just a few examples of classes derived from EDA_DRAW_FRAME.
*/
class EDA_DRAW_FRAME : public KIWAY_PLAYER
{
/// Let the #EDA_DRAW_PANEL object have access to the protected data since
/// it is closely tied to the #EDA_DRAW_FRAME.
friend class EDA_DRAW_PANEL;
///< Id of active button on the vertical toolbar.
int m_toolId;
BASE_SCREEN* m_currentScreen; ///< current used SCREEN
bool m_snapToGrid; ///< Indicates if cursor should be snapped to grid.
EDA_DRAW_PANEL_GAL* m_galCanvas;
///< GAL display options - this is the frame's interface to setting GAL display options
KIGFX::GAL_DISPLAY_OPTIONS m_galDisplayOptions;
protected:
bool m_galCanvasActive; ///< whether to use new GAL engine
bool m_useSingleCanvasPane;
wxSocketServer* m_socketServer;
std::vector<wxSocketBase*> m_sockets; ///< interprocess communication
std::unique_ptr<wxSingleInstanceChecker> m_file_checker; ///< prevents opening same file multiple times.
EDA_HOTKEY_CONFIG* m_hotkeysDescrList;
int m_LastGridSizeId; // the command id offset (>= 0) of the last selected grid
// 0 is for the grid corresponding to
// a wxCommand ID = ID_POPUP_GRID_LEVEL_1000.
bool m_drawGrid; // hide/Show grid
bool m_showPageLimits; ///< true to display the page limits
COLOR4D m_gridColor; ///< Grid color
COLOR4D m_drawBgColor; ///< the background color of the draw canvas
///< BLACK for Pcbnew, BLACK or WHITE for eeschema
double m_zoomLevelCoeff; ///< a suitable value to convert the internal zoom scaling factor
// to a zoom level value which rougly gives 1.0 when the board/schematic
// is at scale = 1
int m_UndoRedoCountMax; ///< default Undo/Redo command Max depth, to be handed
// to screens
EDA_UNITS_T m_UserUnits;
/// The area to draw on.
EDA_DRAW_PANEL* m_canvas;
TOOL_MANAGER* m_toolManager;
TOOL_DISPATCHER* m_toolDispatcher;
ACTIONS* m_actions;
/// Tool ID of previously active draw tool bar button.
int m_lastDrawToolId;
/// True shows the X and Y axis indicators.
bool m_showAxis;
/// True shows the grid axis indicators.
bool m_showGridAxis;
/// True shows the origin axis used to indicate the coordinate offset for
/// drill, gerber, and component position files.
bool m_showOriginAxis;
/// True shows the drawing border and title block.
bool m_showBorderAndTitleBlock;
/// Key to control whether first run dialog is shown on startup
long m_firstRunDialogSetting;
wxChoice* m_gridSelectBox;
wxChoice* m_zoomSelectBox;
/// Auxiliary tool bar typically shown below the main tool bar at the top of the
/// main window.
wxAuiToolBar* m_auxiliaryToolBar;
/// The tool bar that contains the buttons for quick access to the application draw
/// tools. It typically is located on the right side of the main window.
wxAuiToolBar* m_drawToolBar;
/// The options tool bar typcially located on the left edge of the main window.
wxAuiToolBar* m_optionsToolBar;
/// Panel used to display information at the bottom of the main window.
EDA_MSG_PANEL* m_messagePanel;
int m_MsgFrameHeight;
#ifdef USE_WX_OVERLAY
// MAC Uses overlay to workaround the wxINVERT and wxXOR miss
wxOverlay m_overlay;
#endif
/// One-shot to avoid a recursive mouse event during hotkey movement
bool m_movingCursorWithKeyboard;
/// The current canvas type
EDA_DRAW_PANEL_GAL::GAL_TYPE m_canvasType;
virtual void SetScreen( BASE_SCREEN* aScreen ) { m_currentScreen = aScreen; }
double bestZoom( double sizeX, double sizeY, double scaleFactor, wxPoint centre );
/**
* Called when when the units setting has changed to allow for any derived classes
* to handle refreshing and controls that have units based measurements in them. The
* default version only updates the status bar. Don't forget to call the default
* in your derived class or the status bar will not get updated properly.
