1393 lines
39 KiB
C++
1393 lines
39 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Few parts of this code come from FreePCB, released under the GNU General Public License V2.
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* (see http://www.freepcb.com/ )
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*
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* Copyright (C) 2012-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012-2015 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file PolyLine.cpp
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* @note implementation of CPolyLine class
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*/
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//
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// implementation for kicad, using clipper polygon clipping library
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// for transformations not handled (at least for Kicad) by boost::polygon
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//
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#include <cmath>
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#include <vector>
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#include <algorithm>
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#include <fctsys.h>
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#include <common.h> // KiROUND
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#include <PolyLine.h>
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#include <bezier_curves.h>
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#include <polygon_test_point_inside.h>
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#include <math_for_graphics.h>
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#include <polygon_test_point_inside.h>
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CPolyLine::CPolyLine()
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{
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m_hatchStyle = NO_HATCH;
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m_hatchPitch = 0;
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m_layer = F_Cu;
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m_flags = 0;
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}
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CPolyLine::CPolyLine( const CPolyLine& aCPolyLine)
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{
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Copy( &aCPolyLine );
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m_HatchLines = aCPolyLine.m_HatchLines; // vector <> copy
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}
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// destructor, removes display elements
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//
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CPolyLine::~CPolyLine()
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{
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UnHatch();
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}
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/* Removes corners which create a null segment edge
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* (i.e. when 2 successive corners are at the same location)
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* returns the count of removed corners.
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*/
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int CPolyLine::RemoveNullSegments()
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{
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int removed = 0;
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unsigned startcountour = 0;
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for( unsigned icnt = 1; icnt < m_CornersList.GetCornersCount(); icnt ++ )
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{
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unsigned last = icnt-1;
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if( m_CornersList[icnt].end_contour )
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{
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last = startcountour;
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startcountour = icnt+1;
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}
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if( ( m_CornersList[last].x == m_CornersList[icnt].x ) &&
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( m_CornersList[last].y == m_CornersList[icnt].y ) )
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{
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DeleteCorner( icnt );
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icnt--;
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removed ++;
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}
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if( m_CornersList[icnt].end_contour )
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{
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startcountour = icnt+1;
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icnt++;
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}
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}
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return removed;
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}
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/* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
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* and removes null segments.
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* param aNewPolygonList = a std::vector<CPolyLine*> reference where to store new CPolyLine
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* needed by the normalization
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* return the polygon count (always >= 1, because there is at least one polygon)
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* There are new polygons only if the polygon count is > 1
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*/
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int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* aNewPolygonList )
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{
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SHAPE_POLY_SET polySet = ConvertPolyListToPolySet( m_CornersList );
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// We are expecting only one main outline, but this main outline can have holes
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// if holes: combine holes and remove them from the main outline.
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// Note also we are using SHAPE_POLY_SET::PM_STRICTLY_SIMPLE in polygon
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// calculations, but it is not mandatory. It is used mainly
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// because there is usually only very few vertices in area outlines
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SHAPE_POLY_SET::POLYGON& outline = polySet.Polygon( 0 );
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SHAPE_POLY_SET holesBuffer;
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// Move holes stored in outline to holesBuffer:
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// The first SHAPE_LINE_CHAIN is the main outline, others are holes
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while( outline.size() > 1 )
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{
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holesBuffer.AddOutline( outline.back() );
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outline.pop_back();
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}
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polySet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE);
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// If any hole, substract it to main outline
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if( holesBuffer.OutlineCount() )
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{
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holesBuffer.Simplify( SHAPE_POLY_SET::PM_FAST);
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polySet.BooleanSubtract( holesBuffer, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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}
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RemoveAllContours();
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// Note: we can have more than outline, because a self intersecting outline will be
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// broken to non intersecting polygons, and removing holes can also create a few polygons
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for( int ii = 0; ii < polySet.OutlineCount(); ii++ )
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{
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CPolyLine* polyline = this;
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if( ii > 0 )
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{
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polyline = new CPolyLine;
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polyline->ImportSettings( this );
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aNewPolygonList->push_back( polyline );
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}
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SHAPE_POLY_SET pnew;
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pnew.NewOutline();
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pnew.Polygon( 0 ) = polySet.CPolygon( ii );
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polyline->m_CornersList = ConvertPolySetToPolyList( pnew );
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polyline->RemoveNullSegments();
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}
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return polySet.OutlineCount();
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}
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/**
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* Function ImportSettings
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* Copy settings (layer, hatch styles) from aPoly
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*/
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void CPolyLine::ImportSettings( const CPolyLine * aPoly )
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{
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SetLayer( aPoly->GetLayer() );
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SetHatchStyle( aPoly->GetHatchStyle() );
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SetHatchPitch( aPoly->GetHatchPitch() );
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}
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/* initialize a contour
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* set layer, hatch style, and starting point
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*/
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void CPolyLine::Start( LAYER_NUM layer, int x, int y, int hatch )
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{
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m_layer = layer;
