60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 Julian Fellinger
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <wx/string.h>
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#include <pcbnew_scripting_helpers.h>
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/**
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* Wrapper to expose an API for writing VRML files
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*/
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class VRML_WRITER
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{
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public:
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/**
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* Exports the board and its footprint shapes 3D (vrml files only) as a
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* vrml file
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* @param aFullFileName is the full filename of the board vrml file to create
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* @param aMMtoWRMLunit is the convert factor from mm to the desired vrml file
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* @param aExport3DFiles = true to copy 3D fp vrml models to a folder,
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* and use " { inline fp_3d_model_filename }" keyword in vrml board file
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* false to include them in the vrml board file
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* @param aUseRelativePaths = true to use fp 3D relative paths,
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* false to use absolute paths
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* @param a3D_Subdir is the folder to copy 3D fp models
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* @param aXRef = X position of board (in mm)
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* @param aYRef = Y position of board (in mm)
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*/
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bool ExportVRML_File( const wxString& aFullFileName, double aMMtoWRMLunit,
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bool aExport3DFiles, bool aUseRelativePaths,
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const wxString& a3D_Subdir,
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double aXRef, double aYRef )
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{
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return ExportVRML( aFullFileName, aMMtoWRMLunit,
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aExport3DFiles, aUseRelativePaths,
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a3D_Subdir, aXRef, aYRef);
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}
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}; |