*/
virtual void unitsChangeRefresh();
void CommonSettingsChanged() override;
/**
* @param doOpen if true runs an Open Library browser, otherwise New Library
* @param aFilename for New may contain a default name; in both cases return the chosen
* filename.
* @param wildcard a wildcard to filter the displayed files
* @param ext the library file extension
* @param isDirectory indicates the library files are directories
* @return true for OK; false for Cancel.
*/
bool LibraryFileBrowser( bool doOpen, wxFileName& aFilename,
const wxString& wildcard, const wxString& ext,
bool isDirectory = false );
/**
* Handle the common part of GeneralControl dedicated to global
* cursor keys (i.e. cursor movement by keyboard)
*
* @param aHotKey is the hotkey code
* @param aPos is the position of the cursor (initial then new)
* @param aSnapToGrid = true to force the cursor position on grid
* @return true if the hotkey code is handled (captured).
*/
bool GeneralControlKeyMovement( int aHotKey, wxPoint *aPos, bool aSnapToGrid );
/**
* Move and refresh the crosshair after movement and call the mouse capture function.
*/
void RefreshCrossHair( const wxPoint &aOldPos, const wxPoint &aEvtPos, wxDC* aDC );
/**
* Stores the canvas type in the application settings.
*/
bool saveCanvasTypeSetting( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType );
bool saveCanvasImageToFile( const wxString& aFileName,
wxBitmapType aBitmapType = wxBITMAP_TYPE_PNG );
/** @return the key in KifaceSettings to store the canvas type.
* the base version returns only CanvasTypeKeyBase.
* Can be overriden to return a key specific of a frame name
*/
virtual wxString GetCanvasTypeKey()
{
return CanvasTypeKeyBase;
}
public:
EDA_DRAW_FRAME( KIWAY* aKiway, wxWindow* aParent,
FRAME_T aFrameType,
const wxString& aTitle,
const wxPoint& aPos, const wxSize& aSize,
long aStyle,
const wxString& aFrameName );
~EDA_DRAW_FRAME();
/**
* Capture the key event before it is sent to the GUI.
*
* the basic frame does not capture this event.
* editor frames should override this event function to capture and filter
* these keys when they are used as hotkeys, and skip it if the key is not
* used as hotkey (otherwise the key events will be not sent to menus)
*/
virtual void OnCharHook( wxKeyEvent& event );
/**
* Mark a schematic file as being in use. Use ReleaseFile() to undo this.
*
* @param aFileName = full path to the file.
* @return false if the file was already locked, true otherwise.
*/
bool LockFile( const wxString& aFileName );
/**
* Release the current file marked in use. See m_file_checker.
*/
void ReleaseFile();
virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) = 0;
virtual const PAGE_INFO& GetPageSettings() const = 0;
/**
* Works off of GetPageSettings() to return the size of the paper page in
* the internal units of this particular view.
*/
virtual const wxSize GetPageSizeIU() const = 0;
/**
* Return the user units currently in use.
*/
EDA_UNITS_T GetUserUnits() const override { return m_UserUnits; }
void SetUserUnits( EDA_UNITS_T aUnits ) { m_UserUnits = aUnits; }
/**
* Return the origin of the axis used for plotting and various exports.
*/
virtual const wxPoint& GetAuxOrigin() const = 0;
virtual void SetAuxOrigin( const wxPoint& aPosition ) = 0;
/**
* Return the absolute coordinates of the origin of the snap grid. This is
* treated as a relative offset, and snapping will occur at multiples of the grid
* size relative to this point.
*/
virtual const wxPoint& GetGridOrigin() const = 0;
virtual void SetGridOrigin( const wxPoint& aPosition ) = 0;
int GetLastGridSizeId() const { return m_LastGridSizeId; }
void SetLastGridSizeId( int aId ) { m_LastGridSizeId = aId; }
//-----<BASE_SCREEN API moved here>------------------------------------------
/**
* Return the current cross hair position in logical (drawing) coordinates.
*
* @param aInvertY Inverts the Y axis position.