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SetHatchStyle( (enum HATCH_STYLE) hatch );
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CPolyPt poly_pt( x, y );
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poly_pt.end_contour = false;
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m_CornersList.Append( poly_pt );
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}
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// add a corner to unclosed polyline
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//
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void CPolyLine::AppendCorner( int x, int y )
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{
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UnHatch();
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CPolyPt poly_pt( x, y );
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poly_pt.end_contour = false;
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// add entries for new corner
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m_CornersList.Append( poly_pt );
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}
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// move corner of polyline
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//
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void CPolyLine::MoveCorner( int ic, int x, int y )
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{
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UnHatch();
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m_CornersList[ic].x = x;
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m_CornersList[ic].y = y;
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Hatch();
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}
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// delete corner and adjust arrays
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//
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void CPolyLine::DeleteCorner( int ic )
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{
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UnHatch();
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int icont = GetContour( ic );
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int iend = GetContourEnd( icont );
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bool closed = icont < GetContoursCount() - 1 || GetClosed();
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if( !closed )
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{
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// open contour, must be last contour
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m_CornersList.DeleteCorner( ic );
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}
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else
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{
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// closed contour
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m_CornersList.DeleteCorner( ic );
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if( ic == iend )
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m_CornersList[ic - 1].end_contour = true;
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}
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if( closed && GetContourSize( icont ) < 3 )
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{
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// delete the entire contour
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RemoveContour( icont );
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}
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}
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/******************************************/
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void CPolyLine::RemoveContour( int icont )
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/******************************************/
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/**
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* Function RemoveContour
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* @param icont = contour number to remove
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* remove a contour only if there is more than 1 contour
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*/
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{
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UnHatch();
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int istart = GetContourStart( icont );
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int iend = GetContourEnd( icont );
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int polycount = GetContoursCount();
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if( icont == 0 && polycount == 1 )
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{
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// remove the only contour
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wxASSERT( 0 );
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}
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else
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{
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// remove closed contour
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for( int ic = iend; ic>=istart; ic-- )
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{
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m_CornersList.DeleteCorner( ic );
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}
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}
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Hatch();
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}
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CPolyLine* CPolyLine::Chamfer( unsigned int aDistance )
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{
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// Null segments create serious issues in calculations.
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// remove them:
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RemoveNullSegments();
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CPolyLine* newPoly = new CPolyLine;
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if( !aDistance )
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{
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newPoly->Copy( this );
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return newPoly;
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}
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int polycount = GetContoursCount();
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for( int contour = 0; contour < polycount; contour++ )
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{
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unsigned int startIndex = GetContourStart( contour );
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unsigned int endIndex = GetContourEnd( contour );
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for( unsigned int index = startIndex; index <= endIndex; index++ )
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{
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// Current vertex
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int x1 = m_CornersList[index].x;
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int y1 = m_CornersList[index].y;
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double xa, ya; // Previous vertex
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double xb, yb; // Next vertex
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if( index == startIndex )
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{
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xa = m_CornersList[endIndex].x - x1;
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ya = m_CornersList[endIndex].y - y1;
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}
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else
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{
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xa = m_CornersList[index - 1].x - x1;
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ya = m_CornersList[index - 1].y - y1;
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}
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if( index == endIndex )
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{
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xb = m_CornersList[startIndex].x - x1;
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yb = m_CornersList[startIndex].y - y1;
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}
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else
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{
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xb = m_CornersList[index + 1].x - x1;
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yb = m_CornersList[index + 1].y - y1;
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}
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double lena = hypot( xa, ya );
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double lenb = hypot( xb, yb );
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double distance = aDistance;
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// Chamfer one half of an edge at most
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if( 0.5 * lena < distance )
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distance = 0.5 * lena;
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if( 0.5 * lenb < distance )
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distance = 0.5 * lenb;
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int nx1 = KiROUND( distance * xa / lena );
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int ny1 = KiROUND( distance * ya / lena );
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if( index == startIndex )
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newPoly->Start( GetLayer(), x1 + nx1, y1 + ny1, GetHatchStyle() );
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else
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newPoly->AppendCorner( x1 + nx1, y1 + ny1 );
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int nx2 = KiROUND( distance * xb / lenb );
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int ny2 = KiROUND( distance * yb / lenb );
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// Due to rounding errors, repeated corners could be added; this check prevents it
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if(nx1 != nx2 || ny1 != ny2)
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newPoly->AppendCorner( x1 + nx2, y1 + ny2 );
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}
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newPoly->CloseLastContour();
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}
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return newPoly;
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}
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CPolyLine* CPolyLine::Fillet( unsigned int aRadius, unsigned int aSegments )
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{
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// Null segments create serious issues in calculations.
