790 lines
22 KiB
C++
790 lines
22 KiB
C++
//////////////////////////////////////
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// Name: 3d_draw.cpp
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//////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include "trigo.h"
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "common.h"
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#include "pcbstruct.h"
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#include "macros.h"
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//#include "pcbnew.h"
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#include "3d_viewer.h"
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#include "trackball.h"
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#include "3d_struct.h"
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static void Draw3D_FilledCircle(double posx, double posy,
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double rayon, double hole_rayon, double zpos);
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static void Draw3D_FilledSegment(double startx, double starty,
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double endx, double endy,double width, double zpos);
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static void Draw3D_FilledCylinder(double posx, double posy,
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double rayon, double height, double zpos);
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static void Draw3D_FilledSegmentWithHole(double startx, double starty,
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double endx, double endy,double width,
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double holex, double holey, double holeradius, double zpos);
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/**********************************/
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void Pcb3D_GLCanvas::Redraw( bool finish )
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/**********************************/
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{
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SetCurrent();
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InitGL();
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glMatrixMode(GL_MODELVIEW); /* position viewer */
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/* transformations */
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GLfloat mat[4][4];
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build_rotmatrix( mat, g_Parm_3D_Visu.m_Quat );
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glMultMatrixf( &mat[0][0] );
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glTranslatef(g_Draw3d_dx, g_Draw3d_dy, 0.0F);
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glRotatef(g_Parm_3D_Visu.m_Rot[0], 1.0, 0.0, 0.0);
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glRotatef(g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0);
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glRotatef(g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0);
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if( m_gllist ) glCallList( m_gllist );
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else
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{
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m_gllist = CreateDrawGL_List();
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// m_gllist = DisplayCubeforTest(); // Only for test
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}
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glFlush();
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if (finish) glFinish();
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SwapBuffers();
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}
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/**********************************************/
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GLuint Pcb3D_GLCanvas::CreateDrawGL_List(void)
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/**********************************************/
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/* Creation de la liste des elements a afficher
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*/
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{
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GLuint gllist = glGenLists( 1 );
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WinEDA_BasePcbFrame * pcbframe = m_Parent->m_Parent;
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BOARD * pcb = pcbframe->m_Pcb;
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TRACK * pt_piste;
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int ii;
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wxBusyCursor dummy;
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pcb->ComputeBoundaryBox();
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g_Parm_3D_Visu.m_BoardSettings = pcb->m_BoardSettings;
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g_Parm_3D_Visu.m_BoardSize = pcb->m_BoundaryBox.GetSize();
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g_Parm_3D_Visu.m_BoardPos = pcb->m_BoundaryBox.Centre();
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g_Parm_3D_Visu.m_BoardPos.y = - g_Parm_3D_Visu.m_BoardPos.y;
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g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount;
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g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX(g_Parm_3D_Visu.m_BoardSize.x, g_Parm_3D_Visu.m_BoardSize.y);
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float epoxy_width = 1.6; // epoxy width in mm
