509 lines
18 KiB
C++
509 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_drawpanel.h:
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* @brief EDA_DRAW_PANEL class definition.
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*/
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#ifndef PANEL_WXSTRUCT_H
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#define PANEL_WXSTRUCT_H
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#include <base_struct.h>
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#include <gr_basic.h>
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#include <eda_rect.h>
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class BASE_SCREEN;
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class PCB_SCREEN;
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/**
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* Mouse capture callback function prototype.
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*/
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typedef void ( *MOUSE_CAPTURE_CALLBACK )( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
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const wxPoint& aPosition, bool aErase );
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/**
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* End mouse capture callback function prototype.
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*/
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typedef void ( *END_MOUSE_CAPTURE_CALLBACK )( EDA_DRAW_PANEL* aPanel, wxDC* aDC );
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class EDA_DRAW_PANEL : public wxScrolledWindow
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{
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private:
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int m_currentCursor; ///< Current mouse cursor shape id.
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int m_defaultCursor; ///< The default mouse cursor shape id.
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bool m_showCrossHair; ///< Indicate if cross hair is to be shown.
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int m_cursorLevel; ///< Index for cursor redraw in XOR mode.
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int m_scrollIncrementX; ///< X axis scroll increment in pixels per unit.
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int m_scrollIncrementY; ///< Y axis scroll increment in pixels per unit.
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wxPoint m_CursorStartPos; ///< Used for testing the cursor movement.
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wxPoint m_PanStartCenter; ///< Initial scroll center position when pan started
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wxPoint m_PanStartEventPosition; ///< Initial position of mouse event when pan started
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wxPoint m_CursorClickPos; ///< Used for maintaining click position
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wxTimer *m_ClickTimer;
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/// The drawing area used to redraw the screen which is usually the visible area
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/// of the drawing in internal units.
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EDA_RECT m_ClipBox;
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bool m_abortRequest; ///< Flag used to abort long commands.
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bool m_enableZoomNoCenter; ///< True to enable zooming around the crosshair instead of the center
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bool m_enableMousewheelPan; ///< True to enable mousewheel panning by default.
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bool m_enableAutoPan; ///< True to enable automatic panning.
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bool m_requestAutoPan; ///< true to request an auto pan. Valid only when m_enableAutoPan = true.
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bool m_ignoreMouseEvents; ///< Ignore mouse events when true.
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/* Used to inhibit a response to a mouse left button release, after a double click
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* (when releasing the left button at the end of the second click. Used in Eeschema
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* to inhibit a mouse left release command when switching between hierarchical sheets
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* on a double click.
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*/
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bool m_ignoreNextLeftButtonRelease; ///< Ignore the next mouse left button release when true.
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bool m_enableBlockCommands; ///< True enables block commands.
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/**
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* Count the drag events. Used to filter mouse moves before starting a
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* block command. A block command can be started only if
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* MinDragEventCount > MIN_DRAG_COUNT_FOR_START_BLOCK_COMMAND in order to avoid
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* spurious block commands.
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*/
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int m_minDragEventCount;
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/// True when drawing in mirror mode. Used by the draw arc function, because arcs
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/// are oriented, and in mirror mode, orientations are reversed.
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bool m_PrintIsMirrored;
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/// Mouse capture move callback function.
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MOUSE_CAPTURE_CALLBACK m_mouseCaptureCallback;
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/// Abort mouse capture callback function.
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END_MOUSE_CAPTURE_CALLBACK m_endMouseCaptureCallback;
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/// useful to avoid false start block in certain cases
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/// (like switch from a sheet to another sheet
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/// >= 0 (or >= n) if a block can start
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int m_canStartBlock;
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int m_doubleClickInterval;
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public:
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EDA_DRAW_PANEL( EDA_DRAW_FRAME* parent, int id, const wxPoint& pos, const wxSize& size );
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~EDA_DRAW_PANEL();
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/**
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* Function GetDisplayOptions
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* A way to pass info to draw functions.
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* this is just an accessor to the GetDisplayOptions() parent frame function.
