kicad/pcbnew/collectors.h

388 lines
13 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2007 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2004-2007 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef COLLECTORS_H
#define COLLECTORS_H
/* This module contains a number of COLLECTOR implementations which are used
to augment the functionality of class WinEDA_PcbFrame.
*/
#include "class_collector.h"
#include "pcbstruct.h" // LAYER_COUNT, layer defs
/**
* Class COLLECTORS_GUIDE
* is an abstract base class whose derivatives may be passed to a GENERALCOLLECTOR,
* telling GENERALCOLLECTOR what should be collected (aside from HitTest()ing
* and KICAD_T scanTypes[], information which are provided to the GENERALCOLLECTOR
* through attributes or arguments separately).
* <p>
* A justification for this class is to keep the structural storage details of
* the program's "global preferences" or "configuration options" out of
* GENERAL_COLLECTOR::Inspect(). This class carries all the necessary details
* in with it to the Inspect() call. The constructors or other functions of
* this class's derivatives are then the only place where knowledge of the
* specific structure of the global preference storage is needed. Thus,
* GENERAL_COLLECTOR::Inspect() can be kept as simple as possible, and insulated
* from changes in global preference storage (and even then it is
* not simple enough).
* <p>
* This class introduces the notion of layer locking.
*/
class COLLECTORS_GUIDE
{
public:
virtual ~COLLECTORS_GUIDE() {}
/**
* Function IsLayerLocked
* @return bool - true if the given layer is locked, else false.
*/
virtual bool IsLayerLocked( int layer ) const = 0;
/**
* Function IsLayerVisible
* @return bool - true if the given layer is visible, else false.
*/
virtual bool IsLayerVisible( int layer ) const = 0;
/**
* Function IgnoreLockedLayers
* @return bool - true if should ignore locked layers, else false.
*/
virtual bool IgnoreLockedLayers() const = 0;
/**
* Function IgnoredNonVisibleLayers
* @return bool - true if should ignore non-visible layers, else false.
*/
virtual bool IgnoreNonVisibleLayers() const = 0;
/**
* Function GetPreferredLayer
* @return int - the preferred layer for HitTest()ing.
*/
virtual int GetPreferredLayer() const = 0;
/**
* Function IgnorePreferredLayer
* provides wildcard behavior regarding the preferred layer.
* @return bool - true if should ignore preferred layer, else false.
*/
virtual bool IgnorePreferredLayer() const = 0;
/**
* Function IgnoreLockedItems
* @return bool - true if should ignore locked items, else false.
*/
virtual bool IgnoreLockedItems() const = 0;
/**
* Function IncludeSecondary
* determines if the secondary criteria, or 2nd choice items should be
* included.
* @return bool - true if should include, else false.
*/
virtual bool IncludeSecondary() const = 0;
/**
* Function UseHitTesting
* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
* or false if Inspect() should use BOARD_ITEM::BoundsTest().
virtual bool UseHitTesting() const = 0;
*/
};
/**
* Class GENERAL_COLLECTOR
* is intended for use when the right click button is pressed, or when the
* plain "arrow" tool is in effect. This class can be used by window classes
* such as WinEDA_PcbFrame.
*
* Philosophy: this class knows nothing of the context in which a BOARD is used
* and that means it knows nothing about which layers are visible or current,
* but can handle those concerns by the SetPreferredLayer() function and the
* SetLayerMask() fuction.
*/
class GENERAL_COLLECTOR : public COLLECTOR
{
protected:
/**
* A place to hold collected objects which don't match precisely the search
* criteria, but would be acceptable if nothing else is found.
* "2nd" choice, which will be appended to the end of COLLECTOR's prime
* "list" at the end of the search.
*/
std::vector<BOARD_ITEM*> m_List2nd;
/**
* Determines which items are to be collected by Inspect()
*/
const COLLECTORS_GUIDE* m_Guide;
public:
/// A scan list for all editable board items, like PcbGeneralLocateAndDisplay()
static const KICAD_T AllBoardItems[];
/**
* Constructor GENERALCOLLECTOR
*/
GENERAL_COLLECTOR()
{
SetScanTypes( AllBoardItems );
}
void Empty2nd()
{
m_List2nd.clear();
}
void Append2nd( BOARD_ITEM* item )
{
m_List2nd.push_back( item );
}
/**
* Function SetGuide
* records which COLLECTORS_GUIDE to used.
* @param aGuide Which guide to use in the collection.
*/
void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
/**
* Function SetLayerMask
* takes a bit-mapped layer mask and records it. During the scan/search,
* this is used as a secondary search criterion. That is, if there is no direct
* layer match with COLLECTOR::m_PreferredLayer (the primary criterion),
* then an object on any layer given in this bit-map is recorded as a
* second choice object if it also HitTest()s true.
*
* @param aLayerMask A layer mask which has bits in it indicating which
* layers are acceptable. Caller must pay attention to which layers are
* visible, selected, etc. All those concerns are handled outside this
* class, as stated in the class Philosophy above.
void SetLayerMask( int aLayerMask )
{
m_LayerMask = aLayerMask;
}
*/
/**
* Function operator[int]
* overloads COLLECTOR::operator[](int) to return a BOARD_ITEM* instead of
* an EDA_BaseStruct* type.
* @param ndx The index into the list.
* @return BOARD_ITEM* - or something derived from it, or NULL.
