312 lines
8.4 KiB
C++
312 lines
8.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*lib_tree_model
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* Copyright (C) 2017 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
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* Copyright (C) 2014-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <lib_tree_model.h>
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#include <algorithm>
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#include <eda_pattern_match.h>
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#include <lib_tree_item.h>
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#include <pgm_base.h>
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#include <string_utils.h>
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// Each node gets this lowest score initially, without any matches applied. Matches will then
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// increase this score. This way, an empty search string will result in all components being
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// displayed as they have the minimum score. However, in that case, we avoid expanding all the
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// nodes asd the result is very unspecific.
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static const int kLowestDefaultScore = 1;
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void LIB_TREE_NODE::ResetScore( std::function<int( LIB_TREE_NODE& aNode )>* aFilter )
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{
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for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children )
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child->ResetScore( aFilter );
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m_Score = kLowestDefaultScore;
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}
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void LIB_TREE_NODE::AssignIntrinsicRanks( bool presorted )
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{
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std::vector<LIB_TREE_NODE*> sort_buf;
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if( presorted )
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{
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int max = m_Children.size() - 1;
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for( int i = 0; i <= max; ++i )
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m_Children[i]->m_IntrinsicRank = max - i;
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}
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else
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{
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for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children )
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sort_buf.push_back( child.get() );
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std::sort( sort_buf.begin(), sort_buf.end(),
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[]( LIB_TREE_NODE* a, LIB_TREE_NODE* b ) -> bool
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{
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return StrNumCmp( a->m_Name, b->m_Name, true ) > 0;
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} );
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for( int i = 0; i < (int) sort_buf.size(); ++i )
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sort_buf[i]->m_IntrinsicRank = i;
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}
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}
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void LIB_TREE_NODE::SortNodes( bool aUseScores )
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{
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std::sort( m_Children.begin(), m_Children.end(),
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[&]( std::unique_ptr<LIB_TREE_NODE>& a, std::unique_ptr<LIB_TREE_NODE>& b )
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{
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return Compare( *a, *b, aUseScores );
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} );
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for( std::unique_ptr<LIB_TREE_NODE>& node: m_Children )
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node->SortNodes( aUseScores );
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}
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bool LIB_TREE_NODE::Compare( LIB_TREE_NODE const& aNode1, LIB_TREE_NODE const& aNode2,
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bool aUseScores )
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{
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if( aNode1.m_Type != aNode2.m_Type )
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return aNode1.m_Type < aNode2.m_Type;
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// Recently used sorts at top
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if( aNode1.m_Name.StartsWith( wxT( "-- " ) ) )
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{
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if( aNode2.m_Name.StartsWith( wxT( "-- " ) ) )
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{
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return aNode1.m_IntrinsicRank > aNode2.m_IntrinsicRank;
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}
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else
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{
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return true;
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}
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}
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else if( aNode2.m_Name.StartsWith( wxT( "-- " ) ) )
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{
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return false;
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}
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// Pinned nodes go next
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if( aNode1.m_Pinned && !aNode2.m_Pinned )
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return true;
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else if( aNode2.m_Pinned && !aNode1.m_Pinned )
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return false;
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if( aUseScores && aNode1.m_Score != aNode2.m_Score )
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return aNode1.m_Score > aNode2.m_Score;
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if( aNode1.m_IntrinsicRank != aNode2.m_IntrinsicRank )
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return aNode1.m_IntrinsicRank > aNode2.m_IntrinsicRank;
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return reinterpret_cast<const void*>( &aNode1 ) < reinterpret_cast<const void*>( &aNode2 );
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}
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LIB_TREE_NODE::LIB_TREE_NODE()
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: m_Parent( nullptr ),
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m_Type( INVALID ),
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m_IntrinsicRank( 0 ),
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m_Score( kLowestDefaultScore ),
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m_Pinned( false ),
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m_Unit( 0 ),
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m_IsRoot( false )
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{}
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LIB_TREE_NODE_UNIT::LIB_TREE_NODE_UNIT( LIB_TREE_NODE* aParent, LIB_TREE_ITEM* aItem, int aUnit )
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{
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static void* locale = nullptr;
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static wxString namePrefix;
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// Fetching translations can take a surprising amount of time when loading libraries,
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// so only do it when necessary.
