1006 lines
34 KiB
C++
1006 lines
34 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ZONE_H
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#define ZONE_H
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#include <mutex>
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#include <vector>
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#include <gr_basic.h>
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#include <board_item.h>
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#include <board_connected_item.h>
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#include <layer_ids.h>
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#include <geometry/shape_poly_set.h>
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#include <zone_settings.h>
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class EDA_RECT;
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class LINE_READER;
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class PCB_EDIT_FRAME;
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class BOARD;
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class ZONE;
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class MSG_PANEL_ITEM;
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/**
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* define the type of a teardrop: on a via or pad, or atrack end
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*/
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enum class TEARDROP_TYPE
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{
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TD_NONE = 0, // Not a teardrop: just a standard zone
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TD_UNSPECIFIED, // Not specified/unknown teardrop type
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TD_VIAPAD, // a teardrop on a via or pad
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TD_TRACKEND // a teardrop on a track end
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// (when 2 tracks having different widths have a teardrop on the
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// end of the largest track)
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};
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/**
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* Handle a list of polygons defining a copper zone.
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*
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* A zone is described by a main polygon, a time stamp, a layer or a layer set, and a net name.
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* Other polygons inside the main polygon are holes in the zone.
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*
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* a item ZONE is living in a board
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* a variant FP_ZONE is living in a footprint
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*/
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class ZONE : public BOARD_CONNECTED_ITEM
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{
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public:
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/**
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* The ctor to build ZONE, but compatible with FP_ZONE requirement.
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* if aInFP is true, a FP_ZONE is actually built
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* (same item, but with a specific type id:
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* The type is PCB_ZONE_T for a ZONE
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* The type is PCB_FP_ZONE_T for a FP_ZONE
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*/
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ZONE( BOARD_ITEM_CONTAINER* parent, bool aInFP = false );
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ZONE( const ZONE& aZone );
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ZONE& operator=( const ZONE &aOther );
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~ZONE();
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && aItem->Type() == PCB_ZONE_T;
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}
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/**
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* Not all ZONEs are *really* BOARD_CONNECTED_ITEMs....
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*/
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bool IsConnected() const override
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{
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return !GetIsRuleArea();
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}
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NETCLASS* GetNetClass() const override
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{
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if( GetIsRuleArea() )
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return nullptr;
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return BOARD_CONNECTED_ITEM::GetNetClass();
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}
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wxString GetNetClassName() const override
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{
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if( GetIsRuleArea() )
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return "UNDEFINED";
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return BOARD_CONNECTED_ITEM::GetNetClassName();
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}
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/**
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* Copy aZone data to me
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*/
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void InitDataFromSrcInCopyCtor( const ZONE& aZone );
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/**
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* @return a VECTOR2I, position of the first point of the outline
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*/
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VECTOR2I GetPosition() const override;
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void SetPosition( const VECTOR2I& aPos ) override {}
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/**
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* @param aPriority is the priority level.
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*/
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void SetPriority( unsigned aPriority ) { m_priority = aPriority; }
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/**
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* @return the priority level of this zone.
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*/
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unsigned GetPriority() const { return m_priority; }
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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void SetLayerSet( LSET aLayerSet ) override;
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virtual LSET GetLayerSet() const override;
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wxString GetZoneName() const { return m_zoneName; }
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void SetZoneName( const wxString& aName ) { m_zoneName = aName; }
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bool Matches( const wxFindReplaceData& aSearchData, void* aAuxData ) const override
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{
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return BOARD_ITEM::Matches( GetZoneName(), aSearchData );
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}
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/**
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* @return an EDA_RECT that is the bounding box of the zone outline.
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*/
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const EDA_RECT GetBoundingBox() const override;
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/**
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* ONLY TO BE USED BY CLIENTS WHICH SET UP THE CACHE!
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*/
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const EDA_RECT GetCachedBoundingBox() const { return m_bboxCache; }
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void CacheBoundingBox() { m_bboxCache = GetBoundingBox(); }
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/**
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* Return any local clearances set in the "classic" (ie: pre-rule) system. These are
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* things like zone clearance which are NOT an override.
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*
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* @param aSource [out] optionally reports the source as a user-readable string
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* @return the clearance in internal units.
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*/
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int GetLocalClearance( wxString* aSource ) const override;
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int GetLocalClearance() const { return GetLocalClearance( nullptr ); }
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void SetLocalClearance( int aClearance ) { m_ZoneClearance = aClearance; }
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/**
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* @return true if this zone is on a copper layer, false if on a technical layer.