* @return The cross hair position in drawing coordinates.
*/
wxPoint GetCrossHairPosition( bool aInvertY = false ) const;
/**
* Set the screen cross hair position to \a aPosition in logical (drawing) units.
*
* @param aPosition The new cross hair position.
* @param aSnapToGrid Sets the cross hair position to the nearest grid position to
* \a aPosition.
*/
void SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid = true );
/**
* Return the current cursor position in logical (drawing) units.
*
* @param aOnGrid Returns the nearest grid position at the current cursor position.
* @param aGridSize Custom grid size instead of the current grid size. Only valid
* if \a aOnGrid is true.
* @return The current cursor position.
*/
wxPoint GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize = NULL ) const;
/**
* Return the nearest \a aGridSize location to \a aPosition.
*
* @param aPosition The position to check.
* @param aGridSize The grid size to locate to if provided. If NULL then the current
* grid size is used.
* @return The nearst grid position.
*/
wxPoint GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize = NULL ) const;
/**
* Return the cross hair position in device (display) units.b
*
* @return The current cross hair position.
*/
wxPoint GetCrossHairScreenPosition() const;
void SetMousePosition( const wxPoint& aPosition );
/**
* Return the reference position, coming from either the mouse position
* or the cursor position.
*
* @param useMouse If true, return mouse position, else cursor's.
*
* @return wxPoint - The reference point, either the mouse position or
* the cursor position.
*/
wxPoint RefPos( bool useMouse ) const;
const wxPoint& GetScrollCenterPosition() const;
void SetScrollCenterPosition( const wxPoint& aPoint );
//-----</BASE_SCREEN API moved here>-----------------------------------------
virtual const TITLE_BLOCK& GetTitleBlock() const = 0;
virtual void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) = 0;
// the background color of the draw canvas:
// Virtual because some frames can have a specific way to get/set the bg color
/**
* @return the COLOR4D for the canvas background
*/
virtual COLOR4D GetDrawBgColor() const { return m_drawBgColor; }
/**
* @param aColor: the COLOR4D for the canvas background
*/
virtual void SetDrawBgColor( COLOR4D aColor) { m_drawBgColor= aColor ; }
bool GetShowBorderAndTitleBlock() const { return m_showBorderAndTitleBlock; }
void SetShowBorderAndTitleBlock( bool aShow ) { m_showBorderAndTitleBlock = aShow; }
bool ShowPageLimits() const { return m_showPageLimits; }
void SetShowPageLimits( bool aShow ) { m_showPageLimits = aShow; }
virtual EDA_DRAW_PANEL* GetCanvas() const { return m_canvas; }
virtual wxString GetScreenDesc() const;
/**
* Return a pointer to a BASE_SCREEN or one of its
* derivatives. It is overloaded by derived classes to return
* SCH_SCREEN or PCB_SCREEN.
*/
virtual BASE_SCREEN* GetScreen() const { return m_currentScreen; }
/**
* Execute a remote command send via a socket to the application,
* port KICAD_PCB_PORT_SERVICE_NUMBER (currently 4242)
* It called by EDA_DRAW_FRAME::OnSockRequest().
* this is a virtual function becuse the actual commands depends on the
* application.
* the basic function do nothing
* @param cmdline = received command from socket
*/
virtual void ExecuteRemoteCommand( const char* cmdline ){}
void OnMenuOpen( wxMenuEvent& event );
void OnMouseEvent( wxMouseEvent& event );
/**
* After calling this function, if the left mouse button
* is down, the next left mouse button release event will be ignored.
* It is is usefull for instance when closing a dialog on a mouse click,
* to skip the next mouse left button release event
* by the parent window, because the mouse button
* clicked on the dialog is often released in the parent frame,
* and therefore creates a left button released mouse event
* which can be unwanted in some cases
*/
void SkipNextLeftButtonReleaseEvent();
///> @copydoc EDA_BASE_FRAME::WriteHotkeyConfig
int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL ) override;
/**
* Return a structure containing currently used hotkey mapping.
*/
EDA_HOTKEY_CONFIG* GetHotkeyConfig() const { return m_hotkeysDescrList; }
/**
* Search lists of hot key identifiers (HK_xxx) used in the frame to find a matching
* hot key descriptor.
