258 lines
7.7 KiB
C++
258 lines
7.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2019 CERN
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* Copyright (C) 2015-2019 KiCad Developers, see CHANGELOG.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <bitmaps.h>
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#include <tool/conditional_menu.h>
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#include <tool/action_menu.h>
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#include <kiface_base.h>
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#include <widgets/ui_common.h>
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CONDITIONAL_MENU::CONDITIONAL_MENU( TOOL_INTERACTIVE* aTool ) :
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ACTION_MENU( true, aTool )
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{
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}
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ACTION_MENU* CONDITIONAL_MENU::create() const
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{
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CONDITIONAL_MENU* clone = new CONDITIONAL_MENU( m_tool );
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clone->m_entries = m_entries;
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return clone;
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}
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void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder )
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{
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wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
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addEntry( ENTRY( &aAction, aCondition, aOrder, false ) );
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}
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void CONDITIONAL_MENU::AddCheckItem( const TOOL_ACTION& aAction,
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const SELECTION_CONDITION& aCondition, int aOrder )
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{
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wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
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addEntry( ENTRY( &aAction, aCondition, aOrder, true ) );
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}
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void CONDITIONAL_MENU::AddItem( int aId, const wxString& aText, const wxString& aTooltip,
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BITMAPS aIcon, const SELECTION_CONDITION& aCondition,
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int aOrder )
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{
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wxMenuItem item( nullptr, aId, aText, aTooltip, wxITEM_NORMAL );
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if( !!aIcon )
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KIUI::AddBitmapToMenuItem( &item, KiBitmap( aIcon ) );
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addEntry( ENTRY( item, aIcon, aCondition, aOrder, false ) );
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}
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void CONDITIONAL_MENU::AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip,
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BITMAPS aIcon, const SELECTION_CONDITION& aCondition,
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int aOrder )
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{
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wxMenuItem item( nullptr, aId, aText, aTooltip, wxITEM_CHECK );
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if( !!aIcon )
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KIUI::AddBitmapToMenuItem( &item, KiBitmap( aIcon ) );
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addEntry( ENTRY( item, aIcon, aCondition, aOrder, true ) );
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}
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void CONDITIONAL_MENU::AddMenu( ACTION_MENU* aMenu, const SELECTION_CONDITION& aCondition,
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int aOrder )
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{
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addEntry( ENTRY( aMenu, aCondition, aOrder ) );
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}
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void CONDITIONAL_MENU::AddSeparator( int aOrder )
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{
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addEntry( ENTRY( SELECTION_CONDITIONS::ShowAlways, aOrder ) );
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}
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void CONDITIONAL_MENU::AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder )
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{
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addEntry( ENTRY( aCondition, aOrder ) );
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}
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SELECTION g_resolveDummySelection;
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void CONDITIONAL_MENU::Resolve()
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{
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Evaluate( g_resolveDummySelection );
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UpdateAll();
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runOnSubmenus(
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[] ( ACTION_MENU* aMenu )
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{
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CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( aMenu );
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if( conditionalMenu )
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conditionalMenu->Resolve();
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} );
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}
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void CONDITIONAL_MENU::Evaluate( SELECTION& aSelection )
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{
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Clear();
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// We try to avoid adding useless separators (when no menuitems between separators)
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int menu_count = 0; // number of menus since the latest separator
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for( const ENTRY& entry : m_entries )
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{
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const SELECTION_CONDITION& cond = entry.Condition();
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bool result;
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wxMenuItem* menuItem = nullptr;
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try
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{
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result = cond( aSelection );
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}
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catch( std::exception& )
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{
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continue;
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}
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if( !result )
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continue;
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switch( entry.Type() )
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{
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case ENTRY::ACTION:
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Add( *entry.Action(), entry.IsCheckmarkEntry() );
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menu_count++;
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break;
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case ENTRY::MENU:
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entry.Menu()->UpdateTitle();
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Add( entry.Menu()->Clone() );
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menu_count++;
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break;
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case ENTRY::WXITEM:
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menuItem = new wxMenuItem( this,
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entry.wxItem()->GetId(),
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wxGetTranslation( entry.wxItem()->GetItemLabel() ),
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wxGetTranslation( entry.wxItem()->GetHelp() ),
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entry.wxItem()->GetKind() );
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if( !!entry.GetIcon() )
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KIUI::AddBitmapToMenuItem( menuItem, KiBitmap( entry.GetIcon() ) );
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// the wxMenuItem must be append only after the bitmap is set:
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Append( menuItem );
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menu_count++;
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break;
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case ENTRY::SEPARATOR:
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if( menu_count )
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AppendSeparator();
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menu_count = 0;
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break;
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default:
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wxASSERT( false );
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break;
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}
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}
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// Recursively call Evaluate on all the submenus that are CONDITIONAL_MENUs to ensure
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// they are updated. This is also required on GTK to make sure the menus have the proper
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// size when created.
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runOnSubmenus(
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[&aSelection]( ACTION_MENU* aMenu )
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{
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CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( aMenu );
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if( conditionalMenu )
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conditionalMenu->Evaluate( aSelection );
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} );
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}
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void CONDITIONAL_MENU::addEntry( ENTRY aEntry )
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{
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if( aEntry.Order() < 0 ) // Any order, so give it any order number
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aEntry.SetOrder( m_entries.size() );
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std::list<ENTRY>::iterator it = m_entries.begin();
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// Find the right spot for the entry
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while( it != m_entries.end() && it->Order() <= aEntry.Order() )
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++it;
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m_entries.insert( it, aEntry );
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}
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CONDITIONAL_MENU::ENTRY::ENTRY( const ENTRY& aEntry )
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{
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m_type = aEntry.m_type;
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m_icon = aEntry.m_icon;
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switch( aEntry.m_type )
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{
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case ACTION:
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m_data.action = aEntry.m_data.action;
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break;
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case MENU:
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m_data.menu = aEntry.m_data.menu;
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break;
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case WXITEM:
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// We own the wxItem, so we need to make a new one for the new object
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m_data.wxItem = new wxMenuItem( nullptr,
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aEntry.m_data.wxItem->GetId(),
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aEntry.m_data.wxItem->GetItemLabel(),
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aEntry.m_data.wxItem->GetHelp(),
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aEntry.m_data.wxItem->GetKind() );
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break;
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case SEPARATOR:
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break; //No data to copy
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}
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m_condition = aEntry.m_condition;
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m_order = aEntry.m_order;
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m_isCheckmarkEntry = aEntry.m_isCheckmarkEntry;
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}
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CONDITIONAL_MENU::ENTRY::~ENTRY()
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{
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if( WXITEM == m_type )
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delete m_data.wxItem;
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}
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