kicad/pcbnew/teardrop/teardrop.cpp

401 lines
13 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2021 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <confirm.h>
#include <board_design_settings.h>
#include <pcb_track.h>
#include <pad.h>
#include <zone_filler.h>
#include <board_commit.h>
#include "teardrop.h"
#include <geometry/convex_hull.h>
#include <geometry/shape_line_chain.h>
#include <convert_basic_shapes_to_polygon.h>
#include <bezier_curves.h>
#include <wx/log.h>
// The first priority level of a teardrop area (arbitrary value)
#define MAGIC_TEARDROP_ZONE_ID 30000
TEARDROP_MANAGER::TEARDROP_MANAGER( BOARD* aBoard, PCB_EDIT_FRAME* aFrame )
{
m_board = aBoard;
m_prmsList = m_board->GetDesignSettings().GetTeadropParamsList();
m_tolerance = 0;
}
// Build a zone teardrop
ZONE* TEARDROP_MANAGER::createTeardrop( TEARDROP_VARIANT aTeardropVariant,
std::vector<VECTOR2I>& aPoints, PCB_TRACK* aTrack) const
{
ZONE* teardrop = new ZONE( m_board );
// Add zone properties (priority will be fixed later)
teardrop->SetTeardropAreaType( aTeardropVariant == TD_TYPE_PADVIA ?
TEARDROP_TYPE::TD_VIAPAD :
TEARDROP_TYPE::TD_TRACKEND );
teardrop->SetLayer( aTrack->GetLayer() );
teardrop->SetNetCode( aTrack->GetNetCode() );
teardrop->SetLocalClearance( 0 );
teardrop->SetMinThickness( Millimeter2iu( 0.0254 ) ); // The minimum zone thickness
teardrop->SetPadConnection( ZONE_CONNECTION::FULL );
teardrop->SetIsFilled( false );
teardrop->SetZoneName( aTeardropVariant == TD_TYPE_PADVIA ?
MAGIC_TEARDROP_PADVIA_NAME :
MAGIC_TEARDROP_TRACK_NAME );
teardrop->SetIslandRemovalMode( ISLAND_REMOVAL_MODE::NEVER );
SHAPE_POLY_SET* outline = teardrop->Outline();
outline->NewOutline();
for( VECTOR2I pt: aPoints )
outline->Append(pt.x, pt.y);
// Can be usefull:
teardrop->CalculateFilledArea();
return teardrop;
}
int TEARDROP_MANAGER::SetTeardrops( BOARD_COMMIT* aCommitter,
bool aDiscardInSameZone, bool aFollowTracks )
{
// Init parameters:
m_tolerance = Millimeter2iu( 0.01 );
int count = 0; // Number of created teardrop
// Old teardrops must be removed, to ensure a clean teardrop rebuild
int removed_cnt = RemoveTeardrops( aCommitter, false );
// get vias, PAD_ATTRIB_PTH and others if aIncludeNotDrilled == true
// (custom pads are not collected)
std::vector< VIAPAD > viapad_list;
if( m_prmsList->m_TargetViasPads )
collectVias( viapad_list );
collectPadsCandidate( viapad_list, m_prmsList->m_TargetViasPads,
m_prmsList->m_UseRoundShapesOnly, m_prmsList->m_TargetPadsWithNoHole );
TRACK_BUFFER trackLookupList;
if( aFollowTracks )
{
// Build the track list (only straight lines)
for( PCB_TRACK* track: m_board->Tracks() )
{
if( track->Type() == PCB_TRACE_T )
{
int netcode = track->GetNetCode();
int layer = track->GetLayer();
trackLookupList.AddTrack( track, layer, netcode );
}
}
}
std::vector< ZONE*> teardrops;
collectTeardrops( teardrops );
for( PCB_TRACK* track : m_board->Tracks() )
{
if( track->Type() != PCB_TRACE_T )
continue;
// Search for a padvia connected to track, with one end inside and one end outside
// if both track ends are inside or outside, one cannot build a teadrop
for( VIAPAD& viapad: viapad_list )
{
// Pad and track must be on the same layer