* @param aCommand is the hot key identifier.
* @return Hot key descriptor or NULL if none found.
*/
virtual EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const = 0;
virtual bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
EDA_ITEM* aItem = NULL );
/**
* Add standard zoom commands and submenu zoom and grid selection to a popup menu
* uses zoom hotkeys info base to add hotkeys info to menu commands
* @param aMasterMenu = the menu to populate.
*/
virtual void AddMenuZoomAndGrid( wxMenu* aMasterMenu );
/**
* Return a human readable value which can be displayed as zoom
* level indicator in dialogs.
* this can be a percentage or other indicator.
* it is virtual because it could be different for pcbnew, gerbview or eeschema
* (different internal units and different purposes)
* note also adjust m_zoomLevelCoeff is the way to adjust the displayed value
*/
virtual const wxString GetZoomLevelIndicator() const;
/**
* Return the coefficient to convert internal display scale factor to zoom level.
*/
inline double GetZoomLevelCoeff() const { return m_zoomLevelCoeff; }
void EraseMsgBox();
void Process_PageSettings( wxCommandEvent& event );
virtual void ReCreateHToolbar() = 0;
virtual void ReCreateVToolbar() = 0;
virtual void ReCreateMenuBar() override;
virtual void ReCreateAuxiliaryToolbar();
// Toolbar accessors
wxAuiToolBar* GetMainToolBar() const { return m_mainToolBar; }
wxAuiToolBar* GetOptionsToolBar() const { return m_optionsToolBar; }
wxAuiToolBar* GetDrawToolBar() const { return m_drawToolBar; }
wxAuiToolBar* GetAuxiliaryToolBar() const { return m_auxiliaryToolBar; }
/**
* Checks all the toolbars and returns true if the given tool id is toggled.
*
* This is needed because GerbView and Pcbnew can put some of the same tools in
* different toolbars.
*/
bool GetToolToggled( int aToolId );
/**
* Set the tool command ID to \a aId and sets the cursor to \a aCursor.
*
* The command ID must be greater or equal ::ID_NO_TOOL_SELECTED. If the command
* ID is less than ::ID_NO_TOOL_SELECTED, the tool command ID is set to
* ::ID_NO_TOOL_SELECTED. On debug builds, an assertion will be raised when
* \a aId is invalid.
*
* @param aId New tool command ID if greater than or equal to ::ID_NO_TOOL_SELECTED.
If less than zero, the current tool command ID is retained.
* @param aCursor Sets the cursor shape if greater than or equal to zero.
* @param aToolMsg The tool message to set in the status bar.
*/
virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
/**
* Select the ID_NO_TOOL_SELECTED id tool (Idle tool)
*/
virtual void SetNoToolSelected();
/**
* @return the current tool ID
* when there is no active tool, the ID_NO_TOOL_SELECTED is returned
* (the id of the default Tool (idle tool) of the right vertical toolbar)
*/
int GetToolId() const { return m_toolId; }
/* These 4 functions provide a basic way to show/hide grid
* and /get/set grid color.
* These parameters are saved in KiCad config for each main frame
*/
/**
* @return true if the grid must be shown
*/
virtual bool IsGridVisible() const
{
return m_drawGrid;
}
/**
* It may be overloaded by derived classes
* @param aVisible = true if the grid must be shown
*/
virtual void SetGridVisibility( bool aVisible )
{
m_drawGrid = aVisible;
}
/**
* @return the color of the grid
*/
virtual COLOR4D GetGridColor()
{
return m_gridColor;
}
/**
* @param aColor = the new color of the grid
*/
virtual void SetGridColor( COLOR4D aColor )
{
m_gridColor = aColor;
}
/**
* Return the nearest grid position to \a aPosition if a screen is defined and snap to
* grid is enabled. Otherwise, the original positions is returned.
*
* @see m_snapToGrid and m_BaseScreen members.
* @param aPosition The position to test.
* @return The wxPoint of the appropriate cursor position.
*/
wxPoint GetGridPosition( const wxPoint& aPosition ) const;
/**
* Change the grid size settings to the next one available.
