764 lines
20 KiB
C++
764 lines
20 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define GLM_FORCE_RADIANS
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#include <iostream>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "3d_cache/sg/scenegraph.h"
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#include "3d_cache/sg/sg_shape.h"
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#include "3d_cache/sg/sg_helpers.h"
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// version format of the cache file
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#define SG_VERSION_TAG "VERSION:1"
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SCENEGRAPH::SCENEGRAPH( SGNODE* aParent ) : SGNODE( aParent )
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{
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m_SGtype = S3D::SGTYPE_TRANSFORM;
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rotation_angle = 0.0;
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scale_angle = 0.0;
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scale.x = 1.0;
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scale.y = 1.0;
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scale.z = 1.0;
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if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
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{
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m_Parent = NULL;
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] inappropriate parent to SCENEGRAPH (type ";
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std::cerr << aParent->GetNodeType() << ")\n";
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#endif
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}
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else if( NULL != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
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{
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m_Parent->AddChildNode( this );
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}
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return;
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}
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SCENEGRAPH::~SCENEGRAPH()
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{
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// drop references
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DROP_REFS( SCENEGRAPH, m_RTransforms );
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DROP_REFS( SGSHAPE, m_RShape );
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// delete owned objects
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DEL_OBJS( SCENEGRAPH, m_Transforms );
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DEL_OBJS( SGSHAPE, m_Shape );
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return;
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}
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bool SCENEGRAPH::SetParent( SGNODE* aParent, bool notify )
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{
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if( NULL != m_Parent )
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{
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if( aParent == m_Parent )
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return true;
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// handle the change in parents
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if( notify )
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m_Parent->unlinkChildNode( this );
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m_Parent = NULL;
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if( NULL == aParent )
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return true;
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}
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// only a transform may be parent to a transform
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if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
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return false;
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m_Parent = aParent;
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if( m_Parent )
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m_Parent->AddChildNode( this );
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return true;
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}
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SGNODE* SCENEGRAPH::FindNode(const char *aNodeName, const SGNODE *aCaller)
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{
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if( NULL == aNodeName || 0 == aNodeName[0] )
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return NULL;
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if( !m_Name.compare( aNodeName ) )
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return this;
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FIND_NODE( SCENEGRAPH, aNodeName, m_Transforms, aCaller );
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FIND_NODE( SGSHAPE, aNodeName, m_Shape, aCaller );
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// query the parent if appropriate
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if( aCaller == m_Parent || NULL == m_Parent )
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return NULL;
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return m_Parent->FindNode( aNodeName, this );
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}
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void SCENEGRAPH::unlinkNode( const SGNODE* aNode, bool isChild )
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{
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if( NULL == aNode )
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return;
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UNLINK_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
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UNLINK_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] unlinkNode() did not find its target\n";
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#endif
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return;
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}
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void SCENEGRAPH::unlinkChildNode( const SGNODE* aNode )
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{
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unlinkNode( aNode, true );
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return;
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}
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void SCENEGRAPH::unlinkRefNode( const SGNODE* aNode )
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{
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unlinkNode( aNode, false );
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return;
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}
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bool SCENEGRAPH::addNode( SGNODE* aNode, bool isChild )
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{
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if( NULL == aNode )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL pointer passed for aNode\n";
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#endif
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return false;
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}
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ADD_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
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ADD_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] object '" << aNode->GetName();
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std::cerr << "' is not a valid type for this object (" << aNode->GetNodeType() << ")\n";
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#endif
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return false;
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}
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bool SCENEGRAPH::AddRefNode( SGNODE* aNode )
