338 lines
11 KiB
C++
338 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef EDA_3D_CANVAS_H
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#define EDA_3D_CANVAS_H
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#include <atomic>
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#include "board_adapter.h"
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#include "3d_rendering/raytracing/accelerators/accelerator_3d.h"
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#include "3d_rendering/render_3d_base.h"
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#include "3d_cache/3d_cache.h"
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#include <gal/hidpi_gl_3D_canvas.h>
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#include <wx/image.h>
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#include <wx/timer.h>
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class WX_INFOBAR;
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class wxStatusBar;
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class BOARD;
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class RENDER_3D_RAYTRACE;
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class RENDER_3D_OPENGL;
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/**
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* Implement a canvas based on a wxGLCanvas
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*/
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class EDA_3D_CANVAS : public HIDPI_GL_3D_CANVAS
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{
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public:
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/**
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* Create a new 3D Canvas with an attribute list.
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*
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* @param aParent the parent creator of this canvas.
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* @param aGLAttribs openGL attributes created by #OGL_ATT_LIST::GetAttributesList.
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* @param aBoard The board.
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* @param aSettings the settings options to be used by this canvas.
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*/
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EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs, BOARD_ADAPTER& aSettings,
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CAMERA& aCamera, S3D_CACHE* a3DCachePointer );
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~EDA_3D_CANVAS();
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/**
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* Set a dispatcher that processes events and forwards them to tools.
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*
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* #DRAW_PANEL_GAL does not take over the ownership. Passing NULL disconnects all event
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* handlers from the DRAW_PANEL_GAL and parent frame.
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*
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* @param aEventDispatcher is the object that will be used for dispatching events.
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*/
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void SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher );
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void SetStatusBar( wxStatusBar* aStatusBar )
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{
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m_parentStatusBar = aStatusBar;
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}
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void SetInfoBar( WX_INFOBAR* aInfoBar )
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{
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m_parentInfoBar = aInfoBar;
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}
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void ReloadRequest( BOARD* aBoard = nullptr, S3D_CACHE* aCachePointer = nullptr );
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/**
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* Query if there is a pending reload request.
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*
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* @return true if it wants to reload, false if there is no reload pending.
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*/
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bool IsReloadRequestPending() const
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{
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if( m_3d_render )
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return m_3d_render->IsReloadRequestPending();
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else
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return false;
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}
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/**
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* @return the current render ( a RENDER_3D_RAYTRACE* or a RENDER_3D_OPENGL* render )
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*/
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RENDER_3D_BASE* GetCurrentRender() const { return m_3d_render; }
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/**
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* Request to render the current view in Raytracing mode.
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*/
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void RenderRaytracingRequest();
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/**
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* Request a screenshot and output it to the \a aDstImage
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*
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* @param aDstImage - Screenshot destination image
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*/
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void GetScreenshot( wxImage& aDstImage );
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/**
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* Select a specific 3D view or operation
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*
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* @param aRequestedView the view to move to
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* @return true if the view request was handled, false if no command found for this view.
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*/
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bool SetView3D( VIEW3D_TYPE aRequestedView );
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/**
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* Enable or disable camera animation when switching to a pre-defined view.
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*/
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void SetAnimationEnabled( bool aEnable ) { m_animation_enabled = aEnable; }
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bool GetAnimationEnabled() const { return m_animation_enabled; }
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/**
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* Set the camera animation moving speed multiplier option.
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*
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* @param aMultiplier one of the possible integer options: [1,2,3,4,5].
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*/
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void SetMovingSpeedMultiplier( int aMultiplier ) { m_moving_speed_multiplier = aMultiplier; }
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int GetMovingSpeedMultiplier() const { return m_moving_speed_multiplier; }
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int GetProjectionMode() const { return (int) m_camera.GetProjection(); };
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void SetProjectionMode( int aMode ) { m_camera.SetProjection( (PROJECTION_TYPE) aMode ); }
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/**
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* Notify that the render engine was changed.
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*/
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void RenderEngineChanged();
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/**
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* Update the status bar with the position information.
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*/
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void DisplayStatus();
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/**
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* Schedule a refresh update of the canvas.
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*
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* @param aRedrawImmediately true will request a redraw, false will schedule a redraw
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* after a short timeout.
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*/
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void Request_refresh( bool aRedrawImmediately = true );
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/**
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* Used to forward events to the canvas from popups, etc.
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*/
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void OnEvent( wxEvent& aEvent );
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/**
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* Get information used to display 3D board.
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*/
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const BOARD_ADAPTER& GetBoardAdapter() const { return m_boardAdapter; }
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/**
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* Get a value indicating whether to render the pivot.
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*/
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bool GetRenderPivot() { return m_render_pivot; }
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/**
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* Set aValue indicating whether to render the pivot.
