333 lines
9.6 KiB
C++
333 lines
9.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2011 Jean-Pierre Charras, <jp.charras@wanadoo.fr>
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* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file footprint_info.cpp
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*/
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#define USE_WORKER_THREADS 1 // 1:yes, 0:no. use worker thread to load libraries
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/*
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* Functions to read footprint libraries and fill m_footprints by available footprints names
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* and their documentation (comments and keywords)
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <macros.h>
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#include <appl_wxstruct.h>
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#include <wildcards_and_files_ext.h>
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#include <footprint_info.h>
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#include <io_mgr.h>
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#include <fp_lib_table.h>
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#include <fpid.h>
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#include <class_module.h>
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#include <boost/thread.hpp>
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/*
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static wxString ToHTMLFragment( const IO_ERROR* aDerivative )
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{
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@todo
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1) change up IO_ERROR so it keeps linenumbers, source file name and
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error message in separate strings.
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2) Add a summarizing virtual member like
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virtual wxString What()
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to combine all portions of an IO_ERROR's text into a single wxString.
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3) Do same for PARSE_ERROR.
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4) Add a "reason or error category" to IO_ERROR and thereby also PARSE_ERROR?
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msg += "
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for( int i=0; i<aCount; ++i )
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{
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wxArrayString* sl = wxStringSplit( aList, wxChar( '\n' ) );
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delete sl;
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}
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wxString msg = wxT( "<ul>" );
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for ( unsigned ii = 0; ii < strings_list->GetCount(); ii++ )
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{
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msg += wxT( "<li>" );
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msg += strings_list->Item( ii ) + wxT( "</li>" );
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}
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msg += wxT( "</ul>" );
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m_htmlWindow->AppendToPage( msg );
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delete strings_list;
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}
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*/
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void FOOTPRINT_INFO::load()
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{
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FP_LIB_TABLE* fptable = m_owner->GetTable();
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wxASSERT( fptable );
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std::auto_ptr<MODULE> m( fptable->FootprintLoad( m_nickname, m_fpname ) );
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m_pad_count = m->GetPadCount( MODULE::DO_NOT_INCLUDE_NPTH );
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m_keywords = m->GetKeywords();
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m_doc = m->GetDescription();
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// tell ensure_loaded() I'm loaded.
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m_loaded = true;
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}
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#define JOBZ 6 // no. libraries per worker thread. It takes about
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// a second to load a GITHUB library, so assigning
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// this no. libraries to each thread should give a little
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// over this no. seconds total time if the original delay
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// were caused by latencies alone.
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// (If https://github.com does not mind.)
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#define NTOLERABLE_ERRORS 4 // max errors before aborting, although threads
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// in progress will still pile on for a bit. e.g. if 9 threads
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// expect 9 greater than this.
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void FOOTPRINT_LIST::loader_job( const wxString* aNicknameList, int aJobZ )
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{
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//DBG(printf( "%s: first:'%s' count:%d\n", __func__, (char*) TO_UTF8( *aNicknameList ), aJobZ );)
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for( int i=0; i<aJobZ; ++i )
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{
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if( m_error_count >= NTOLERABLE_ERRORS )
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break;
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const wxString& nickname = aNicknameList[i];
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try
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{
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wxArrayString fpnames = m_lib_table->FootprintEnumerate( nickname );
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for( unsigned ni=0; ni<fpnames.GetCount(); ++ni )
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{
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FOOTPRINT_INFO* fpinfo = new FOOTPRINT_INFO( this, nickname, fpnames[ni] );
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addItem( fpinfo );
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}
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}
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catch( const PARSE_ERROR& pe )
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{
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// m_errors.push_back is not thread safe, lock its MUTEX.
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MUTLOCK lock( m_errors_lock );
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++m_error_count; // modify only under lock
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m_errors.push_back( new IO_ERROR( pe ) );
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}
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catch( const IO_ERROR& ioe )
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{
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MUTLOCK lock( m_errors_lock );
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++m_error_count;
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m_errors.push_back( new IO_ERROR( ioe ) );
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}
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// Catch anything unexpected and map it into the expected.
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// Likely even more important since this function runs on GUI-less
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// worker threads.
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catch( const std::exception& se )
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{
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// This is a round about way to do this, but who knows what THROW_IO_ERROR()
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// may be tricked out to do someday, keep it in the game.