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*/
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bool IsOnCopperLayer() const override;
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/**
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* Test if this zone shares a common layer with the given layer set.
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*/
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bool CommonLayerExists( const LSET aLayerSet ) const;
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virtual void SetLayer( PCB_LAYER_ID aLayer ) override;
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virtual PCB_LAYER_ID GetLayer() const override;
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virtual bool IsOnLayer( PCB_LAYER_ID ) const override;
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
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double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
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void SetFillMode( ZONE_FILL_MODE aFillMode ) { m_fillMode = aFillMode; }
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ZONE_FILL_MODE GetFillMode() const { return m_fillMode; }
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void SetThermalReliefGap( int aThermalReliefGap )
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{
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if( m_thermalReliefGap != aThermalReliefGap )
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SetNeedRefill( true );
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m_thermalReliefGap = aThermalReliefGap;
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}
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int GetThermalReliefGap() const { return m_thermalReliefGap; }
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int GetThermalReliefGap( PAD* aPad, wxString* aSource = nullptr ) const;
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void SetThermalReliefSpokeWidth( int aThermalReliefSpokeWidth )
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{
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if( m_thermalReliefSpokeWidth != aThermalReliefSpokeWidth )
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SetNeedRefill( true );
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m_thermalReliefSpokeWidth = aThermalReliefSpokeWidth;
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}
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int GetThermalReliefSpokeWidth() const { return m_thermalReliefSpokeWidth; }
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/**
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* Compute the area currently occupied by the zone fill.
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*
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* @return the currently filled area
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*/
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double CalculateFilledArea();
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/**
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* Compute the area of the zone outline (not the filled area).
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* @return the currently calculated area
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*/
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double CalculateOutlineArea();
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/**
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* This area is cached from the most recent call to CalculateFilledArea().
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*
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* @return the filled area
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*/
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double GetFilledArea()
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{
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return m_area;
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}
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/**
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* This area is cached from the most recent call to CalculateOutlineArea().
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*
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* @return the outline area
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*/
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double GetOutlineArea()
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{
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return m_outlinearea;
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}
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std::mutex& GetLock()
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{
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return m_lock;
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}
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int GetFillFlag( PCB_LAYER_ID aLayer )
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{
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return m_fillFlags.count( aLayer ) ? m_fillFlags[ aLayer ] : false;
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}
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void SetFillFlag( PCB_LAYER_ID aLayer, bool aFlag ) { m_fillFlags[ aLayer ] = aFlag; }
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bool IsFilled() const { return m_isFilled; }
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void SetIsFilled( bool isFilled ) { m_isFilled = isFilled; }
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bool NeedRefill() const { return m_needRefill; }
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void SetNeedRefill( bool aNeedRefill ) { m_needRefill = aNeedRefill; }
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ZONE_CONNECTION GetPadConnection() const { return m_PadConnection; }
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void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_PadConnection = aPadConnection; }
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int GetMinThickness() const { return m_ZoneMinThickness; }
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void SetMinThickness( int aMinThickness )
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{
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if( m_ZoneMinThickness != aMinThickness )
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SetNeedRefill( true );
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m_ZoneMinThickness = aMinThickness;
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}
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int GetHatchThickness() const { return m_hatchThickness; }
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void SetHatchThickness( int aThickness ) { m_hatchThickness = aThickness; }
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int GetHatchGap() const { return m_hatchGap; }
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void SetHatchGap( int aStep ) { m_hatchGap = aStep; }
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EDA_ANGLE GetHatchOrientation() const { return m_hatchOrientation; }
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void SetHatchOrientation( const EDA_ANGLE& aStep ) { m_hatchOrientation = aStep; }
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int GetHatchSmoothingLevel() const { return m_hatchSmoothingLevel; }
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void SetHatchSmoothingLevel( int aLevel ) { m_hatchSmoothingLevel = aLevel; }
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double GetHatchSmoothingValue() const { return m_hatchSmoothingValue; }
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void SetHatchSmoothingValue( double aValue ) { m_hatchSmoothingValue = aValue; }
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double GetHatchHoleMinArea() const { return m_hatchHoleMinArea; }
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void SetHatchHoleMinArea( double aPct ) { m_hatchHoleMinArea = aPct; }
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int GetHatchBorderAlgorithm() const { return m_hatchBorderAlgorithm; }
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void SetHatchBorderAlgorithm( int aAlgo ) { m_hatchBorderAlgorithm = aAlgo; }
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int GetSelectedCorner() const
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{
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// Transform relative indices to global index
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int globalIndex = -1;
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if( m_CornerSelection )
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m_Poly->GetGlobalIndex( *m_CornerSelection, globalIndex );
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return globalIndex;
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}
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void SetSelectedCorner( int aCorner )
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{
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SHAPE_POLY_SET::VERTEX_INDEX selectedCorner;
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// If the global index of the corner is correct, assign it to m_CornerSelection
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if( m_Poly->GetRelativeIndices( aCorner, &selectedCorner ) )
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{
