585 lines
18 KiB
C++
585 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <cmath>
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/shape_arc.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_rect.h>
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#include <geometry/shape_segment.h>
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#include "../../include/geometry/shape_simple.h"
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typedef VECTOR2I::extended_type ecoord;
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius();
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ecoord min_dist_sq = min_dist * min_dist;
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const VECTOR2I delta = aB.GetCenter() - aA.GetCenter();
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ecoord dist_sq = delta.SquaredEuclideanNorm();
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if( dist_sq >= min_dist_sq )
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return false;
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if( aNeedMTV )
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aMTV = delta.Resize( min_dist - sqrt( dist_sq ) + 3 ); // fixme: apparent rounding error
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return true;
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const VECTOR2I c = aB.GetCenter();
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const VECTOR2I p0 = aA.GetPosition();
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const VECTOR2I size = aA.GetSize();
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const int r = aB.GetRadius();
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const int min_dist = aClearance + r;
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const VECTOR2I vts[] =
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{
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VECTOR2I( p0.x, p0.y ),
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VECTOR2I( p0.x, p0.y + size.y ),
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VECTOR2I( p0.x + size.x, p0.y + size.y ),
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VECTOR2I( p0.x + size.x, p0.y ),
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VECTOR2I( p0.x, p0.y )
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};
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int nearest_seg_dist = INT_MAX;
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VECTOR2I nearest;
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bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
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&& c.y >= p0.y && c.y <= ( p0.y + size.y );
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if( !aNeedMTV && inside )
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return true;
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for( int i = 0; i < 4; i++ )
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{
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const SEG seg( vts[i], vts[i + 1] );
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VECTOR2I pn = seg.NearestPoint( c );
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int d = ( pn - c ).EuclideanNorm();
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if( ( d < min_dist ) && !aNeedMTV )
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return true;
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if( d < nearest_seg_dist )
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{
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nearest = pn;
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nearest_seg_dist = d;
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}
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}
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if( nearest_seg_dist >= min_dist && !inside )
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return false;
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VECTOR2I delta = c - nearest;
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if( !aNeedMTV )
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return true;
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if( inside )
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aMTV = -delta.Resize( abs( min_dist + 1 + nearest_seg_dist ) + 1 );
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else
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aMTV = delta.Resize( abs( min_dist + 1 - nearest_seg_dist ) + 1 );
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return true;
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}
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static VECTOR2I pushoutForce( const SHAPE_CIRCLE& aA, const SEG& aB, int aClearance )
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{
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VECTOR2I f( 0, 0 );
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const VECTOR2I c = aA.GetCenter();
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const VECTOR2I nearest = aB.NearestPoint( c );
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const int r = aA.GetRadius();
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int dist = ( nearest - c ).EuclideanNorm();
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int min_dist = aClearance + r;
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if( dist < min_dist )
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{
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for( int corr = 0; corr < 5; corr++ )
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{
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f = ( aA.GetCenter() - nearest ).Resize( min_dist - dist + corr );
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if( aB.Distance( c + f ) >= min_dist )
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break;
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}
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}
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return f;
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}
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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bool found = false;
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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if( aA.Collide( aB.CSegment( s ), aClearance ) )
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{
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found = true;
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break;
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}
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}
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if( !aNeedMTV || !found )
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return found;
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SHAPE_CIRCLE cmoved( aA );
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VECTOR2I f_total( 0, 0 );
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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VECTOR2I f = pushoutForce( cmoved, aB.CSegment( s ), aClearance );
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cmoved.SetCenter( cmoved.GetCenter() + f );
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f_total += f;
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}
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aMTV = f_total;
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return found;
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}
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SIMPLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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bool found;
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const SHAPE_LINE_CHAIN& lc( aB.Vertices() );
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found = lc.Distance( aA.GetCenter() ) <= aClearance + aA.GetRadius();
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if( !aNeedMTV || !found )
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return found;
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SHAPE_CIRCLE cmoved( aA );
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VECTOR2I f_total( 0, 0 );
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for( int s = 0; s < lc.SegmentCount(); s++ )
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{
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VECTOR2I f = pushoutForce( cmoved, lc.CSegment( s ), aClearance );
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cmoved.SetCenter( cmoved.GetCenter() + f );
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f_total += f;
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}
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aMTV = f_total;
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return found;
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}
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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bool col = aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
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if( col && aNeedMTV )
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{
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aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
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}
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return col;
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}
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static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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for( int i = 0; i < aB.SegmentCount(); i++ )
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if( aA.Collide( aB.CSegment( i ), aClearance ) )
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return true;
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return false;
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}
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static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SIMPLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_SIMPLE& aA, const SHAPE_SIMPLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide( aA.Vertices(), aB.Vertices(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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if( aA.Collide( aB.CSegment( s ), aClearance ) )
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return true;
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}
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return false;
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SIMPLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SEGMENT& aSeg, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2 );
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}
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static inline bool Collide( const SHAPE_SEGMENT& aA, const SHAPE_SEGMENT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 );
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}
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static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 ) )
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return true;
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return false;
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}
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static inline bool Collide( const SHAPE_SIMPLE& aA, const SHAPE_SEGMENT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide( aA.Vertices(), aB, aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_RECT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide( aA.Outline(), aB.Outline(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_RECT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lc = aA.ConvertToPolyline();
