167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Created on: 11 Mar 2016, author John Beard
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file array_creator.cpp
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*/
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#include "array_creator.h"
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#include <array_pad_name_provider.h>
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#include <board_commit.h>
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#include <pad_naming.h>
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#include <dialogs/dialog_create_array.h>
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/**
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* Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array.
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*
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* @param aArrOpts The array options that describe the array
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* @param aIndex The index in the array of this item
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* @param aItem The item to transform
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*/
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static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem )
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{
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const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() );
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aItem.Move( (wxPoint) transform.m_offset );
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aItem.Rotate( aItem.GetPosition(), transform.m_rotation * 10 );
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}
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void ARRAY_CREATOR::Invoke()
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{
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const int numItems = getNumberOfItemsToArray();
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// bail out if no items
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if( numItems == 0 )
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return;
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MODULE* const module = getModule();
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const bool isModuleEditor = module != NULL;
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const bool enableArrayNumbering = isModuleEditor;
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const wxPoint rotPoint = getRotationCentre();
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DIALOG_CREATE_ARRAY dialog( &m_parent, enableArrayNumbering, rotPoint );
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int ret = dialog.ShowModal();
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ARRAY_OPTIONS* const array_opts = dialog.GetArrayOptions();
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if( ret != wxID_OK || array_opts == NULL )
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return;
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BOARD_COMMIT commit( &m_parent );
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ARRAY_PAD_NAME_PROVIDER pad_name_provider( module, *array_opts );
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for ( int i = 0; i < numItems; ++i )
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{
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BOARD_ITEM* item = getNthItemToArray( i );
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if( item->Type() == PCB_PAD_T && !isModuleEditor )
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{
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// If it is not the module editor, then duplicate the parent module instead
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item = static_cast<MODULE*>( item )->GetParent();
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}
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// The first item in list is the original item. We do not modify it
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for( int ptN = 0; ptN < array_opts->GetArraySize(); ptN++ )
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{
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BOARD_ITEM* this_item;
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if( ptN == 0 )
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{
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// the first point: we don't own this or add it, but
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// we might still modify it (position or label)
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this_item = item;
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}
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else
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{
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// Need to create a new item
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std::unique_ptr<BOARD_ITEM> new_item;
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if( isModuleEditor )
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{
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// Don't bother incrementing pads: the module won't update
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// until commit, so we can only do this once
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new_item.reset( module->Duplicate( item ) );
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}
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else
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{
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new_item.reset( getBoard()->Duplicate( item ) );
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// PCB items keep the same numbering
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// @TODO: renumber modules if asked. This needs UI to enable.
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// something like this, but needs a "block offset" to prevent
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// multiple selections overlapping.
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// if( new_item->Type() == PCB_MODULE_T )
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// static_cast<MODULE&>( *new_item ).IncrementReference( ptN );
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// @TODO: we should merge zones. This is a bit tricky, because
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// the undo command needs saving old area, if it is merged.
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}
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this_item = new_item.get();
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if( new_item )
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{
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prePushAction( this_item );
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commit.Add( new_item.release() );
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postPushAction( this_item );
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}
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}
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// always transform the item
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if( this_item )
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{
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commit.Modify( this_item );
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TransformItem( *array_opts, ptN, *this_item );
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}
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// attempt to renumber items if the array parameters define
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// a complete numbering scheme to number by (as opposed to
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// implicit numbering by incrementing the items during creation
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if( this_item && array_opts->ShouldNumberItems() )
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{
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// Renumber non-aperture pads.
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if( this_item->Type() == PCB_PAD_T )
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{
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auto& pad = static_cast<D_PAD&>( *this_item );
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if( PAD_NAMING::PadCanHaveName( pad ) )
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{
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wxString newName = pad_name_provider.GetNextPadName();
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pad.SetName( newName );
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}
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}
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}
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}
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}
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commit.Push( _( "Create an array" ) );
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finalise();
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}
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