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if( m_CornerSelection == nullptr )
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m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
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*m_CornerSelection = selectedCorner;
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}
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else
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throw( std::out_of_range( "aCorner-th vertex does not exist" ) );
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}
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///
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// Like HitTest but selects the current corner to be operated on
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void SetSelectedCorner( const VECTOR2I& aPosition, int aAccuracy );
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int GetLocalFlags() const { return m_localFlgs; }
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void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
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std::vector<SEG>& FillSegments( PCB_LAYER_ID aLayer )
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{
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wxASSERT( m_FillSegmList.count( aLayer ) );
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return m_FillSegmList.at( aLayer );
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}
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const std::vector<SEG>& FillSegments( PCB_LAYER_ID aLayer ) const
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{
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wxASSERT( m_FillSegmList.count( aLayer ) );
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return m_FillSegmList.at( aLayer );
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}
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SHAPE_POLY_SET* Outline() { return m_Poly; }
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const SHAPE_POLY_SET* Outline() const { return m_Poly; }
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void SetOutline( SHAPE_POLY_SET* aOutline ) { m_Poly = aOutline; }
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// @copydoc BOARD_ITEM::GetEffectiveShape
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virtual std::shared_ptr<SHAPE>
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GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
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/**
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* Test if a point is near an outline edge or a corner of this zone.
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*
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* @param aPosition the VECTOR2I to test
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* @return true if a hit, else false
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*/
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bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
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/**
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* Test if the given VECTOR2I is within the bounds of a filled area of this zone.
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*
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* @param aLayer is the layer to test on
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* @param aRefPos A VECTOR2I to test
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* @param aAccuracy Expand the distance by which the areas are expanded for the hittest
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* @return true if a hit, else false
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*/
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bool HitTestFilledArea( PCB_LAYER_ID aLayer, const VECTOR2I& aRefPos, int aAccuracy = 0 ) const;
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/**
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* Test if the given point is contained within a cutout of the zone.
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*
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* @param aRefPos is the point to test
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* @param aOutlineIdx is the index of the outline containing the cutout
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* @param aHoleIdx is the index of the hole
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* @return true if aRefPos is inside a zone cutout
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*/
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bool HitTestCutout( const VECTOR2I& aRefPos, int* aOutlineIdx = nullptr,
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int* aHoleIdx = nullptr ) const;
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/**
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* Some intersecting zones, despite being on the same layer with the same net, cannot be
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* merged due to other parameters such as fillet radius. The copper pour will end up
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* effectively merged though, so we need to do some calculations with them in mind.
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*/
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void GetInteractingZones( PCB_LAYER_ID aLayer, std::vector<ZONE*>* aZones ) const;
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/**
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* Convert solid areas full shapes to polygon set
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* (the full shape is the polygon area with a thick outline)
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* Used in 3D view
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* Arcs (ends of segments) are approximated by segments
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*
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* @param aLayer is the layer of the zone to retrieve
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* @param aCornerBuffer = a buffer to store the polygons
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* @param aError = Maximum error allowed between true arc and polygon approx
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*/
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void TransformSolidAreasShapesToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer,
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int aError = ARC_HIGH_DEF ) const;
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/**
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* Convert the outlines shape to a polygon with no holes
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* inflated (optional) by max( aClearanceValue, the zone clearance)
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* (holes are linked to external outline by overlapping segments)
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* Used in filling zones calculations
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* Circles (vias) and arcs (ends of tracks) are approximated by segments.
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*
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* @param aCornerBuffer is a buffer to store the polygon
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* @param aClearance is the min clearance around outlines
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* @param aBoardOutline is the board outline (if a valid one exists; nullptr otherwise)
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*/
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void TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearance,
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SHAPE_POLY_SET* aBoardOutline ) const;
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/**
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* Convert the zone shape to a closed polygon
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* Used in filling zones calculations
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* Circles and arcs are approximated by segments
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*
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* @param aLayer is the layer of the filled zone to retrieve
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* @param aCornerBuffer is a buffer to store the polygon
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* @param aClearanceValue is the clearance around the pad
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* @param aError is the maximum deviation from true circle
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* @param ignoreLineWidth is used for edge cut items where the line width is only
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* for visualization
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*/
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void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer, int aClearanceValue,
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int aError, ERROR_LOC aErrorLoc,
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bool ignoreLineWidth = false ) const override;
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/**
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* Test if the given VECTOR2I is near a corner.