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{
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return addNode( aNode, false );
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}
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bool SCENEGRAPH::AddChildNode( SGNODE* aNode )
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{
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return addNode( aNode, true );
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}
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void SCENEGRAPH::ReNameNodes( void )
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{
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m_written = false;
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// rename this node
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m_Name.clear();
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GetName();
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// rename all shapes
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do
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{
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std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
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std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
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while( sL != eL )
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{
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(*sL)->ReNameNodes();
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++sL;
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}
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} while(0);
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// rename all transforms
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do
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{
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std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
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std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
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while( sL != eL )
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{
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(*sL)->ReNameNodes();
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++sL;
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}
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} while(0);
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return;
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}
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bool SCENEGRAPH::WriteVRML( std::ofstream& aFile, bool aReuseFlag )
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{
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if( m_Transforms.empty() && m_RTransforms.empty()
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&& m_Shape.empty() && m_RShape.empty() )
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{
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return false;
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}
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std::string tmp;
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if( aReuseFlag )
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{
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if( !m_written )
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{
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aFile << "DEF " << GetName() << " Transform {\n";
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m_written = true;
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}
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else
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{
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aFile << "USE " << GetName() << "\n";
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return true;
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}
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}
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else
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{
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aFile << " Transform {\n";
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}
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// convert center to 1VRML unit = 0.1 inch
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SGPOINT pt = center;
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pt.x /= 2.54;
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pt.y /= 2.54;
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pt.z /= 2.54;
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S3D::FormatPoint( tmp, pt );
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aFile << " center " << tmp << "\n";
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S3D::FormatOrientation( tmp, rotation_axis, rotation_angle );
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aFile << " rotation " << tmp << "\n";
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S3D::FormatPoint( tmp, scale );
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aFile << " scale " << tmp << "\n";
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S3D::FormatOrientation( tmp, scale_axis, scale_angle );
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aFile << " scaleOrientation " << tmp << "\n";
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// convert translation to 1VRML unit = 0.1 inch
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pt = translation;
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pt.x /= 2.54;
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pt.y /= 2.54;
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pt.z /= 2.54;
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S3D::FormatPoint( tmp, pt );
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aFile << " translation " << tmp << "\n";
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aFile << " children [\n";
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if( !m_Transforms.empty() )
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{
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std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
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std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
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while( sL != eL )
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{
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(*sL)->WriteVRML( aFile, aReuseFlag );
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++sL;
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}
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}
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if( !m_RTransforms.empty() )
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{
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std::vector< SCENEGRAPH* >::iterator sL = m_RTransforms.begin();
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std::vector< SCENEGRAPH* >::iterator eL = m_RTransforms.end();
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while( sL != eL )
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{
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(*sL)->WriteVRML( aFile, aReuseFlag );
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++sL;
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}
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}
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if( !m_Shape.empty() )
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{
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std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
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std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
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while( sL != eL )
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{
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(*sL)->WriteVRML( aFile, aReuseFlag );
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++sL;
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}
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}