*/
virtual void SetNextGrid();
/**
* Change the grid size settings to the previous one available.
*/
virtual void SetPrevGrid();
/**
* Change the grid size to one of the preset values.
*
* @param aIndex is the index from the list.
*/
void SetPresetGrid( int aIndex );
/**
* Command event handler for selecting grid sizes.
*
* All commands that set the grid size should eventually end up here.
* This is where the application setting is saved. If you override
* this method, make sure you call down to the base class.
*
* @param event - Command event passed by selecting grid size from the
* grid size combobox on the toolbar.
*/
virtual void OnSelectGrid( wxCommandEvent& event );
virtual void OnGridSettings( wxCommandEvent& event ) { };
/**
* Set the zoom factor when selected by the zoom list box in the main tool bar.
*
* @note List position 0 is fit to page
* List position >= 1 = zoom (1 to zoom max)
* Last list position is custom zoom not in zoom list.
*/
virtual void OnSelectZoom( wxCommandEvent& event );
// Command event handlers shared by all applications derived from EDA_DRAW_FRAME.
void OnToggleGridState( wxCommandEvent& aEvent );
void OnSelectUnits( wxCommandEvent& aEvent );
void OnToggleCrossHairStyle( wxCommandEvent& aEvent );
// Update user interface event handlers shared by all applications derived from
// EDA_DRAW_FRAME.
void OnUpdateUndo( wxUpdateUIEvent& aEvent );
void OnUpdateRedo( wxUpdateUIEvent& aEvent );
void OnUpdateGrid( wxUpdateUIEvent& aEvent );
void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent );
void OnUpdateUnits( wxUpdateUIEvent& aEvent );
void OnUpdateCrossHairStyle( wxUpdateUIEvent& aEvent );
/**
* Perform application specific control using \a aDC at \a aPosition in logical units.
* <p>
* Override this function for application specific control. This function gets
* called on every mouse and key event.
*</p>
* @param aDC A device context.
* @param aPosition The current cursor position in logical (drawing) units.
* @param aHotKey A key event used for application specific control if not zero.
* @return true if the hotkey code is handled (captured).
*/
virtual bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 )
{
return false;
}
/**
* Recalculate the size of toolbars and display panel when the frame size changes.
*/
virtual void OnSize( wxSizeEvent& event );
void OnEraseBackground( wxEraseEvent& SizeEvent );
virtual void OnZoom( wxCommandEvent& event );
/**
* Change the zoom to the next one available.
*/
void SetNextZoom();
/**
* Change the zoom to the next one available redraws the screen
* and warp the mouse pointer on request.
*
* @param aCenterPoint is the reference point for zooming
* @param aWarpPointer = true to move the pointer to the aCenterPoint
*/
void SetNextZoomAndRedraw( const wxPoint& aCenterPoint, bool aWarpPointer );
/**
* Change the zoom to the previous one available.
*/
void SetPrevZoom();
/**
* Change the zoom to the previous one available redraws the screen
* and warp the mouse pointer on request.
*
* @param aCenterPoint is the reference point for zooming
* @param aWarpPointer = true to move the pointer to the aCenterPoint
*/
void SetPreviousZoomAndRedraw( const wxPoint& aCenterPoint, bool aWarpPointer );
/**
* Change zoom to one of the preset values.
*
* @param aIndex is the zoom index from the list.
*/
void SetPresetZoom( int aIndex );
/**
* Redraw the entire screen area by updating the scroll bars and mouse pointer in
* order to have \a aCenterPoint at the center of the screen.
*
* @param aCenterPoint The position in logical units to center the scroll bars.
* @param aWarpPointer Moves the mouse cursor to \a aCenterPoint if true.
*/
virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
/**
* Put the crosshair back to the screen position it had before zooming.
*
* @param posBefore screen position of the crosshair before zooming
*/
virtual void RedrawScreen2( const wxPoint& posBefore );
/**
* Rebuild the GAL and redraws the screen. Call when something went wrong.
