407 lines
14 KiB
C++
407 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012-2014 Jean-Pierre Charras jp.charras at wanadoo.fr
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* Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_gbr_layout.cpp
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* @brief GBR_LAYOUT class functions.
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*/
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#include <fctsys.h>
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#include <gr_basic.h>
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#include <drawtxt.h>
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#include <gerbview_frame.h>
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#include <class_drawpanel.h>
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#include <class_gbr_layout.h>
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#include <class_gerber_file_image.h>
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#include <class_gerber_file_image_list.h>
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GBR_LAYOUT::GBR_LAYOUT()
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{
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}
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GBR_LAYOUT::~GBR_LAYOUT()
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{
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}
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// Accessor to the list of gerber files (and drill files) images
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GERBER_FILE_IMAGE_LIST* GBR_LAYOUT::GetImagesList()
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{
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return &GERBER_FILE_IMAGE_LIST::GetImagesList();
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}
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bool GBR_LAYOUT::IsLayerPrintable( int aLayer ) const
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{
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for( unsigned ii = 0; ii < m_printLayersList.size(); ++ii )
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{
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if( m_printLayersList[ii] == aLayer )
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return true;
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}
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return false;
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}
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EDA_RECT GBR_LAYOUT::ComputeBoundingBox()
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{
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EDA_RECT bbox;
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bool first_item = true;
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for( unsigned layer = 0; layer < GetImagesList()->ImagesMaxCount(); ++layer )
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{
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GERBER_FILE_IMAGE* gerber = GetImagesList()->GetGbrImage( layer );
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if( gerber == NULL ) // Graphic layer not yet used
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continue;
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for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item; item = item->Next() )
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{
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if( first_item )
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{
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bbox = item->GetBoundingBox();
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first_item = false;
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}
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else
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bbox.Merge( item->GetBoundingBox() );
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}
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}
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SetBoundingBox( bbox );
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return bbox;
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}
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// Redraw All GerbView layers, using a buffered mode or not
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void GBR_LAYOUT::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode,
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const wxPoint& aOffset, GBR_DISPLAY_OPTIONS* aDisplayOptions )
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{
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GERBVIEW_FRAME* gerbFrame = (GERBVIEW_FRAME*) aPanel->GetParent();
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// Because Images can be negative (i.e with background filled in color) items are drawn
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// graphic layer per graphic layer, after the background is filled
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// to a temporary bitmap
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// at least when aDrawMode = GR_COPY or aDrawMode = GR_OR
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// If aDrawMode = UNSPECIFIED_DRAWMODE, items are drawn to the main screen, and therefore
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// artifacts can happen with negative items or negative images
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int bitmapWidth, bitmapHeight;
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wxDC* plotDC = aDC;
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aPanel->GetClientSize( &bitmapWidth, &bitmapHeight );
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wxBitmap* layerBitmap = NULL;
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wxBitmap* screenBitmap = NULL;
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wxMemoryDC layerDC; // used sequentially for each gerber layer
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wxMemoryDC screenDC;
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// When each image must be drawn using GR_OR (transparency mode)
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// or GR_COPY (stacked mode) we must use a temporary bitmap
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// to draw gerber images.
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// this is due to negative objects (drawn using background color) that create artifacts
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// on other images when drawn on screen
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bool useBufferBitmap = false;
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#ifndef __WXMAC__
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// Can't work with MAC
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// Don't try this with retina display
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if( (aDrawMode == GR_COPY) || ( aDrawMode == GR_OR ) )
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useBufferBitmap = true;
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#endif
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// these parameters are saved here, because they are modified
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// and restored later
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EDA_RECT drawBox = *aPanel->GetClipBox();
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double scale;
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aDC->GetUserScale(&scale, &scale);
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wxPoint dev_org = aDC->GetDeviceOrigin();
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wxPoint logical_org = aDC->GetLogicalOrigin( );
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wxColour bgColor = MakeColour( aDisplayOptions->m_BgDrawColor );
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wxBrush bgBrush( bgColor, wxBRUSHSTYLE_SOLID );
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if( useBufferBitmap )
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{
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layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight );
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screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight );
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layerDC.SelectObject( *layerBitmap );
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aPanel->DoPrepareDC( layerDC );
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aPanel->SetClipBox( drawBox );
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layerDC.SetBackground( bgBrush );
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layerDC.SetBackgroundMode( wxSOLID );
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layerDC.Clear();
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screenDC.SelectObject( *screenBitmap );
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screenDC.SetBackground( bgBrush );
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screenDC.SetBackgroundMode( wxSOLID );
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screenDC.Clear();
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plotDC = &layerDC;
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}
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bool doBlit = false; // this flag requests an image transfer to actual screen when true.
