167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PCB_TOOL_BASE_H
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#define PCB_TOOL_BASE_H
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#include <string>
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#include <tool/tool_event.h>
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#include <tool/tool_interactive.h>
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#include <pcb_edit_frame.h>
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#include <class_board.h>
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#include <view/view_group.h>
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#include <pcb_view.h>
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#include <pcb_draw_panel_gal.h>
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#include <functional>
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#include <tool/tool_menu.h>
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/**
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* Class PCB_TOOL_BASE
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*
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* A tool operating on a BOARD object
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**/
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class PCB_TOOL_BASE;
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class PCB_EDIT_FRAME;
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class PCB_DISPLAY_OPTIONS;
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class PCBNEW_SELECTION;
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struct INTERACTIVE_PLACER_BASE
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{
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virtual std::unique_ptr<BOARD_ITEM> CreateItem() = 0;
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virtual void SnapItem( BOARD_ITEM *aItem );
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virtual bool PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit );
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PCB_BASE_EDIT_FRAME* m_frame;
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BOARD* m_board;
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int m_modifiers;
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};
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class PCB_TOOL_BASE : public TOOL_INTERACTIVE
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{
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public:
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/**
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* Constructor
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*
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* Creates a tool with given id & name. The name must be unique. */
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PCB_TOOL_BASE( TOOL_ID aId, const std::string& aName ) :
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TOOL_INTERACTIVE ( aId, aName ),
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m_editModules( false )
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{};
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/**
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* Constructor
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*
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* Creates a tool with given name. The name must be unique. */
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PCB_TOOL_BASE( const std::string& aName ) :
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TOOL_INTERACTIVE ( aName ),
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m_editModules( false )
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{};
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virtual ~PCB_TOOL_BASE() {};
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virtual bool Init() override;
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virtual void Reset( RESET_REASON aReason ) override;
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/**
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* Function SetEditModules()
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*
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* Toggles edit module mode. When enabled, one may select parts of modules individually
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* (graphics, pads, etc.), so they can be modified.
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* @param aEnabled decides if the mode should be enabled.
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*/
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void SetEditModules( bool aEnabled )
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{
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m_editModules = aEnabled;
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}
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bool EditingModules() const
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{
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return m_editModules;
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}
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protected:
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enum INTERACTIVE_PLACEMENT_OPTIONS {
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IPO_ROTATE = 1,
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IPO_FLIP = 2,
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IPO_SINGLE_CLICK = 4,
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IPO_REPEAT = 8
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};
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/**
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* Helper function for performing a common interactive idiom:
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* wait for a left click, place an item there (perhaps with a
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* dialog or other user interaction), then have it move with
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* the mouse and respond to rotate/flip, etc
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*
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* More complex interactive processes are not supported here, you
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* should implement a customised event loop for those.
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*
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* @param aItemCreator the callable that will attempt to create the item
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* @param aCommitMessage the message used on a successful commit
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*/
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void doInteractiveItemPlacement( const std::string& aTool, INTERACTIVE_PLACER_BASE *aPlacer,
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const wxString& aCommitMessage,
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int aOptions = IPO_ROTATE | IPO_FLIP | IPO_REPEAT );
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virtual void setTransitions() override;
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KIGFX::PCB_VIEW* view() const
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{
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return static_cast<KIGFX::PCB_VIEW*>( getView() );
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}
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KIGFX::VIEW_CONTROLS* controls() const
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{
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return getViewControls();
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}
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PCB_BASE_EDIT_FRAME* frame() const
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{
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return getEditFrame<PCB_BASE_EDIT_FRAME>();
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}
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BOARD* board() const { return getModel<BOARD>(); }
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MODULE* module() const
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{
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return board()->GetFirstModule();
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}
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const PCB_DISPLAY_OPTIONS& displayOptions() const;
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PCB_DRAW_PANEL_GAL* canvas() const;
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const PCBNEW_SELECTION& selection() const;
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PCBNEW_SELECTION& selection();
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bool m_editModules;
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};
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#endif
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