168 lines
6.1 KiB
C++
168 lines
6.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 CERN
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* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/stdpaths.h>
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#include <common.h>
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#include <kiplatform/environment.h>
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#include <search_stack.h>
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#include <pgm_base.h>
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#include <config.h> // to define DEFAULT_INSTALL_PATH
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#include <paths.h>
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// put your best guesses in here, send the computer on a wild goose chase, its
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// got nothing else to do.
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void SystemDirsAppend( SEARCH_STACK* aSearchStack )
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{
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// No clearing is done here, the most general approach is NOT to assume that
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// our appends will be the only thing in the stack. This function has no
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// knowledge of caller's intentions.
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// wxPathList::AddEnvList() is broken, use SEARCH_STACK::AddPaths().
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// SEARCH_STACK::AddPaths() will verify readability and existence of
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// each directory before adding.
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SEARCH_STACK maybe;
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// User environment variable path is the first search path. Chances are
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// if the user is savvy enough to set an environment variable they know
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// what they are doing. It should take precedence over anything else.
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// Otherwise don't set it.
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maybe.AddPaths( wxGetenv( wxT( "KICAD" ) ) );
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#ifdef __WXMAC__
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// Add the directory for the user-dependent, program specific data files.
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maybe.AddPaths( PATHS::GetOSXKicadUserDataDir() );
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// Global machine specific application data
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maybe.AddPaths( PATHS::GetOSXKicadMachineDataDir() );
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// Global application specific data files inside bundle
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maybe.AddPaths( PATHS::GetOSXKicadDataDir() );
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#else
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// This is from CMAKE_INSTALL_PREFIX.
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// Useful when KiCad is installed by `make install`.
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// Use as second ranked place.
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maybe.AddPaths( wxT( DEFAULT_INSTALL_PATH ) );
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// Add the directory for the user-dependent, program specific data files.
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// According to wxWidgets documentation:
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// Unix: ~/.appname
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// Windows: C:\Documents and Settings\username\Application Data\appname
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maybe.AddPaths( KIPLATFORM::ENV::GetDocumentsPath() );
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{
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// Should be full path to this program executable.
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wxString bin_dir = Pgm().GetExecutablePath();
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#if defined(_WIN32)
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// bin_dir uses unix path separator. So to parse with wxFileName
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// use windows separator, especially important for server inclusion:
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// like: \\myserver\local_path .
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bin_dir.Replace( wxFileName::GetPathSeparator( wxPATH_UNIX ),
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wxFileName::GetPathSeparator( wxPATH_WIN ) );
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#endif
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wxFileName bin_fn( bin_dir, wxEmptyString );
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// Dir of the global (not user-specific), application specific, data files.
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// From wx docs:
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// Unix: prefix/share/appname
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// Windows: the directory where the executable file is located
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// Mac: appname.app/Contents/SharedSupport bundle subdirectory
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wxString data_dir = wxStandardPaths::Get().GetDataDir();
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if( bin_fn.GetPath() != data_dir )
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{
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// add data_dir if it is different from the bin_dir
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maybe.AddPaths( data_dir );
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}
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// Up one level relative to binary path with "share" appended below.
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bin_fn.RemoveLastDir();
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maybe.AddPaths( bin_fn.GetPath() );
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}
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/* The normal OS program file install paths allow for a binary to be
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* installed in a different path from the library files. This is
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* useful for development purposes so the library and documentation
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* files do not need to be installed separately. If someone can
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* figure out a way to implement this without #ifdef, please do.
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*/
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#if defined(_WIN32)
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maybe.AddPaths( wxGetenv( wxT( "PROGRAMFILES" ) ) );
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#else
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maybe.AddPaths( wxGetenv( wxT( "PATH" ) ) );
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#endif
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#endif
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#if defined(DEBUG) && 0
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maybe.Show( "maybe wish list" );
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#endif
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// Append 1) kicad, 2) kicad/share, 3) share, and 4) share/kicad to each
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// possible base path in 'maybe'. Since SEARCH_STACK::AddPaths() will verify
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// readability and existence of each directory, not all of these will be
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// actually appended.
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for( unsigned i = 0; i < maybe.GetCount(); ++i )
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{
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wxFileName fn( maybe[i], wxEmptyString );
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#ifndef __WXMAC__
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if( fn.GetPath().AfterLast( fn.GetPathSeparator() ) == wxT( "bin" ) )
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{
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fn.RemoveLastDir();
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if( !fn.GetDirCount() )
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continue; // at least on linux
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}
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#endif
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aSearchStack->AddPaths( fn.GetPath() );
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#ifndef __WXMAC__
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fn.AppendDir( wxT( "kicad" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad
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fn.AppendDir( wxT( "share" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad/share
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fn.RemoveLastDir(); // ../ clear share
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fn.RemoveLastDir(); // ../ clear kicad
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fn.AppendDir( wxT( "share" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share
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fn.AppendDir( wxT( "kicad" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share/kicad
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#endif
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}
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#if defined(DEBUG) && 0
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// final results:
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aSearchStack->Show( __func__ );
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#endif
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}
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