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*/
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void* GetDisplayOptions();
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BASE_SCREEN* GetScreen();
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EDA_DRAW_FRAME* GetParent() const;
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void OnPaint( wxPaintEvent& event );
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EDA_RECT* GetClipBox() { return &m_ClipBox; }
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void SetClipBox( const EDA_RECT& aRect ) { m_ClipBox = aRect; }
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bool GetAbortRequest() const { return m_abortRequest; }
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void SetAbortRequest( bool aAbortRequest ) { m_abortRequest = aAbortRequest; }
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bool GetEnableMousewheelPan() const { return m_enableMousewheelPan; }
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void SetEnableMousewheelPan( bool aEnable );
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bool GetEnableZoomNoCenter() const { return m_enableZoomNoCenter; }
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void SetEnableZoomNoCenter( bool aEnable );
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bool GetEnableAutoPan() const { return m_enableAutoPan; }
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void SetEnableAutoPan( bool aEnable );
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void SetAutoPanRequest( bool aEnable ) { m_requestAutoPan = aEnable; }
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void SetIgnoreMouseEvents( bool aIgnore ) { m_ignoreMouseEvents = aIgnore; }
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void SetIgnoreLeftButtonReleaseEvent( bool aIgnore ) { m_ignoreNextLeftButtonRelease = aIgnore; }
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void SetEnableBlockCommands( bool aEnable ) { m_enableBlockCommands = aEnable; }
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bool GetPrintMirrored() const { return m_PrintIsMirrored; }
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void SetPrintMirrored( bool aMirror ) { m_PrintIsMirrored = aMirror; }
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void SetCanStartBlock( int aStartBlock ) { m_canStartBlock = aStartBlock; }
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/**
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* Function DrawBackGround
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* @param DC = current Device Context
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* Draws (if allowed) :
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* the grid
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* X and Y axis
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* X and Y auxiliary axis
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*/
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void DrawBackGround( wxDC* DC );
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/**
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* Function DrawGrid
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* draws a grid to \a aDC.
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* @see m_ClipBox to determine the damaged area of the drawing to draw the grid.
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* @see EDA_DRAW_FRAME::IsGridVisible() to determine if grid is shown.
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* @see EDA_DRAW_FRAME::GetGridColor() for the color of the grid.
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* @param aDC The device context to draw the grid.
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*/
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void DrawGrid( wxDC* aDC );
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/**
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* Function DrawAuxiliaryAxis
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* Draw the Auxiliary Axis, used in Pcbnew which as origin coordinates
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* for gerber and excellon files
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* @param aDC = current Device Context
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* @param aDrawMode = draw mode (GR_COPY, GR_OR ..)
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*/
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void DrawAuxiliaryAxis( wxDC* aDC, GR_DRAWMODE aDrawMode );
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/**
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* Function DrawGridAxis
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* Draw on auxiliary axis, used in Pcbnew to show grid origin, when
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* the grid origin is set by user, and is not (0,0)
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* @param aDC = current Device Context
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* @param aDrawMode = draw mode (GR_COPY, GR_OR ..)
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* @param aGridOrigin = the absolute coordinate of grid origin for snap.
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*/
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void DrawGridAxis( wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aGridOrigin );
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void OnEraseBackground( wxEraseEvent& event ) { }
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/**
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* Function OnActivate
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* handles window activation events.
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* <p>
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* The member m_canStartBlock is initialize to avoid a block start command on activation
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* (because a left mouse button can be pressed and no block command wanted. This happens
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* when enter on a hierarchy sheet on double click.
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*</p>
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*/
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void OnActivate( wxActivateEvent& event );
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/**
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* Function OnTimer
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* handle timer events
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* <p>
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* The class will start a timer when a mouse-up event is handled. If a
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* double-click event is not handled inside of a specified interval,
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* the timer event will fire, causing the single-click event to be handled.
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* Otherwise, the system will process the double-click.
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*/
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void OnTimer( wxTimerEvent& event );
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/**
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* Function DoPrepareDC
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* sets up the device context \a aDC for drawing.
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* <p>
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* This overrides wxScrolledWindow::DoPrepareDC() for setting up the the device context
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* used for drawing. The scale factor and drawing logical offset are set and the base
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* method is called to set the DC device origin (scroll bar position). This connects
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* everything together to achieve the appropriate coordinate manipulation using wxDC
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* LogicalToDeviceXXX and DeviceToLogixalXXX methods. This gets called automatically
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* for a paint event. If you do any drawing outside the paint event, you must call
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* DoPrepareDC manually.
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* </p>
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* @param aDC The device context to prepare.
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*/
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virtual void DoPrepareDC( wxDC& aDC ) override;
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/**
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* Function DeviceToLogical
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* converts \a aRect from device to drawing (logical) coordinates.