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g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width/2.54 * 1000
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* g_Parm_3D_Visu.m_BoardScale;
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/* calcul de l'altitude de chaque couche */
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for ( ii = 0; ii < 32; ii++ )
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{
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if ( ii < g_Parm_3D_Visu.m_Layers )
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g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii
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/ (g_Parm_3D_Visu.m_Layers-1);
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else g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
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}
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GLfloat zpos_cu = 500 * g_Parm_3D_Visu.m_BoardScale;
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GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu*2;
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g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp;
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g_Parm_3D_Visu.m_LayerZcoord[DRAW_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[COMMENT_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ECO1_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ECO2_N] = zpos_cmp + zpos_cu;
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glNewList( gllist, GL_COMPILE_AND_EXECUTE );
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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/* draw axes*/
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glEnable(GL_COLOR_MATERIAL);
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SetGLColor(WHITE);
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glBegin(GL_LINES);
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glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
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glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(1.0, 0.0, 0.0); // X axis
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glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, -1.0, 0.0); // y axis
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glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis
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glVertex3f( 0.0 , 0.0, 0.0); glVertex3f(0.0, 0.0, 0.3); // z axis
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glEnd();
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/* Draw epoxy limits (do not use, works and test in progress)*/
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#if 0
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glEnable(GL_FOG);
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GLfloat param;
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// param = GL_LINEAR; glFogfv(GL_FOG_MODE,& param);
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param = 0.2; glFogfv(GL_FOG_DENSITY,& param);
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param = g_Parm_3D_Visu.m_LayerZcoord[15]; glFogfv(GL_FOG_END,& param);
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glBegin(GL_QUADS);
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SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]);
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double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2;
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double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2;
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double zpos = g_Parm_3D_Visu.m_LayerZcoord[15];
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glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
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sx = sy = 0.5;
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glVertex3f( -sx, -sy , zpos);
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glVertex3f( -sx, sy , zpos);
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glVertex3f( sx, sy , zpos);
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glVertex3f( sx, -sy , zpos);
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glEnd();
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glBegin(GL_QUADS);
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SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CUIVRE_N]);
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glNormal3f( 0.0, 0.0, -1.0); // Normal is -Z axis
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glVertex3f( -sx, -sy , 0);
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glVertex3f( -sx, sy , 0);
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glVertex3f( sx, sy , 0);
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glVertex3f( sx, -sy , 0);
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glEnd();
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#endif
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/* Translation du trac<61> du BOARD pour placer son centre en 0, 0 */
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glTranslatef(-g_Parm_3D_Visu.m_BoardPos.x * g_Parm_3D_Visu.m_BoardScale,
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-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale,
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0.0F);
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glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
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/* Trac<61> des pistes : */