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// remove them:
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RemoveNullSegments();
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CPolyLine* newPoly = new CPolyLine;
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if( !aRadius )
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{
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newPoly->Copy( this );
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return newPoly;
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}
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int polycount = GetContoursCount();
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for( int contour = 0; contour < polycount; contour++ )
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{
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unsigned int startIndex = GetContourStart( contour );
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unsigned int endIndex = GetContourEnd( contour );
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for( unsigned int index = startIndex; index <= endIndex; index++ )
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{
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// Current vertex
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int x1 = m_CornersList[index].x;
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int y1 = m_CornersList[index].y;
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double xa, ya; // Previous vertex
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double xb, yb; // Next vertex
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if( index == startIndex )
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{
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xa = m_CornersList[endIndex].x - x1;
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ya = m_CornersList[endIndex].y - y1;
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}
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else
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{
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xa = m_CornersList[index - 1].x - x1;
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ya = m_CornersList[index - 1].y - y1;
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}
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if( index == endIndex )
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{
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xb = m_CornersList[startIndex].x - x1;
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yb = m_CornersList[startIndex].y - y1;
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}
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else
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{
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xb = m_CornersList[index + 1].x - x1;
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yb = m_CornersList[index + 1].y - y1;
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}
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double lena = hypot( xa, ya );
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double lenb = hypot( xb, yb );
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double cosine = ( xa * xb + ya * yb ) / ( lena * lenb );
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double radius = aRadius;
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double denom = sqrt( 2.0 / ( 1 + cosine ) - 1 );
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// Do nothing in case of parallel edges
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if( std::isinf( denom ) )
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continue;
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// Limit rounding distance to one half of an edge
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if( 0.5 * lena * denom < radius )
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radius = 0.5 * lena * denom;
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if( 0.5 * lenb * denom < radius )
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radius = 0.5 * lenb * denom;
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// Calculate fillet arc absolute center point (xc, yx)
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double k = radius / sqrt( .5 * ( 1 - cosine ) );
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double lenab = sqrt( ( xa / lena + xb / lenb ) * ( xa / lena + xb / lenb ) +
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( ya / lena + yb / lenb ) * ( ya / lena + yb / lenb ) );
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double xc = x1 + k * ( xa / lena + xb / lenb ) / lenab;
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double yc = y1 + k * ( ya / lena + yb / lenb ) / lenab;
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// Calculate arc start and end vectors
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k = radius / sqrt( 2 / ( 1 + cosine ) - 1 );
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double xs = x1 + k * xa / lena - xc;
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double ys = y1 + k * ya / lena - yc;
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double xe = x1 + k * xb / lenb - xc;
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double ye = y1 + k * yb / lenb - yc;
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// Cosine of arc angle
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double argument = ( xs * xe + ys * ye ) / ( radius * radius );
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if( argument < -1 ) // Just in case...
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argument = -1;
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else if( argument > 1 )
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argument = 1;
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double arcAngle = acos( argument );
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// Calculate the number of segments
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double tempSegments = (double) aSegments * ( arcAngle / ( 2 * M_PI ) );
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if( tempSegments - (int) tempSegments > 0 )
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tempSegments++;
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unsigned int segments = (unsigned int) tempSegments;
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double deltaAngle = arcAngle / segments;
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double startAngle = atan2( -ys, xs );
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// Flip arc for inner corners
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if( xa * yb - ya * xb <= 0 )
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deltaAngle *= -1;
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double nx = xc + xs;
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double ny = yc + ys;
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if( index == startIndex )
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newPoly->Start( GetLayer(), KiROUND( nx ), KiROUND( ny ), GetHatchStyle() );
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else
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newPoly->AppendCorner( KiROUND( nx ), KiROUND( ny ) );
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// Store the previous added corner to make a sanity check
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int prevX = KiROUND(nx);
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int prevY = KiROUND(ny);
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for( unsigned int j = 0; j < segments; j++ )
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{
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nx = xc + cos( startAngle + (j + 1) * deltaAngle ) * radius;
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ny = yc - sin( startAngle + (j + 1) * deltaAngle ) * radius;
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// Due to rounding errors, repeated corners could be added; this check prevents it
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if(KiROUND(nx) != prevX || KiROUND(ny) != prevY)
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{
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newPoly->AppendCorner( KiROUND( nx ), KiROUND( ny ) );
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prevX = KiROUND(nx);
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prevY = KiROUND(ny);
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}
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}
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}
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newPoly->CloseLastContour();
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}
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return newPoly;
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}
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/******************************************/
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void CPolyLine::RemoveAllContours( void )
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/******************************************/
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/**
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* function RemoveAllContours
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* removes all corners from the list.
