104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_plugin_manager.h
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* manages 3D model plugins
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*/
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#ifndef PLUGIN_MANAGER_3D_H
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#define PLUGIN_MANAGER_3D_H
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#include <map>
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#include <list>
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#include <string>
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#include <wx/string.h>
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class wxWindow;
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class KICAD_PLUGIN_LDR_3D;
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class SCENEGRAPH;
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class S3D_PLUGIN_MANAGER
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{
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private:
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/// list of discovered plugins
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std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins;
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/// mapping of extensions to available plugins
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std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap;
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/// list of file filters
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std::list< wxString > m_FileFilters;
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/// load plugins
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void loadPlugins( void );
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/// list potential plugins
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void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList );
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/// check the existence of a plugin name and add it to the list
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void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList );
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/// check the existence of a path and add it to the path search list
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void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList );
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/// add an entry to the file filter list
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void addFilterString( const wxString& aFilterString );
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/// add entries to the extension map
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void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin );
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public:
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S3D_PLUGIN_MANAGER();
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virtual ~S3D_PLUGIN_MANAGER();
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/**
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* Function GetFileFilters
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* returns the list of file filters; this will contain at least
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* the default "All Files (*.*)|*.*" and the file filters supported
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* by any available plugins
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*
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* @return a pointer to the internal filter list
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*/
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std::list< wxString > const* GetFileFilters( void ) const;
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SCENEGRAPH* Load3DModel( const wxString& aFileName, std::string& aPluginInfo );
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/**
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* Function ClosePlugins
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* iterates through all discovered plugins and closes them to
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* reclaim memory. The individual plugins will be automatically
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* reloaded as calls are made to load specific models.
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*/
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void ClosePlugins( void );
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/**
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* Function CheckTag
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* checks the given tag and returns true if the plugin named in the tag
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* is not loaded or the plugin is loaded and the version matches
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*/
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bool CheckTag( const char* aTag );
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};
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#endif // PLUGIN_MANAGER_3D_H
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