if( !viapad.IsOnLayer( track->GetLayer() ) )
continue;
bool start_in_pad = viapad.m_Parent->HitTest( track->GetStart() );
bool end_in_pad = viapad.m_Parent->HitTest( track->GetEnd() );
if( end_in_pad == start_in_pad )
// the track is inside or outside the via pad. Cannot create a teardrop
continue;
// A pointer to one of available m_Parameters items
TEARDROP_PARAMETERS* currParams;
if( viapad.m_IsRound )
currParams = m_prmsList->GetParameters( TARGET_ROUND );
else
currParams = m_prmsList->GetParameters( TARGET_RECT );
// Ensure a teardrop shape can be built:
// The track width must be < teardrop height
if( track->GetWidth() >= currParams->m_TdMaxHeight
|| track->GetWidth() >= viapad.m_Width * currParams->m_HeightRatio )
continue;
// Skip case where pad/via and the track is within a copper zone with the same net
// (and the pad can be connected by the zone thermal relief )
if( aDiscardInSameZone && isViaAndTrackInSameZone( viapad, track ) )
continue;
std::vector<VECTOR2I> points;
bool success = computeTeardropPolygonPoints( currParams, points, track, viapad,
aFollowTracks, trackLookupList );
if( success )
{
ZONE* new_teardrop = createTeardrop( TD_TYPE_PADVIA, points, track );
m_board->Add( new_teardrop, ADD_MODE::BULK_INSERT );
m_createdTdList.push_back( new_teardrop );
if( aCommitter )
aCommitter->Added( new_teardrop );
count += 1;
}
}
}
int track2trackCount = 0;
if( m_prmsList->m_TargetTrack2Track )
track2trackCount = addTeardropsOnTracks( aCommitter );
// Now set priority of teardrops now all teardrops are added
setTeardropPriorities();
if( count || removed_cnt || track2trackCount )
{
ZONE_FILLER filler( m_board, aCommitter );
(void)filler.Fill( m_board->Zones() );
if( aCommitter )
aCommitter->Push( _( "Add teardrops" ) );
}
return count + track2trackCount;
}
void TEARDROP_MANAGER::setTeardropPriorities()
{
int priority_base = MAGIC_TEARDROP_ZONE_ID;
// The sort function to sort by increasing copper layers. Group by layers.
// For same layers sort by decreasing areas
struct
{
bool operator()(ZONE* a, ZONE* b) const
{
if( a->GetLayer() == b->GetLayer() )
return a->GetOutlineArea() > b->GetOutlineArea();
return a->GetLayer() < b->GetLayer();
}
} compareLess;
for( ZONE* td: m_createdTdList )
td->CalculateOutlineArea();
std::sort( m_createdTdList.begin(), m_createdTdList.end(), compareLess );
int curr_layer = -1;
for( ZONE* td: m_createdTdList )
{
if( td->GetLayer() != curr_layer )
{
curr_layer = td->GetLayer();
priority_base = MAGIC_TEARDROP_ZONE_ID;
}
td->SetPriority( priority_base++ );
}
}
int TEARDROP_MANAGER::addTeardropsOnTracks( BOARD_COMMIT* aCommitter )
{
TRACK_BUFFER trackLookupList;
int count = 0;
// Build the track list (only straight lines)
for( PCB_TRACK* track: m_board->Tracks() )
{
if( track->Type() == PCB_TRACE_T )
{
int netcode = track->GetNetCode();
int layer = track->GetLayer();
trackLookupList.AddTrack( track, layer, netcode );
}
}
// get vias and pads (custom pads are not collected). We do not create a track to track
// teardrop inside a pad or via area
std::vector< VIAPAD > viapad_list;
collectVias( viapad_list );
collectPadsCandidate( viapad_list, true, true, true );