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* Others params are not changed
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*/
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{
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m_CornersList.RemoveAllContours();
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}
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/**
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* Function InsertCorner
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* insert a new corner between two existing corners
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* @param ic = index for the insertion point: the corner is inserted AFTER ic
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* @param x, y = coordinates corner to insert
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*/
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void CPolyLine::InsertCorner( int ic, int x, int y )
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{
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UnHatch();
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if( (unsigned) (ic) >= m_CornersList.GetCornersCount() )
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{
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m_CornersList.Append( CPolyPt( x, y ) );
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}
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else
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{
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m_CornersList.InsertCorner(ic, CPolyPt( x, y ) );
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}
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if( (unsigned) (ic + 1) < m_CornersList.GetCornersCount() )
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{
|
|
if( m_CornersList[ic].end_contour )
|
|
{
|
|
m_CornersList[ic + 1].end_contour = true;
|
|
m_CornersList[ic].end_contour = false;
|
|
}
|
|
}
|
|
|
|
Hatch();
|
|
}
|
|
|
|
|
|
// undraw polyline by removing all graphic elements from display list
|
|
void CPolyLine::UnHatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
}
|
|
|
|
|
|
const EDA_RECT CPolyLine::GetBoundingBox()
|
|
{
|
|
int xmin = INT_MAX;
|
|
int ymin = INT_MAX;
|
|
int xmax = INT_MIN;
|
|
int ymax = INT_MIN;
|
|
|
|
for( unsigned i = 0; i< m_CornersList.GetCornersCount(); i++ )
|
|
{
|
|
xmin = std::min( xmin, m_CornersList[i].x );
|
|
xmax = std::max( xmax, m_CornersList[i].x );
|
|
ymin = std::min( ymin, m_CornersList[i].y );
|
|
ymax = std::max( ymax, m_CornersList[i].y );
|
|
}
|
|
|
|
EDA_RECT r;
|
|
r.SetOrigin( wxPoint( xmin, ymin ) );
|
|
r.SetEnd( wxPoint( xmax, ymax ) );
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
const EDA_RECT CPolyLine::GetBoundingBox( int icont )
|
|
{
|
|
int xmin = INT_MAX;
|
|
int ymin = INT_MAX;
|
|
int xmax = INT_MIN;
|
|
int ymax = INT_MIN;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
for( int i = istart; i<=iend; i++ )
|
|
{
|
|
xmin = std::min( xmin, m_CornersList[i].x );
|
|
xmax = std::max( xmax, m_CornersList[i].x );
|
|
ymin = std::min( ymin, m_CornersList[i].y );
|
|
ymax = std::max( ymax, m_CornersList[i].y );
|
|
}
|
|
|
|
EDA_RECT r;
|
|
r.SetOrigin( wxPoint( xmin, ymin ) );
|
|
r.SetEnd( wxPoint( xmax, ymax ) );
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContoursCount() const
|
|
{
|
|
return m_CornersList.GetContoursCount();
|
|
}
|
|
|
|
|
|
|
|
int CPOLYGONS_LIST::GetContoursCount() const
|
|
{
|
|
if( !m_cornersList.size() )
|
|
return 0;
|
|
|
|
// count the number of corners flagged end_contour
|
|
int ncont = 0;
|
|
|
|
for( unsigned ic = 0; ic < m_cornersList.size(); ic++ )
|
|
if( m_cornersList[ic].end_contour )
|
|
ncont++;
|
|
|
|
// The last corner can be not yet flagged end_contour.
|
|
// It was not counted, but the polygon exists, so count it
|
|
if( !m_cornersList[m_cornersList.size() - 1].end_contour )
|
|
ncont++;
|
|
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContour( int ic )
|
|
{
|
|
int ncont = 0;
|
|
|
|
for( int i = 0; i<ic; i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
ncont++;
|
|
}
|
|
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourStart( int icont )
|
|
{
|
|
if( icont == 0 )
|
|
return 0;
|
|
|
|
int ncont = 0;
|
|
|
|
for( unsigned i = 0; i<m_CornersList.GetCornersCount(); i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
{
|
|
ncont++;
|
|
|
|
if( ncont == icont )
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourEnd( int icont )
|
|
{
|
|
if( icont < 0 )
|
|
return 0;
|
|
|
|
if( icont == GetContoursCount() - 1 )
|
|
return m_CornersList.GetCornersCount() - 1;
|
|
|
|
int ncont = 0;
|
|
|
|
for( unsigned i = 0; i<m_CornersList.GetCornersCount(); i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
