102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FOOTPRINT_EDITOR_SETTINGS_H_
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#define FOOTPRINT_EDITOR_SETTINGS_H_
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#include <board_design_settings.h>
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#include <settings/app_settings.h>
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#include <pcbnew_settings.h>
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#include <project/board_project_settings.h>
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class FOOTPRINT_EDITOR_SETTINGS : public APP_SETTINGS_BASE
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{
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public:
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struct AUI_PANELS
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{
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int appearance_panel_tab;
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int right_panel_width;
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bool show_layer_manager;
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bool show_properties;
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int properties_panel_width;
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float properties_splitter_proportion;
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};
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struct USER_GRID
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{
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double size_x;
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double size_y;
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int units;
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};
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FOOTPRINT_EDITOR_SETTINGS();
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virtual ~FOOTPRINT_EDITOR_SETTINGS() {}
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virtual bool MigrateFromLegacy( wxConfigBase* aLegacyConfig ) override;
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/// Only some of these settings are actually used for footprint editing
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// TODO: factor out the relevant stuff so the whole BDS doesn't have to be here
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BOARD_DESIGN_SETTINGS m_DesignSettings;
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// Only the magneticPads element is used
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MAGNETIC_SETTINGS m_MagneticItems;
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PCB_DISPLAY_OPTIONS m_Display;
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AUI_PANELS m_AuiPanels;
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int m_LibrarySortMode;
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USER_GRID m_UserGrid;
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bool m_PolarCoords;
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EDA_ANGLE m_RotationAngle;
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bool m_Use45Limit;
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ARC_EDIT_MODE m_ArcEditMode;
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int m_LibWidth;
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wxString m_LastImportExportPath;
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wxString m_FootprintTextShownColumns;
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SELECTION_FILTER_OPTIONS m_SelectionFilter;
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std::vector<LAYER_PRESET> m_LayerPresets;
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wxString m_ActiveLayerPreset;
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protected:
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virtual std::string getLegacyFrameName() const override { return "ModEditFrame"; }
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private:
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bool migrateSchema0to1();
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};
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#endif
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