200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_SIMPLE_H
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#define __SHAPE_SIMPLE_H
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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/**
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* SHAPE_SIMPLE
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*
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* Represents a simple polygon consisting of a zero-thickness closed chain of
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* connected line segments.
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*
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* Internally the vertices are held in a SHAPE_LINE_CHAIN, please note that
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* there is a "virtual" line segment between the last and first vertex.
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*/
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class SHAPE_SIMPLE : public SHAPE_LINE_CHAIN_BASE
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{
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public:
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/**
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* Constructor
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* Creates an empty polygon
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*/
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SHAPE_SIMPLE() :
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SHAPE_LINE_CHAIN_BASE( SH_SIMPLE )
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{
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m_points.SetClosed( true );
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}
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SHAPE_SIMPLE( const SHAPE_LINE_CHAIN& aPoly ) :
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SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ),
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m_points( aPoly )
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{
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m_points.SetClosed( true );
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}
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SHAPE_SIMPLE( const SHAPE_SIMPLE& aOther ) :
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SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ), m_points( aOther.m_points )
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{}
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SHAPE* Clone() const override
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{
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return new SHAPE_SIMPLE( *this );
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}
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/**
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* Function Clear()
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* Removes all points from the polygon.
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*/
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void Clear()
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{
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m_points.Clear();
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}
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/// @copydoc SHAPE::BBox()
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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return m_points.BBox( aClearance );
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}
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/**
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* Function PointCount()
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*
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* Returns the number of points (vertices) in this polygon
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* @return number of points
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*/
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int PointCount() const
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{
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return m_points.PointCount();
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}
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/**
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* Function Point()
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*
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* Returns a const reference to a given point in the polygon. Negative
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* indices count from the end of the point list, e.g. -1 means "last
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* point", -2 means "second to last point" and so on.
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* @param aIndex index of the point
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* @return const reference to the point
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*/
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const VECTOR2I& CPoint( int aIndex ) const
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{
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return m_points.CPoint( aIndex );
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}
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/**
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* Function CDPoint()
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*
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* Returns a given point as a vector with elements of type double.
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*
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* @param aIndex index of the point
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* @return the point with elements of type double
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*/
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const VECTOR2D CDPoint( int aIndex ) const
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{
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const VECTOR2I& v = CPoint( aIndex );
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return VECTOR2D( v.x, v.y );
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}
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/**
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* Function Vertices()
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*
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* Returns the list of vertices defining this simple polygon.
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*
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* @return the list of vertices defining this simple polygon
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*/
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const SHAPE_LINE_CHAIN& Vertices() const
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{
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return m_points;
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}
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/**
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* Function Append()
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*
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* Appends a new point at the end of the polygon.
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* @param aX is X coordinate of the new point
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* @param aY is Y coordinate of the new point
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*/
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void Append( int aX, int aY )
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{
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VECTOR2I v( aX, aY );
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Append( v );
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}
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/**
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* Function Append()
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*
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* Appends a new point at the end of the polygon.
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* @param aP the new point
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*/
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void Append( const VECTOR2I& aP )
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{
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m_points.Append( aP );
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}
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/// @copydoc SHAPE::Collide()
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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return m_points.Collide( aSeg, aClearance, aActual, aLocation );
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_points.Rotate( aAngle, aCenter );
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_points.Move( aVector );
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}
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bool IsSolid() const override
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{
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return true;
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}
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virtual const VECTOR2I GetPoint( int aIndex ) const override { return m_points.CPoint(aIndex); }
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virtual const SEG GetSegment( int aIndex ) const override { return m_points.CSegment(aIndex); }
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virtual size_t GetPointCount() const override { return m_points.PointCount(); }
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virtual size_t GetSegmentCount() const override { return m_points.SegmentCount(); }
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bool IsClosed() const override
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{
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return true;
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}
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private:
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// vertices
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SHAPE_LINE_CHAIN m_points;
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};
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#endif // __SHAPE_SIMPLE_H
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