{
|
|
if( ncont == icont )
|
|
return i;
|
|
|
|
ncont++;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourSize( int icont )
|
|
{
|
|
return GetContourEnd( icont ) - GetContourStart( icont ) + 1;
|
|
}
|
|
|
|
|
|
bool CPolyLine::GetClosed()
|
|
{
|
|
if( m_CornersList.GetCornersCount() == 0 )
|
|
return false;
|
|
else
|
|
return m_CornersList[m_CornersList.GetCornersCount() - 1].end_contour;
|
|
}
|
|
|
|
|
|
// Creates hatch lines inside the outline of the complex polygon
|
|
//
|
|
// sort function used in ::Hatch to sort points by descending wxPoint.x values
|
|
bool sort_ends_by_descending_X( const wxPoint& ref, const wxPoint& tst )
|
|
{
|
|
return tst.x < ref.x;
|
|
}
|
|
|
|
|
|
void CPolyLine::Hatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
|
|
if( m_hatchStyle == NO_HATCH || m_hatchPitch == 0 )
|
|
return;
|
|
|
|
if( !GetClosed() ) // If not closed, the poly is beeing created and not finalised. Not not hatch
|
|
return;
|
|
|
|
// define range for hatch lines
|
|
int min_x = m_CornersList[0].x;
|
|
int max_x = m_CornersList[0].x;
|
|
int min_y = m_CornersList[0].y;
|
|
int max_y = m_CornersList[0].y;
|
|
|
|
for( unsigned ic = 1; ic < m_CornersList.GetCornersCount(); ic++ )
|
|
{
|
|
if( m_CornersList[ic].x < min_x )
|
|
min_x = m_CornersList[ic].x;
|
|
|
|
if( m_CornersList[ic].x > max_x )
|
|
max_x = m_CornersList[ic].x;
|
|
|
|
if( m_CornersList[ic].y < min_y )
|
|
min_y = m_CornersList[ic].y;
|
|
|
|
if( m_CornersList[ic].y > max_y )
|
|
max_y = m_CornersList[ic].y;
|
|
}
|
|
|
|
// Calculate spacing between 2 hatch lines
|
|
int spacing;
|
|
|
|
if( m_hatchStyle == DIAGONAL_EDGE )
|
|
spacing = m_hatchPitch;
|
|
else
|
|
spacing = m_hatchPitch * 2;
|
|
|
|
// set the "length" of hatch lines (the length on horizontal axis)
|
|
double hatch_line_len = m_hatchPitch;
|
|
|
|
// To have a better look, give a slope depending on the layer
|
|
LAYER_NUM layer = GetLayer();
|
|
int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
|
|
double slope = 0.707106 * slope_flag; // 45 degrees slope
|
|
int max_a, min_a;
|
|
|
|
if( slope_flag == 1 )
|
|
{
|
|
max_a = KiROUND( max_y - slope * min_x );
|
|
min_a = KiROUND( min_y - slope * max_x );
|
|
}
|
|
else
|
|
{
|
|
max_a = KiROUND( max_y - slope * max_x );
|
|
min_a = KiROUND( min_y - slope * min_x );
|
|
}
|
|
|
|
min_a = (min_a / spacing) * spacing;
|
|
|
|
// calculate an offset depending on layer number,
|
|
// for a better look of hatches on a multilayer board
|
|
int offset = (layer * 7) / 8;
|
|
min_a += offset;
|
|
|
|
// now calculate and draw hatch lines
|
|
int nc = m_CornersList.GetCornersCount();
|
|
|
|
// loop through hatch lines
|
|
#define MAXPTS 200 // Usually we store only few values per one hatch line
|
|
// depending on the compexity of the zone outline
|
|
|
|
static std::vector <wxPoint> pointbuffer;
|
|
pointbuffer.clear();
|
|
pointbuffer.reserve( MAXPTS + 2 );
|
|
|
|
for( int a = min_a; a < max_a; a += spacing )
|
|
{
|
|
// get intersection points for this hatch line
|
|
|
|
// Note: because we should have an even number of intersections with the
|
|
// current hatch line and the zone outline (a closed polygon,
|
|
// or a set of closed polygons), if an odd count is found
|
|
// we skip this line (should not occur)
|
|
pointbuffer.clear();
|
|
int i_start_contour = 0;
|
|
|
|
for( int ic = 0; ic<nc; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
|
|
if( m_CornersList[ic].end_contour ||
|
|
( ic == (int) (m_CornersList.GetCornersCount() - 1) ) )
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
m_CornersList[ic].x, m_CornersList[ic].y,
|
|
m_CornersList[i_start_contour].x,
|
|
m_CornersList[i_start_contour].y,
|
|
&x, &y, &x2, &y2 );
|
|
i_start_contour = ic + 1;
|
|
}
|
|
else
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
m_CornersList[ic].x, m_CornersList[ic].y,
|
|
m_CornersList[ic + 1].x, m_CornersList[ic + 1].y,
|
|
&x, &y, &x2, &y2 );
|
|
}
|
|
|
|
if( ok )
|
|
{
|
|
wxPoint point( KiROUND( x ), KiROUND( y ) );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( ok == 2 )
|
|
{
|
|
wxPoint point( KiROUND( x2 ), KiROUND( y2 ) );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( pointbuffer.size() >= MAXPTS ) // overflow
|
|
{
|
|
wxASSERT( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ensure we have found an even intersection points count
|
|
// because intersections are the ends of segments
|
|
// inside the polygon(s) and a segment has 2 ends.
|
|
// if not, this is a strange case (a bug ?) so skip this hatch
|
|
if( pointbuffer.size() % 2 != 0 )
|
|
continue;
|
|
|
|
// sort points in order of descending x (if more than 2) to
|
|
// ensure the starting point and the ending point of the same segment
|
|
// are stored one just after the other.