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for (pt_piste = pcb->m_Track ; pt_piste != NULL ; pt_piste = (TRACK*) pt_piste->Pnext )
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{
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if ( pt_piste->m_StructType == TYPEVIA )
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Draw3D_Via((SEGVIA*)pt_piste);
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else Draw3D_Track( pt_piste);
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}
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/* Trac<61> des edges */
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EDA_BaseStruct * PtStruct;
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for ( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext)
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{
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#define STRUCT ((DRAWSEGMENT *) PtStruct)
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if( PtStruct->m_StructType != TYPEDRAWSEGMENT ) continue;
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Draw3D_DrawSegment(STRUCT);
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}
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/* trac<61> des modules */
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MODULE * Module = (MODULE*) pcb->m_Modules;
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for ( ; Module != NULL; Module = (MODULE *) Module->Pnext )
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{
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Module->Draw3D(this);
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}
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glEndList();
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/* Test for errors */
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GLenum err = glGetError();
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if ( err != GL_NO_ERROR )
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DisplayError(this, wxT("Error in GL commands") );
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return gllist;
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}
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/************************************************/
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void Pcb3D_GLCanvas::Draw3D_Track(TRACK * track)
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/************************************************/
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{
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double zpos;
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int layer = track->GetLayer();
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
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double ox, oy, fx, fy;
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double w;
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if ( color & ITEM_NOT_SHOW ) return;
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if ( layer == CMP_N )
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layer = g_Parm_3D_Visu.m_Layers -1;
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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SetGLColor(color);
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glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
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w = track->m_Width * g_Parm_3D_Visu.m_BoardScale;
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ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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oy = track->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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fx = track->m_End.x * g_Parm_3D_Visu.m_BoardScale;
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fy = track->m_End.y * g_Parm_3D_Visu.m_BoardScale;
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Draw3D_FilledSegment(ox, -oy, fx, -fy, w, zpos);
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}
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/********************************************/
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void Pcb3D_GLCanvas::Draw3D_Via(SEGVIA * via)
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/*********************************************/
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/* 3D drawing for a VIA (cylinder + filled circles)
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*/
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{
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double x, y, r, hole;
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int layer, top_layer, bottom_layer;
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double zpos, height;
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int color;
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r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2;
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hole = g_Parm_3D_Visu.m_BoardSettings->m_ViaDrill * g_Parm_3D_Visu.m_BoardScale / 2;
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x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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via->ReturnLayerPair(&top_layer, &bottom_layer);
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// Drawing filled circles:
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for ( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
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{
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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if ( layer < g_Parm_3D_Visu.m_Layers-1 )
