157 lines
5.0 KiB
C++
157 lines
5.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SYMBOL_H
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#define SYMBOL_H
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#include <lib_id.h>
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#include <sch_item.h>
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/**
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* A base class for LIB_SYMBOL and SCH_SYMBOL.
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*/
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class SYMBOL : public SCH_ITEM
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{
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public:
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void init()
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{
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m_pinNameOffset = 0;
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m_showPinNames = true;
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m_showPinNumbers = true;
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m_excludedFromSim = false;
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m_excludedFromBOM = false;
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m_excludedFromBoard = false;
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};
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SYMBOL( KICAD_T idType ) :
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SCH_ITEM( nullptr, idType )
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{
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init();
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};
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SYMBOL( EDA_ITEM* aParent, KICAD_T idType ) :
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SCH_ITEM( aParent, idType )
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{
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init();
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};
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SYMBOL( const SYMBOL& base ) :
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SCH_ITEM( base ),
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m_pinNameOffset( base.m_pinNameOffset ),
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m_showPinNames( base.m_showPinNames ),
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m_showPinNumbers( base.m_showPinNumbers ),
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m_excludedFromSim( base.m_excludedFromSim ),
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m_excludedFromBOM( base.m_excludedFromBOM ),
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m_excludedFromBoard( base.m_excludedFromBoard )
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{ };
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virtual ~SYMBOL() { };
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virtual const LIB_ID& GetLibId() const = 0;
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virtual wxString GetDescription() const = 0;
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virtual wxString GetKeyWords() const = 0;
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virtual bool IsPower() const = 0;
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virtual bool IsNormal() const = 0;
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/**
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* Test if symbol has more than one body conversion type (DeMorgan).
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*
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* @return True if symbol has more than one conversion.
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*/
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virtual bool HasAlternateBodyStyle() const = 0;
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/**
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* @return true if the symbol has multiple units per symbol.
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*/
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virtual bool IsMulti() const = 0;
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/**
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* @return the number of units defined for the symbol.
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*/
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virtual int GetUnitCount() const = 0;
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virtual const wxString GetRef( const SCH_SHEET_PATH* aSheet,
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bool aIncludeUnit = false ) const = 0;
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virtual const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
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bool aAllowExtraText ) const = 0;
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virtual int GetUnit() const = 0;
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virtual int GetBodyStyle() const = 0;
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/**
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* Set the offset in mils of the pin name text from the pin symbol.
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*
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* Set the offset to 0 to draw the pin name above the pin symbol.
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*
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* @param aOffset - The offset in mils.
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*/
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void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
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int GetPinNameOffset() const { return m_pinNameOffset; }
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/**
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* Set or clear the pin name visibility flag.
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*/
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void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
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bool GetShowPinNames() const { return m_showPinNames; }
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/**
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* Set or clear the pin number visibility flag.
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*/
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void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
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bool GetShowPinNumbers() const { return m_showPinNumbers; }
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/**
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* Set or clear the exclude from simulation flag.
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*/
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void SetExcludedFromSim( bool aExcludeFromSim ) override { m_excludedFromSim = aExcludeFromSim; }
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bool GetExcludedFromSim() const override { return m_excludedFromSim; }
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/**
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* Set or clear the exclude from schematic bill of materials flag.
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*/
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void SetExcludedFromBOM( bool aExcludeFromBOM ) { m_excludedFromBOM = aExcludeFromBOM; }
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bool GetExcludedFromBOM() const { return m_excludedFromBOM; }
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/**
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* Set or clear exclude from board netlist flag.
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*/
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void SetExcludedFromBoard( bool aExcludeFromBoard ) { m_excludedFromBoard = aExcludeFromBoard; }
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bool GetExcludedFromBoard() const { return m_excludedFromBoard; }
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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protected:
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int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to
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///< 0 to draw the pin name above the pin.
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bool m_showPinNames;
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bool m_showPinNumbers;
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bool m_excludedFromSim;
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bool m_excludedFromBOM;
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bool m_excludedFromBoard;
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};
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#endif // SYMBOL_H
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