386 lines
9.7 KiB
C++
386 lines
9.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: class_drawsheet.cpp
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// Purpose: member functions for SCH_SHEET
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// header = class_drawsheet.h
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// Author: jean-pierre Charras
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// Modified by:
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// License: License GNU
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/////////////////////////////////////////////////////////////////////////////
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#include "fctsys.h"
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#include "common.h"
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#include "program.h"
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#include "general.h"
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/**********************************************/
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/* class to handle a series of sheets *********/
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/* a 'path' so to speak.. *********************/
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/**********************************************/
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DrawSheetPath::DrawSheetPath()
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{
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for( int i = 0; i<DSLSZ; i++ )
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m_sheets[i] = NULL;
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m_numSheets = 0;
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}
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/****************************************************************************/
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bool DrawSheetPath::BuildSheetPathInfoFromSheetPathValue(
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const wxString& aPath,
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bool aFound )
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{
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/****************************************************************************/
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/** Function BuildSheetPathInfoFromSheetPathValue
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* Fill this with data to access to the hierarchical sheet known by its path
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* aPath
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* @param aPath = path of the sheet to reach (in non human readable format)
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* @return true if success else false
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*/
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if( aFound )
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return true;
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if( GetSheetsCount() == 0 )
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Push( g_RootSheet );
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if( aPath == Path() )
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return true;
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SCH_ITEM* schitem = LastDrawList();
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while( schitem && GetSheetsCount() < NB_MAX_SHEET )
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{
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if( schitem->Type() == DRAW_SHEET_STRUCT_TYPE )
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{
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SCH_SHEET* sheet = (SCH_SHEET*) schitem;
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Push( sheet );
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if( aPath == Path() )
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return true;
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if( BuildSheetPathInfoFromSheetPathValue( aPath ) )
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return true;
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Pop();
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}
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schitem = schitem->Next();
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}
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return false;
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}
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/*******************************************************************/
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int DrawSheetPath::Cmp( const DrawSheetPath& aSheetPathToTest ) const
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/********************************************************************/
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/** Function Cmp
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* Compare if this is the same sheet path as aSheetPathToTest
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* @param aSheetPathToTest = sheet path to compare
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* @return -1 if different, 0 if same
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*/
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{
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if( m_numSheets > aSheetPathToTest.m_numSheets )
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return 1;
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if( m_numSheets < aSheetPathToTest.m_numSheets )
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return -1;
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//otherwise, same number of sheets.
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for( unsigned i = 0; i<m_numSheets; i++ )
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{
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if( m_sheets[i]->m_TimeStamp >
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aSheetPathToTest.m_sheets[i]->m_TimeStamp )
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return 1;
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if( m_sheets[i]->m_TimeStamp <
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aSheetPathToTest.m_sheets[i]->m_TimeStamp )
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return -1;
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}
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return 0;
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}
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/** Function Last
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* returns a pointer to the last sheet of the list
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* One can see the others sheet as the "path" to reach this last sheet
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*/
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SCH_SHEET* DrawSheetPath::Last()
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{
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if( m_numSheets )
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return m_sheets[m_numSheets - 1];
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return NULL;
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}
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/** Function LastScreen
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* @return the SCH_SCREEN relative to the last sheet in list
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*/
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SCH_SCREEN* DrawSheetPath::LastScreen()
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{
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if( m_numSheets )
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return m_sheets[m_numSheets - 1]->m_AssociatedScreen;
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return NULL;
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}
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/** Function LastScreen
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* @return a pointer to the first schematic item handled by the
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* SCH_SCREEN relative to the last sheet in list
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*/
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SCH_ITEM* DrawSheetPath::LastDrawList()
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{
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if( m_numSheets && m_sheets[m_numSheets - 1]->m_AssociatedScreen )
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return m_sheets[m_numSheets - 1]->m_AssociatedScreen->EEDrawList;
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return NULL;
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}
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/**************************************************/
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void DrawSheetPath::Push( SCH_SHEET* aSheet )
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{
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/**************************************************/
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/** Function Push
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* store (push) aSheet in list
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* @param aSheet = pointer to the SCH_SHEET to store in list
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*/
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if( m_numSheets > DSLSZ )
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wxMessageBox( wxT( "DrawSheetPath::Push() error: no room in buffer \
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to store sheet" ) );
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if( m_numSheets < DSLSZ )
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{
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m_sheets[m_numSheets] = aSheet;
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m_numSheets++;
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}
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}
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SCH_SHEET* DrawSheetPath::Pop()
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{
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/** Function Pop
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* retrieves (pop) the last entered sheet and remove it from list
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* @return a SCH_SHEET* pointer to the removed sheet in list
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*/
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if( m_numSheets > 0 )
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{
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m_numSheets--;
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return m_sheets[m_numSheets];
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}
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return NULL;
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}
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wxString DrawSheetPath::Path()
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{
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/** Function Path
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* the path uses the time stamps which do not changes even when editing sheet
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* parameters
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* a path is something like / (root) or /34005677 or /34005677/00AE4523
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*/
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wxString s, t;
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s = wxT( "/" ); // This is the root path
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// start at 1 to avoid the root sheet,
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// which does not need to be added to the path
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// it's timestamp changes anyway.
