384 lines
13 KiB
C++
384 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <common.h>
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#include <pgm_base.h>
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#include <base_screen.h>
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#include <eda_draw_frame.h>
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#include <title_block.h>
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#include <build_version.h>
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#include <settings/color_settings.h>
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#include <drawing_sheet/ds_draw_item.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <drawing_sheet/ds_painter.h>
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#include <drawing_sheet/ds_data_item.h>
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#include <wx/app.h>
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using namespace KIGFX;
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static const wxString productName = wxT( "KiCad E.D.A." );
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DS_RENDER_SETTINGS::DS_RENDER_SETTINGS()
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{
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m_backgroundColor = COLOR4D( 1.0, 1.0, 1.0, 1.0 );
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m_normalColor = RED;
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m_selectedColor = m_normalColor.Brightened( 0.5 );
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m_brightenedColor = COLOR4D( 0.0, 1.0, 0.0, 0.9 );
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m_pageBorderColor = COLOR4D( 0.4, 0.4, 0.4, 1.0 );
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update();
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}
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void DS_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
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{
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for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
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m_layerColors[ layer ] = aSettings->GetColor( layer );
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for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
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m_layerColors[ layer ] = aSettings->GetColor( layer );
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m_backgroundColor = aSettings->GetColor( LAYER_SCHEMATIC_BACKGROUND );
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m_pageBorderColor = aSettings->GetColor( LAYER_SCHEMATIC_GRID );
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m_normalColor = aSettings->GetColor( LAYER_SCHEMATIC_DRAWINGSHEET );
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}
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COLOR4D DS_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
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{
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const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
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if( item )
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{
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// Selection disambiguation
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if( item->IsBrightened() )
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return m_brightenedColor;
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if( item->IsSelected() )
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return m_selectedColor;
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if( item->Type() == WSG_TEXT_T )
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{
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COLOR4D color = static_cast<const DS_DRAW_ITEM_TEXT*>( item )->GetTextColor();
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if( color != COLOR4D::UNSPECIFIED )
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return color;
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}
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}
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return m_normalColor;
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}
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void DS_DRAW_ITEM_LIST::GetTextVars( wxArrayString* aVars )
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{
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aVars->push_back( wxT( "KICAD_VERSION" ) );
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aVars->push_back( wxT( "#" ) );
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aVars->push_back( wxT( "##" ) );
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aVars->push_back( wxT( "SHEETNAME" ) );
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aVars->push_back( wxT( "SHEETPATH" ) );
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aVars->push_back( wxT( "FILENAME" ) );
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aVars->push_back( wxT( "FILEPATH" ) );
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aVars->push_back( wxT( "PROJECTNAME" ) );
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aVars->push_back( wxT( "PAPER" ) );
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aVars->push_back( wxT( "LAYER" ) );
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TITLE_BLOCK::GetContextualTextVars( aVars );
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}
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// Returns the full text corresponding to the aTextbase, after replacing any text variable
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// references.
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wxString DS_DRAW_ITEM_LIST::BuildFullText( const wxString& aTextbase )
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{
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std::function<bool( wxString* )> wsResolver =
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[&]( wxString* token ) -> bool
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{
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bool tokenUpdated = false;
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if( token->IsSameAs( wxT( "KICAD_VERSION" ) ) && PgmOrNull() )
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{
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*token = wxString::Format( wxT( "%s %s" ), productName, GetBaseVersion() );
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "#" ) ) )
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{
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*token = wxString::Format( wxT( "%s" ), m_pageNumber );
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "##" ) ) )
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{
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*token = wxString::Format( wxT( "%d" ), m_sheetCount );
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "SHEETNAME" ) ) )
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{
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*token = m_sheetName;
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "SHEETPATH" ) ) )
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{
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*token = m_sheetPath;
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "FILENAME" ) ) )
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{
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wxFileName fn( m_fileName );
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*token = fn.GetFullName();
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "FILEPATH" ) ) )
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{
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wxFileName fn( m_fileName );
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*token = fn.GetFullPath();
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return true;
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}
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else if( token->IsSameAs( wxT( "PROJECTNAME" ) ) && m_project )
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{
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*token = m_project->GetProjectName();
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return true;
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}
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else if( token->IsSameAs( wxT( "PAPER" ) ) )
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{
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*token = m_paperFormat;
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tokenUpdated = true;
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}
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else if( token->IsSameAs( wxT( "LAYER" ) ) )
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{
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*token = m_sheetLayer;
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tokenUpdated = true;
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}
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else if( m_titleBlock )
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{
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if( m_titleBlock->TextVarResolver( token, m_project ) )
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{
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// No need for tokenUpdated; TITLE_BLOCK::TextVarResolver() already goes
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// up to the project.