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*
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* @param refPos is the VECTOR2I to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* @return true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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*/
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bool HitTestForCorner( const VECTOR2I& refPos, int aAccuracy,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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* Test if the given VECTOR2I is near a corner.
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* @param refPos is the VECTOR2I to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @return true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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*/
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bool HitTestForCorner( const VECTOR2I& refPos, int aAccuracy ) const;
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/**
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* Test if the given VECTOR2I is near a segment defined by 2 corners.
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*
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* @param refPos is the VECTOR2I to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* @return true if some edge was found to be closer to refPos than aClearance.
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*/
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bool HitTestForEdge( const VECTOR2I& refPos, int aAccuracy,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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* Test if the given VECTOR2I is near a segment defined by 2 corners.
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*
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* @param refPos is the VECTOR2I to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @return true if some edge was found to be closer to refPos than aClearance.
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*/
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bool HitTestForEdge( const VECTOR2I& refPos, int aAccuracy ) const;
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/**
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* @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
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* bool aContained = true, int aAccuracy) const
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*/
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bool HitTest( const EDA_RECT& aRect, bool aContained = true, int aAccuracy = 0 ) const override;
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/**
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* Removes the zone filling.
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*
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* @return true if a previous filling is removed, false if no change (when no filling found).
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*/
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bool UnFill();
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/* Geometric transformations: */
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/**
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* Move the outlines
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*
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* @param offset is moving vector
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|
*/
|
|
void Move( const VECTOR2I& offset ) override;
|
|
|
|
/**
|
|
* Move the outline Edge.
|
|
*
|
|
* @param offset is moving vector
|
|
* @param aEdge is start point of the outline edge
|
|
*/
|
|
void MoveEdge( const VECTOR2I& offset, int aEdge );
|
|
|
|
/**
|
|
* Rotate the outlines.
|
|
*
|
|
* @param aCentre is rot centre
|
|
*/
|
|
void Rotate( const VECTOR2I& aCentre, const EDA_ANGLE& aAngle ) override;
|
|
|
|
/**
|
|
* Flip this object, i.e. change the board side for this object
|
|
* (like Mirror() but changes layer).
|
|
*
|
|
* @param aCentre is the rotation point.
|
|
*/
|
|
virtual void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override;
|
|
|
|
/**
|
|
* Mirror the outlines relative to a given horizontal axis the layer is not changed.
|
|
*
|
|
* @param aMirrorRef is axis position
|
|
* @param aMirrorLeftRight mirror across Y axis (otherwise mirror across X)
|
|
*/
|
|
void Mirror( const VECTOR2I& aMirrorRef, bool aMirrorLeftRight );
|
|
|
|
/**
|
|
* @return the class name.
|
|
*/
|
|
wxString GetClass() const override
|
|
{
|
|
return wxT( "ZONE" );
|
|
}
|
|
|
|
/**
|
|
* Access to m_Poly parameters
|
|
*/
|
|
int GetNumCorners( void ) const
|
|
{
|
|
return m_Poly->TotalVertices();
|
|
}
|
|
|
|
/**
|
|
* Return an iterator to visit all points of the zone's main outline without holes.
|
|
*
|
|
* @return an iterator to visit the zone vertices without holes.
|
|
*/
|
|
SHAPE_POLY_SET::ITERATOR Iterate()
|
|
{
|
|
return m_Poly->Iterate();
|
|
}
|
|
|
|
/**
|
|
* Return an iterator to visit all points of the zone's main outline with holes.
|
|
*
|
|
* @return an iterator to visit the zone vertices with holes.
|
|
*/
|
|
SHAPE_POLY_SET::ITERATOR IterateWithHoles()
|
|
{
|
|
return m_Poly->IterateWithHoles();
|
|
}
|
|
|
|
/**
|
|
* Return an iterator to visit all points of the zone's main outline with holes.
|
|
*
|
|
* @return an iterator to visit the zone vertices with holes.