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return Collide( lc, aB.Outline(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_CIRCLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lc = aA.ConvertToPolyline();
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bool rv = Collide( aB, lc, aClearance, aNeedMTV, aMTV );
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if( rv && aNeedMTV )
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aMTV = -aMTV;
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return rv;
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lc = aA.ConvertToPolyline();
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return Collide( lc, aB, aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_SEGMENT& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lc = aA.ConvertToPolyline();
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return Collide( lc, aB, aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_SIMPLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lc = aA.ConvertToPolyline();
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return Collide( lc, aB.Vertices(), aClearance, aNeedMTV, aMTV );
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}
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static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_ARC& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const auto lcA = aA.ConvertToPolyline();
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const auto lcB = aB.ConvertToPolyline();
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return Collide( lcA, lcB, aClearance, aNeedMTV, aMTV );
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}
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template<class ShapeAType, class ShapeBType>
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inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
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{
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return Collide (*static_cast<const ShapeAType*>( aA ),
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*static_cast<const ShapeBType*>( aB ),
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aClearance, aNeedMTV, aMTV);
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}
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template<class ShapeAType, class ShapeBType>
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inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
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{
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bool rv = Collide (*static_cast<const ShapeBType*>( aB ),
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*static_cast<const ShapeAType*>( aA ),
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aClearance, aNeedMTV, aMTV);
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if(rv && aNeedMTV)
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aMTV = -aMTV;
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return rv;
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}
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bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
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{
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switch( aA->Type() )
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{
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case SH_RECT:
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switch( aB->Type() )
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{
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case SH_RECT:
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return CollCase<SHAPE_RECT, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_CIRCLE:
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return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_LINE_CHAIN:
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return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SEGMENT:
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return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SIMPLE:
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return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_ARC:
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return CollCaseReversed<SHAPE_RECT, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
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default:
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break;
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}
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break;
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case SH_CIRCLE:
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switch( aB->Type() )
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{
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case SH_RECT:
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return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_CIRCLE:
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return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_LINE_CHAIN:
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return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SEGMENT:
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return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SIMPLE:
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return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_ARC:
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return CollCaseReversed<SHAPE_CIRCLE, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
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default:
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break;
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}
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break;
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case SH_LINE_CHAIN:
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switch( aB->Type() )
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{
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case SH_RECT:
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return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV );
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case SH_CIRCLE:
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return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV );
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case SH_LINE_CHAIN:
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return CollCase<SHAPE_LINE_CHAIN, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SEGMENT:
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return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SIMPLE:
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return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_ARC:
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return CollCaseReversed<SHAPE_LINE_CHAIN, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
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default:
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break;
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}
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break;
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case SH_SEGMENT:
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switch( aB->Type() )
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{
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case SH_RECT:
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return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
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case SH_CIRCLE:
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return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_LINE_CHAIN:
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return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
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case SH_SEGMENT:
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return CollCase<SHAPE_SEGMENT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
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case SH_SIMPLE:
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return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
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case SH_ARC:
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return CollCaseReversed<SHAPE_SEGMENT, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
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default:
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break;
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}
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break;
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case SH_SIMPLE:
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switch( aB->Type() )
|
|
{
|
|
case SH_RECT:
|
|
return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_CIRCLE:
|
|
return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_LINE_CHAIN:
|
|
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_SEGMENT:
|
|
return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_SIMPLE:
|
|
return CollCase<SHAPE_SIMPLE, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_ARC:
|
|
return CollCaseReversed<SHAPE_SIMPLE, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SH_ARC:
|
|
switch( aB->Type() )
|
|
{
|
|
case SH_RECT:
|
|
return CollCase<SHAPE_ARC, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_CIRCLE:
|
|
return CollCase<SHAPE_ARC, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_LINE_CHAIN:
|
|
return CollCase<SHAPE_ARC, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_SEGMENT:
|
|
return CollCase<SHAPE_ARC, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_SIMPLE:
|
|
return CollCase<SHAPE_ARC, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
case SH_ARC:
|
|
return CollCase<SHAPE_ARC, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
bool unsupported_collision = true;
|
|
(void) unsupported_collision; // make gcc quiet
|
|
|
|
assert( unsupported_collision == false );
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool SHAPE::Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const
|
|
{
|
|
return CollideShapes( this, aShape, aClearance, true, aMTV );
|
|
}
|
|
|
|
|
|
bool SHAPE::Collide( const SHAPE* aShape, int aClearance ) const
|
|
{
|
|
VECTOR2I dummy;
|
|
|
|
return CollideShapes( this, aShape, aClearance, false, dummy );
|
|
}
|
|
|
|
|
|
bool SHAPE_RECT::Collide( const SEG& aSeg, int aClearance ) const
|
|
{
|
|
//VECTOR2I pmin = VECTOR2I( std::min( aSeg.a.x, aSeg.b.x ), std::min( aSeg.a.y, aSeg.b.y ) );
|
|
//VECTOR2I pmax = VECTOR2I( std::max( aSeg.a.x, aSeg.b.x ), std::max( aSeg.a.y, aSeg.b.y ));
|
|
//BOX2I r( pmin, VECTOR2I( pmax.x - pmin.x, pmax.y - pmin.y ) );
|
|
|
|
//if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
|
|
// return false;
|
|
|
|
if( BBox( 0 ).Contains( aSeg.A ) || BBox( 0 ).Contains( aSeg.B ) )
|
|
return true;
|
|
|
|
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
|
VECTOR2I( m_p0.x, m_p0.y + m_h ),
|
|
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
|
|
VECTOR2I( m_p0.x + m_w, m_p0.y ),
|
|
VECTOR2I( m_p0.x, m_p0.y ) };
|
|
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
SEG s( vts[i], vts[i + 1], i );
|
|
|
|
if( s.Distance( aSeg ) < aClearance )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|