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color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
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else color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
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if ( color & ITEM_NOT_SHOW ) continue;
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SetGLColor(color);
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glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
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Draw3D_FilledCircle(x, -y, r, hole, zpos);
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if ( layer >= top_layer) break;
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}
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// Drawing hole:
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SetGLColor(DARKGRAY);
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height = g_Parm_3D_Visu.m_LayerZcoord[top_layer] - g_Parm_3D_Visu.m_LayerZcoord[bottom_layer];
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Draw3D_FilledCylinder(x, -y, hole, height, g_Parm_3D_Visu.m_LayerZcoord[bottom_layer]);
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}
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/*************************************************************/
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void Pcb3D_GLCanvas::Draw3D_DrawSegment(DRAWSEGMENT * segment)
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/*************************************************************/
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{
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int layer;
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double x, y, xf, yf;
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double zpos, w;
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()];
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if ( color & ITEM_NOT_SHOW ) return;
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SetGLColor(color);
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w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale;
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x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale;
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yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
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if ( segment->GetLayer() == EDGE_N)
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{
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for ( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
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{
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glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos);
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}
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}
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else
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{
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zpos = g_Parm_3D_Visu.m_LayerZcoord[segment->GetLayer()];
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Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos);
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}
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}
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/*********************************************/
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void MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
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/*********************************************/
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{
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D_PAD * pad = m_Pads;
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#if 0
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if( ! DisplayOpt.Show_Modules_Cmp )
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{
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if(m_Layer == CMP_N) return;
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}
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if( ! DisplayOpt.Show_Modules_Cu )
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{
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if(m_Layer == CUIVRE_N) return;
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}
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#endif
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/* Draw pads */
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
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for( ; pad != NULL; pad = (D_PAD*) pad->Pnext )
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{
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pad->Draw3D(glcanvas);
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}
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/* Draw module shape: 3D shape if exists (or module edge if not exists)*/
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Struct3D_Master * Struct3D = m_3D_Drawings;
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bool As3dShape = FALSE;
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glPushMatrix();
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glTranslatef(m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
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-m_Pos.y * g_Parm_3D_Visu.m_BoardScale,
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g_Parm_3D_Visu.m_LayerZcoord[m_Layer] );
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if ( m_Orient )