|
|
*/
|
|
SHAPE_POLY_SET::CONST_ITERATOR CIterateWithHoles() const
|
|
{
|
|
return m_Poly->CIterateWithHoles();
|
|
}
|
|
|
|
void RemoveAllContours( void )
|
|
{
|
|
m_Poly->RemoveAllContours();
|
|
}
|
|
|
|
const VECTOR2I& GetCornerPosition( int aCornerIndex ) const
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX index;
|
|
|
|
// Convert global to relative indices
|
|
if( !m_Poly->GetRelativeIndices( aCornerIndex, &index ) )
|
|
throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
|
|
|
|
return m_Poly->CVertex( index );
|
|
}
|
|
|
|
void SetCornerPosition( int aCornerIndex, const VECTOR2I& new_pos )
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX relativeIndices;
|
|
|
|
// Convert global to relative indices
|
|
if( m_Poly->GetRelativeIndices( aCornerIndex, &relativeIndices ) )
|
|
{
|
|
if( m_Poly->CVertex( relativeIndices ).x != new_pos.x
|
|
|| m_Poly->CVertex( relativeIndices ).y != new_pos.y )
|
|
{
|
|
SetNeedRefill( true );
|
|
m_Poly->SetVertex( relativeIndices, new_pos );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create a new hole on the zone; i.e., a new contour on the zone's outline.
|
|
*/
|
|
void NewHole()
|
|
{
|
|
m_Poly->NewHole();
|
|
}
|
|
|
|
/**
|
|
* Add a new corner to the zone outline (to the main outline or a hole)
|
|
*
|
|
* @param aPosition is the position of the new corner.
|
|
* @param aHoleIdx is the index of the hole (-1 for the main outline, >= 0 for hole).
|
|
* @param aAllowDuplication is a flag to indicate whether it is allowed to add this corner
|
|
* even if it is duplicated.
|
|
* @return true if the corner was added, false if error (aHoleIdx > hole count -1)
|
|
*/
|
|
bool AppendCorner( VECTOR2I aPosition, int aHoleIdx, bool aAllowDuplication = false );
|
|
|
|
ZONE_BORDER_DISPLAY_STYLE GetHatchStyle() const { return m_borderStyle; }
|
|
void SetHatchStyle( ZONE_BORDER_DISPLAY_STYLE aStyle ) { m_borderStyle = aStyle; }
|
|
|
|
/**
|
|
* Test if 2 zones are equivalent.
|
|
*
|
|
* Zones are equivalent if they have same parameters and same outline info.
|
|
*
|
|
* @note Filling is not taken into account.
|
|
*
|
|
* @param aZoneToCompare is the zone to compare with "this"
|
|
*/
|
|
bool IsSame( const ZONE &aZoneToCompare );
|
|
|
|
bool HasFilledPolysForLayer( PCB_LAYER_ID aLayer ) const
|
|
{
|
|
return m_FilledPolysList.count( aLayer ) > 0;
|
|
}
|
|
|
|
/**
|
|
* @return a reference to the list of filled polygons.
|
|
*/
|
|
const SHAPE_POLY_SET& GetFilledPolysList( PCB_LAYER_ID aLayer ) const
|
|
{
|
|
wxASSERT( m_FilledPolysList.count( aLayer ) );
|
|
return m_FilledPolysList.at( aLayer );
|
|
}
|
|
|
|
SHAPE_POLY_SET* GetFill( PCB_LAYER_ID aLayer )
|
|
{
|
|
wxASSERT( m_FilledPolysList.count( aLayer ) );
|
|
return &m_FilledPolysList.at( aLayer );
|
|
}
|
|
|
|
/**
|
|
* Create a list of triangles that "fill" the solid areas used for instance to draw
|
|
* these solid areas on OpenGL.
|
|
*/
|
|
void CacheTriangulation( PCB_LAYER_ID aLayer = UNDEFINED_LAYER );
|
|
|
|
/**
|
|
* Set the list of filled polygons.
|
|
*/
|
|
void SetFilledPolysList( PCB_LAYER_ID aLayer, const SHAPE_POLY_SET& aPolysList )
|
|
{
|
|
m_FilledPolysList[aLayer] = aPolysList;
|
|
}
|
|
|
|
/**
|
|
* Set the list of filled polygons.
|
|
*/
|
|
void SetRawPolysList( PCB_LAYER_ID aLayer, const SHAPE_POLY_SET& aPolysList )
|
|
{
|
|
m_RawPolysList[aLayer] = aPolysList;
|
|
}
|
|
|
|
/**
|
|
* Check if a given filled polygon is an insulated island.
