187 lines
4.8 KiB
C++
187 lines
4.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras at wanadoo.fr
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <incremental_text_ctrl.h>
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/**
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* Check that a string looks like a floating point number that can
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* be dealt with.
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*/
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static bool validateFloatField( const wxString& aStr )
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{
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// Skip empty fields
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if( aStr.size() == 0 )
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return false;
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// a single . or , doesn't count as number, although valid in a float
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if( aStr.size() == 1 )
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{
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if( (aStr.compare( "." ) == 0) ||
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(aStr.compare( "," ) == 0) )
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return false;
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}
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return true;
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}
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INCREMENTAL_TEXT_CTRL::INCREMENTAL_TEXT_CTRL() :
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m_minVal( 0.0 ),
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m_maxVal( 1.0 ),
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m_currentValue( 0.0 ),
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m_precision( 4 )
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{}
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void INCREMENTAL_TEXT_CTRL::SetStep( double aMin, double aMax,
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STEP_FUNCTION aStepFunc )
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{
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wxASSERT( aMin <= aMax );
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m_minVal = std::min( aMin, aMax );
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m_maxVal = std::max( aMin, aMax );
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m_stepFunc = aStepFunc;
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// finally, clamp the current value and re-display
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updateTextValue();
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}
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void INCREMENTAL_TEXT_CTRL::updateTextValue()
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{
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if( m_currentValue > m_maxVal )
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m_currentValue = m_maxVal;
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if( m_currentValue < m_minVal )
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m_currentValue = m_minVal;
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wxString fmt = wxString::Format( "%%.%df", m_precision );
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setTextCtrl( wxString::Format( fmt, m_currentValue ) );
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}
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void INCREMENTAL_TEXT_CTRL::incrementCtrlBy( double aInc )
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{
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const wxString txt = getCtrlText();
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if( !validateFloatField( txt ) )
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return;
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txt.ToDouble( &m_currentValue );
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m_currentValue += aInc;
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updateTextValue();
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}
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void INCREMENTAL_TEXT_CTRL::incrementCtrl( bool aUp )
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{
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incrementCtrlBy( m_stepFunc( aUp, m_currentValue ) );
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}
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void INCREMENTAL_TEXT_CTRL::SetPrecision( int aPrecision )
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{
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m_precision = aPrecision;
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}
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void INCREMENTAL_TEXT_CTRL::SetValue( double aValue )
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{
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m_currentValue = aValue;
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updateTextValue();
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}
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double INCREMENTAL_TEXT_CTRL::GetValue()
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{
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// sanitise before handing the value - if the user did something
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// like close a window with outstanding text changes, we need
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// to clamp the value and re-interpret the text
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incrementCtrlBy( 0.0 );
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return m_currentValue;
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}
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SPIN_INCREMENTAL_TEXT_CTRL::SPIN_INCREMENTAL_TEXT_CTRL( wxSpinButton& aSpinBtn,
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wxTextCtrl& aTextCtrl ):
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m_spinBtn( aSpinBtn ),
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m_textCtrl( aTextCtrl )
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{
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(void) m_spinBtn;
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// set always enabled, otherwise it's very hard to keep in sync
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aSpinBtn.SetRange( -INT_MAX, INT_MAX );
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auto spinUpHandler = [this] ( wxSpinEvent& event )
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{
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incrementCtrl( true );
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};
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// spin up/down if a single step of the field
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auto spinDownHandler = [this] ( wxSpinEvent& event )
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{
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incrementCtrl( false );
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};
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auto mouseWheelHandler = [this] ( wxMouseEvent& aEvent )
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{
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incrementCtrl( aEvent.GetWheelRotation() >= 0 );
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};
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aSpinBtn.Bind( wxEVT_SPIN_UP, spinUpHandler );
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aSpinBtn.Bind( wxEVT_SPIN_DOWN, spinDownHandler );
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m_textCtrl.Bind( wxEVT_MOUSEWHEEL, mouseWheelHandler );
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m_textCtrl.Bind( wxEVT_KILL_FOCUS, &SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss, this );
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}
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SPIN_INCREMENTAL_TEXT_CTRL::~SPIN_INCREMENTAL_TEXT_CTRL()
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{
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// this must be unbound, as kill focus can arrive after the
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// text control is gone
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m_textCtrl.Unbind( wxEVT_KILL_FOCUS, &SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss, this );
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}
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void SPIN_INCREMENTAL_TEXT_CTRL::onFocusLoss( wxFocusEvent& aEvent )
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{
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// re-read the input and sanitize any user changes
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incrementCtrlBy( 0.0 );
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}
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void SPIN_INCREMENTAL_TEXT_CTRL::setTextCtrl( const wxString& val )
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{
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m_textCtrl.SetValue( val );
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}
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wxString SPIN_INCREMENTAL_TEXT_CTRL::getCtrlText() const
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{
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return m_textCtrl.GetValue();
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}
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