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*
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* @param aValue true will cause the pivot to be rendered on the next redraw.
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*/
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void SetRenderPivot( bool aValue ) { m_render_pivot = aValue; }
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/**
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* Get a value indicating whether to render the 3dmouse pivot.
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*/
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bool GetRender3dmousePivot()
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{
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return m_render3dmousePivot;
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}
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/**
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* Set aValue indicating whether to render the 3dmouse pivot.
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*
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* @param aValue true will cause the pivot to be rendered on the next redraw.
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*/
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void SetRender3dmousePivot( bool aValue )
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{
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m_render3dmousePivot = aValue;
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}
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/**
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* Set the position of the the 3dmouse pivot.
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*
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* @param aPos is the position of the 3dmouse rotation pivot
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*/
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void Set3dmousePivotPos( const SFVEC3F& aPos )
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{
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m_3dmousePivotPos = aPos;
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}
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/**
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* The actual function to repaint the canvas.
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*
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* It is usually called by OnPaint() but because it does not use a wxPaintDC it can be
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* called outside a wxPaintEvent
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*/
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void DoRePaint();
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private:
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// The wxPaintEvent event. mainly calls DoRePaint()
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void OnPaint( wxPaintEvent& aEvent );
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void OnEraseBackground( wxEraseEvent& event );
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void OnRefreshRequest( wxEvent& aEvent );
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void OnMouseWheel( wxMouseEvent& event );
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void OnMagnify( wxMouseEvent& event );
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void OnMouseMove( wxMouseEvent& event );
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void OnLeftDown( wxMouseEvent& event );
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void OnLeftUp( wxMouseEvent& event );
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void OnMiddleUp( wxMouseEvent& event );
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void OnMiddleDown( wxMouseEvent& event );
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void OnTimerTimeout_Editing( wxTimerEvent& event );
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void OnCloseWindow( wxCloseEvent& event );
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void OnResize( wxSizeEvent& event );
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void OnTimerTimeout_Redraw( wxTimerEvent& event );
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DECLARE_EVENT_TABLE()
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/**
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*Stop the editing time so it will not timeout.
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*/
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void stop_editingTimeOut_Timer();
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/**
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* Reset the editing timer.
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*/
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void restart_editingTimeOut_Timer();
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/**
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* Start a camera movement.
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*
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* @param aMovingSpeed the time speed.
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* @param aRenderPivot if it should display pivot cursor while move.
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*/
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void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true );
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/**
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* This function hits a ray to the board and start a movement.
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*/
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void move_pivot_based_on_cur_mouse_position();
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/**
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* Render the pivot cursor.
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*
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* @param t time between 0.0 and 1.0.
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* @param aScale scale to apply on the cursor.
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*/
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void render_pivot( float t, float aScale );
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/**
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* Render the 3dmouse pivot cursor.
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*
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* @param aScale scale to apply on the cursor.
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*/
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void render3dmousePivot( float aScale );
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/**
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* @return true if OpenGL initialization succeeded.
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*/
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bool initializeOpenGL();
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/**
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* Free created targets and openGL context.
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*/
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void releaseOpenGL();
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RAY getRayAtCurrentMousePosition();
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private:
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TOOL_DISPATCHER* m_eventDispatcher;
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wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
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WX_INFOBAR* m_parentInfoBar;
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wxGLContext* m_glRC; // Current OpenGL context
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bool m_is_opengl_initialized;
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bool m_is_opengl_version_supported;
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wxTimer m_editing_timeout_timer; // Expires after some time signaling that
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// the mouse / keyboard movements are over
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wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
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std::atomic_flag m_is_currently_painting; // Avoid drawing twice at the same time
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bool m_render_pivot; // Render the pivot while camera moving
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float m_camera_moving_speed; // 1.0f will be 1:1
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unsigned m_strtime_camera_movement; // Ticktime of camera movement start
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bool m_animation_enabled; // Camera animation enabled
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int m_moving_speed_multiplier; // Camera animation speed multiplier option
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BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
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RENDER_3D_BASE* m_3d_render;
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RENDER_3D_RAYTRACE* m_3d_render_raytracing;
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RENDER_3D_OPENGL* m_3d_render_opengl;
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bool m_opengl_supports_raytracing;
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bool m_render_raytracing_was_requested;
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ACCELERATOR_3D* m_accelerator3DShapes; // used for mouse over searching
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BOARD_ITEM* m_currentRollOverItem;
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bool m_render3dmousePivot = false; // Render the 3dmouse pivot
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SFVEC3F m_3dmousePivotPos; // The position of the 3dmouse pivot
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar* m_logTrace;
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};
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#endif // EDA_3D_CANVAS_H
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