kicad/include/gal/opengl/gpu_manager.h

167 lines
4.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file gpu_manager.h
* @brief Class to handle uploading vertices and indices to GPU in drawing purposes.
*/
#ifndef GPU_MANAGER_H_
#define GPU_MANAGER_H_
#include <gal/opengl/vertex_common.h>
#include <boost/scoped_array.hpp>
namespace KIGFX
{
class SHADER;
class VERTEX_CONTAINER;
class CACHED_CONTAINER;
class NONCACHED_CONTAINER;
class GPU_MANAGER
{
public:
static GPU_MANAGER* MakeManager( VERTEX_CONTAINER* aContainer );
virtual ~GPU_MANAGER();
/**
* Function BeginDrawing()
* Prepares the stored data to be drawn.
*/
virtual void BeginDrawing() = 0;
/**
* Function DrawIndices()
* Makes the GPU draw given range of vertices.
* @param aOffset is the beginning of the range.
* @param aSize is the number of vertices to be drawn.
*/
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ) = 0;
/**
* Function DrawIndices()
* Makes the GPU draw all the vertices stored in the container.
*/
virtual void DrawAll() = 0;
/**
* Function EndDrawing()
* Clears the container after drawing routines.
*/
virtual void EndDrawing() = 0;
/**
* Function SetShader()
* Allows using shaders with the stored data.
* @param aShader is the object that allows using shaders.
*/
virtual void SetShader( SHADER& aShader );
protected:
GPU_MANAGER( VERTEX_CONTAINER* aContainer );
///> Drawing status flag.
bool m_isDrawing;
///> Container that stores vertices data.
VERTEX_CONTAINER* m_container;
///> Shader handling
SHADER* m_shader;
///> Location of shader attributes (for glVertexAttribPointer)
int m_shaderAttrib;
};
class GPU_CACHED_MANAGER : public GPU_MANAGER
{
public:
GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer );
~GPU_CACHED_MANAGER();
///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing();
///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll();
///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing();
///> Maps vertex buffer stored in GPU memory.
void Map();
///> Unmaps vertex buffer.
void Unmap();
protected:
///> Resizes the indices buffer to aNewSize if necessary
void resizeIndices( unsigned int aNewSize );
///> Buffers initialization flag
bool m_buffersInitialized;
///> Pointer to the current indices buffer
boost::scoped_array<GLuint> m_indices;
///> Pointer to the first free cell in the indices buffer
GLuint* m_indicesPtr;
///> Handle to indices buffer
GLuint m_indicesBuffer;
///> Number of indices stored in the indices buffer
unsigned int m_indicesSize;
///> Current indices buffer size
unsigned int m_indicesCapacity;
};
class GPU_NONCACHED_MANAGER : public GPU_MANAGER
{
public:
GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer );
///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing();
///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll();
///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing();
};
} // namespace KIGFX
#endif /* GPU_MANAGER_H_ */