kicad/plugins/3d/vrml/v1/vrml1_node.cpp

542 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <set>
#include <map>
#include <utility>
#include <iterator>
#include <cctype>
#include <iostream>
#include <algorithm>
#include "vrml1_node.h"
bool NAMEREGISTER::AddName( const std::string aName, WRL1NODE* aNode )
{
if( aName.empty() )
return false;
std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName );
if( ir != reg.end() )
reg.erase( ir );
reg.insert( std::pair< std::string, WRL1NODE* >( aName, aNode ) );
return true;
}
bool NAMEREGISTER::DelName( const std::string aName, WRL1NODE* aNode )
{
if( aName.empty() )
return false;
std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName );
if( ir != reg.end() && ir->second == aNode )
{
reg.erase( ir );
return true;
}
return false;
}
WRL1NODE* NAMEREGISTER::FindName( const std::string aName )
{
if( aName.empty() )
return NULL;
std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName );
if( ir != reg.end() )
return ir->second;
return NULL;
}
typedef std::pair< std::string, WRL1NODES > NODEITEM;
typedef std::map< std::string, WRL1NODES > NODEMAP;
static NODEMAP nodenames;
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::string WRL1NODE::tabs = "";
#endif
WRL1NODE::WRL1NODE( NAMEREGISTER* aDictionary )
{
m_sgNode = NULL;
m_Parent = NULL;
m_Type = WRL1_END;
m_dictionary = aDictionary;
if( nodenames.empty() )
{
nodenames.insert( NODEITEM( "AsciiText", WRL1_ASCIITEXT ) );
nodenames.insert( NODEITEM( "Cone", WRL1_CONE ) );
nodenames.insert( NODEITEM( "Coordinate3", WRL1_COORDINATE3 ) );
nodenames.insert( NODEITEM( "Cube", WRL1_CUBE ) );
nodenames.insert( NODEITEM( "Cylinder", WRL1_CYLINDER ) );
nodenames.insert( NODEITEM( "DirectionalLight", WRL1_DIRECTIONALLIGHT ) );
nodenames.insert( NODEITEM( "FontStyle", WRL1_FONTSTYLE ) );
nodenames.insert( NODEITEM( "IndexedFaceSet", WRL1_INDEXEDFACESET ) );
nodenames.insert( NODEITEM( "IndexedLineSet", WRL1_INDEXEDLINESET ) );
nodenames.insert( NODEITEM( "Info", WRL1_INFO ) );
nodenames.insert( NODEITEM( "LOD", WRL1_LOD ) );
nodenames.insert( NODEITEM( "Material", WRL1_MATERIAL ) );
nodenames.insert( NODEITEM( "MaterialBinding", WRL1_MATERIALBINDING ) );
nodenames.insert( NODEITEM( "MatrixTransform", WRL1_MATRIXTRANSFORM ) );
nodenames.insert( NODEITEM( "Normal", WRL1_NORMAL ) );
nodenames.insert( NODEITEM( "NormalBinding", WRL1_NORMALBINDING ) );
nodenames.insert( NODEITEM( "OrthographicCamera", WRL1_ORTHOCAMERA ) );
nodenames.insert( NODEITEM( "PerspectiveCamera", WRL1_PERSPECTIVECAMERA ) );
nodenames.insert( NODEITEM( "PointLight", WRL1_POINTLIGHT ) );
nodenames.insert( NODEITEM( "PointSet", WRL1_POINTSET ) );
nodenames.insert( NODEITEM( "Rotation", WRL1_ROTATION ) );
nodenames.insert( NODEITEM( "Scale", WRL1_SCALE ) );
nodenames.insert( NODEITEM( "Separator", WRL1_SEPARATOR ) );
nodenames.insert( NODEITEM( "ShapeHints", WRL1_SHAPEHINTS ) );
nodenames.insert( NODEITEM( "Sphere", WRL1_SPHERE ) );
nodenames.insert( NODEITEM( "SpotLight", WRL1_SPOTLIGHT ) );
nodenames.insert( NODEITEM( "Switch", WRL1_SWITCH ) );
nodenames.insert( NODEITEM( "Texture2", WRL1_TEXTURE2 ) );
nodenames.insert( NODEITEM( "Testure2Transform", WRL1_TEXTURE2TRANSFORM ) );
nodenames.insert( NODEITEM( "TextureCoordinate2", WRL1_TEXTURECOORDINATE2 ) );
nodenames.insert( NODEITEM( "Transform", WRL1_TRANSFORM ) );
nodenames.insert( NODEITEM( "Translation", WRL1_TRANSLATION ) );
nodenames.insert( NODEITEM( "WWWAnchor", WRL1_WWWANCHOR ) );
nodenames.insert( NODEITEM( "WWWInline", WRL1_WWWINLINE ) );