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bool end = false;
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// Draw graphic layers from bottom to top, and the active layer is on the top of others.
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// In non transparent modes, the last layer drawn masks others layers
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for( int layer = GERBER_DRAWLAYERS_COUNT-1; !end; --layer )
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{
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int active_layer = gerbFrame->getActiveLayer();
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if( layer == active_layer ) // active layer will be drawn after other layers
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continue;
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if( layer < 0 ) // last loop: draw active layer
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{
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end = true;
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layer = active_layer;
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}
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GERBER_FILE_IMAGE* gerber = GetImagesList()->GetGbrImage( layer );
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if( gerber == NULL ) // Graphic layer not yet used
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continue;
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if( aDisplayOptions->m_IsPrinting )
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gerber->m_IsVisible = IsLayerPrintable( layer );
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else
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gerber->m_IsVisible = gerbFrame->IsLayerVisible( layer );
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if( !gerber->m_IsVisible )
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continue;
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gerber->m_PositiveDrawColor = gerbFrame->GetLayerColor( layer );
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// Force black and white draw mode on request:
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if( aDisplayOptions->m_ForceBlackAndWhite )
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gerber->m_PositiveDrawColor = ( aDisplayOptions->m_BgDrawColor == BLACK ) ? WHITE : BLACK;
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if( useBufferBitmap )
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{
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// Draw each layer into a bitmap first. Negative Gerber
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// layers are drawn in background color.
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if( gerber->HasNegativeItems() && doBlit )
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{
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// Set Device origin, logical origin and scale to default values
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// This is needed by Blit function when using a mask.
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// Beside, for Blit call, both layerDC and screenDc must have the same settings
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layerDC.SetDeviceOrigin(0,0);
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layerDC.SetLogicalOrigin( 0, 0 );
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layerDC.SetUserScale( 1, 1 );
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if( aDrawMode == GR_COPY )
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{
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// Use the layer bitmap itself as a mask when blitting. The bitmap
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// cannot be referenced by a device context when setting the mask.
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layerDC.SelectObject( wxNullBitmap );
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layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) );
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layerDC.SelectObject( *layerBitmap );
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screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true );
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}
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else if( aDrawMode == GR_OR )
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{
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// On Linux with a large screen, this version is much faster and without
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// flicker, but gives a Pcbnew look where layer colors blend together.
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// Plus it works only because the background color is black. But it may
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// be more usable for some. The difference is due in part because of
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// the cpu cycles needed to create the monochromatic bitmap above, and
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// the extra time needed to do bit indexing into the monochromatic bitmap
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// on the blit above.
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screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR );
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}
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// Restore actual values and clear bitmap for next drawing
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layerDC.SetDeviceOrigin( dev_org.x, dev_org.y );
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layerDC.SetLogicalOrigin( logical_org.x, logical_org.y );
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layerDC.SetUserScale( scale, scale );
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layerDC.SetBackground( bgBrush );
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layerDC.SetBackgroundMode( wxSOLID );
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layerDC.Clear();
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doBlit = false;
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}
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}
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if( gerber->m_ImageNegative )
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{
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// Draw background negative (i.e. in graphic layer color) for negative images.
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EDA_COLOR_T neg_color = gerber->GetPositiveDrawColor();
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GRSetDrawMode( &layerDC, GR_COPY );
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GRFilledRect( &drawBox, plotDC, drawBox.GetX(), drawBox.GetY(),
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drawBox.GetRight(), drawBox.GetBottom(),
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0, neg_color, neg_color );
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GRSetDrawMode( plotDC, GR_COPY );
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doBlit = true;
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}
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int dcode_highlight = 0;
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if( layer == gerbFrame->getActiveLayer() )
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dcode_highlight = gerber->m_Selected_Tool;
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GR_DRAWMODE layerdrawMode = GR_COPY;
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if( aDrawMode == GR_OR && !gerber->HasNegativeItems() )
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layerdrawMode = GR_OR;
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// Now we can draw the current layer to the bitmap buffer
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// When needed, the previous bitmap is already copied to the screen buffer.