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* <p>
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* \a aRect must be in scrolled device units.
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* </p>
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* @param aRect The rectangle to convert.
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* @param aDC The device context used for the conversion.
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* @return A rectangle converted to drawing units.
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*/
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wxRect DeviceToLogical( const wxRect& aRect, wxDC& aDC );
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/* Mouse and keys events */
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/**
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* Function OnMouseWheel
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* handles mouse wheel events.
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* <p>
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* The mouse wheel is used to provide support for zooming and panning. This
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* is accomplished by converting mouse wheel events in pseudo menu command
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* events and sending them to the appropriate parent window event handler.
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*</p>
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*/
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void OnMouseWheel( wxMouseEvent& event );
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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void OnMagnify( wxMouseEvent& event );
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#endif
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void OnMouseEvent( wxMouseEvent& event );
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void OnMouseEntering( wxMouseEvent& aEvent );
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void OnMouseLeaving( wxMouseEvent& event );
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void OnKeyEvent( wxKeyEvent& event );
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void OnCharHook( wxKeyEvent& event );
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void OnPan( wxCommandEvent& event );
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void EraseScreen( wxDC* DC );
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void OnScrollWin( wxCommandEvent& event );
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void OnScroll( wxScrollWinEvent& event );
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void SetZoom( double mode );
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double GetZoom();
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void SetGrid( const wxRealPoint& size );
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wxRealPoint GetGrid();
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/**
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* Function OnRightClick
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* builds and displays a context menu on a right mouse button click.
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* @return true if the context menu is shown, or false
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*/
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bool OnRightClick( wxMouseEvent& event );
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/**
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* Function IsPointOnDisplay
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* @param aPosition The position to test in logical (drawing) units.
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* @return true if \a aPosition is visible on the screen.
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* false if \a aPosition is not visible on the screen.
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*/
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bool IsPointOnDisplay( const wxPoint& aPosition );
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/**
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* Function SetClipBox
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* sets the clip box in drawing (logical) units from \a aRect in device units.
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* <p>
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* If \a aRect is NULL, then the entire visible area of the screen is used as the clip
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* area. The clip box is used when drawing to determine which objects are not visible
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* and do not need to be drawn. Note that this is not the same as setting the device
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* context clipping with wxDC::SetClippingRegion(). This is the rectangle used by the
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* drawing functions in gr_basic.cpp used to determine if the item to draw is off screen
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* and therefore not drawn.
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* </p>
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* @param aDC The device context use for drawing with the correct scale and
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* offsets already configured. See DoPrepareDC().
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* @param aRect The clip rectangle in device units or NULL for the entire visible area
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* of the screen.
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*/
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void SetClipBox( wxDC& aDC, const wxRect* aRect = NULL );
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void ReDraw( wxDC* aDC, bool aEraseBackground = true );
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/**
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* Function RefreshDrawingRect
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* redraws the contents of \a aRect in drawing units. \a aRect is converted to
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* screen coordinates and wxWindow::RefreshRect() is called to repaint the region.
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* @param aRect The rectangle to repaint.
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* @param aEraseBackground Erases the background if true.
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*/
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void RefreshDrawingRect( const EDA_RECT& aRect, bool aEraseBackground = true );
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/// @copydoc wxWindow::Refresh()
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virtual void Refresh( bool eraseBackground = true, const wxRect* rect = NULL ) override;
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/**
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* Function GetScreenCenterLogicalPosition
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* @return The current screen center position in logical (drawing) units.
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*/
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wxPoint GetScreenCenterLogicalPosition();
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/**
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* Function MoveCursorToCrossHair
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* warps the cursor to the current cross hair position.
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*/
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void MoveCursorToCrossHair();
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/**
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* Function ToDeviceXY
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* transforms logical to device coordinates
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*/
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wxPoint ToDeviceXY( const wxPoint& pos );
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/**
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* Function ToLogicalXY
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* transforms device to logical coordinates
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*/
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wxPoint ToLogicalXY( const wxPoint& pos );
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/**
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* Function MoveCursor
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* moves the mouse pointer to \a aPosition in logical (drawing) units.
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* @param aPosition The position in logical units to move the cursor.
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*/
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void MoveCursor( const wxPoint& aPosition );
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/* Cursor functions */
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/**
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* Function DrawCrossHair
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* draws the user cross hair.