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{
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glRotatef( (double)m_Orient / 10, 0.0, 0.0, 1.0 );
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}
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if ( m_Layer == CUIVRE_N )
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{
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glRotatef( 180.0, 0.0, 1.0, 0.0 );
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glRotatef( 180.0, 0.0, 0.0, 1.0 );
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}
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DataScale3D = g_Parm_3D_Visu.m_BoardScale*UNITS3D_TO_UNITSPCB;
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for ( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext )
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{
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if ( ! Struct3D->m_Shape3DName.IsEmpty() )
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{
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As3dShape = TRUE;
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Struct3D->ReadData();
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}
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}
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glPopMatrix();
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if ( ! As3dShape)
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{
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EDA_BaseStruct * Struct = m_Drawings;
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glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
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for( ;Struct != NULL; Struct = Struct->Pnext )
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{
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switch( Struct->m_StructType )
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{
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case TYPETEXTEMODULE:
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break;
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case TYPEEDGEMODULE:
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((EDGE_MODULE *) Struct)->Draw3D(glcanvas);
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break;
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default: break;
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}
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}
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}
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}
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/***************************************************/
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void EDGE_MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
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/***************************************************/
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{
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int ux0, uy0, dx, dy,rayon, StAngle, EndAngle;
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double scale, x, y, fx, fy, w, zpos ;
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
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if ( color & ITEM_NOT_SHOW ) return;
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SetGLColor(color);
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glNormal3f( 0.0, 0.0, (m_Layer == CUIVRE_N) ? -1.0 : 1.0);
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scale = g_Parm_3D_Visu.m_BoardScale;
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ux0 = m_Start.x;
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uy0 = m_Start.y;
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dx = m_End.x;
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dy = m_End.y;
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zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer];
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w = m_Width * g_Parm_3D_Visu.m_BoardScale;
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switch (m_Shape )
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{
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case S_SEGMENT:
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x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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fx = dx * g_Parm_3D_Visu.m_BoardScale;
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fy = dy * g_Parm_3D_Visu.m_BoardScale;
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Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos);
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break ;
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case S_CIRCLE:
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rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) );
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/* TO DO */
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break;
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case S_ARC:
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rayon = (int)hypot((double)(dx-ux0),(double)(dy-uy0) );
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StAngle = (int)ArcTangente( dy-uy0, dx-ux0 );
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EndAngle = StAngle + m_Angle;
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/* TO DO */
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break;
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}
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}
