kicad/3d-viewer/3d_cache/sg/ifsg_transform.cpp

262 lines
5.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include "plugins/3dapi/ifsg_transform.h"
#include "3d_cache/sg/scenegraph.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_TRANSFORM::IFSG_TRANSFORM( bool create )
{
m_node = NULL;
if( !create )
return;
m_node = new SCENEGRAPH( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_TRANSFORM::IFSG_TRANSFORM( SGNODE* aParent )
{
m_node = new SCENEGRAPH( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << WrongParent << "\n";
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_TRANSFORM::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_TRANSFORM != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SCENEGRAPH( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] invalid SGNODE parent (";
std::cerr << aParent->GetNodeTypeName( aParent->GetNodeType() );
std::cerr << ") to SCENEGRAPH\n";
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadParent << "\n";
#endif
return false;
}
return NewNode( np );
}
bool IFSG_TRANSFORM::SetRotation( const SGVECTOR& aRotationAxis, double aAngle )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->rotation_axis = aRotationAxis;
((SCENEGRAPH*)m_node)->rotation_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetScale( const SGPOINT& aScale )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale = aScale;
return true;
}
bool IFSG_TRANSFORM::SetScale( double aScale )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
if( aScale < 1e-8 && aScale > -1e-8 )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] |scale| is < 1e-8 - this seems strange\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale = SGPOINT( aScale, aScale, aScale );
return true;
}
bool IFSG_TRANSFORM::SetTranslation( const SGPOINT& aTranslation )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->translation = aTranslation;
return true;
}
bool IFSG_TRANSFORM::SetScaleOrientation( const SGVECTOR& aScaleAxis, double aAngle )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale_axis = aScaleAxis;
((SCENEGRAPH*)m_node)->scale_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetCenter( const SGPOINT& aCenter )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << BadObject << "\n";
#endif
return false;
}
((SCENEGRAPH*)m_node)->center = aCenter;
return true;
}