388 lines
8.3 KiB
C++
388 lines
8.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <sstream>
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#include <cmath>
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#include <cstring>
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#include <algorithm>
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#include "3d_cache/sg/sg_node.h"
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#include "plugins/3dapi/c3dmodel.h"
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static const std::string node_names[S3D::SGTYPE_END + 1] = {
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"TXFM",
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"APP",
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"COL",
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"COLIDX",
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"FACE",
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"COORD",
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"COORDIDX",
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"NORM",
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"SHAPE",
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"INVALID"
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};
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static unsigned int node_counts[S3D::SGTYPE_END] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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char const* S3D::GetNodeTypeName( S3D::SGTYPES aType )
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{
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return node_names[aType].c_str();
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}
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static void getNodeName( S3D::SGTYPES nodeType, std::string& aName )
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{
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if( nodeType < 0 || nodeType >= S3D::SGTYPE_END )
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{
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aName = node_names[S3D::SGTYPE_END];
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return;
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}
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unsigned int seqNum = node_counts[nodeType];
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++node_counts[nodeType];
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std::ostringstream ostr;
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ostr << node_names[nodeType] << "_" << seqNum;
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aName = ostr.str();
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return;
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}
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SGNODE::SGNODE( SGNODE* aParent )
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{
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m_Parent = aParent;
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m_Association = NULL;
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m_written = false;
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m_SGtype = S3D::SGTYPE_END;
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return;
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}
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SGNODE::~SGNODE()
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{
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if( m_Parent )
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m_Parent->unlinkChildNode( this );
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if( m_Association )
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*m_Association = NULL;
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std::list< SGNODE* >::iterator sBP = m_BackPointers.begin();
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std::list< SGNODE* >::iterator eBP = m_BackPointers.end();
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while( sBP != eBP )
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{
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(*sBP)->unlinkRefNode( this );
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++sBP;
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}
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return;
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}
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S3D::SGTYPES SGNODE::GetNodeType( void ) const
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{
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return m_SGtype;
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}
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SGNODE* SGNODE::GetParent( void ) const
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{
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return m_Parent;
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}
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const char* SGNODE::GetName( void )
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{
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if( m_Name.empty() )
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getNodeName( m_SGtype, m_Name );
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return m_Name.c_str();
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}
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void SGNODE::SetName( const char *aName )
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{
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if( NULL == aName || 0 == aName[0] )
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getNodeName( m_SGtype, m_Name );
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else
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m_Name = aName;
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return;
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}
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const char * SGNODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const
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{
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return node_names[aNodeType].c_str();
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}
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void SGNODE::addNodeRef( SGNODE* aNode )
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{
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std::list< SGNODE* >::iterator np =
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std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
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if( np != m_BackPointers.end() )
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return;
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m_BackPointers.push_back( aNode );
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return;
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}
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void SGNODE::delNodeRef( SGNODE* aNode )
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{
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std::list< SGNODE* >::iterator np =
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std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
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if( np != m_BackPointers.end() )
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{
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m_BackPointers.erase( np );
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return;
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}
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] delNodeRef() did not find its target\n";
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#endif
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return;
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}
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void SGNODE::AssociateWrapper( SGNODE** aWrapperRef )
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{
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if( NULL == aWrapperRef )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL handle\n";
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#endif
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return;
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}
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if( *aWrapperRef != this )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] handle value does not match this object's pointer\n";
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#endif
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return;
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}
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// if there is an existing association then break it and emit a warning
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// just in case the behavior is undesired
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if( m_Association )
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{
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*m_Association = NULL;
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [WARNING] association being broken with previous wrapper\n";
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#endif
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}
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m_Association = aWrapperRef;
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return;
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}
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void SGNODE::DisassociateWrapper( SGNODE** aWrapperRef )
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{
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if( !m_Association )
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return;
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if( !aWrapperRef )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] invalid handle value aWrapperRef\n";
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#endif
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return;
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}
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if( *aWrapperRef != *m_Association || aWrapperRef != m_Association )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] *aWrapperRef (" << *aWrapperRef;
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std::cerr << ") does not match *m_Association (" << *m_Association << ") in type ";
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std::cerr << node_names[ m_SGtype] << "\n";
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std::cerr << " * [INFO] OR aWrapperRef(" << aWrapperRef << ") != m_Association(";
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std::cerr << m_Association << ")\n";
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std::cerr << " * [INFO] node name: " << GetName() << "\n";
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#endif
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return;
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}
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m_Association = NULL;
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return;
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}
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void SGNODE::ResetNodeIndex( void )
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{
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for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
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node_counts[i] = 1;
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return;
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}
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bool S3D::GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex )
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{
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aIndex = 0;
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if( NULL == aNode || S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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if( NULL == aNode )
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{
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std::cerr << " * [BUG] aNode is NULL\n";
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}
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else
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{
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std::cerr << " * [BUG] invalid node type (" << aNode->GetNodeType();
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std::cerr << "), expected " << S3D::SGTYPE_APPEARANCE << "\n";
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}
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#endif
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return false;
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}
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SGAPPEARANCE* node = (SGAPPEARANCE*)aNode;
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std::map< SGAPPEARANCE const*, int >::iterator it = aList.matmap.find( node );
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if( it != aList.matmap.end() )
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{
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aIndex = it->second;
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return true;
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}
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int idx = (int)aList.matorder.size();
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aList.matorder.push_back( node );
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aList.matmap.insert( std::pair< SGAPPEARANCE const*, int >( node, idx ) );
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aIndex = idx;
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return true;
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}
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void S3D::INIT_SMATERIAL( SMATERIAL& aMaterial )
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{
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memset( &aMaterial, 0, sizeof( aMaterial ) );
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return;
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}
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void S3D::INIT_SMESH( SMESH& aMesh )
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{
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memset( &aMesh, 0, sizeof( aMesh ) );
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return;
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}
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void S3D::INIT_S3DMODEL( S3DMODEL& aModel )
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{
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memset( &aModel, 0, sizeof( aModel ) );
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return;
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}
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void S3D::FREE_SMESH( SMESH& aMesh)
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{
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if( NULL != aMesh.m_Positions )
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{
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delete [] aMesh.m_Positions;
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aMesh.m_Positions = NULL;
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}
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if( NULL != aMesh.m_Normals )
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{
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delete [] aMesh.m_Normals;
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aMesh.m_Normals = NULL;
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}
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if( NULL != aMesh.m_Texcoords )
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{
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delete [] aMesh.m_Texcoords;
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aMesh.m_Texcoords = NULL;
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}
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if( NULL != aMesh.m_Color )
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{
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delete [] aMesh.m_Color;
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aMesh.m_Color = NULL;
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}
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if( NULL != aMesh.m_FaceIdx )
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{
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delete [] aMesh.m_FaceIdx;
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aMesh.m_FaceIdx = NULL;
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}
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aMesh.m_VertexSize = 0;
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aMesh.m_FaceIdxSize = 0;
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aMesh.m_MaterialIdx = 0;
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return;
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}
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void S3D::FREE_S3DMODEL( S3DMODEL& aModel )
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{
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if( NULL != aModel.m_Materials )
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{
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delete [] aModel.m_Materials;
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aModel.m_Materials = NULL;
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}
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aModel.m_MaterialsSize = 0;
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if( NULL != aModel.m_Meshes )
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{
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for( unsigned int i = 0; i < aModel.m_MeshesSize; ++i )
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FREE_SMESH( aModel.m_Meshes[i] );
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delete [] aModel.m_Meshes;
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aModel.m_Meshes = NULL;
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}
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aModel.m_MeshesSize = 0;
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return;
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}
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