*/
virtual void HardRedraw();
/**
* Redraw the screen with best zoom level and the best centering
* that shows all the page or the board
*/
virtual void Zoom_Automatique( bool aWarpPointer );
/* Set the zoom level to show the area Rect */
virtual void Window_Zoom( EDA_RECT& Rect );
/** Return the zoom level which displays the full page on screen */
virtual double BestZoom() = 0;
/**
* Useful to focus on a particular location, in find functions
* Move the graphic cursor (crosshair cursor) at a given coordinate and reframes
* the drawing if the requested point is out of view or if center on location is requested.
* @param aPos is the point to go to.
* @param aWarpCursor is true if the pointer should be warped to the new position.
* @param aCenterView is true if the new cursor position should be centered on canvas.
*/
void FocusOnLocation( const wxPoint& aPos, bool aWarpCursor = true, bool aCenterView = false );
/**
* @return The current zoom level.
*/
double GetZoom();
/**
* Draws on screen the page layout with the frame and the basic inscriptions.
*
* @param aDC The device context.
* @param aScreen screen to draw
* @param aLineWidth The pen width to use to draw the layout.
* @param aScale The mils to Iu conversion factor.
* @param aFilename The filename to display in basic inscriptions.
* @param aSheetLayer The layer displayed from pcbnew.
*/
void DrawWorkSheet( wxDC* aDC, BASE_SCREEN* aScreen, int aLineWidth,
double aScale, const wxString &aFilename,
const wxString &aSheetLayer = wxEmptyString );
void DisplayToolMsg( const wxString& msg );
virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) = 0;
virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) {};
virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) {};
virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0;
virtual void ToolOnRightClick( wxCommandEvent& event );
void AdjustScrollBars( const wxPoint& aCenterPosition );
/**
* Called when modifying the page settings.
* In derived classes it can be used to modify parameters like draw area size,
* and any other local parameter related to the page settings.
*/
virtual void OnPageSettingsChange() {};
/**
* Called when activating the frame.
*
* In derived classes with a overriding OnActivate function,
* do not forget to call this EDA_DRAW_FRAME::OnActivate( event ) basic function.
*/
virtual void OnActivate( wxActivateEvent& event );
/**
* Update the status bar information.
*
* The base method updates the absolute and relative coordinates and the
* zoom information. If you override this virtual method, make sure to call
* this subclassed method. The status bar can draw itself. This is not
* a drawing function per se, but rather updates lines of text held by
* the components within the status bar which is owned by the wxFrame.
* <p>
* On a MAC, be careful about calling this function when there is an
* existing wxDC in existence on a sibling window.
*/
virtual void UpdateStatusBar();
/**
* Display current unit pane on the status bar.
*/
void DisplayUnitsMsg();
/* Handlers for block commands */
virtual void InitBlockPasteInfos();
/**
* Initialize a block command.
*
* @param aDC is the device context to perform the block command.
* @param aKey is the block command key press.
* @param aPosition is the logical position of the start of the block command.
* @param aExplicitCommand - if this is given, begin with this command, rather
* than looking up the command from \a aKey.
*/
virtual bool HandleBlockBegin( wxDC* aDC, EDA_KEY aKey, const wxPoint& aPosition,
int aExplicitCommand = 0 );
/**
* Return the block command code (BLOCK_MOVE, BLOCK_COPY...) corresponding to the
* keys pressed (ALT, SHIFT, SHIFT ALT ..) when block command is started by dragging
* the mouse.
*
* @param aKey = the key modifiers (Alt, Shift ...)
* @return the block command id (BLOCK_MOVE, BLOCK_COPY...)
*/
virtual int BlockCommand( EDA_KEY aKey );
/**
* Called after HandleBlockEnd, when a block command needs to be
* executed after the block is moved to its new place
* (bloc move, drag, copy .. )
* Parameters must be initialized in GetScreen()->m_BlockLocate
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Handle the "end" of a block command,
* i.e. is called at the end of the definition of the area of a block.
* depending on the current block command, this command is executed
* or parameters are initialized to prepare a call to HandleBlockPlace
* in GetScreen()->m_BlockLocate
* @return false if no item selected, or command finished,
* true if some items found and HandleBlockPlace must be called later
*/
virtual bool HandleBlockEnd( wxDC* DC );
/**
* Copy the current page or the current block to the clipboard.