}
return;
}
WRL1NODE::~WRL1NODE()
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] ^^ Destroying Type " << m_Type << " with " << m_Children.size();
std::cerr << " children, " << m_Refs.size() << " references and ";
std::cerr << m_BackPointers.size() << " backpointers\n";
#endif
m_Items.clear();
// XXX - the dictionary may be bad - don't use it
//if( m_dictionary && !m_Name.empty() )
// m_dictionary->DelName( m_Name, this );
if( m_Parent )
m_Parent->unlinkChildNode( this );
std::list< WRL1NODE* >::iterator sBP = m_BackPointers.begin();
std::list< WRL1NODE* >::iterator eBP = m_BackPointers.end();
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
int acc = 0;
#endif
while( sBP != eBP )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
++acc;
std::cerr << " * [INFO] " << tabs << "Type " << m_Type << " is Unlinking ref #";
std::cerr << acc << "\n";
#endif
(*sBP)->unlinkRefNode( this );
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] " << tabs << "Type " << m_Type << " has unlinked ref #";
std::cerr << acc << "\n";
#endif
++sBP;
}
m_Refs.clear();
std::list< WRL1NODE* >::iterator sC = m_Children.begin();
std::list< WRL1NODE* >::iterator eC = m_Children.end();
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::string otabs = tabs;
tabs.append( " " );
#endif
while( sC != eC )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
++acc;
std::cerr << " * [INFO] " << otabs << "Type " << m_Type << " is Deleting child #";
std::cerr << acc << "\n";
#endif
(*sC)->SetParent( NULL, false );
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] " << otabs << "Type " << m_Type << " has unlinked child #";
std::cerr << acc << "\n";
#endif
//delete *sC;
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] " << otabs << "Type " << m_Type << " has deleted child #";
std::cerr << acc << "\n";
#endif
++sC;
}
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
tabs = otabs;
#endif
m_Children.clear();
return;
}
void WRL1NODE::cancelDict( void )
{
std::list< WRL1NODE* >::iterator sC = m_Children.begin();
std::list< WRL1NODE* >::iterator eC = m_Children.end();
while( sC != eC )
{
(*sC)->cancelDict();
++sC;
}
if( m_Type == WRL1_BASE && NULL != m_dictionary )
delete m_dictionary;
m_dictionary = NULL;
return;
}
void WRL1NODE::addNodeRef( WRL1NODE* aNode )
{
// the parent node must never be added as a backpointer
if( aNode == m_Parent )
return;
std::list< WRL1NODE* >::iterator sR = m_BackPointers.begin();
std::list< WRL1NODE* >::iterator eR = m_BackPointers.end();
while( sR != eR )
{
if( *sR == aNode )
return;
++sR;
}
m_BackPointers.push_back( aNode );
return;
}
void WRL1NODE::delNodeRef( WRL1NODE* aNode )
{
std::list< WRL1NODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
{
m_BackPointers.erase( np );
return;
}
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] delNodeRef() did not find its target\n";
#endif
return;
}
WRL1NODES WRL1NODE::GetNodeType( void ) const
{
return m_Type;
}
WRL1NODE* WRL1NODE::GetParent( void ) const
{
return m_Parent;
}
std::string WRL1NODE::GetName( void )
{
return m_Name;
}
bool WRL1NODE::SetName( const std::string& aName )
{
if( aName.empty() )
return false;
if( isdigit( aName[0] ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid node name '" << aName << "' (begins with digit)\n";
#endif
return false;
}
// The character '+' is not allowed in names as per the VRML1 specification;
// however many parsers accept them and many bad generators use them so the rules
// have been relaxed here.