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if( !m_RShape.empty() )
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{
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std::vector< SGSHAPE* >::iterator sL = m_RShape.begin();
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std::vector< SGSHAPE* >::iterator eL = m_RShape.end();
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while( sL != eL )
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{
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(*sL)->WriteVRML( aFile, aReuseFlag );
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++sL;
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}
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}
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aFile << "] }\n";
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return true;
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}
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bool SCENEGRAPH::WriteCache( std::ofstream& aFile, SGNODE* parentNode )
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{
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if( NULL == parentNode && NULL != m_Parent )
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{
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SGNODE* np = m_Parent;
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while( NULL != np->GetParent() )
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np = np->GetParent();
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return np->WriteCache( aFile, NULL );
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}
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if( parentNode != m_Parent )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] corrupt data; parentNode != m_aParent\n";
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#endif
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return false;
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}
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if( NULL == m_Parent )
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{
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// ensure unique node names
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ResetNodeIndex();
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ReNameNodes();
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aFile << "[" << SG_VERSION_TAG << "]";
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}
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if( aFile.fail() )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad stream\n";
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#endif
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return false;
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}
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aFile << "[" << GetName() << "]";
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S3D::WritePoint( aFile, center );
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S3D::WritePoint( aFile, translation );
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S3D::WriteVector( aFile, rotation_axis );
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aFile.write( (char*)&rotation_angle, sizeof( rotation_angle ) );
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S3D::WritePoint( aFile, scale );
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S3D::WriteVector( aFile, scale_axis );
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aFile.write( (char*)&scale_angle, sizeof( scale_angle ) );
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size_t asize = m_Transforms.size();
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aFile.write( (char*)&asize, sizeof( size_t ) );
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asize = m_RTransforms.size();
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aFile.write( (char*)&asize, sizeof( size_t ) );
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asize = m_Shape.size();
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aFile.write( (char*)&asize, sizeof( size_t ) );
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asize = m_RShape.size();
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aFile.write( (char*)&asize, sizeof( size_t ) );
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size_t i;
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asize = m_Transforms.size();
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// write child transforms
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for( i = 0; i < asize; ++i )
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{
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if( !m_Transforms[i]->WriteCache( aFile, this ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad stream while writing child transforms\n";
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#endif
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return false;
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}
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}
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// write referenced transform names
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asize = m_RTransforms.size();
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for( i = 0; i < asize; ++i )
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aFile << "[" << m_RTransforms[i]->GetName() << "]";
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// write child shapes
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asize = m_Shape.size();
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for( i = 0; i < asize; ++i )
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{
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if( !m_Shape[i]->WriteCache( aFile, this ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad stream while writing child shapes\n";
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#endif
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return false;
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}
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}
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// write referenced transform names
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asize = m_RShape.size();
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for( i = 0; i < asize; ++i )
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aFile << "[" << m_RShape[i]->GetName() << "]";
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if( aFile.fail() )
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return false;
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return true;
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}
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bool SCENEGRAPH::ReadCache( std::ifstream& aFile, SGNODE* parentNode )
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{
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if( !m_Transforms.empty() || !m_RTransforms.empty()
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|| !m_Shape.empty() || !m_RShape.empty() )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] non-empty node\n";
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#endif
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return false;
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}
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std::string name; // name of the node
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if( NULL == parentNode )
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{
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// read the tag; if it's not the expected tag then we fail to read the cache file
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do
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{
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char schar;
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aFile.get( schar );
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if( '[' != schar )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] corrupt data; missing left bracket at position ";
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std::cerr << aFile.tellg() << "\n";
