388 lines
13 KiB
C++
388 lines
13 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2007 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2004-2007 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COLLECTORS_H
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#define COLLECTORS_H
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/* This module contains a number of COLLECTOR implementations which are used
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to augment the functionality of class WinEDA_PcbFrame.
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*/
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#include "class_collector.h"
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#include "pcbstruct.h" // LAYER_COUNT, layer defs
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/**
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* Class COLLECTORS_GUIDE
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* is an abstract base class whose derivatives may be passed to a GENERALCOLLECTOR,
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* telling GENERALCOLLECTOR what should be collected (aside from HitTest()ing
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* and KICAD_T scanTypes[], information which are provided to the GENERALCOLLECTOR
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* through attributes or arguments separately).
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* <p>
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* A justification for this class is to keep the structural storage details of
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* the program's "global preferences" or "configuration options" out of
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* GENERAL_COLLECTOR::Inspect(). This class carries all the necessary details
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* in with it to the Inspect() call. The constructors or other functions of
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* this class's derivatives are then the only place where knowledge of the
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* specific structure of the global preference storage is needed. Thus,
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* GENERAL_COLLECTOR::Inspect() can be kept as simple as possible, and insulated
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* from changes in global preference storage (and even then it is
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* not simple enough).
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* <p>
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* This class introduces the notion of layer locking.
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*/
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class COLLECTORS_GUIDE
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{
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public:
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virtual ~COLLECTORS_GUIDE() {}
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/**
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* Function IsLayerLocked
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* @return bool - true if the given layer is locked, else false.
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*/
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virtual bool IsLayerLocked( int layer ) const = 0;
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/**
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* Function IsLayerVisible
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* @return bool - true if the given layer is visible, else false.
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*/
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virtual bool IsLayerVisible( int layer ) const = 0;
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/**
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* Function IgnoreLockedLayers
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* @return bool - true if should ignore locked layers, else false.
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*/
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virtual bool IgnoreLockedLayers() const = 0;
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/**
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* Function IgnoredNonVisibleLayers
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* @return bool - true if should ignore non-visible layers, else false.
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*/
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virtual bool IgnoreNonVisibleLayers() const = 0;
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/**
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* Function GetPreferredLayer
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* @return int - the preferred layer for HitTest()ing.
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*/
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virtual int GetPreferredLayer() const = 0;
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/**
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* Function IgnorePreferredLayer
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* provides wildcard behavior regarding the preferred layer.
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* @return bool - true if should ignore preferred layer, else false.
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*/
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virtual bool IgnorePreferredLayer() const = 0;
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/**
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* Function IgnoreLockedItems
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* @return bool - true if should ignore locked items, else false.
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*/
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virtual bool IgnoreLockedItems() const = 0;
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/**
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* Function IncludeSecondary
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* determines if the secondary criteria, or 2nd choice items should be
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* included.
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* @return bool - true if should include, else false.
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*/
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virtual bool IncludeSecondary() const = 0;
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/**
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* Function UseHitTesting
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* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
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* or false if Inspect() should use BOARD_ITEM::BoundsTest().
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virtual bool UseHitTesting() const = 0;
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*/
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};
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/**
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* Class GENERAL_COLLECTOR
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* is intended for use when the right click button is pressed, or when the
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* plain "arrow" tool is in effect. This class can be used by window classes
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* such as WinEDA_PcbFrame.
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*
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* Philosophy: this class knows nothing of the context in which a BOARD is used
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* and that means it knows nothing about which layers are visible or current,
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* but can handle those concerns by the SetPreferredLayer() function and the
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* SetLayerMask() fuction.
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*/
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class GENERAL_COLLECTOR : public COLLECTOR
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{
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protected:
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/**
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* A place to hold collected objects which don't match precisely the search
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* criteria, but would be acceptable if nothing else is found.
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* "2nd" choice, which will be appended to the end of COLLECTOR's prime
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* "list" at the end of the search.