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try
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{
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THROW_IO_ERROR( se.what() );
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}
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catch( const IO_ERROR& ioe )
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{
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MUTLOCK lock( m_errors_lock );
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++m_error_count;
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m_errors.push_back( new IO_ERROR( ioe ) );
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}
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}
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}
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}
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bool FOOTPRINT_LIST::ReadFootprintFiles( FP_LIB_TABLE* aTable, const wxString* aNickname )
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{
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bool retv = true;
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m_lib_table = aTable;
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// Clear data before reading files
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m_error_count = 0;
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m_errors.clear();
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m_list.clear();
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if( aNickname )
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// single footprint
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loader_job( aNickname, 1 );
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else
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{
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std::vector< wxString > nicknames;
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// do all of them
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nicknames = aTable->GetLogicalLibs();
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#if USE_WORKER_THREADS
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// Something which will not invoke a thread copy constructor, one of many ways obviously:
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typedef boost::ptr_vector< boost::thread > MYTHREADS;
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MYTHREADS threads;
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// Give each thread JOBZ nicknames to process. The last portion of, or if the entire
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// size() is small, I'll do myself.
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for( unsigned i=0; i<nicknames.size(); )
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{
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if( m_error_count >= NTOLERABLE_ERRORS )
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{
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// abort the remaining nicknames.
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retv = false;
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break;
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}
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int jobz = JOBZ;
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if( i + jobz >= nicknames.size() )
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{
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jobz = nicknames.size() - i;
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// Only a little bit to do, I'll do it myself, on current thread.
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loader_job( &nicknames[i], jobz );
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}
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else
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{
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// Delegate the job to a worker thread created here.
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threads.push_back( new boost::thread( &FOOTPRINT_LIST::loader_job,
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this, &nicknames[i], jobz ) );
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}
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i += jobz;
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}
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// Wait for all the worker threads to complete, it does not matter in what order
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// we wait for them as long as a full sweep is made. Think of the great race,
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// everyone must finish.
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for( unsigned i=0; i<threads.size(); ++i )
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{
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threads[i].join();
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}
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#else
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loader_job( &nicknames[0], nicknames.size() );
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#endif
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m_list.sort();
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}
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// The result of this function can be a blend of successes and failures, whose
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// mix is given by the Count()s of the two lists. The return value indicates whether
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// an abort occurred, even true does not necessarily mean full success, although
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// false definitely means failure.
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return retv;
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}
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FOOTPRINT_INFO* FOOTPRINT_LIST::GetModuleInfo( const wxString& aFootprintName )
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{
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BOOST_FOREACH( FOOTPRINT_INFO& fp, m_list )
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{
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FPID fpid;
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wxCHECK_MSG( fpid.Parse( aFootprintName ) < 0, NULL,
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wxString::Format( wxT( "'%s' is not a valid FPID." ),
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GetChars( aFootprintName ) ) );
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wxString libNickname = FROM_UTF8( fpid.GetLibNickname().c_str() );
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wxString footprintName = FROM_UTF8( fpid.GetFootprintName().c_str() );
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if( libNickname == fp.GetNickname() && footprintName == fp.GetFootprintName() )
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return &fp;
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}
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return NULL;
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}
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bool FOOTPRINT_INFO::InLibrary( const wxString& aLibrary ) const
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{
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return aLibrary == m_nickname;
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}
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#include <confirm.h> // until scaffolding goes.
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void FOOTPRINT_LIST::DisplayErrors( wxTopLevelWindow* aWindow )
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{
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#if 1
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// scaffolding until a better one is written, hopefully below.
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DBG(printf( "m_error_count:%d\n", m_error_count );)
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wxString msg = _( "Errors were encountered loading footprints" );
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msg += wxT( '\n' );
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for( unsigned i = 0; i<m_errors.size(); ++i )
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{
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msg += m_errors[i].errorText;
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msg += wxT( '\n' );
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}
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DisplayError( aWindow, msg );
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#else // real evolving deal:
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// @todo: go to a more HTML !<table>! ? centric output, possibly with
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// recommendations for remedy of errors. Add numeric error codes
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// to PARSE_ERROR, and switch on them for remedies, etc. Full
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// access is provided to everything in every exception!
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HTML_MESSAGE_BOX dlg( aWindow, _( "Load Error" ) );
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dlg.MessageSet( _( "Errors were encountered loading footprints" ) );
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wxString msg = my html wizardry.
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dlg.AddHTML_Text( msg );
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dlg.ShowModal();
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#endif
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}
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