|
|
if( pointbuffer.size() > 2 )
|
|
sort( pointbuffer.begin(), pointbuffer.end(), sort_ends_by_descending_X );
|
|
|
|
// creates lines or short segments inside the complex polygon
|
|
for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 )
|
|
{
|
|
double dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;
|
|
|
|
// Push only one line for diagonal hatch,
|
|
// or for small lines < twice the line len
|
|
// else push 2 small lines
|
|
if( m_hatchStyle == DIAGONAL_FULL || fabs( dx ) < 2 * hatch_line_len )
|
|
{
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip], pointbuffer[ip + 1] ) );
|
|
}
|
|
else
|
|
{
|
|
double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y;
|
|
slope = dy / dx;
|
|
|
|
if( dx > 0 )
|
|
dx = hatch_line_len;
|
|
else
|
|
dx = -hatch_line_len;
|
|
|
|
double x1 = pointbuffer[ip].x + dx;
|
|
double x2 = pointbuffer[ip + 1].x - dx;
|
|
double y1 = pointbuffer[ip].y + dx * slope;
|
|
double y2 = pointbuffer[ip + 1].y - dx * slope;
|
|
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip].x,
|
|
pointbuffer[ip].y,
|
|
KiROUND( x1 ), KiROUND( y1 ) ) );
|
|
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip + 1].x,
|
|
pointbuffer[ip + 1].y,
|
|
KiROUND( x2 ), KiROUND( y2 ) ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// test to see if a point is inside polyline
|
|
//
|
|
bool CPolyLine::TestPointInside( int px, int py )
|
|
{
|
|
if( !GetClosed() )
|
|
{
|
|
wxASSERT( 0 );
|
|
}
|
|
|
|
// Test all polygons.
|
|
// Since the first is the main outline, and other are holes,
|
|
// if the tested point is inside only one contour, it is inside the whole polygon
|
|
// (in fact inside the main outline, and outside all holes).
|
|
// if inside 2 contours (the main outline + an hole), it is outside the poly.
|
|
int polycount = GetContoursCount();
|
|
bool inside = false;
|
|
|
|
for( int icont = 0; icont < polycount; icont++ )
|
|
{
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
// test point inside the current polygon
|
|
if( TestPointInsidePolygon( m_CornersList, istart, iend, px, py ) )
|
|
inside = not inside;
|
|
}
|
|
|
|
return inside;
|
|
}
|
|
|
|
|
|
// copy data from another CPolyLine, but don't draw it
|
|
void CPolyLine::Copy( const CPolyLine* src )
|
|
{
|
|
UnHatch();
|
|
m_layer = src->m_layer;
|
|
m_hatchStyle = src->m_hatchStyle;
|
|
m_hatchPitch = src->m_hatchPitch;
|
|
m_flags = src->m_flags;
|
|
m_CornersList.RemoveAllContours();
|
|
m_CornersList.Append( src->m_CornersList );
|
|
}
|
|
|
|
|
|
/*
|
|
* return true if the corner aCornerIdx is on a hole inside the main outline
|
|
* and false if it is on the main outline
|
|
*/
|
|
bool CPolyLine::IsCutoutContour( int aCornerIdx )
|
|
{
|
|
int ncont = GetContour( aCornerIdx );
|
|
|
|
if( ncont == 0 ) // the first contour is the main outline, not an hole
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CPolyLine::MoveOrigin( int x_off, int y_off )
|
|
{
|
|
UnHatch();
|
|
|
|
for( int ic = 0; ic < GetCornersCount(); ic++ )
|
|
{
|
|
SetX( ic, GetX( ic ) + x_off );
|
|
SetY( ic, GetY( ic ) + y_off );
|
|
}
|
|
|
|
Hatch();
|
|
}
|
|
|
|
/*
|
|
* AppendArc:
|
|
* adds segments to current contour to approximate the given arc
|
|
*/
|
|
void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num )
|
|
{
|
|
// get radius
|
|
double radius = ::Distance( xi, yi, xf, yf );
|
|
|
|
// get angles of start pint and end point
|
|
double th_i = atan2( (double) (yi - yc), (double) (xi - xc) );
|
|
double th_f = atan2( (double) (yf - yc), (double) (xf - xc) );
|
|
double th_d = (th_f - th_i) / (num - 1);
|
|
double theta = th_i;
|
|
|
|
// generate arc
|
|
for( int ic = 0; ic < num; ic++ )
|
|
{
|
|
int x = xc + KiROUND( radius * cos( theta ) );
|
|
int y = yc + KiROUND( radius * sin( theta ) );
|
|
AppendCorner( x, y );
|
|
theta += th_d;
|
|
}
|
|
|
|
CloseLastContour();
|
|
}
|
|
|
|
|
|
void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3 )
|
|
{
|
|
std::vector<wxPoint> polyPoints;
|
|
|
|
BEZIER_POLY converter( x1, y1, x2, y2, x3, y3 );
|
|
converter.GetPoly( polyPoints );
|
|
|
|
for( const auto& pt : polyPoints )
|
|
AppendCorner( pt.x, pt.y );
|
|
}
|
|
|
|
|
|
void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 )
|
|
{
|
|
std::vector<wxPoint> polyPoints;
|
|
|
|
BEZIER_POLY converter( x1, y1, x2, y2, x3, y3, x4, y4 );
|
|
converter.GetPoly( polyPoints );
|
|
|
|
for( const auto& pt : polyPoints )
|
|
AppendCorner( pt.x, pt.y );
|
|
}
|
|
|
|
|
|
/*
|
|
* Function Distance
|
|
* Calculates the distance between a segment and a polygon (with holes):
|
|
* param aStart is the starting point of the segment.