|
|
*
|
|
* @param aLayer is the layer to test
|
|
* @param aPolyIdx is an index into m_FilledPolysList[aLayer]
|
|
* @return true if the given polygon is insulated (i.e. has no net connection)
|
|
*/
|
|
bool IsIsland( PCB_LAYER_ID aLayer, int aPolyIdx ) const;
|
|
|
|
void SetIsIsland( PCB_LAYER_ID aLayer, int aPolyIdx )
|
|
{
|
|
m_insulatedIslands[aLayer].insert( aPolyIdx );
|
|
}
|
|
|
|
bool BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly, PCB_LAYER_ID aLayer,
|
|
SHAPE_POLY_SET* aBoardOutline,
|
|
SHAPE_POLY_SET* aSmoothedPolyWithApron = nullptr ) const;
|
|
|
|
void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
|
|
|
|
int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
|
|
|
|
void SetCornerRadius( unsigned int aRadius );
|
|
|
|
unsigned int GetCornerRadius() const { return m_cornerRadius; }
|
|
|
|
bool GetFilledPolysUseThickness() const { return m_fillVersion == 5; }
|
|
bool GetFilledPolysUseThickness( PCB_LAYER_ID aLayer ) const;
|
|
|
|
int GetFillVersion() const { return m_fillVersion; }
|
|
void SetFillVersion( int aVersion ) { m_fillVersion = aVersion; }
|
|
|
|
/**
|
|
* Remove a cutout from the zone.
|
|
*
|
|
* @param aOutlineIdx is the zone outline the hole belongs to
|
|
* @param aHoleIdx is the hole in the outline to remove
|
|
*/
|
|
void RemoveCutout( int aOutlineIdx, int aHoleIdx );
|
|
|
|
/**
|
|
* Add a polygon to the zone outline.
|
|
*
|
|
* If the zone outline is empty, this is the main outline. Otherwise it is a hole
|
|
* inside the main outline.
|
|
*/
|
|
void AddPolygon( std::vector<VECTOR2I>& aPolygon );
|
|
|
|
void AddPolygon( const SHAPE_LINE_CHAIN& aPolygon );
|
|
|
|
void SetFillSegments( PCB_LAYER_ID aLayer, const std::vector<SEG>& aSegments )
|
|
{
|
|
m_FillSegmList[aLayer] = aSegments;
|
|
}
|
|
|
|
SHAPE_POLY_SET& RawPolysList( PCB_LAYER_ID aLayer )
|
|
{
|
|
wxASSERT( m_RawPolysList.count( aLayer ) );
|
|
return m_RawPolysList.at( aLayer );
|
|
}
|
|
|
|
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
|
|
|
|
BITMAPS GetMenuImage() const override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
/**
|
|
* @return true if the zone is a teardrop area
|
|
*/
|
|
bool IsTeardropArea() const { return m_teardropType != TEARDROP_TYPE::TD_NONE; }
|
|
|
|
/**
|
|
* Set the type of teardrop if the zone is a teardrop area
|
|
* for non teardrop area, the type must be TEARDROP_TYPE::TD_NONE
|
|
*/
|
|
void SetTeardropAreaType( TEARDROP_TYPE aType ) { m_teardropType = aType; }
|
|
|
|
/**
|
|
* @return the type of the teardrop ( has meaning only if the zone is a teardrop area)
|
|
*/
|
|
TEARDROP_TYPE GetTeardropAreaType() const { return m_teardropType; }
|
|
|
|
/**
|
|
* Accessors to parameters used in Rule Area zones:
|
|
*/
|
|
bool GetIsRuleArea() const { return m_isRuleArea; }
|
|
bool GetDoNotAllowCopperPour() const { return m_doNotAllowCopperPour; }
|
|
bool GetDoNotAllowVias() const { return m_doNotAllowVias; }
|
|
bool GetDoNotAllowTracks() const { return m_doNotAllowTracks; }
|
|
bool GetDoNotAllowPads() const { return m_doNotAllowPads; }
|
|
bool GetDoNotAllowFootprints() const { return m_doNotAllowFootprints; }
|
|
bool IsKeepout() const;
|
|
bool KeepoutAll() const;
|
|
|
|
void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; }
|
|
void SetDoNotAllowCopperPour( bool aEnable ) { m_doNotAllowCopperPour = aEnable; }
|
|
void SetDoNotAllowVias( bool aEnable ) { m_doNotAllowVias = aEnable; }
|
|
void SetDoNotAllowTracks( bool aEnable ) { m_doNotAllowTracks = aEnable; }
|
|
void SetDoNotAllowPads( bool aEnable ) { m_doNotAllowPads = aEnable; }
|
|
void SetDoNotAllowFootprints( bool aEnable ) { m_doNotAllowFootprints = aEnable; }
|
|
|
|
const ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_islandRemovalMode; }
|
|
void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_islandRemovalMode = aRemove; }
|
|
|
|
long long int GetMinIslandArea() const { return m_minIslandArea; }
|
|
void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; }
|
|
|
|
/**
|
|
* HatchBorder related methods
|
|
*/
|
|
|
|
/**
|
|
* @return the zone hatch pitch in iu.