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/***********************************************/
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void D_PAD::Draw3D(Pcb3D_GLCanvas * glcanvas)
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/***********************************************/
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/* Dessin 3D des pads avec leur trou de percage
|
||
*/
|
||
{
|
||
int ii, ll, layer, nlmax;
|
||
int ux0,uy0,
|
||
dx,dx0,dy,dy0,
|
||
delta_cx, delta_cy,
|
||
xc, yc;
|
||
int angle, delta_angle;
|
||
int coord[4][2];
|
||
double fcoord[8][2], f_hole_coord[8][2];
|
||
float scale;
|
||
double zpos;
|
||
wxPoint shape_pos;
|
||
double x, y, r, w, hole, holeX, holeY;
|
||
double drillx, drilly;
|
||
bool Oncu, Oncmp, Both;
|
||
int color;
|
||
|
||
scale = g_Parm_3D_Visu.m_BoardScale;
|
||
holeX = (double)m_Drill.x * scale / 2;
|
||
holeY = (double)m_Drill.y * scale / 2;
|
||
hole = MIN (holeX,holeY);
|
||
|
||
/* calcul du centre des formes des pads : */
|
||
shape_pos = ReturnShapePos();
|
||
ux0 = shape_pos.x;
|
||
uy0 = shape_pos.y;
|
||
xc = ux0;
|
||
yc = uy0;
|
||
|
||
/* le trace depend de la rotation de l'empreinte */
|
||
dx = dx0 = m_Size.x >> 1 ;
|
||
dy = dy0 = m_Size.y >> 1 ; /* demi dim dx et dy */
|
||
|
||
angle = m_Orient;
|
||
drillx = m_Pos.x * scale;
|
||
drilly = m_Pos.y * scale;
|
||
/* Draw the pad hole (TODO: draw OBLONG hole)*/
|
||
if ( holeX && holeY )
|
||
{
|
||
SetGLColor(DARKGRAY);
|
||
Draw3D_FilledCylinder(drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0);
|
||
}
|
||
|
||
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
|
||
nlmax = g_Parm_3D_Visu.m_Layers-1;
|
||
Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE;
|
||
Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE;
|
||
Both = Oncu && Oncmp;
|
||
switch (m_PadShape & 0x7F)
|
||
{
|
||
case CIRCLE :
|
||
x = xc * scale;
|
||
y = yc * scale;
|
||
r = (double)dx * scale;
|
||
for ( layer = CUIVRE_N; layer <= CMP_N; layer ++)
|
||
{
|
||
if (layer && (layer == nlmax) ) layer = CMP_N;
|
||
if ( (layer == CMP_N) && ! Oncmp ) continue;
|
||
if ( (layer == CUIVRE_N) && ! Oncu ) continue;
|
||
if ( (layer > CUIVRE_N) && (layer < CMP_N) && !Both) continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
if ( color & ITEM_NOT_SHOW ) continue;
|
||
SetGLColor(color);
|
||
glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
Draw3D_FilledCircle(x, -y, r, hole, zpos);
|
||
}
|
||
break;
|
||
|
||
case OVALE :
|
||
/* calcul de l'entraxe de l'ellipse */
|
||
if( dx > dy ) /* ellipse horizontale */
|
||
{
|
||
delta_cx = dx - dy; delta_cy = 0;
|
||
w = m_Size.y * scale;
|
||
delta_angle = angle+900;
|
||
}
|
||
else /* ellipse verticale */
|
||
{
|
||
delta_cx = 0; delta_cy = dy - dx;
|
||
w = m_Size.x * scale;
|
||
delta_angle = angle;
|
||
}
|
||
RotatePoint(&delta_cx, &delta_cy, angle);
|
||
{
|
||
double ox, oy, fx, fy;
|
||
ox = (double)(ux0 + delta_cx) * scale;
|
||
oy = (double)(uy0 + delta_cy) * scale;
|
||
fx = (double)(ux0 - delta_cx) * scale;
|
||
fy = (double)(uy0 - delta_cy) * scale;
|
||
for ( layer = CUIVRE_N; layer <= CMP_N; layer ++)
|
||
{
|
||
if (layer && (layer == nlmax) ) layer = CMP_N;
|
||
if ( (layer == CMP_N) && ! Oncmp ) continue;
|
||
if ( (layer == CUIVRE_N) && ! Oncu ) continue;
|
||
if ( (layer > CUIVRE_N) && (layer < CMP_N) && !Both) continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
|
||
if ( color & ITEM_NOT_SHOW ) continue;
|
||
SetGLColor(color);
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
Draw3D_FilledSegmentWithHole(ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos);
|
||
}
|
||
}
|
||
break;
|
||
|
||
case RECT :
|
||
case SPECIAL_PAD:
|
||
case TRAPEZE:
|
||
{
|
||
int ddx, ddy ;
|
||
ddx = m_DeltaSize.x >> 1 ;
|
||
ddy = m_DeltaSize.y >> 1 ; /* demi dim dx et dy */
|
||
|
||
coord[0][0] = - dx - ddy;
|
||
coord[0][1] = + dy + ddx;
|
||
|
||
coord[1][0] = - dx + ddy;
|
||
coord[1][1] = - dy - ddx;
|
||
|
||
coord[2][0] = + dx - ddy;
|
||
coord[2][1] = - dy + ddx;
|
||
|
||
coord[3][0] = + dx + ddy;
|
||
coord[3][1] = + dy - ddx;
|
||
|
||
for (ii = 0; ii < 4; ii++)
|
||
{
|
||
RotatePoint(&coord[ii][0],&coord[ii][1], angle);
|
||
coord[ii][0] += ux0;
|
||
coord[ii][1] += uy0;
|
||
ll = ii*2;
|
||
fcoord[ll][0] = coord[ii][0] * scale;
|
||
fcoord[ll][1] = coord[ii][1] * scale;
|
||
}
|
||
for (ii = 0; ii < 7; ii+=2)
|
||
{
|
||
ll = ii+2; if (ll > 7) ll -= 8;
|
||
fcoord[ii+1][0] = (fcoord[ii][0] + fcoord[ll][0])/2;
|
||
fcoord[ii+1][1] = (fcoord[ii][1] + fcoord[ll][1])/2;
|
||
}
|
||
for (ii = 0; ii < 8; ii++)
|
||
{
|
||
f_hole_coord[ii][0] = -hole*0.707;
|
||
f_hole_coord[ii][1] = hole*0.707;
|
||
RotatePoint(&f_hole_coord[ii][0], &f_hole_coord[ii][1],
|
||
angle -(ii * 450) );
|
||
f_hole_coord[ii][0] += drillx;
|
||
f_hole_coord[ii][1] += drilly;
|
||
}
|
||
|
||
for ( layer = CUIVRE_N; layer <= CMP_N; layer ++)
|
||
{
|
||
if (layer && (layer == nlmax) ) layer = CMP_N;
|
||
if ( (layer == CMP_N) && ! Oncmp ) continue;
|
||
if ( (layer == CUIVRE_N) && ! Oncu ) continue;
|
||
if ( (layer > CUIVRE_N) && (layer < CMP_N) && !Both) continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == CUIVRE_N) ? -1.0 : 1.0);
|
||
if ( color & ITEM_NOT_SHOW ) continue;
|
||
SetGLColor(color);
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
glBegin(GL_QUAD_STRIP);
|
||
for ( ii = 0; ii < 8; ii++ )
|
||
{
|
||
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1] , zpos);
|
||
glVertex3f( fcoord[ii][0], -fcoord[ii][1] , zpos);
|
||
}
|
||
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1] , zpos);
|
||
glVertex3f( fcoord[0][0], -fcoord[0][1] , zpos);
|
||
glEnd();
|
||
}