|
|
* param aEnd is the ending point of the segment.
|
|
* param aWidth is the width of the segment.
|
|
* return distance between the segment and outline.
|
|
* 0 if segment intersects or is inside
|
|
*/
|
|
int CPolyLine::Distance( wxPoint aStart, wxPoint aEnd, int aWidth )
|
|
{
|
|
// We calculate the min dist between the segment and each outline segment
|
|
// However, if the segment to test is inside the outline, and does not cross
|
|
// any edge, it can be seen outside the polygon.
|
|
// Therefore test if a segment end is inside ( testing only one end is enough )
|
|
if( TestPointInside( aStart.x, aStart.y ) )
|
|
return 0;
|
|
|
|
int distance = INT_MAX;
|
|
int polycount = GetContoursCount();
|
|
|
|
for( int icont = 0; icont < polycount; icont++ )
|
|
{
|
|
int ic_start = GetContourStart( icont );
|
|
int ic_end = GetContourEnd( icont );
|
|
|
|
// now test spacing between area outline and segment
|
|
for( int ic2 = ic_start; ic2 <= ic_end; ic2++ )
|
|
{
|
|
int bx1 = GetX( ic2 );
|
|
int by1 = GetY( ic2 );
|
|
int bx2, by2;
|
|
|
|
if( ic2 == ic_end )
|
|
{
|
|
bx2 = GetX( ic_start );
|
|
by2 = GetY( ic_start );
|
|
}
|
|
else
|
|
{
|
|
bx2 = GetX( ic2 + 1 );
|
|
by2 = GetY( ic2 + 1 );
|
|
}
|
|
|
|
int d = GetClearanceBetweenSegments( bx1, by1, bx2, by2, 0,
|
|
aStart.x, aStart.y, aEnd.x, aEnd.y,
|
|
aWidth,
|
|
1, // min clearance, should be > 0
|
|
NULL, NULL );
|
|
|
|
if( distance > d )
|
|
distance = d;
|
|
|
|
if( distance <= 0 )
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return distance;
|
|
}
|
|
|
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/*
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* Function Distance
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* Calculates the distance between a point and polygon (with holes):
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* param aPoint is the coordinate of the point.
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* return distance between the point and outline.
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* 0 if the point is inside
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*/
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int CPolyLine::Distance( const wxPoint& aPoint )
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{
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// We calculate the dist between the point and each outline segment
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// If the point is inside the outline, the dist is 0.
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if( TestPointInside( aPoint.x, aPoint.y ) )
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return 0;
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int distance = INT_MAX;
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int polycount = GetContoursCount();
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for( int icont = 0; icont < polycount; icont++ )
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{
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int ic_start = GetContourStart( icont );
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int ic_end = GetContourEnd( icont );
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// now test spacing between area outline and segment
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for( int ic2 = ic_start; ic2 <= ic_end; ic2++ )
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{
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int bx1 = GetX( ic2 );
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int by1 = GetY( ic2 );
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int bx2, by2;
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if( ic2 == ic_end )
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{
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bx2 = GetX( ic_start );
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by2 = GetY( ic_start );
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}
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else
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{
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bx2 = GetX( ic2 + 1 );
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by2 = GetY( ic2 + 1 );
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}
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int d = KiROUND( GetPointToLineSegmentDistance( aPoint.x, aPoint.y,
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bx1, by1, bx2, by2 ) );
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if( distance > d )
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distance = d;
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if( distance <= 0 )
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return 0;
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}
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}
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return distance;
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}
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/* test is the point aPos is near (< aDistMax ) a vertex
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* return int = the index of the first corner of the vertex, or -1 if not found.
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*/
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int CPolyLine::HitTestForEdge( const wxPoint& aPos, int aDistMax ) const
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{
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unsigned lim = m_CornersList.GetCornersCount();
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int corner = -1; // Set to not found
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unsigned first_corner_pos = 0;
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for( unsigned item_pos = 0; item_pos < lim; item_pos++ )
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{
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unsigned end_segm = item_pos + 1;
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/* the last corner of the current outline is tested
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* the last segment of the current outline starts at current corner, and ends
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* at the first corner of the outline
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*/
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if( m_CornersList.IsEndContour ( item_pos ) || end_segm >= lim )
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{
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unsigned tmp = first_corner_pos;
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first_corner_pos = end_segm; // first_corner_pos is the beginning of next outline
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end_segm = tmp; // end_segm is the beginning of the current outline
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}
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// test the dist between segment and ref point
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int dist = KiROUND( GetPointToLineSegmentDistance(
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aPos.x, aPos.y,
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m_CornersList.GetX( item_pos ),
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m_CornersList.GetY( item_pos ),
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m_CornersList.GetX( end_segm ),
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m_CornersList.GetY( end_segm ) ) );
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if( dist < aDistMax )
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{
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corner = item_pos;
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aDistMax = dist;
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}
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}
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return corner;
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}
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/* test is the point aPos is near (< aDistMax ) a corner
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* return int = the index of corner of the, or -1 if not found.