|
|
*/
|
|
int GetBorderHatchPitch() const;
|
|
|
|
/**
|
|
* @return the default hatch pitch in internal units.
|
|
*/
|
|
static int GetDefaultHatchPitch();
|
|
|
|
/**
|
|
* Set all hatch parameters for the zone.
|
|
*
|
|
* @param aHatchStyle is the style of the hatch, specified as one of HATCH_STYLE possible
|
|
* values.
|
|
* @param aHatchPitch is the hatch pitch in iu.
|
|
* @param aRebuildHatch is a flag to indicate whether to re-hatch after having set the
|
|
* previous parameters.
|
|
*/
|
|
void SetBorderDisplayStyle( ZONE_BORDER_DISPLAY_STYLE aHatchStyle, int aHatchPitch,
|
|
bool aRebuildHatch );
|
|
|
|
/**
|
|
* Set the hatch pitch parameter for the zone.
|
|
*
|
|
* @param aPitch is the hatch pitch in iu.
|
|
*/
|
|
void SetHatchPitch( int aPitch );
|
|
|
|
/**
|
|
* Clear the zone's hatch.
|
|
*/
|
|
void UnHatchBorder();
|
|
|
|
/**
|
|
* Compute the hatch lines depending on the hatch parameters and stores it in the zone's
|
|
* attribute m_borderHatchLines.
|
|
*/
|
|
void HatchBorder();
|
|
|
|
const std::vector<SEG>& GetHatchLines() const { return m_borderHatchLines; }
|
|
|
|
bool GetHV45() const { return m_hv45; }
|
|
void SetHV45( bool aConstrain ) { m_hv45 = aConstrain; }
|
|
|
|
/**
|
|
* Build the hash value of m_FilledPolysList, and store it internally in m_filledPolysHash.
|
|
* Used in zone filling calculations, to know if m_FilledPolysList is up to date.
|
|
*/
|
|
void BuildHashValue( PCB_LAYER_ID aLayer );
|
|
|
|
/**
|
|
* @return the hash value previously calculated by BuildHashValue().
|
|
*/
|
|
MD5_HASH GetHashValue( PCB_LAYER_ID aLayer );
|
|
|
|
#if defined(DEBUG)
|
|
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
virtual void SwapData( BOARD_ITEM* aImage ) override;
|
|
|
|
protected:
|
|
SHAPE_POLY_SET* m_Poly; ///< Outline of the zone.
|
|
int m_cornerSmoothingType;
|
|
unsigned int m_cornerRadius;
|
|
|
|
/// An optional unique name for this zone, used for identifying it in DRC checking
|
|
wxString m_zoneName;
|
|
|
|
LSET m_layerSet;
|
|
|
|
/* Priority: when a zone outline is inside and other zone, if its priority is higher
|
|
* the other zone priority, it will be created inside.
|
|
* if priorities are equal, a DRC error is set
|
|
*/
|
|
unsigned m_priority;
|
|
|
|
/* A zone outline can be a keepout zone.
|
|
* It will be never filled, and DRC should test for pads, tracks and vias
|
|
*/
|
|
bool m_isRuleArea;
|
|
|
|
/* A zone outline can be a teardrop zone with different rules for priority
|
|
* (alway bigger priority than copper zones) and never removed from a
|
|
* copper zone having the same netcode
|
|
*/
|
|
TEARDROP_TYPE m_teardropType;
|
|
|
|
/* For keepout zones only:
|
|
* what is not allowed inside the keepout ( pads, tracks and vias )
|
|
*/
|
|
bool m_doNotAllowCopperPour;
|
|
bool m_doNotAllowVias;
|
|
bool m_doNotAllowTracks;
|
|
bool m_doNotAllowPads;
|
|
bool m_doNotAllowFootprints;
|
|
|
|
ZONE_CONNECTION m_PadConnection;
|
|
int m_ZoneClearance; // Clearance value in internal units.
|
|
int m_ZoneMinThickness; // Minimum thickness value in filled areas.
|
|
int m_fillVersion; // See BOARD_DESIGN_SETTINGS for version
|
|
// differences.
|
|
ISLAND_REMOVAL_MODE m_islandRemovalMode;
|
|
|
|
/**
|
|
* When island removal mode is set to AREA, islands below this area will be removed.
|
|
* If this value is negative, all islands will be removed.
