192 lines
5.0 KiB
C++
192 lines
5.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright 2013-2017 CERN
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* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vertex_container.h
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* Class to store vertices and handle transfers between system memory and GPU memory.
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*/
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#ifndef VERTEX_CONTAINER_H_
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#define VERTEX_CONTAINER_H_
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#include <gal/opengl/vertex_common.h>
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namespace KIGFX
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{
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class VERTEX_ITEM;
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class SHADER;
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class VERTEX_CONTAINER
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{
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public:
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/**
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* Return a pointer to a new container of an appropriate type.
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*/
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static VERTEX_CONTAINER* MakeContainer( bool aCached );
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virtual ~VERTEX_CONTAINER();
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/**
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* Return true if the container caches vertex data in RAM or video memory.
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* Otherwise it is a single batch draw which is later discarded.
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*/
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virtual bool IsCached() const = 0;
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/**
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* Prepare the container for vertices updates.
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*/
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virtual void Map() {}
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/**
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* Finish the vertices updates stage.
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*/
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virtual void Unmap() {}
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/**
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* Set the item for the further actions.
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*
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* @param aItem is the item or NULL in case of finishing the item.
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*/
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virtual void SetItem( VERTEX_ITEM* aItem ) = 0;
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/**
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* Clean up after adding an item.
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*/
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virtual void FinishItem() {};
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/**
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* Return allocated space for the requested number of vertices associated with the
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* current item (set with SetItem()).
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*
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* The allocated space is added at the end of the chunk used by the current item and
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* may serve to store new vertices.
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*
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* @param aSize is the number of vertices to be allocated.
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* @return Pointer to the allocated space or NULL in case of failure.
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*/
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virtual VERTEX* Allocate( unsigned int aSize ) = 0;
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/**
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* Erase the data related to an item.
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*
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* @param aItem is the item to be erased.
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*/
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virtual void Delete( VERTEX_ITEM* aItem ) = 0;
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/**
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* Remove all data stored in the container and restores its original state.
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*/
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virtual void Clear() = 0;
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/**
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* Return pointer to the vertices stored in the container.
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*/
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VERTEX* GetAllVertices() const
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{
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return m_vertices;
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}
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/**
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* Return vertices stored at the specific offset.
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*
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* @param aOffset is the offset.
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*/
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virtual VERTEX* GetVertices( unsigned int aOffset ) const
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{
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return &m_vertices[aOffset];
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}
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/**
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* Return amount of vertices currently stored in the container.
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*/
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virtual unsigned int GetSize() const
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{
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return m_currentSize;
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}
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/**
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* Return information about the container cache state.
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*
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* @return True in case the vertices have to be reuploaded.
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*/
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bool IsDirty() const
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{
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return m_dirty;
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}
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/**
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* Set the dirty flag, so vertices in the container are going to be reuploaded to the GPU on
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* the next frame.
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*/
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void SetDirty()
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{
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m_dirty = true;
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}
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/**
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* Clear the dirty flag to prevent reuploading vertices to the GPU memory.
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*/
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void ClearDirty()
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{
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m_dirty = false;
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}
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protected:
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VERTEX_CONTAINER( unsigned int aSize = DEFAULT_SIZE );
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/**
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* Return size of the used memory space.
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*
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* @return Size of the used memory space (expressed as a number of vertices).
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*/
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unsigned int usedSpace() const
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{
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return m_currentSize - m_freeSpace;
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}
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///< Free space left in the container, expressed in vertices
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unsigned int m_freeSpace;
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///< Current container size, expressed in vertices
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unsigned int m_currentSize;
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///< Store the initial size, so it can be resized to this on Clear()
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unsigned int m_initialSize;
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///< Actual storage memory
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VERTEX* m_vertices;
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// Status flags
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bool m_failed;
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bool m_dirty;
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///< Default initial size of a container (expressed in vertices)
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static constexpr unsigned int DEFAULT_SIZE = 1048576;
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};
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} // namespace KIGFX
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#endif /* VERTEX_CONTAINER_H_ */
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