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*/
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int CPolyLine::HitTestForCorner( const wxPoint& aPos, int aDistMax ) const
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{
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int corner = -1; // Set to not found
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wxPoint delta;
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unsigned lim = m_CornersList.GetCornersCount();
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for( unsigned item_pos = 0; item_pos < lim; item_pos++ )
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{
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delta.x = aPos.x - m_CornersList.GetX( item_pos );
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delta.y = aPos.y - m_CornersList.GetY( item_pos );
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// Calculate a distance:
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int dist = std::max( abs( delta.x ), abs( delta.y ) );
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if( dist < aDistMax ) // this corner is a candidate:
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{
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corner = item_pos;
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aDistMax = dist;
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}
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}
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return corner;
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}
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/**
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* Function IsPolygonSelfIntersecting
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* Test a CPolyLine for self-intersection of vertex (all contours).
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*
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* @return :
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* false if no intersecting sides
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* true if intersecting sides
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* When a CPolyLine is self intersectic, it need to be normalized.
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* (converted to non intersecting polygons)
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*/
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bool CPolyLine::IsPolygonSelfIntersecting()
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{
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// first, check for sides intersecting other sides
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int n_cont = GetContoursCount();
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// make bounding rect for each contour
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std::vector<EDA_RECT> cr;
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cr.reserve( n_cont );
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for( int icont = 0; icont<n_cont; icont++ )
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cr.push_back( GetBoundingBox( icont ) );
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for( int icont = 0; icont<n_cont; icont++ )
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{
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int is_start = GetContourStart( icont );
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int is_end = GetContourEnd( icont );
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for( int is = is_start; is<=is_end; is++ )
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{
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int is_prev = is - 1;
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if( is_prev < is_start )
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is_prev = is_end;
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int is_next = is + 1;
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if( is_next > is_end )
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is_next = is_start;
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int x1i = GetX( is );
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int y1i = GetY( is );
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int x1f = GetX( is_next );
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int y1f = GetY( is_next );
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// check for intersection with any other sides
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for( int icont2 = icont; icont2 < n_cont; icont2++ )
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{
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if( !cr[icont].Intersects( cr[icont2] ) )
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{
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// rectangles don't overlap, do nothing
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}
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else
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{
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int is2_start = GetContourStart( icont2 );
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int is2_end = GetContourEnd( icont2 );
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for( int is2 = is2_start; is2<=is2_end; is2++ )
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{
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int is2_prev = is2 - 1;
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if( is2_prev < is2_start )
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is2_prev = is2_end;
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int is2_next = is2 + 1;
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if( is2_next > is2_end )
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is2_next = is2_start;
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if( icont != icont2
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|| ( is2 != is && is2 != is_prev && is2 != is_next &&
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is != is2_prev && is != is2_next )
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)
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{
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int x2i = GetX( is2 );
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int y2i = GetY( is2 );
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int x2f = GetX( is2_next );
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int y2f = GetY( is2_next );
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int ret = FindSegmentIntersections( x1i, y1i, x1f, y1f,
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x2i, y2i, x2f, y2f );
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if( ret )
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{
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// intersection between non-adjacent sides
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return true;
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}
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}
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}
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}
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}
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}
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}
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return false;
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}
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const SHAPE_POLY_SET ConvertPolyListToPolySet( const CPOLYGONS_LIST& aList )
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{
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SHAPE_POLY_SET rv;
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unsigned corners_count = aList.GetCornersCount();
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// Enter main outline: this is the first contour
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unsigned ic = 0;
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if( !corners_count )
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return rv;
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int index = 0;
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while( ic < corners_count )
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{
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int hole = -1;
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if( index == 0 )
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{
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rv.NewOutline();
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hole = -1;
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}
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else
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{
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hole = rv.NewHole();
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}
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while( ic < corners_count )
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{
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rv.Append( aList.GetX( ic ), aList.GetY( ic ), 0, hole );
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if( aList.IsEndContour( ic ) )
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break;
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ic++;
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}
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ic++;
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index++;
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}
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return rv;
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}
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const CPOLYGONS_LIST ConvertPolySetToPolyList(const SHAPE_POLY_SET& aPolyset)
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{
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CPOLYGONS_LIST list;
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CPolyPt corner, firstCorner;
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const SHAPE_POLY_SET::POLYGON& poly = aPolyset.CPolygon( 0 );
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for( unsigned int jj = 0; jj < poly.size() ; jj++ )
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{
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const SHAPE_LINE_CHAIN& path = poly[jj];
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for( int i = 0; i < path.PointCount(); i++ )
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{
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const VECTOR2I &v = path.CPoint( i );
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corner.x = v.x;
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corner.y = v.y;
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corner.end_contour = false;
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if( i == 0 )
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firstCorner = corner;
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list.AddCorner( corner );
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}
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firstCorner.end_contour = true;
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list.AddCorner( firstCorner );
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}
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return list;
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}
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