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*/
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std::vector<BOARD_ITEM*> m_List2nd;
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/**
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* Determines which items are to be collected by Inspect()
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*/
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const COLLECTORS_GUIDE* m_Guide;
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public:
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/// A scan list for all editable board items, like PcbGeneralLocateAndDisplay()
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static const KICAD_T AllBoardItems[];
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/**
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* Constructor GENERALCOLLECTOR
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*/
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GENERAL_COLLECTOR()
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{
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SetScanTypes( AllBoardItems );
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}
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void Empty2nd()
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{
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m_List2nd.clear();
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}
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void Append2nd( BOARD_ITEM* item )
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{
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m_List2nd.push_back( item );
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}
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/**
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* Function SetGuide
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* records which COLLECTORS_GUIDE to used.
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* @param aGuide Which guide to use in the collection.
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*/
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void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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/**
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* Function SetLayerMask
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* takes a bit-mapped layer mask and records it. During the scan/search,
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* this is used as a secondary search criterion. That is, if there is no direct
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* layer match with COLLECTOR::m_PreferredLayer (the primary criterion),
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* then an object on any layer given in this bit-map is recorded as a
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* second choice object if it also HitTest()s true.
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*
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* @param aLayerMask A layer mask which has bits in it indicating which
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* layers are acceptable. Caller must pay attention to which layers are
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* visible, selected, etc. All those concerns are handled outside this
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* class, as stated in the class Philosophy above.
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void SetLayerMask( int aLayerMask )
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{
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m_LayerMask = aLayerMask;
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}
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*/
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/**
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* Function operator[int]
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* overloads COLLECTOR::operator[](int) to return a BOARD_ITEM* instead of
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* an EDA_BaseStruct* type.
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* @param ndx The index into the list.
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* @return BOARD_ITEM* - or something derived from it, or NULL.
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*/
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BOARD_ITEM* operator[]( int ndx ) const
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{
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if( (unsigned)ndx < (unsigned)GetCount() )
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return (BOARD_ITEM*) m_List[ ndx ];
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return NULL;
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}
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/**
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* Function Inspect
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* is the examining function within the INSPECTOR which is passed to the
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* Iterate function.
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*
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* @param testItem An EDA_BaseStruct to examine.
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* @param testData is not used in this class.
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* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
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* else SCAN_CONTINUE;
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*/
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SEARCH_RESULT Inspect( EDA_BaseStruct* testItem, const void* testData );
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/**
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* Function Collect
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* scans a BOARD using this class's Inspector method, which does the collection.
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* @param board A BOARD to scan.
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* @param refPos A wxPoint to use in hit-testing.
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* @param aPreferredLayer The layer meeting the primary search criterion.
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* @param aLayerMask The layers, in bit-mapped form, meeting the secondary search criterion.
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void Collect( BOARD* board, const wxPoint& refPos, int aPreferredLayer, int aLayerMask );
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*/
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/**
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* Function Collect
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* scans a BOARD using this class's Inspector method, which does the collection.
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* @param aBoard A BOARD to scan.
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* @param aRefPos A wxPoint to use in hit-testing.
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* @param aGuide The COLLECTORS_GUIDE to use in collecting items.
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*/
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void Collect( BOARD* aBoard, const wxPoint& aRefPos, const COLLECTORS_GUIDE* aGuide );
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};
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/**
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* Class GENERAL_COLLECTORS_GUIDE
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* is a general implementation of a COLLECTORS_GUIDE. One of its constructors is
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* entitled to grab information from the program's global preferences.
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*/
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class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE
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{
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private:
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// the storage architecture here is not important, since this is only
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// a carrier object and its functions are what is used, and data only indirectly.