*/
void CopyToClipboard( wxCommandEvent& event );
/* interprocess communication */
void CreateServer( int service, bool local = true );
void OnSockRequest( wxSocketEvent& evt );
void OnSockRequestServer( wxSocketEvent& evt );
void LoadSettings( wxConfigBase* aCfg ) override;
void SaveSettings( wxConfigBase* aCfg ) override;
/**
* Append a message to the message panel.
*
* This helper method checks to make sure the message panel exists in
* the frame and appends a message to it using the message panel
* AppendMessage() method.
*
* @param textUpper - The message upper text.
* @param textLower - The message lower text.
* @param color - A color ID from the KiCad color list (see colors.h).
* @param pad - Number of spaces to pad between messages (default = 4).
*/
void AppendMsgPanel( const wxString& textUpper, const wxString& textLower,
COLOR4D color, int pad = 6 );
/**
* Clear all messages from the message panel.
*/
virtual void ClearMsgPanel();
/**
* Clear the message panel and populates it with the contents of \a aList.
*
* @param aList is the list of #MSG_PANEL_ITEM objects to fill the message panel.
*/
void SetMsgPanel( const std::vector< MSG_PANEL_ITEM >& aList );
void SetMsgPanel( EDA_ITEM* aItem );
/**
* Redraw the message panel.
*/
virtual void UpdateMsgPanel();
/**
* Push preferences from a parent window to a child window.
* (i.e. from eeschema to schematic symbol editor)
*
* @param aParentCanvas is the parent canvas to push preferences from.
*/
void PushPreferences( const EDA_DRAW_PANEL* aParentCanvas );
/**
* Print the page pointed by current screen, set by the calling print function.
*
* @param aDC = wxDC given by the calling print function
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, LSET aPrintMask, bool aPrintMirrorMode, void* aData = NULL );
/**
* Returns the canvas type stored in the application settings.
*/
EDA_DRAW_PANEL_GAL::GAL_TYPE LoadCanvasTypeSetting();
/**
* Use to switch between standard and GAL-based canvas.
*
* @param aEnable True for GAL-based canvas, false for standard canvas.
*/
virtual void UseGalCanvas( bool aEnable );
/**
* Changes the current rendering backend.
* aCanvasType is the new rendering backend type.
* @return true if any kind of GAL canvas is used.
*/
virtual bool SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType );
/**
* Function IsGalCanvasActive
* is used to check which canvas (GAL-based or standard) is currently in use.
*
* @return True for GAL-based canvas, false for standard canvas.
*/
bool IsGalCanvasActive() const { return m_galCanvasActive; }
/**
* Return a pointer to GAL-based canvas of given EDA draw frame.
*
* @return Pointer to GAL-based canvas.
*/
EDA_DRAW_PANEL_GAL* GetGalCanvas() const { return m_galCanvas; }
void SetGalCanvas( EDA_DRAW_PANEL_GAL* aPanel ) { m_galCanvas = aPanel; }
/**
* Return the tool manager instance, if any.
*/
TOOL_MANAGER* GetToolManager() const override { return m_toolManager; }
/**
* A way to pass info to draw functions. the base class has no knowledge about
* these options. It is virtual because this function must be overloaded to
* pass usefull info.
*/
virtual void* GetDisplayOptions() { return NULL; }
/**
* Return a reference to the gal rendering options used by GAL for rendering.
*/
KIGFX::GAL_DISPLAY_OPTIONS& GetGalDisplayOptions() { return m_galDisplayOptions; }
/**
* Update the toolbars and menus (mostly settings/check buttons/checkboxes)
* with the current controller state
*/
virtual void SyncMenusAndToolbars( wxEvent& aEvent ) {};
bool GetShowAxis() const { return m_showAxis; }
bool GetShowGridAxis() const { return m_showGridAxis; }
bool GetShowOriginAxis() const { return m_showOriginAxis; }
virtual const BOX2I GetDocumentExtents() const;
DECLARE_EVENT_TABLE()
};
#endif // DRAW_FRAME_H_