TEARDROP_PARAMETERS* currParams = m_prmsList->GetParameters( TARGET_TRACK );
// Explore groups (a group is a set of tracks on the same layer and the same net):
for( auto grp : trackLookupList.GetBuffer() )
{
int layer, netcode;
TRACK_BUFFER::GetNetcodeAndLayerFromIndex( grp.first, &layer, &netcode );
std::vector<PCB_TRACK*>* sublist = grp.second;
if( sublist->size() <= 1 ) // We need at least 2 track segments
continue;
// The sort function to sort by increasing track widths
struct
{
bool operator()(PCB_TRACK* a, PCB_TRACK* b) const
{ return a->GetWidth() < b->GetWidth(); }
} compareLess;
std::sort( sublist->begin(), sublist->end(), compareLess );
int min_width = sublist->front()->GetWidth();
int max_width = sublist->back()->GetWidth();
// Skip groups having the same track thickness
if( max_width == min_width )
continue;
for( unsigned ii = 0; ii < sublist->size()-1; ii++ )
{
PCB_TRACK* track = (*sublist)[ii];
int track_len = track->GetLength();
min_width = track->GetWidth();
// to avoid creating a teardrop between 2 tracks having similar widths
// give a threshold
const double th = 1.2;
min_width = min_width * th;
for( unsigned jj = ii+1; jj < sublist->size(); jj++ )
{
// Seach candidates with thickness > curr thickness
PCB_TRACK* candidate = (*sublist)[jj];
if( min_width >= candidate->GetWidth() )
continue;
// Cannot build a teardrop on a too short track segment.
// The min len is > candidate radius
if( track_len <= candidate->GetWidth() /2 )
continue;
// Now test end to end connection:
EDA_ITEM_FLAGS match_points; // to return the end point EDA_ITEM_FLAGS:
// 0, STARTPOINT, ENDPOINT
VECTOR2I roundshape_pos = candidate->GetStart();
ENDPOINT_T endPointCandidate = ENDPOINT_START;
match_points = track->IsPointOnEnds( roundshape_pos, m_tolerance );
if( !match_points )
{
roundshape_pos = candidate->GetEnd();
match_points = track->IsPointOnEnds( roundshape_pos, m_tolerance );
endPointCandidate = ENDPOINT_END;
}
// Ensure a pad or via is not on test_pos point before creating a teardrop
// at this location
for( VIAPAD& viapad : viapad_list )
{
if( viapad.IsOnLayer( track->GetLayer() )
&& viapad.m_Parent->HitTest( roundshape_pos, 0 ) )
{
match_points = 0;
break;
}
}
if( match_points )
{
VIAPAD viatrack( candidate, endPointCandidate );
std::vector<VECTOR2I> points;
bool success = computeTeardropPolygonPoints( currParams,
points, track, viatrack,
false, trackLookupList );
if( success )
{
ZONE* new_teardrop = createTeardrop( TD_TYPE_TRACKEND, points, track );
m_board->Add( new_teardrop, ADD_MODE::BULK_INSERT );
m_createdTdList.push_back( new_teardrop );
if( aCommitter )
aCommitter->Added( new_teardrop );
count += 1;
}
}
}
}
}
return count;
}
int TEARDROP_MANAGER::RemoveTeardrops( BOARD_COMMIT* aCommitter, bool aCommitAfterRemove )
{
int count = 0;
std::vector< ZONE*> teardrops;
collectTeardrops( teardrops );
for( ZONE* teardrop : teardrops )
{
m_board->Remove( teardrop, REMOVE_MODE::BULK );
if( aCommitter )
aCommitter->Removed( teardrop );
count += 1;
}
if( count )
{
ZONE_FILLER filler( m_board, aCommitter );
(void)filler.Fill( m_board->Zones() );
if( aCommitter && aCommitAfterRemove )
aCommitter->Push( _( "Remove teardrops" ) );
}
return count;
}