207 lines
6.6 KiB
C++
207 lines
6.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef LIB_VIEW_FRAME_H__
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#define LIB_VIEW_FRAME_H__
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#include <sch_base_frame.h>
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#include <sch_screen.h>
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#include <tool/selection.h>
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class WX_LISTBOX;
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class wxSearchCtrl;
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class SYMBOL_LIBRARY_FILTER;
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class LIB_SYMBOL;
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class SYMBOL_LIB_TABLE_ROW;
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/**
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* Symbol library viewer main window.
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*/
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class SYMBOL_VIEWER_FRAME : public SCH_BASE_FRAME
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{
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public:
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/**
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* @param aKiway
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* @param aParent is the parent frame of the viewer.
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* @param aFrameType must be either #FRAME_SCH_LIB_VIEWER or #FRAME_SCH_LIB_VIEWER_MODAL.
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* @param aLibrary is the library to open when starting (default = NULL).
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*/
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SYMBOL_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
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const wxString& aLibraryName = wxEmptyString );
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~SYMBOL_VIEWER_FRAME();
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/**
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* Runs the symbol viewer as a modal dialog.
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*
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* @param aSymbol an optional FPID string to initialize the viewer with and to
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* return a selected footprint through.
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*/
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bool ShowModal( wxString* aSymbol, wxWindow* aParent ) override;
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/**
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* Send the selected symbol back to the caller.
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*/
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void FinishModal();
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void OnSize( wxSizeEvent& event ) override;
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/**
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* Create o recreates a sorted list of currently loaded libraries.
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*
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* @return whether the selection of either library or symbol was changed (i.e. because the
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* selected library no longer exists).
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*/
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bool ReCreateLibList();
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/**
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* Create or recreate the list of symbols in the currently selected library.
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*
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* @return whether the selection was changed (i.e. because the selected symbol no longer
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* exists).
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*/
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bool ReCreateSymbolList();
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void DisplayLibInfos();
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void doCloseWindow() override;
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void CloseLibraryViewer( wxCommandEvent& event );
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void ReCreateHToolbar() override;
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void ReCreateVToolbar() override;
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void ReCreateOptToolbar() override {}
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void ClickOnLibList( wxCommandEvent& event );
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void ClickOnSymbolList( wxCommandEvent& event );
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void OnSelectSymbol( wxCommandEvent& aEvent );
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void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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WINDOW_SETTINGS* GetWindowSettings( APP_SETTINGS_BASE* aCfg ) override;
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void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
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/**
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* Set a filter to display only libraries and/or symbols which match the filter.
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*
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* @param aFilter is a filter to pass the allowed library name list and/or some other filter
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* see SCH_BASE_FRAME::SelectSymbolFromLibrary() for details.
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* if aFilter == NULL, remove all filtering.
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*/
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void SetFilter( const SYMBOL_LIBRARY_FILTER* aFilter );
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/**
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* Set the selected library in the library window.
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*/
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void SetSelectedLibrary( const wxString& aLibName );
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/**
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* Set the selected symbol.
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*/
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void SetSelectedSymbol( const wxString& aSymbolName );
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// Accessors:
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/**
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* Set unit and convert, and set flag preventing them from automatically resetting to 1.
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*
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* @param aUnit is the unit, if invalid will be set to 1.
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* @param aConvert is the alternate body style, if invalid will be set to 1.
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*/
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void SetUnitAndConvert( int aUnit, int aConvert );
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int GetUnit() const { return m_unit; }
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int GetConvert() const { return m_convert; }
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LIB_SYMBOL* GetSelectedSymbol() const;
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const BOX2I GetDocumentExtents( bool aIncludeAllVisible = true ) const override;
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SELECTION& GetCurrentSelection() override;
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protected:
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void setupUIConditions() override;
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void doReCreateMenuBar() override;
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private:
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// Set up the tool framework.
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void setupTools();
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/**
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* Called when the frame is activated to reload the libraries and symbol lists
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* that can be changed by the schematic editor or the library editor.
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*/
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void OnActivate( wxActivateEvent& event );
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void DClickOnSymbolList( wxCommandEvent& event );
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void onUpdateUnitChoice( wxUpdateUIEvent& aEvent );
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void OnLibFilter( wxCommandEvent& aEvent );
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void OnSymFilter( wxCommandEvent& aEvent );
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void OnCharHook( wxKeyEvent& aEvent ) override;
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void onSelectNextSymbol( wxCommandEvent& aEvent );
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void onSelectPreviousSymbol( wxCommandEvent& aEvent );
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void onSelectSymbolUnit( wxCommandEvent& aEvent );
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void updatePreviewSymbol();
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private:
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wxChoice* m_unitChoice;
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wxSearchCtrl* m_libFilter;
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WX_LISTBOX* m_libList; // The list of libraries.
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int m_libListWidth; // Last width of the window.
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wxSearchCtrl* m_symbolFilter;
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WX_LISTBOX* m_symbolList; // The list of symbols.
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int m_symbolListWidth; // Last width of the window.
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// Filters to build list of libs/list of symbols.
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bool m_listPowerOnly;
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wxArrayString m_allowedLibs;
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static wxString m_libraryName;
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static wxString m_entryName;
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static int m_unit;
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static int m_convert;
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/**
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* Updated to `true` if a list rewrite on GUI activation resulted in the symbol
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* selection changing, or if the user has changed the selection manually.
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*/
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bool m_selection_changed;
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LIB_SYMBOL* m_previewItem;
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DECLARE_EVENT_TABLE()
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};
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#endif // LIB_VIEW_FRAME_H__
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