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//
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// However, the title block may have variables in it itself, so we need
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// to run the worksheet resolver again.
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//
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const TITLE_BLOCK* savedTitleBlock = m_titleBlock;
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m_titleBlock = nullptr;
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{
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*token = ExpandTextVars( *token, &wsResolver );
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}
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m_titleBlock = savedTitleBlock;
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return true;
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}
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}
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else if( m_properties && m_properties->count( *token ) )
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{
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*token = m_properties->at( *token );
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tokenUpdated = true;
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}
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if( tokenUpdated )
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{
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*token = ExpandTextVars( *token, m_project );
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return true;
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}
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if( m_project && m_project->TextVarResolver( token ) )
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return true;
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return false;
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};
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return ExpandTextVars( aTextbase, &wsResolver );
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}
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bool KIGFX::DS_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
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{
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auto item = dynamic_cast<const EDA_ITEM*>( aItem );
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if( !item )
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return false;
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switch( item->Type() )
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{
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case WSG_LINE_T: draw( (DS_DRAW_ITEM_LINE*) item, aLayer ); break;
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case WSG_POLY_T: draw( (DS_DRAW_ITEM_POLYPOLYGONS*) item, aLayer ); break;
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case WSG_RECT_T: draw( (DS_DRAW_ITEM_RECT*) item, aLayer ); break;
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case WSG_TEXT_T: draw( (DS_DRAW_ITEM_TEXT*) item, aLayer ); break;
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case WSG_BITMAP_T: draw( (DS_DRAW_ITEM_BITMAP*) item, aLayer ); break;
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case WSG_PAGE_T: draw( (DS_DRAW_ITEM_PAGE*) item, aLayer ); break;
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default: return false;
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}
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return true;
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_LINE* aItem, int aLayer ) const
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{
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m_gal->SetIsStroke( true );
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m_gal->SetIsFill( false );
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m_gal->SetStrokeColor( m_renderSettings.GetColor( aItem, aLayer ) );
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m_gal->SetLineWidth( std::max( aItem->GetPenWidth(), m_renderSettings.GetDefaultPenWidth() ) );
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m_gal->DrawLine( VECTOR2D( aItem->GetStart() ), VECTOR2D( aItem->GetEnd() ) );
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_RECT* aItem, int aLayer ) const
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{
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m_gal->SetIsStroke( true );
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m_gal->SetIsFill( false );
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m_gal->SetStrokeColor( m_renderSettings.GetColor( aItem, aLayer ) );
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m_gal->SetLineWidth( std::max( aItem->GetPenWidth(), m_renderSettings.GetDefaultPenWidth() ) );
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m_gal->DrawRectangle( VECTOR2D( aItem->GetStart() ), VECTOR2D( aItem->GetEnd() ) );
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_POLYPOLYGONS* aItem, int aLayer ) const
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{
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m_gal->SetFillColor( m_renderSettings.GetColor( aItem, aLayer ) );
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m_gal->SetIsFill( true );
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m_gal->SetIsStroke( false );
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DS_DRAW_ITEM_POLYPOLYGONS* item = (DS_DRAW_ITEM_POLYPOLYGONS*)aItem;
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for( int idx = 0; idx < item->GetPolygons().OutlineCount(); ++idx )
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{
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SHAPE_LINE_CHAIN& outline = item->GetPolygons().Outline( idx );
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m_gal->DrawPolygon( outline );
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}
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_TEXT* aItem, int aLayer ) const
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{
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KIFONT::FONT* font = aItem->GetFont();
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if( !font )
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{
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font = KIFONT::FONT::GetFont( m_renderSettings.GetDefaultFont(), aItem->IsBold(),
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aItem->IsItalic() );
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}
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const COLOR4D& color = m_renderSettings.GetColor( aItem, aLayer );
