71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ccolorrgb.cpp
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* @brief
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*/
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#include "ccolorrgb.h"
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CCOLORRGB::CCOLORRGB( const SFVEC3F &aColor )
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{
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r = (unsigned int) glm::clamp( (int) ( aColor.r * 255 ), 0, 255 );
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g = (unsigned int) glm::clamp( (int) ( aColor.g * 255 ), 0, 255 );
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b = (unsigned int) glm::clamp( (int) ( aColor.b * 255 ), 0, 255 );
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}
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CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2 )
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{
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const unsigned int r = aC1.r + aC2.r;
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const unsigned int g = aC1.g + aC2.g;
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const unsigned int b = aC1.b + aC2.b;
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return CCOLORRGB( ( r >> 1 ), ( g >> 1 ), ( b >> 1 ) );
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}
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CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2, const CCOLORRGB &aC3 )
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{
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const unsigned int r = aC1.r + aC2.r + aC3.r;
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const unsigned int g = aC1.g + aC2.g + aC3.g;
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const unsigned int b = aC1.b + aC2.b + aC3.b;
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return CCOLORRGB( ( r / 3 ), ( g / 3 ), ( b / 3 ) );
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}
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CCOLORRGB BlendColor( const CCOLORRGB &aC1, const CCOLORRGB &aC2, const CCOLORRGB &aC3,
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const CCOLORRGB &aC4 )
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{
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const unsigned int r = aC1.r + aC2.r + aC3.r + aC4.r;
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const unsigned int g = aC1.g + aC2.g + aC3.g + aC4.g;
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const unsigned int b = aC1.b + aC2.b + aC3.b + aC4.b;
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return CCOLORRGB( ( r >> 2 ), ( g >> 2 ), ( b >> 2 ) );
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}
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