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/*************************/
|
||
void SetGLColor(int color)
|
||
/*************************/
|
||
{
|
||
double red, green,blue;
|
||
StructColors colordata = ColorRefs[color & MASKCOLOR];
|
||
|
||
red = colordata.m_Red / 255.0;
|
||
blue = colordata.m_Blue / 255.0;
|
||
green = colordata.m_Green / 255.0;
|
||
glColor3f(red, green,blue);
|
||
}
|
||
|
||
/********************************************************/
|
||
static void Draw3D_FilledCircle(double posx, double posy,
|
||
double rayon, double hole, double zpos)
|
||
/********************************************************/
|
||
{
|
||
int ii, slice = 16;
|
||
double x, y;
|
||
|
||
glBegin(GL_QUAD_STRIP);
|
||
for ( ii = 0; ii <= slice; ii++ )
|
||
{
|
||
x = hole; y = 0.0;
|
||
RotatePoint(&x, &y, ii * 225);
|
||
glVertex3f( x + posx, y + posy, zpos);
|
||
x = rayon; y = 0.0;
|
||
RotatePoint(&x, &y, ii * 225);
|
||
glVertex3f( x + posx, y + posy, zpos);
|
||
}
|
||
glEnd();
|
||
}
|
||
|
||
/*********************************************************/
|
||
static void Draw3D_FilledCylinder(double posx, double posy,
|
||
double rayon, double height, double zpos)
|
||
/*********************************************************/
|
||
{
|
||
int ii;
|
||
double x, y;
|
||
#define NB_SEGM 12
|
||
S3D_Vertex coords[4];
|
||
double tmp = DataScale3D;
|
||
|
||
DataScale3D = 1.0; //les coord sont deja a l'echelle pour Set_Object_Data();
|
||
coords[0].x = coords[1].x = posx + rayon;
|
||
coords[0].y = coords[1].y = posy;
|
||
coords[0].z = coords[3].z = zpos;
|
||
coords[1].z = coords[2].z = zpos + height;
|
||
|
||
for ( ii = 0; ii <= NB_SEGM; ii++ )
|
||
{
|
||
x = rayon; y = 0.0;
|
||
RotatePoint(&x, &y, ii * (3600/NB_SEGM));
|
||
coords[2].x = coords[3].x = posx + x;
|
||
coords[2].y = coords[3].y = posy + y;
|
||
Set_Object_Data(coords, 4 );
|
||
coords[0].x = coords[2].x;
|
||
coords[0].y = coords[2].y;
|
||
coords[1].x = coords[3].x;
|
||
coords[1].y = coords[3].y;
|
||
}
|
||
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
|
||
DataScale3D = tmp;
|
||
}
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegment(double startx, double starty,
|
||
double endx, double endy,double width, double zpos)
|
||
/*****************************************************************/
|
||
/* trace un polygone semblable a un segment a bouts ronds
|
||
*/
|
||
{
|
||
double dx, dy, x, y, firstx=0, firsty=0;
|
||
int ii, angle;
|
||
|
||
/* on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
puis tourner les cordonnes de l'angle voulu */
|
||
|
||
dx = endx - startx; dy = endy - starty;
|
||
angle = (int)(( atan2( dy, dx ) / M_PI * 1800)+0.5) ;
|
||
|
||
RotatePoint(&dx, &dy, angle); // apres rotation: dx = longueur du segment
|
||
// dy = 0;
|
||
width /= 2;
|
||
|
||
glBegin(GL_POLYGON);
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
for ( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0; y =-width;
|
||
RotatePoint(&x, &y, -ii * 225);
|
||
x += dx;
|
||
RotatePoint(&x, &y, -angle);
|
||
glVertex3f( startx + x, starty+y, zpos);
|
||
if ( ii == 0 )
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
}
|
||
}
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for ( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
int jj = ii * 225;
|
||
x = 0.0; y = width;
|
||
RotatePoint(&x, &y, -angle -jj);
|
||
glVertex3f( startx + x, starty+y, zpos);
|
||
}
|
||
|
||
glVertex3f( firstx, firsty, zpos);
|
||
glEnd();
|
||
}
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegmentWithHole(double startx, double starty,
|
||
double endx, double endy,double width,
|
||
double holex, double holey, double holeradius, double zpos)
|
||
/*****************************************************************/
|
||
/* trace un polygone semblable a un segment a bouts ronds avec trou
|
||
*/
|
||
{
|
||
double x, y, xin, yin;
|
||
double firstx=0, firsty=0, firstxin=0, firstyin=0;
|
||
int ii, angle, theta;
|
||
|
||
/* on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
puis tourner les cordonnes de l'angle voulu
|
||
Tous des calculs se font avec startx, starty comme origine du trac<61> */
|
||
|
||
endx -= startx; endy -= starty;
|
||
holex -= startx; holey -= starty;
|
||
angle = (int)(( atan2( endy, endx ) / M_PI * 1800)+0.5) ;
|
||
|
||
RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment
|
||
// endy = 0;
|
||
RotatePoint(&holex, &holey, angle);
|
||
width /= 2;
|
||
|
||
glBegin(GL_QUAD_STRIP);
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
// autour du demi-trou de percage
|
||
for ( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0; y = -width;
|
||
xin = 0.0; yin = - holeradius;
|
||
theta = -ii * 225;
|
||
RotatePoint(&x, &y, theta);
|
||
RotatePoint(&xin, &yin, theta);
|
||
x += endx;
|
||
RotatePoint(&x, &y, -angle);
|
||
xin += holex;
|
||
RotatePoint(&xin, &yin, -angle);
|
||
glVertex3f( startx + xin, starty+yin, zpos);
|
||
glVertex3f( startx + x, starty+y, zpos);
|
||
if ( ii == 0 ) // Memorisation du point de d<>part du trac<61>
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
firstxin = startx + xin;
|
||
firstyin = starty + yin;
|
||
}
|
||
}
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for ( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
theta = - ii * 225;
|
||
x = 0.0; y = width;
|
||
RotatePoint(&x, &y, -angle + theta);
|
||
xin = 0.0; yin = holeradius;
|
||
RotatePoint(&xin, &yin, theta);
|
||
xin += holex;
|
||
RotatePoint(&xin, &yin, -angle);
|
||
glVertex3f( startx + xin,starty + yin, zpos);
|
||
glVertex3f( startx + x, starty + y, zpos);
|
||
}
|
||
|
||
glVertex3f( firstxin, firstyin, zpos);
|
||
glVertex3f( firstx, firsty, zpos);
|
||
glEnd();
|
||
}
|
||
|