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* <p>
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* The user cross hair is not the mouse cursor although they may be at the same screen
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* position. The mouse cursor is still render by the OS. This is a drawn cross hair
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* that is used to snap to grid when grid snapping is enabled. This is as an indicator
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* to where the next user action will take place.
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* </p>
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* @param aDC - the device context to draw the cursor
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* @param aColor - the color to draw the cursor
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*/
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void DrawCrossHair( wxDC* aDC, COLOR4D aColor = COLOR4D::WHITE );
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// Hide the cross hair.
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void CrossHairOff( wxDC* DC );
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// Show the cross hair.
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void CrossHairOn( wxDC* DC );
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/**
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* Function SetMouseCapture
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* sets the mouse capture and end mouse capture callbacks to \a aMouseCaptureCallback
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* and \a aEndMouseCaptureCallback respectively.
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*/
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void SetMouseCapture( MOUSE_CAPTURE_CALLBACK aMouseCaptureCallback,
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END_MOUSE_CAPTURE_CALLBACK aEndMouseCaptureCallback )
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{
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m_mouseCaptureCallback = aMouseCaptureCallback;
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m_endMouseCaptureCallback = aEndMouseCaptureCallback;
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}
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void SetMouseCaptureCallback( MOUSE_CAPTURE_CALLBACK aMouseCaptureCallback )
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{
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m_mouseCaptureCallback = aMouseCaptureCallback;
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}
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/**
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* Function EndMouseCapture
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* ends mouse a capture.
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*
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* Check to see if the cursor is being managed for block or editing commands and release it.
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* @param aId The command ID to restore or -1 to keep the current command ID.
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* @param aCursorId The wxWidgets stock cursor ID to set the cursor to or -1 to keep the
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* current cursor.
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* @param aTitle The tool message to display in the status bar or wxEmptyString to clear
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* the message.
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* @param aCallEndFunc Call the abort mouse capture callback if true.
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*/
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void EndMouseCapture( int aId = -1, int aCursorId = -1,
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const wxString& aTitle = wxEmptyString,
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bool aCallEndFunc = true );
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inline bool IsMouseCaptured() const { return m_mouseCaptureCallback != NULL; }
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/**
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* Function CallMouseCapture
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* calls the mouse capture callback.
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*
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* @param aDC A point to a wxDC object to perform any drawing upon.
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* @param aPosition A referecnce to a wxPoint object containing the current cursor
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* position.
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* @param aErase True indicates the item being drawn should be erase before drawing
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* it a \a aPosition.
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*/
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void CallMouseCapture( wxDC* aDC, const wxPoint& aPosition, bool aErase );
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/**
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* Function CallEndMouseCapture
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* calls the end mouse capture callback.
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*
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* @param aDC A point to a wxDC object to perform any drawing upon.
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*/
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void CallEndMouseCapture( wxDC* aDC );
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/**
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* Function SetCurrentCursor
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* Set the current cursor shape for drawpanel
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*/
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void SetCurrentCursor( int aCursor )
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{
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m_currentCursor = aCursor;
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SetCursor( (wxStockCursor) m_currentCursor );
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}
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/**
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* Function GetDefaultCursor
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* @return the default cursor shape
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*/
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int GetDefaultCursor() const { return m_defaultCursor; }
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/**
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* Function GetCurrentCursor
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* @return the current cursor shape, depending on the current selected tool
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*/
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int GetCurrentCursor() const { return m_currentCursor; }
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DECLARE_EVENT_TABLE()
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};
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/**
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* Class EDA_CROSS_HAIR_MANAGER
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* is used to hide the cross hair and restore it when the class goes out of scope.
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*/
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class EDA_CROSS_HAIR_MANAGER
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{
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public:
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EDA_CROSS_HAIR_MANAGER( EDA_DRAW_PANEL* aPanel, wxDC* aDC ) :
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m_panel( aPanel ),
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m_dc( aDC )
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{
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if( aPanel && aDC )
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aPanel->CrossHairOff( aDC );
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}
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~EDA_CROSS_HAIR_MANAGER()
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{
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if( m_panel && m_dc )
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m_panel->CrossHairOn( m_dc );
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}
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private:
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EDA_DRAW_PANEL* m_panel;
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wxDC* m_dc;
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DECLARE_NO_COPY_CLASS( EDA_CROSS_HAIR_MANAGER )
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};
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#endif /* #ifndef PANEL_WXSTRUCT_H */
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