209 lines
6.9 KiB
C++
209 lines
6.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2013 CERN
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file wx_view_controls.h
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* @brief WX_VIEW_CONTROLS class definition.
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*/
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#ifndef __WX_VIEW_CONTROLS_H
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#define __WX_VIEW_CONTROLS_H
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#include <view/view_controls.h>
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#include <wx/timer.h>
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#include <memory>
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class EDA_DRAW_PANEL_GAL;
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class PROF_COUNTER;
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namespace KIGFX
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{
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class ZOOM_CONTROLLER;
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/**
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* An implementation of class #VIEW_CONTROLS for wxWidgets library.
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*/
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class WX_VIEW_CONTROLS : public VIEW_CONTROLS, public wxEvtHandler
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{
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public:
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WX_VIEW_CONTROLS( VIEW* aView, EDA_DRAW_PANEL_GAL* aParentPanel );
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virtual ~WX_VIEW_CONTROLS();
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/// Handler functions
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void onWheel( wxMouseEvent& aEvent );
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void onMotion( wxMouseEvent& aEvent );
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void onMagnify( wxMouseEvent& aEvent );
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void onButton( wxMouseEvent& aEvent );
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void onEnter( wxMouseEvent& WXUNUSED( aEvent ) );
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void onLeave( wxMouseEvent& WXUNUSED( aEvent ) );
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void onTimer( wxTimerEvent& WXUNUSED( aEvent ) );
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void onScroll( wxScrollWinEvent& aEvent );
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void onCaptureLost( wxMouseEvent& WXUNUSED( aEvent ) );
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/**
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* Force the cursor to stay within the drawing panel area.
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*
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* @param aEnabled determines if the cursor should be captured.
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*/
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void CaptureCursor( bool aEnabled ) override;
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void PinCursorInsideNonAutoscrollArea( bool aWarpMouseCursor ) override;
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///< @copydoc VIEW_CONTROLS::GetMousePosition()
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VECTOR2D GetMousePosition( bool aWorldCoordinates = true ) const override;
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using VIEW_CONTROLS::GetCursorPosition;
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///< @copydoc VIEW_CONTROLS::GetCursorPosition()
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VECTOR2D GetCursorPosition( bool aSnappingEnabled ) const override;
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///< @copydoc VIEW_CONTROLS::GetRawCursorPosition()
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VECTOR2D GetRawCursorPosition( bool aSnappingEnabled = true ) const override;
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void SetCursorPosition( const VECTOR2D& aPosition, bool warpView,
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bool aTriggeredByArrows, long aArrowCommand ) override;
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///< @copydoc VIEW_CONTROLS::SetCrossHairCursorPosition()
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void SetCrossHairCursorPosition( const VECTOR2D& aPosition, bool aWarpView ) override;
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///< @copydoc VIEW_CONTROLS::CursorWarp()
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void WarpMouseCursor( const VECTOR2D& aPosition, bool aWorldCoordinates = false,
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bool aWarpView = false ) override;
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///< @copydoc VIEW_CONTROLS::CenterOnCursor()
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void CenterOnCursor() override;
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///< Adjusts the scrollbars position to match the current viewport.
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void UpdateScrollbars();
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///< End any mouse drag action still in progress
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void CancelDrag();
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void ForceCursorPosition( bool aEnabled,
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const VECTOR2D& aPosition = VECTOR2D( 0, 0 ) ) override;
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///< Applies VIEW_CONTROLS settings from the program COMMON_SETTINGS
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void LoadSettings() override;
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///< Event that forces mouse move event in the dispatcher (eg. used in autopanning, when
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///< mouse cursor does not move in screen coordinates, but does in world coordinates)
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static const wxEventType EVT_REFRESH_MOUSE;
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std::unique_ptr<PROF_COUNTER> m_MotionEventCounter;
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private:
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///< Possible states for WX_VIEW_CONTROLS.
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enum STATE
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{
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IDLE = 1, ///< Nothing is happening.
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DRAG_PANNING, ///< Panning with mouse button pressed.
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AUTO_PANNING, ///< Panning on approaching borders of the frame.
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DRAG_ZOOMING, ///< Zooming with mouse button pressed.
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};
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/**
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* Sets the interaction state, simply a internal setter to make it easier to debug changes
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*/
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void setState( STATE aNewState );
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/**
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* Compute new viewport settings while in autopanning mode.
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*
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* @param aEvent is an event to be processed and decide if autopanning should happen.
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* @return true if it is currently autopanning (ie. autopanning is active and mouse cursor
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* is in the area that causes autopanning to happen).
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*/
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bool handleAutoPanning( const wxMouseEvent& aEvent );
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/**
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* Limit the cursor position to within the canvas by warping it
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*
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* @param x Mouse position
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* @param y Mouse position
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*/
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void handleCursorCapture( int x, int y );
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/**
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* Send an event to refresh mouse position.
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*
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* It is mostly used for notifying the tools that the cursor position in the world
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* coordinates has changed, whereas the screen coordinates remained the same (e.g.
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* frame edge autopanning).
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* @param aSetModifiers If false, don't change the modifiers (they were set using the keyboard motion)
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*/
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void refreshMouse( bool aSetModifiers);
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/**
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* Get the cursor position in the screen coordinates.
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*/
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wxPoint getMouseScreenPosition() const;
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///< Current state of VIEW_CONTROLS.
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STATE m_state;
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///< Panel that is affected by VIEW_CONTROLS.
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EDA_DRAW_PANEL_GAL* m_parentPanel;
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///< Store information about point where dragging has started.
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VECTOR2D m_dragStartPoint;
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///< Current direction of panning (only autopanning mode).
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VECTOR2D m_panDirection;
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///< Timer responsible for handling autopanning.
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wxTimer m_panTimer;
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///< Ratio used for scaling world coordinates to scrollbar position.
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VECTOR2D m_scrollScale;
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///< Current scrollbar position.
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VECTOR2I m_scrollPos;
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///< The mouse position when a drag zoom started.
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VECTOR2D m_zoomStartPoint;
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#ifdef __WXGTK3__
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///< Last event timestamp used to de-bounce mouse wheel.
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long int m_lastTimestamp;
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#endif
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///< Current cursor position (world coordinates).
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VECTOR2D m_cursorPos;
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///< Flag deciding whether the cursor position should be calculated using the mouse position.
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bool m_updateCursor;
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///< A #ZOOM_CONTROLLER that determines zoom steps. This is platform-specific.
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std::unique_ptr<ZOOM_CONTROLLER> m_zoomController;
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};
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} // namespace KIGFX
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#endif
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