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if( Pgm().GetLocale() != locale )
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{
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namePrefix = _( "Unit" );
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locale = Pgm().GetLocale();
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}
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m_Parent = aParent;
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m_Type = UNIT;
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m_Unit = aUnit;
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m_LibId = aParent->m_LibId;
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m_Name = namePrefix + " " + aItem->GetUnitReference( aUnit );
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if( aItem->HasUnitDisplayName( aUnit ) )
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m_Desc = aItem->GetUnitDisplayName( aUnit );
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else
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m_Desc = wxEmptyString;
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m_IntrinsicRank = -aUnit;
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}
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LIB_TREE_NODE_LIB_ID::LIB_TREE_NODE_LIB_ID( LIB_TREE_NODE* aParent, LIB_TREE_ITEM* aItem )
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{
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m_Type = LIBID;
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m_Parent = aParent;
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m_LibId.SetLibNickname( aItem->GetLibNickname() );
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m_LibId.SetLibItemName( aItem->GetName() );
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m_Name = aItem->GetName();
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m_Desc = aItem->GetDescription();
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m_Footprint = aItem->GetFootprint();
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m_PinCount = aItem->GetPinCount();
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aItem->GetChooserFields( m_Fields );
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m_SearchTerms = aItem->GetSearchTerms();
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m_IsRoot = aItem->IsRoot();
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if( aItem->GetUnitCount() > 1 )
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{
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for( int u = 1; u <= aItem->GetUnitCount(); ++u )
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AddUnit( aItem, u );
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}
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}
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LIB_TREE_NODE_UNIT& LIB_TREE_NODE_LIB_ID::AddUnit( LIB_TREE_ITEM* aItem, int aUnit )
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{
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LIB_TREE_NODE_UNIT* unit = new LIB_TREE_NODE_UNIT( this, aItem, aUnit );
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m_Children.push_back( std::unique_ptr<LIB_TREE_NODE>( unit ) );
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return *unit;
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}
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void LIB_TREE_NODE_LIB_ID::Update( LIB_TREE_ITEM* aItem )
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{
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m_LibId.SetLibNickname( aItem->GetLibId().GetLibNickname() );
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m_LibId.SetLibItemName( aItem->GetName() );
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m_Name = aItem->GetName();
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m_Desc = aItem->GetDescription();
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aItem->GetChooserFields( m_Fields );
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m_SearchTerms = aItem->GetSearchTerms();
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m_IsRoot = aItem->IsRoot();
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m_Children.clear();
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for( int u = 1; u <= aItem->GetUnitCount(); ++u )
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AddUnit( aItem, u );
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}
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void LIB_TREE_NODE_LIB_ID::ResetScore( std::function<int( LIB_TREE_NODE& aNode )>* aFilter )
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{
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for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children )
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child->ResetScore( aFilter );
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if( aFilter )
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m_Score = kLowestDefaultScore + (*aFilter)(*this);
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else
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m_Score = kLowestDefaultScore;
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}
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void LIB_TREE_NODE_LIB_ID::UpdateScore( EDA_COMBINED_MATCHER* aMatcher, const wxString& aLib )
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{
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if( m_Score <= 0 )
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return; // Leaf nodes without scores are out of the game.
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if( !aLib.IsEmpty() && m_Parent->m_Name.Lower() != aLib )
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{
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m_Score = 0;
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return;
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}
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if( aMatcher )
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m_Score = aMatcher->ScoreTerms( m_SearchTerms );
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}
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LIB_TREE_NODE_LIB::LIB_TREE_NODE_LIB( LIB_TREE_NODE* aParent, wxString const& aName,
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wxString const& aDesc )
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{
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m_Type = LIB;
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m_Name = aName;
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m_Desc = aDesc;
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m_Parent = aParent;
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m_LibId.SetLibNickname( aName );
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}
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LIB_TREE_NODE_LIB_ID& LIB_TREE_NODE_LIB::AddItem( LIB_TREE_ITEM* aItem )
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{
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LIB_TREE_NODE_LIB_ID* item = new LIB_TREE_NODE_LIB_ID( this, aItem );
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m_Children.push_back( std::unique_ptr<LIB_TREE_NODE>( item ) );
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return *item;
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}
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void LIB_TREE_NODE_LIB::UpdateScore( EDA_COMBINED_MATCHER* aMatcher, const wxString& aLib )
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{
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m_Score = 0;
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// We need to score leaf nodes, which are usually (but not always) children.
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if( m_Children.size() )
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{
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for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children )
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{
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child->UpdateScore( aMatcher, aLib );
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m_Score = std::max( m_Score, child->m_Score );
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}
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}
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else if( aMatcher )
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{
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// No children; we are a leaf.
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m_Score = aMatcher->ScoreTerms( m_SearchTerms );
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}
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}
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LIB_TREE_NODE_ROOT::LIB_TREE_NODE_ROOT()
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{
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m_Type = ROOT;
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}
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LIB_TREE_NODE_LIB& LIB_TREE_NODE_ROOT::AddLib( wxString const& aName, wxString const& aDesc )
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{
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LIB_TREE_NODE_LIB* lib = new LIB_TREE_NODE_LIB( this, aName, aDesc );
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m_Children.push_back( std::unique_ptr<LIB_TREE_NODE>( lib ) );
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return *lib;
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}
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void LIB_TREE_NODE_ROOT::UpdateScore( EDA_COMBINED_MATCHER* aMatcher, const wxString& aLib )
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{
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for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children )
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child->UpdateScore( aMatcher, aLib );
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}
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