84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 BeagleBoard Foundation
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* Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-3.0.html
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* or you may search the http://www.gnu.org website for the version 3 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file pcad_plugin.cpp
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* @brief Pcbnew PLUGIN for FABMASTER ASCII *.txt/*.fab format.
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*/
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#include "fabmaster_plugin.h"
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#include <board.h>
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#include <common.h>
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#include <macros.h>
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FABMASTER_PLUGIN::FABMASTER_PLUGIN()
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{
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m_board = NULL;
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m_props = NULL;
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}
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FABMASTER_PLUGIN::~FABMASTER_PLUGIN()
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{
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}
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const wxString FABMASTER_PLUGIN::PluginName() const
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{
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return wxT( "Fabmaster" );
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}
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const wxString FABMASTER_PLUGIN::GetFileExtension() const
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{
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return wxT( "txt" );
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}
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BOARD* FABMASTER_PLUGIN::Load( const wxString &aFileName, BOARD *aAppendToMe,
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const PROPERTIES *aProperties, PROJECT *aProject )
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{
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m_props = aProperties;
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m_board = aAppendToMe ? aAppendToMe : new BOARD();
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// Give the filename to the board if it's new
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if( !aAppendToMe )
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m_board->SetFileName( aFileName );
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if( !m_fabmaster.Read( aFileName.ToStdString() ) )
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{
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std::string readerr;
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readerr = _( "Could not read file " ) + aFileName.ToStdString();
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THROW_IO_ERROR( readerr );
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}
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m_fabmaster.Process();
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m_fabmaster.LoadBoard( m_board );
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return m_board;
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}
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