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for( unsigned i = 1; i < m_numSheets; i++ )
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{
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t.Printf( _( "%8.8lX/" ), m_sheets[i]->m_TimeStamp );
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s = s + t;
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}
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return s;
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}
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/******************************************/
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wxString DrawSheetPath::PathHumanReadable()
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{
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/******************************************/
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/** Function PathHumanReadable
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* Return the sheet path in a readable form, i.e.
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* as a path made from sheet names.
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* (the "normal" path uses the time stamps which do not changes even when
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* editing sheet parameters)
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*/
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wxString s, t;
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s = wxT( "/" );
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// start at 1 to avoid the root sheet, as above.
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for( unsigned i = 1; i< m_numSheets; i++ )
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{
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s = s + m_sheets[i]->m_SheetName + wxT( "/" );
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}
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return s;
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}
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/***********************************************/
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void DrawSheetPath::UpdateAllScreenReferences()
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{
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/***********************************************/
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EDA_BaseStruct* t = LastDrawList();
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while( t )
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{
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if( t->Type() == TYPE_SCH_COMPONENT )
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{
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SCH_COMPONENT* component = (SCH_COMPONENT*) t;
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component->GetField( REFERENCE )->m_Text = component->GetRef( this );
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component->m_Multi = component->GetUnitSelection( this );
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}
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t = t->Next();
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}
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}
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bool DrawSheetPath::operator=( const DrawSheetPath& d1 )
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{
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m_numSheets = d1.m_numSheets;
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unsigned i;
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for( i = 0; i < m_numSheets; i++ )
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{
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m_sheets[i] = d1.m_sheets[i];
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}
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for( ; i < DSLSZ; i++ )
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{
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m_sheets[i] = 0;
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}
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return true;
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}
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bool DrawSheetPath::operator==( const DrawSheetPath& d1 )
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{
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if( m_numSheets != d1.m_numSheets )
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return false;
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for( unsigned i = 0; i < m_numSheets; i++ )
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{
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if( m_sheets[i] != d1.m_sheets[i] )
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return false;
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}
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return true;
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}
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bool DrawSheetPath::operator!=( const DrawSheetPath& d1 )
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{
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if( m_numSheets != d1.m_numSheets )
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return true;
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for( unsigned i = 0; i < m_numSheets; i++ )
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{
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if( m_sheets[i] != d1.m_sheets[i] )
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return true;
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}
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return false;
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}
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/*********************************************************************/
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/* Class EDA_SheetList to handle the list of Sheets in a hierarchy */
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/*********************************************************************/
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/*******************************************************/
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EDA_SheetList::EDA_SheetList( SCH_SHEET* aSheet )
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{
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/*******************************************************/
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/* The constructor: build the list of sheets from aSheet.
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* If aSheet == NULL (default) build the whole list of sheets in hierarchy
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* So usually call it with no param.
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*/
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m_index = 0;
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m_count = 0;
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m_List = NULL;
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if( aSheet == NULL )
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aSheet = g_RootSheet;
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BuildSheetList( aSheet );
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}
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/*****************************************/
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DrawSheetPath* EDA_SheetList::GetFirst()
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{
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/*****************************************/
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/** Function GetFirst
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* @return the first item (sheet) in m_List and prepare calls to GetNext()
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*/
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m_index = 0;
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if( GetCount() > 0 )
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return &( m_List[0] );
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return NULL;
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}
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/*****************************************/
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DrawSheetPath* EDA_SheetList::GetNext()
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{
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/*****************************************/
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/** Function GetNext
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* @return the next item (sheet) in m_List or NULL if no more item in sheet
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* list
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*/
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if( m_index < GetCount() )
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m_index++;
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return GetSheet( m_index );
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}
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/************************************************/
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DrawSheetPath* EDA_SheetList::GetSheet( int aIndex )
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{
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/************************************************/
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/** Function GetSheet
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* @return the item (sheet) in aIndex position in m_List or NULL if less than
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* index items
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* @param aIndex = index in sheet list to get the sheet
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*/
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if( aIndex < GetCount() )
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return &( m_List[aIndex] );
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return NULL;
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}
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/************************************************************************/
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void EDA_SheetList::BuildSheetList( SCH_SHEET* aSheet )
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{
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/************************************************************************/
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/** Function BuildSheetList
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* Build the list of sheets and their sheet path from the aSheet sheet
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* if aSheet = g_RootSheet, the full sheet path list (and full sheet list) is
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* built
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* @param aSheet = the starting sheet to build list
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*/
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if( m_List == NULL )
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{
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int count = aSheet->CountSheets();
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m_count = count;
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m_index = 0;
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count *= sizeof(DrawSheetPath);
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m_List = (DrawSheetPath*) MyZMalloc( count );
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m_currList.Clear();
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}
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m_currList.Push( aSheet );
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m_List[m_index] = m_currList;
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m_index++;
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if( aSheet->m_AssociatedScreen != NULL )
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{
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EDA_BaseStruct* strct = m_currList.LastDrawList();
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while( strct )
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{
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if( strct->Type() == DRAW_SHEET_STRUCT_TYPE )
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{
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SCH_SHEET* sheet = (SCH_SHEET*) strct;
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BuildSheetList( sheet );
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}
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strct = strct->Next();
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}
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}
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m_currList.Pop();
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}
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