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#endif
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return false;
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}
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aFile.get( schar );
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while( ']' != schar && aFile.good() )
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{
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name.push_back( schar );
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aFile.get( schar );
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}
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if( name.compare( SG_VERSION_TAG ) )
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return false;
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} while( 0 );
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// we need to read the tag and verify its type
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if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] corrupt data; tag mismatch at position ";
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std::cerr << aFile.tellg() << "\n";
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#endif
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return false;
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}
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m_Name = name;
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}
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// read fixed member data
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S3D::ReadPoint( aFile, center );
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S3D::ReadPoint( aFile, translation );
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S3D::ReadVector( aFile, rotation_axis );
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aFile.read( (char*)&rotation_angle, sizeof( rotation_angle ) );
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S3D::ReadPoint( aFile, scale );
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S3D::ReadVector( aFile, scale_axis );
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aFile.read( (char*)&scale_angle, sizeof( scale_angle ) );
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size_t sizeCT = 0; // child transforms
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size_t sizeRT = 0; // referenced transforms
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size_t sizeCS = 0; // child shapes
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size_t sizeRS = 0; // referenced shapes
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aFile.read( (char*)&sizeCT, sizeof( size_t ) );
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aFile.read( (char*)&sizeRT, sizeof( size_t ) );
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aFile.read( (char*)&sizeCS, sizeof( size_t ) );
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aFile.read( (char*)&sizeRS, sizeof( size_t ) );
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size_t i;
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// read child transforms
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for( i = 0; i < sizeCT; ++i )
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{
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if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] corrupt data; bad child transform tag at position ";
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std::cerr << aFile.tellg() << "\n";
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#endif
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return false;
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}
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SCENEGRAPH* sp = new SCENEGRAPH( this );
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sp->SetName( name.c_str() );
|
|
|
|
if( !sp->ReadCache( aFile, this ) )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data while reading transform '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// read referenced transforms
|
|
for( i = 0; i < sizeRT; ++i )
|
|
{
|
|
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data; bad ref transform tag at position ";
|
|
std::cerr << aFile.tellg() << "\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
SGNODE* sp = FindNode( name.c_str(), this );
|
|
|
|
if( !sp )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data: cannot find ref transform '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
if( S3D::SGTYPE_TRANSFORM != sp->GetNodeType() )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data: type is not TRANSFORM '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
AddRefNode( sp );
|
|
}
|
|
|
|
// read child shapes
|
|
for( i = 0; i < sizeCS; ++i )
|
|
{
|
|
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data; bad child shape tag at position ";
|
|
std::cerr << aFile.tellg() << "\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
SGSHAPE* sp = new SGSHAPE( this );
|
|
sp->SetName( name.c_str() );
|
|
|
|
if( !sp->ReadCache( aFile, this ) )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data while reading shape '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// read referenced shapes
|
|
for( i = 0; i < sizeRS; ++i )
|
|
{
|
|
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data; bad ref shape tag at position ";
|
|
std::cerr << aFile.tellg() << "\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
SGNODE* sp = FindNode( name.c_str(), this );
|
|
|
|
if( !sp )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data: cannot find ref shape '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
if( S3D::SGTYPE_SHAPE != sp->GetNodeType() )
|
|
{
|
|
#ifdef DEBUG
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
std::cerr << " * [INFO] corrupt data: type is not SGSHAPE '";
|
|
std::cerr << name << "'\n";
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
AddRefNode( sp );
|
|
}
|
|
|
|
if( aFile.fail() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool SCENEGRAPH::Prepare( const glm::dmat4* aTransform,
|
|
S3D::MATLIST& materials, std::vector< SMESH >& meshes )
|
|
{
|
|
// calculate the accumulated transform
|
|
double rX, rY, rZ;
|
|
// rotation
|
|
rotation_axis.GetVector( rX, rY, rZ );
|
|
glm::dmat4 rM = glm::rotate( rotation_angle, glm::dvec3( rX, rY, rZ ) );
|
|
// translation
|
|
glm::dmat4 tM = glm::translate( glm::dvec3( translation.x, translation.y, translation.z ) );
|
|
// center
|
|
glm::dmat4 cM = glm::translate( glm::dvec3( center.x, center.y, center.z ) );
|
|
glm::dmat4 ncM = glm::translate( glm::dvec3( -center.x, -center.y, -center.z ) );
|
|
// scale
|
|
glm::dmat4 sM = glm::scale( glm::dmat4( 1.0 ), glm::dvec3( scale.x, scale.y, scale.z ) );
|
|
// scaleOrientation
|
|
scale_axis.GetVector( rX, rY, rZ );
|
|
glm::dmat4 srM = glm::rotate( scale_angle, glm::dvec3( rX, rY, rZ ) );
|
|
glm::dmat4 nsrM = glm::rotate( -scale_angle, glm::dvec3( rX, rY, rZ ) );
|
|
|
|
// resultant point:
|
|
// P' = T x C x R x SR x S x -SR x -C x P
|
|
// resultant transform:
|
|
// tx0 = tM * cM * rM * srM * sM * nsrM * ncM
|
|
glm::dmat4 tx0;
|
|
|
|
if( NULL != aTransform )
|
|
tx0 = (*aTransform) * tM * cM * rM * srM * sM * nsrM * ncM;
|
|
else
|
|
tx0 = tM * cM * rM * srM * sM * nsrM * ncM;
|
|
|
|
bool ok = true;
|
|
|
|
// prepare all shapes
|
|
do
|
|
{
|
|
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
|
|
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
|
|
|
|
while( sL != eL && ok )
|
|
{
|
|
ok = (*sL)->Prepare( &tx0, materials, meshes );
|
|
++sL;
|
|
}
|
|
|
|
sL = m_RShape.begin();
|
|
eL = m_RShape.end();
|
|
|
|
while( sL != eL && ok )
|
|
{
|
|
ok = (*sL)->Prepare( &tx0, materials, meshes );
|
|
++sL;
|
|
}
|
|
|
|
} while(0);
|
|
|
|
// prepare all transforms
|
|
do
|
|
{
|
|
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
|
|
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
|
|
|
|
while( sL != eL && ok )
|
|
{
|
|
ok = (*sL)->Prepare( &tx0, materials, meshes );
|
|
++sL;
|
|
}
|
|
|
|
sL = m_RTransforms.begin();
|
|
eL = m_RTransforms.end();
|
|
|
|
while( sL != eL && ok )
|
|
{
|
|
ok = (*sL)->Prepare( &tx0, materials, meshes );
|
|
++sL;
|
|
}
|
|
|
|
} while(0);
|
|
|
|
return ok;
|
|
}
|