#define BAD_CHARS1 "\"\'#,.\\[]{}\x00\x01\x02\x03\x04\x05\x06\x09\x0A\x0B\x0C\x0D\x0E\x0F"
#define BAD_CHARS2 "\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F"
if( std::string::npos != aName.find_first_of( BAD_CHARS1 )
|| std::string::npos != aName.find_first_of( BAD_CHARS2 ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid node name '" << aName;
std::cerr<< "' (contains invalid character)\n";
#endif
return false;
}
m_Name = aName;
if( m_dictionary )
m_dictionary->AddName( aName, this );
return true;
}
const char* WRL1NODE::GetNodeTypeName( WRL1NODES aNodeType ) const
{
if( aNodeType < WRL1_BASE || aNodeType >= WRL1_END )
return "*INVALID_TYPE*";
if( aNodeType == WRL1_BASE )
return "*VIRTUAL_BASE*";
NODEMAP::iterator it = nodenames.begin();
advance( it, (aNodeType - WRL1_BEGIN) );
return it->first.c_str();
}
WRL1STATUS* WRL1NODE::GetCurrentSettings( void )
{
return &m_current;
}
WRL1NODES WRL1NODE::getNodeTypeID( const std::string aNodeName )
{
// 'Group' is a special case; it has been deprecated
// but otherwise is similar enough to Separator.
if( !aNodeName.compare( "Group" ) )
return WRL1_SEPARATOR;
NODEMAP::iterator it = nodenames.find( aNodeName );
if( nodenames.end() != it )
return it->second;
return WRL1_INVALID;
}
size_t WRL1NODE::GetNItems( void ) const
{
return m_Items.size();
}
std::string WRL1NODE::GetError( void )
{
return m_error;
}
WRL1NODE* WRL1NODE::FindNode( const std::string& aNodeName )
{
if( NULL == m_dictionary )
return NULL;
return m_dictionary->FindName( aNodeName );
}
bool WRL1NODE::SetParent( WRL1NODE* aParent, bool doUnlink )
{
if( aParent == m_Parent )
return true;
if( NULL != m_Parent && doUnlink )
m_Parent->unlinkChildNode( this );
m_Parent = aParent;
if( NULL != m_Parent )
m_Parent->AddChildNode( this );
return true;
}
bool WRL1NODE::AddChildNode( WRL1NODE* aNode )
{
if( aNode->GetNodeType() == WRL1_BASE )
{
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] attempting to add a base node to another node\n";
#endif
return false;
}
std::list< WRL1NODE* >::iterator sC = m_Children.begin();
std::list< WRL1NODE* >::iterator eC = m_Children.end();
while( sC != eC )
{
if( *sC == aNode )
return false;
++sC;
}
m_Children.push_back( aNode );
addItem( aNode );
if( aNode->GetParent() != this )
aNode->SetParent( this );
return true;
}
bool WRL1NODE::AddRefNode( WRL1NODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL passed as node pointer\n";
#endif
return false;
}
if( aNode->GetNodeType() == WRL1_BASE )
{
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] attempting to add a base node ref to another base node\n";
#endif
return false;
}
// note: the VRML1 spec does not prevent the reuse of a node at
// the same level; for example a Coordinate3 node can be recalled
// at any time to set the current coordinate set.
m_Refs.push_back( aNode );
addItem( aNode );
return true;
}
void WRL1NODE::unlinkChildNode( const WRL1NODE* aNode )
{
std::list< WRL1NODE* >::iterator sL = m_Children.begin();
std::list< WRL1NODE* >::iterator eL = m_Children.end();
while( sL != eL )
{
if( *sL == aNode )
{
m_Children.erase( sL );
delItem( aNode );
return;
}
++sL;
}
return;
}
void WRL1NODE::unlinkRefNode( const WRL1NODE* aNode )
{
std::list< WRL1NODE* >::iterator sL = m_Refs.begin();
std::list< WRL1NODE* >::iterator eL = m_Refs.end();
while( sL != eL )
{
if( *sL == aNode )
{
m_Refs.erase( sL );
delItem( aNode );
return;
}
++sL;
}
return;
}
void WRL1NODE::addItem( WRL1NODE* aNode )
{
m_Items.push_back( aNode );
return;
}
void WRL1NODE::delItem( const WRL1NODE* aNode )
{
std::list< WRL1NODE* >::iterator sL = m_Items.begin();
std::list< WRL1NODE* >::iterator eL = m_Items.end();
while( sL != eL )
{
if( *sL == aNode )
{
m_Items.erase( sL );
return;
}
++sL;
}
return;
}