kicad/libs/kiplatform/msw/ui.cpp

201 lines
4.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Ian McInerney <Ian.S.McInerney at ieee.org>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <kiplatform/ui.h>
#include <wx/cursor.h>
#include <wx/nonownedwnd.h>
#include <wx/window.h>
#include <wx/msw/registry.h>
bool KIPLATFORM::UI::IsDarkTheme()
{
// NOTE: Disabled for now because we can't yet react to dark mode in Windows reasonably:
// Windows 10 dark mode does not change the values returned by wxSystemSettings::GetColour()
// so our window backgrounds, text colors, etc will stay in "light mode" until either wxWidgets
// implements something or we apply a custom theme ourselves.
#ifdef NOTYET
const wxString lightModeKey = wxT( "AppsUseLightTheme" );
// Note: registry used because there is not yet an official API for this yet.
// This may stop working on future Windows versions
wxRegKey themeKey( wxRegKey::HKCU,
wxT( "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize" ) );
if( !themeKey.Exists() )
return false;
if( !themeKey.HasValue( lightModeKey ) )
return false;
long val = 0;
if( !themeKey.QueryValue( lightModeKey, &val ) )
return false;
return ( val == 0 );
#else
wxColour bg = wxSystemSettings::GetColour( wxSYS_COLOUR_WINDOW );
// Weighted W3C formula
double brightness = ( bg.Red() / 255.0 ) * 0.299 +
( bg.Green() / 255.0 ) * 0.587 +
( bg.Blue() / 255.0 ) * 0.117;
return brightness < 0.5;
#endif
}
wxColour KIPLATFORM::UI::GetDialogBGColour()
{
return wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE );
}
void KIPLATFORM::UI::ForceFocus( wxWindow* aWindow )
{
aWindow->SetFocus();
}
bool KIPLATFORM::UI::IsWindowActive( wxWindow* aWindow )
{
if(! aWindow )
{
return false;
}
return ( aWindow->GetHWND() == GetForegroundWindow() );
}
void KIPLATFORM::UI::ReparentQuasiModal( wxNonOwnedWindow* aWindow )
{
// Not needed on this platform
}
void KIPLATFORM::UI::FixupCancelButtonCmdKeyCollision( wxWindow *aWindow )
{
// Not needed on this platform
}
bool KIPLATFORM::UI::IsStockCursorOk( wxStockCursor aCursor )
{
switch( aCursor )
{
case wxCURSOR_BULLSEYE:
case wxCURSOR_HAND:
case wxCURSOR_ARROW:
return true;
default:
return false;
}
}
void KIPLATFORM::UI::LargeChoiceBoxHack( wxChoice* aChoice )
{
// Not implemented
}
void KIPLATFORM::UI::EllipsizeChoiceBox( wxChoice* aChoice )
{
// Not implemented
}
double KIPLATFORM::UI::GetPixelScaleFactor( const wxWindow* aWindow )
{
return aWindow->GetContentScaleFactor();
}
double KIPLATFORM::UI::GetContentScaleFactor( const wxWindow* aWindow )
{
return aWindow->GetDPIScaleFactor();
}
wxSize KIPLATFORM::UI::GetUnobscuredSize( const wxWindow* aWindow )
{
return aWindow->GetClientSize();
}
void KIPLATFORM::UI::SetOverlayScrolling( const wxWindow* aWindow, bool overlay )
{
// Not implemented
}
bool KIPLATFORM::UI::AllowIconsInMenus()
{
return true;
}
wxPoint KIPLATFORM::UI::GetMousePosition()
{
return wxGetMousePosition();
}
bool KIPLATFORM::UI::WarpPointer( wxWindow* aWindow, int aX, int aY )
{
aWindow->WarpPointer( aX, aY );
return true;
}
void KIPLATFORM::UI::ImmControl( wxWindow* aWindow, bool aEnable )
{
if ( !aEnable )
{
ImmAssociateContext( aWindow->GetHWND(), NULL );
}
else
{
ImmAssociateContextEx( aWindow->GetHWND(), 0, IACE_DEFAULT );
}
}
bool KIPLATFORM::UI::InfiniteDragPrepareWindow( wxWindow* aWindow )
{
return true;
}
void KIPLATFORM::UI::InfiniteDragReleaseWindow()
{
// Not needed on this platform
}
void KIPLATFORM::UI::SetFloatLevel( wxWindow* aWindow )
{
}