*/
BOARD_ITEM* operator[]( int ndx ) const
{
if( (unsigned)ndx < (unsigned)GetCount() )
return (BOARD_ITEM*) m_List[ ndx ];
return NULL;
}
/**
* Function Inspect
* is the examining function within the INSPECTOR which is passed to the
* Iterate function.
*
* @param testItem An EDA_BaseStruct to examine.
* @param testData is not used in this class.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
*/
SEARCH_RESULT Inspect( EDA_BaseStruct* testItem, const void* testData );
/**
* Function Collect
* scans a BOARD using this class's Inspector method, which does the collection.
* @param board A BOARD to scan.
* @param refPos A wxPoint to use in hit-testing.
* @param aPreferredLayer The layer meeting the primary search criterion.
* @param aLayerMask The layers, in bit-mapped form, meeting the secondary search criterion.
void Collect( BOARD* board, const wxPoint& refPos, int aPreferredLayer, int aLayerMask );
*/
/**
* Function Collect
* scans a BOARD using this class's Inspector method, which does the collection.
* @param aBoard A BOARD to scan.
* @param aRefPos A wxPoint to use in hit-testing.
* @param aGuide The COLLECTORS_GUIDE to use in collecting items.
*/
void Collect( BOARD* aBoard, const wxPoint& aRefPos, const COLLECTORS_GUIDE* aGuide );
};
/**
* Class GENERAL_COLLECTORS_GUIDE
* is a general implementation of a COLLECTORS_GUIDE. One of its constructors is
* entitled to grab information from the program's global preferences.
*/
class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE
{
private:
// the storage architecture here is not important, since this is only
// a carrier object and its functions are what is used, and data only indirectly.
int m_PreferredLayer;
bool m_IgnorePreferredLayer;
int m_LayerLocked; ///< bit-mapped layer locked bits
bool m_IgnoreLockedLayers;
int m_LayerVisible; ///< bit-mapped layer visible bits
bool m_IgnoreNonVisibleLayers;
bool m_IgnoreLockedItems;
bool m_IncludeSecondary;
public:
/**
* Constructor GENERAL_COLLECTORS_GUIDE
* grabs stuff from global preferences and uses reasonable defaults.
* Add more constructors as needed.
* @param settings The EDA_BoardDesignSettings to reference.
*/
GENERAL_COLLECTORS_GUIDE( const EDA_BoardDesignSettings* settings )
{
m_PreferredLayer = LAYER_CMP_N;
m_IgnorePreferredLayer = false;
m_LayerLocked = 0;
m_LayerVisible = settings->GetVisibleLayers();
m_IgnoreLockedLayers = true;
m_IgnoreNonVisibleLayers = true;
m_IgnoreLockedItems = true;
#if defined(USE_MATCH_LAYER)
m_IncludeSecondary = false;
#else
m_IncludeSecondary = true;
#endif
}
/**
* Function IsLayerLocked
* @return bool - true if the given layer is locked, else false.
*/
bool IsLayerLocked( int aLayer ) const { return (1<<aLayer) & m_LayerLocked; }
void SetLayerLocked( int aLayer, bool isLocked )
{
if( isLocked )
m_LayerLocked |= 1 << aLayer;
else
m_LayerLocked &= ~(1 << aLayer);
}
/**
* Function IsLayerVisible
* @return bool - true if the given layer is visible, else false.
*/
bool IsLayerVisible( int aLayer ) const { return (1<<aLayer) & m_LayerVisible; }
void SetLayerVisible( int aLayer, bool isVisible )
{
if( isVisible )
m_LayerVisible |= 1 << aLayer;
else
m_LayerVisible &= ~(1 << aLayer);
}
void SetLayerVisibleBits( int aLayerBits ) { m_LayerVisible = aLayerBits; }
/**
* Function IgnoreLockedLayers
* @return bool - true if should ignore locked layers, else false.
*/
bool IgnoreLockedLayers() const { return m_IgnoreLockedLayers; }
void SetIgnoreLockedLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
/**
* Function IgnoredNonVisibleLayers
* @return bool - true if should ignore non-visible layers, else false.
*/
bool IgnoreNonVisibleLayers() const { return m_IgnoreNonVisibleLayers; }
void SetIgnoreNonVisibleLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
/**
* Function GetPreferredLayer
* @return int - the preferred layer for HitTest()ing.
*/
int GetPreferredLayer() const { return m_PreferredLayer; }
void SetPreferredLayer( int aLayer ) { m_PreferredLayer = aLayer; }
/**
* Function IgnorePreferredLayer
* provides wildcard behavior regarding the preferred layer.
* @return bool - true if should ignore preferred layer, else false.
*/
bool IgnorePreferredLayer() const { return m_IgnorePreferredLayer; }
void SetIgnorePreferredLayer( bool ignore ) { m_IgnorePreferredLayer = ignore; }
/**
* Function IgnoreLockedItems
* @return bool - true if should ignore locked items, else false.
*/
bool IgnoreLockedItems() const { return m_IgnoreLockedItems; }
void SetIgnoreLockedItems( bool ignore ) { m_IgnoreLockedItems = ignore; }
/**
* Function IncludeSecondary
* determines if the secondary criteria, or 2nd choice items should be
* included.
* @return bool - true if should include, else false.
*/
bool IncludeSecondary() const { return m_IncludeSecondary; }
void SetIncludeSecondary( bool include ) { m_IncludeSecondary = include; }
};
#endif // COLLECTORS_H