|
|
*/
|
|
long long int m_minIslandArea;
|
|
|
|
/** True when a zone was filled, false after deleting the filled areas. */
|
|
bool m_isFilled;
|
|
|
|
/**
|
|
* False when a zone was refilled, true after changes in zone params.
|
|
* m_needRefill = false does not imply filled areas are up to date, just
|
|
* the zone was refilled after edition, and does not need refilling
|
|
*/
|
|
bool m_needRefill;
|
|
|
|
int m_thermalReliefGap; // Width of the gap in thermal reliefs.
|
|
int m_thermalReliefSpokeWidth; // Width of the copper bridge in thermal reliefs.
|
|
|
|
|
|
/**
|
|
* How to fill areas:
|
|
*
|
|
* ZONE_FILL_MODE::POLYGONS => use solid polygons
|
|
* ZONE_FILL_MODE::HATCH_PATTERN => use a grid pattern as shape
|
|
*/
|
|
ZONE_FILL_MODE m_fillMode;
|
|
int m_hatchThickness; // thickness of lines (if 0 -> solid shape)
|
|
int m_hatchGap; // gap between lines (0 -> solid shape
|
|
EDA_ANGLE m_hatchOrientation; // orientation of grid lines
|
|
int m_hatchSmoothingLevel; // 0 = no smoothing
|
|
// 1 = fillet
|
|
// 2 = arc low def
|
|
// 3 = arc high def
|
|
double m_hatchSmoothingValue; // hole chamfer/fillet size (ratio of hole size)
|
|
double m_hatchHoleMinArea; // min size before holes are dropped (ratio)
|
|
int m_hatchBorderAlgorithm; // 0 = use min zone thickness
|
|
// 1 = use hatch thickness
|
|
|
|
/// The index of the corner being moved or nullptr if no corner is selected.
|
|
SHAPE_POLY_SET::VERTEX_INDEX* m_CornerSelection;
|
|
|
|
int m_localFlgs; // Variable used in polygon calculations.
|
|
|
|
/**
|
|
* Segments used to fill the zone (#m_FillMode ==1 ), when fill zone by segment is used.
|
|
* In this case the segments have #m_ZoneMinThickness width.
|
|
*/
|
|
std::map<PCB_LAYER_ID, std::vector<SEG> > m_FillSegmList;
|
|
|
|
/* set of filled polygons used to draw a zone as a filled area.
|
|
* from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole
|
|
* (they are all in one piece) In very simple cases m_FilledPolysList is same
|
|
* as m_Poly. In less simple cases (when m_Poly has holes) m_FilledPolysList is
|
|
* a polygon equivalent to m_Poly, without holes but with extra outline segment
|
|
* connecting "holes" with external main outline. In complex cases an outline
|
|
* described by m_Poly can have many filled areas
|
|
*/
|
|
std::map<PCB_LAYER_ID, SHAPE_POLY_SET> m_FilledPolysList;
|
|
std::map<PCB_LAYER_ID, SHAPE_POLY_SET> m_RawPolysList;
|
|
|
|
/// Temp variables used while filling
|
|
EDA_RECT m_bboxCache;
|
|
std::map<PCB_LAYER_ID, bool> m_fillFlags;
|
|
|
|
/// A hash value used in zone filling calculations to see if the filled areas are up to date
|
|
std::map<PCB_LAYER_ID, MD5_HASH> m_filledPolysHash;
|
|
|
|
ZONE_BORDER_DISPLAY_STYLE m_borderStyle; // border display style, see enum above
|
|
int m_borderHatchPitch; // for DIAGONAL_EDGE, distance between 2 lines
|
|
std::vector<SEG> m_borderHatchLines; // hatch lines
|
|
|
|
/// For each layer, a set of insulated islands that were not removed
|
|
std::map<PCB_LAYER_ID, std::set<int>> m_insulatedIslands;
|
|
|
|
bool m_hv45; // constrain edges to horiz, vert or 45°
|
|
|
|
double m_area; // The filled zone area
|
|
double m_outlinearea; // The outline zone area
|
|
|
|
/// Lock used for multi-threaded filling on multi-layer zones
|
|
std::mutex m_lock;
|
|
};
|
|
|
|
|
|
/**
|
|
* A specialization of ZONE for use in footprints.
|
|
*/
|
|
class FP_ZONE : public ZONE
|
|
{
|
|
public:
|
|
FP_ZONE( BOARD_ITEM_CONTAINER* aParent );
|
|
FP_ZONE( const FP_ZONE& aZone );
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FP_ZONE& operator=( const FP_ZONE &aOther );
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EDA_ITEM* Clone() const override;
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double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
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};
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#endif // ZONE_H
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