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int m_PreferredLayer;
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bool m_IgnorePreferredLayer;
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int m_LayerLocked; ///< bit-mapped layer locked bits
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bool m_IgnoreLockedLayers;
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int m_LayerVisible; ///< bit-mapped layer visible bits
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bool m_IgnoreNonVisibleLayers;
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bool m_IgnoreLockedItems;
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bool m_IncludeSecondary;
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public:
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/**
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* Constructor GENERAL_COLLECTORS_GUIDE
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* grabs stuff from global preferences and uses reasonable defaults.
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* Add more constructors as needed.
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* @param settings The EDA_BoardDesignSettings to reference.
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*/
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GENERAL_COLLECTORS_GUIDE( const EDA_BoardDesignSettings* settings )
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{
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m_PreferredLayer = LAYER_CMP_N;
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m_IgnorePreferredLayer = false;
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m_LayerLocked = 0;
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m_LayerVisible = settings->GetVisibleLayers();
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m_IgnoreLockedLayers = true;
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m_IgnoreNonVisibleLayers = true;
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m_IgnoreLockedItems = true;
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#if defined(USE_MATCH_LAYER)
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m_IncludeSecondary = false;
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#else
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m_IncludeSecondary = true;
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#endif
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}
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/**
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* Function IsLayerLocked
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* @return bool - true if the given layer is locked, else false.
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*/
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bool IsLayerLocked( int aLayer ) const { return (1<<aLayer) & m_LayerLocked; }
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void SetLayerLocked( int aLayer, bool isLocked )
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{
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if( isLocked )
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m_LayerLocked |= 1 << aLayer;
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else
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m_LayerLocked &= ~(1 << aLayer);
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}
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/**
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* Function IsLayerVisible
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* @return bool - true if the given layer is visible, else false.
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*/
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bool IsLayerVisible( int aLayer ) const { return (1<<aLayer) & m_LayerVisible; }
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void SetLayerVisible( int aLayer, bool isVisible )
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{
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if( isVisible )
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m_LayerVisible |= 1 << aLayer;
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else
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m_LayerVisible &= ~(1 << aLayer);
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}
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void SetLayerVisibleBits( int aLayerBits ) { m_LayerVisible = aLayerBits; }
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/**
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* Function IgnoreLockedLayers
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* @return bool - true if should ignore locked layers, else false.
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*/
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bool IgnoreLockedLayers() const { return m_IgnoreLockedLayers; }
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void SetIgnoreLockedLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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/**
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* Function IgnoredNonVisibleLayers
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* @return bool - true if should ignore non-visible layers, else false.
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*/
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bool IgnoreNonVisibleLayers() const { return m_IgnoreNonVisibleLayers; }
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void SetIgnoreNonVisibleLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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/**
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* Function GetPreferredLayer
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* @return int - the preferred layer for HitTest()ing.
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*/
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int GetPreferredLayer() const { return m_PreferredLayer; }
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void SetPreferredLayer( int aLayer ) { m_PreferredLayer = aLayer; }
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/**
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* Function IgnorePreferredLayer
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* provides wildcard behavior regarding the preferred layer.
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* @return bool - true if should ignore preferred layer, else false.
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*/
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bool IgnorePreferredLayer() const { return m_IgnorePreferredLayer; }
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void SetIgnorePreferredLayer( bool ignore ) { m_IgnorePreferredLayer = ignore; }
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/**
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* Function IgnoreLockedItems
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* @return bool - true if should ignore locked items, else false.
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*/
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bool IgnoreLockedItems() const { return m_IgnoreLockedItems; }
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void SetIgnoreLockedItems( bool ignore ) { m_IgnoreLockedItems = ignore; }
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/**
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* Function IncludeSecondary
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* determines if the secondary criteria, or 2nd choice items should be
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* included.
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* @return bool - true if should include, else false.
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*/
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bool IncludeSecondary() const { return m_IncludeSecondary; }
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void SetIncludeSecondary( bool include ) { m_IncludeSecondary = include; }
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};
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#endif // COLLECTORS_H
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