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m_gal->SetStrokeColor( color );
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m_gal->SetFillColor( color );
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TEXT_ATTRIBUTES attrs = aItem->GetAttributes();
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attrs.m_StrokeWidth = std::max( aItem->GetEffectiveTextPenWidth(),
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m_renderSettings.GetDefaultPenWidth() );
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font->Draw( m_gal, aItem->GetShownText( true ), aItem->GetTextPos(), attrs,
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aItem->GetFontMetrics() );
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_BITMAP* aItem, int aLayer ) const
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{
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m_gal->Save();
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auto* bitmap = static_cast<DS_DATA_ITEM_BITMAP*>( aItem->GetPeer() );
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VECTOR2D position = aItem->GetPosition();
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m_gal->Translate( position );
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// If we've failed to read the bitmap data, don't try to draw it
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if( !( bitmap && bitmap->m_ImageBitmap
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&& bitmap->m_ImageBitmap->GetImageData() ) )
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{
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return;
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}
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// When the image scale factor is not 1.0, we need to modify the actual scale
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// as the image scale factor is similar to a local zoom
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double img_scale = bitmap->m_ImageBitmap->GetScale();
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if( img_scale != 1.0 )
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m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
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m_gal->DrawBitmap( *bitmap->m_ImageBitmap );
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#if 0 // For bounding box debug purpose only
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BOX2I bbox = aItem->GetBoundingBox();
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m_gal->SetIsFill( true );
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m_gal->SetIsStroke( true );
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m_gal->SetFillColor( COLOR4D( 1, 1, 1, 0.4 ) );
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m_gal->SetStrokeColor( COLOR4D( 0, 0, 0, 1 ) );
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if( img_scale != 1.0 )
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m_gal->Scale( VECTOR2D( 1.0, 1.0 ) );
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m_gal->DrawRectangle( VECTOR2D( bbox.GetOrigin() ) - position,
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VECTOR2D( bbox.GetEnd() ) - position );
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#endif
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m_gal->Restore();
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}
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void KIGFX::DS_PAINTER::draw( const DS_DRAW_ITEM_PAGE* aItem, int aLayer ) const
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{
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VECTOR2D origin = VECTOR2D( 0.0, 0.0 );
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VECTOR2D end = VECTOR2D( aItem->GetPageSize().x,
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aItem->GetPageSize().y );
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m_gal->SetIsStroke( true );
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// Use a gray color for the border color
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m_gal->SetStrokeColor( m_renderSettings.m_pageBorderColor );
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m_gal->SetIsFill( false );
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m_gal->SetLineWidth( m_renderSettings.GetDefaultPenWidth() );
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m_gal->DrawRectangle( origin, end );
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// Draw the corner marker
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double marker_size = aItem->GetMarkerSize();
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m_gal->SetStrokeColor( m_renderSettings.m_pageBorderColor );
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VECTOR2D pos = VECTOR2D( aItem->GetMarkerPos().x, aItem->GetMarkerPos().y );
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// Draw a circle and a X
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m_gal->DrawCircle( pos, marker_size );
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m_gal->DrawLine( VECTOR2D( pos.x - marker_size, pos.y - marker_size),
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VECTOR2D( pos.x + marker_size, pos.y + marker_size ) );
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m_gal->DrawLine( VECTOR2D( pos.x + marker_size, pos.y - marker_size),
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VECTOR2D( pos.x - marker_size, pos.y + marker_size ) );
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}
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void KIGFX::DS_PAINTER::DrawBorder( const PAGE_INFO* aPageInfo, int aScaleFactor ) const
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{
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VECTOR2D origin = VECTOR2D( 0.0, 0.0 );
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VECTOR2D end = VECTOR2D( aPageInfo->GetWidthMils() * aScaleFactor,
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aPageInfo->GetHeightMils() * aScaleFactor );
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m_gal->SetIsStroke( true );
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// Use a gray color for the border color
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m_gal->SetStrokeColor( m_renderSettings.m_pageBorderColor );
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m_gal->SetIsFill( false );
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m_gal->SetLineWidth( m_renderSettings.GetDefaultPenWidth() );
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m_gal->DrawRectangle( origin, end );
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}
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