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for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item; item = item->Next() )
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{
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if( item->GetLayer() != layer )
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continue;
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GR_DRAWMODE drawMode = layerdrawMode;
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if( dcode_highlight && dcode_highlight == item->m_DCode )
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DrawModeAddHighlight( &drawMode);
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item->Draw( aPanel, plotDC, drawMode, wxPoint(0,0), aDisplayOptions );
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doBlit = true;
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}
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}
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if( doBlit && useBufferBitmap ) // Blit is used only if aDrawMode >= 0
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{
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// For this Blit call, layerDC and screenDC must have the same settings
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// So we set device origin, logical origin and scale to default values
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// in layerDC
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layerDC.SetDeviceOrigin(0,0);
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layerDC.SetLogicalOrigin( 0, 0 );
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layerDC.SetUserScale( 1, 1 );
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// this is the last transfer to screenDC. If there are no negative items, this is
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// the only one
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if( aDrawMode == GR_COPY )
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{
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layerDC.SelectObject( wxNullBitmap );
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layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) );
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layerDC.SelectObject( *layerBitmap );
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screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true );
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}
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else if( aDrawMode == GR_OR )
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{
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screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR );
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}
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}
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if( useBufferBitmap )
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{
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// For this Blit call, aDC and screenDC must have the same settings
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// So we set device origin, logical origin and scale to default values
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// in aDC
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aDC->SetDeviceOrigin( 0, 0);
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aDC->SetLogicalOrigin( 0, 0 );
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aDC->SetUserScale( 1, 1 );
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aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY );
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// Restore aDC values
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aDC->SetDeviceOrigin(dev_org.x, dev_org.y);
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aDC->SetLogicalOrigin( logical_org.x, logical_org.y );
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aDC->SetUserScale( scale, scale );
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layerDC.SelectObject( wxNullBitmap );
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screenDC.SelectObject( wxNullBitmap );
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delete layerBitmap;
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delete screenBitmap;
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}
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}
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void GBR_LAYOUT::DrawItemsDCodeID( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
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GR_DRAWMODE aDrawMode, EDA_COLOR_T aDrawColor )
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{
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wxPoint pos;
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int width;
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wxString Line;
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GRSetDrawMode( aDC, aDrawMode );
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for( unsigned layer = 0; layer < GetImagesList()->ImagesMaxCount(); ++layer )
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{
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GERBER_FILE_IMAGE* gerber = GetImagesList()->GetGbrImage( layer );
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if( gerber == NULL ) // Graphic layer not yet used
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continue;
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if( ! gerber->m_IsVisible )
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continue;
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for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item != NULL; item = item->Next() )
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{
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if( item->m_DCode <= 0 )
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continue;
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if( item->m_Flashed || item->m_Shape == GBR_ARC )
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{
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pos = item->m_Start;
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}
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else
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{
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pos.x = (item->m_Start.x + item->m_End.x) / 2;
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pos.y = (item->m_Start.y + item->m_End.y) / 2;
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}
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pos = item->GetABPosition( pos );
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Line.Printf( wxT( "D%d" ), item->m_DCode );
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if( item->GetDcodeDescr() )
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width = item->GetDcodeDescr()->GetShapeDim( item );
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else
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width = std::min( item->m_Size.x, item->m_Size.y );
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double orient = TEXT_ORIENT_HORIZ;
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if( item->m_Flashed )
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{
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// A reasonable size for text is width/3 because most of time this text has 3 chars.
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width /= 3;
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}
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else // this item is a line
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{
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wxPoint delta = item->m_Start - item->m_End;
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if( abs( delta.x ) < abs( delta.y ) )
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orient = TEXT_ORIENT_VERT;
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// A reasonable size for text is width/2 because text needs margin below and above it.
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// a margin = width/4 seems good
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width /= 2;
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}
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DrawGraphicText( aPanel->GetClipBox(), aDC, pos, aDrawColor, Line,
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orient, wxSize( width, width ),
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER,
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0, false, false );
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}
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}
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}
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